BACKENDS: Replace GLEW with GLAD, part of PR #3463
This commit is contained in:
parent
43d87cb029
commit
21b0d6ded1
30 changed files with 8604 additions and 597 deletions
10
.github/workflows/ci.yml
vendored
10
.github/workflows/ci.yml
vendored
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@ -14,13 +14,13 @@ jobs:
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triplet: x86-windows
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arch: x86
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configFlags: --enable-faad --enable-mpeg2 --enable-discord
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vcpkgPackages: 'curl discord-rpc faad2 fluidsynth freetype glew libflac libjpeg-turbo libmad libmpeg2 libogg libpng libtheora libvorbis sdl2 sdl2-net zlib giflib fribidi'
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vcpkgPackages: 'curl discord-rpc faad2 fluidsynth freetype libflac libjpeg-turbo libmad libmpeg2 libogg libpng libtheora libvorbis sdl2 sdl2-net zlib giflib fribidi'
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useNasm: 'true'
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- platform: x64
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arch: x64
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triplet: x64-windows
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configFlags: --enable-faad --enable-mpeg2 --enable-discord
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vcpkgPackages: 'curl discord-rpc faad2 fluidsynth freetype glew libflac libjpeg-turbo libmad libmpeg2 libogg libpng libtheora libvorbis sdl2 sdl2-net zlib giflib fribidi'
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vcpkgPackages: 'curl discord-rpc faad2 fluidsynth freetype libflac libjpeg-turbo libmad libmpeg2 libogg libpng libtheora libvorbis sdl2 sdl2-net zlib giflib fribidi'
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- platform: arm64
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arch: arm64
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triplet: arm64-windows
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@ -102,7 +102,7 @@ jobs:
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- platform: macosx
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buildFlags: -scheme ScummVM-macOS
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configFlags: --disable-nasm --enable-faad --enable-mpeg2
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brewPackages: a52dec faad2 flac fluid-synth freetype fribidi glew mad libmpeg2 libogg libpng libvorbis sdl2 sdl2_net theora giflib
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brewPackages: a52dec faad2 flac fluid-synth freetype fribidi mad libmpeg2 libogg libpng libvorbis sdl2 sdl2_net theora giflib
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- platform: ios7
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buildFlags: -scheme ScummVM-iOS CODE_SIGN_IDENTITY="" CODE_SIGNING_ALLOWED=NO
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configFlags: --disable-nasm --disable-opengl --disable-theora --disable-taskbar --disable-tts --disable-fribidi
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@ -149,10 +149,10 @@ jobs:
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include:
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- platform: ubuntu-latest
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sdlConfig: sdl2-config
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aptPackages: 'libsdl2-dev libsdl2-net-dev liba52-dev libjpeg-turbo8-dev libmpeg2-4-dev libogg-dev libvorbis-dev libflac-dev libmad0-dev libpng-dev libtheora-dev libfaad-dev libfluidsynth-dev libfreetype6-dev zlib1g-dev libfribidi-dev libglew-dev libcurl4-openssl-dev libgtk-3-dev libspeechd-dev libsndio-dev libunity-dev'
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aptPackages: 'libsdl2-dev libsdl2-net-dev liba52-dev libjpeg-turbo8-dev libmpeg2-4-dev libogg-dev libvorbis-dev libflac-dev libmad0-dev libpng-dev libtheora-dev libfaad-dev libfluidsynth-dev libfreetype6-dev zlib1g-dev libfribidi-dev libcurl4-openssl-dev libgtk-3-dev libspeechd-dev libsndio-dev libunity-dev'
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- platform: ubuntu-18.04
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sdlConfig: sdl-config
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aptPackages: 'libsdl1.2-dev libsdl-net1.2-dev liba52-dev libjpeg-turbo8-dev libmpeg2-4-dev libogg-dev libvorbis-dev libflac-dev libmad0-dev libpng-dev libtheora-dev libfaad-dev libfluidsynth-dev libfreetype6-dev zlib1g-dev libfribidi-dev libglew-dev libcurl4-openssl-dev libgtk-3-dev libspeechd-dev libsndio-dev libunity-dev'
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aptPackages: 'libsdl1.2-dev libsdl-net1.2-dev liba52-dev libjpeg-turbo8-dev libmpeg2-4-dev libogg-dev libvorbis-dev libflac-dev libmad0-dev libpng-dev libtheora-dev libfaad-dev libfluidsynth-dev libfreetype6-dev zlib1g-dev libfribidi-dev libcurl4-openssl-dev libgtk-3-dev libspeechd-dev libsndio-dev libunity-dev'
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env:
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SDL_CONFIG: ${{ matrix.sdlConfig }}
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steps:
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63
LICENSES/COPYING.GLAD
Normal file
63
LICENSES/COPYING.GLAD
Normal file
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@ -0,0 +1,63 @@
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The glad source code:
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The MIT License (MIT)
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Copyright (c) 2013-2021 David Herberth
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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The Khronos Specifications:
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Copyright (c) 2013-2020 The Khronos Group Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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The EGL Specification and various headers:
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Copyright (c) 2007-2016 The Khronos Group Inc.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and/or associated documentation files (the
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"Materials"), to deal in the Materials without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Materials, and to
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permit persons to whom the Materials are furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Materials.
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THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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@ -353,7 +353,7 @@ dist-src: \
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@#DEB-src?
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# Common files
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DIST_FILES_DOCS:=$(addprefix $(srcdir)/,AUTHORS COPYING LICENSES/COPYING.BSD LICENSES/COPYING.LGPL LICENSES/COPYING.FREEFONT LICENSES/COPYING.OFL LICENSES/COPYING.ISC LICENSES/COPYING.LUA LICENSES/COPYING.MIT LICENSES/COPYING.TINYGL COPYRIGHT NEWS.md README.md CONTRIBUTING.md)
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DIST_FILES_DOCS:=$(addprefix $(srcdir)/,AUTHORS COPYING LICENSES/COPYING.BSD LICENSES/COPYING.LGPL LICENSES/COPYING.FREEFONT LICENSES/COPYING.OFL LICENSES/COPYING.ISC LICENSES/COPYING.LUA LICENSES/COPYING.MIT LICENSES/COPYING.TINYGL LICENSES/COPYING.GLAD COPYRIGHT NEWS.md README.md CONTRIBUTING.md)
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ifdef USE_PANDOC
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DIST_FILES_DOCS+=README$(PANDOCEXT) NEWS$(PANDOCEXT) CONTRIBUTING$(PANDOCEXT)
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endif
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@ -19,6 +19,8 @@
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*
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*/
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#define GLAD_GL_IMPLEMENTATION
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#include "backends/graphics/opengl/opengl-sys.h"
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#include "backends/graphics/opengl/opengl-graphics.h"
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#include "backends/graphics/opengl/shader.h"
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@ -43,9 +45,7 @@ void Context::reset() {
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packedPixelsSupported = false;
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textureEdgeClampSupported = false;
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#define GL_FUNC_DEF(ret, name, param) name = nullptr;
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#include "backends/graphics/opengl/opengl-func.h"
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#undef GL_FUNC_DEF
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isInitialized = false;
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activePipeline = nullptr;
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}
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@ -78,45 +78,43 @@ void OpenGLGraphicsManager::setContextType(ContextType type) {
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g_context.type = type;
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}
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#ifdef USE_GLAD
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static GLADapiproc loadFunc(void *userptr, const char *name) {
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OpenGLGraphicsManager *openglGraphicsManager = (OpenGLGraphicsManager *)userptr;
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return (GLADapiproc)openglGraphicsManager->getProcAddress(name);
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}
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#endif
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void OpenGLGraphicsManager::initializeGLContext() {
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// Initialize default state.
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g_context.reset();
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// Load all functions.
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// We use horrible trickery to silence C++ compilers.
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// See backends/plugins/sdl/sdl-provider.cpp for more information.
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assert(sizeof(void (*)()) == sizeof(void *));
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#ifdef USE_GLAD
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switch (g_context.type) {
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case kContextGL:
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gladLoadGLUserPtr(loadFunc, this);
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break;
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#define LOAD_FUNC(name, loadName) { \
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void *fn = getProcAddress(#loadName); \
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memcpy(&g_context.name, &fn, sizeof(fn)); \
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}
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case kContextGLES:
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gladLoadGLES1UserPtr(loadFunc, this);
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break;
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#define GL_EXT_FUNC_DEF(ret, name, param) LOAD_FUNC(name, name)
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case kContextGLES2:
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gladLoadGLES2UserPtr(loadFunc, this);
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break;
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#ifdef USE_BUILTIN_OPENGL
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#define GL_FUNC_DEF(ret, name, param) g_context.name = &name
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// GL_FUNC2_DEF will be defined in opengl-func.h
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#else
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#define GL_FUNC_DEF GL_EXT_FUNC_DEF
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#define GL_FUNC_2_DEF(ret, name, extName, param) \
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if (g_context.type == kContextGL) { \
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LOAD_FUNC(name, extName); \
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} else { \
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LOAD_FUNC(name, name); \
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default:
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break;
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}
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#endif
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#include "backends/graphics/opengl/opengl-func.h"
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#undef GL_FUNC_2_DEF
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#undef GL_FUNC_DEF
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#undef GL_EXT_FUNC_DEF
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#undef LOAD_FUNC
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g_context.isInitialized = true;
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// Obtain maximum texture size.
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GL_CALL(glGetIntegerv(GL_MAX_TEXTURE_SIZE, &g_context.maxTextureSize));
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debug(5, "OpenGL maximum texture size: %d", g_context.maxTextureSize);
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const char *verString = (const char *)g_context.glGetString(GL_VERSION);
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const char *verString = (const char *)glGetString(GL_VERSION);
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debug(5, "OpenGL version: %s", verString);
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const char *glVersionFormat;
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warning("Could not parse GL version '%s'", verString);
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}
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const char *extString = (const char *)g_context.glGetString(GL_EXTENSIONS);
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const char *extString = (const char *)glGetString(GL_EXTENSIONS);
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debug(5, "OpenGL extensions: %s", extString);
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bool ARBShaderObjects = false;
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@ -207,9 +205,9 @@ void OpenGLGraphicsManager::initializeGLContext() {
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// Log features supported by GL context.
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if (g_context.shadersSupported)
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debug(5, "GLSL version: %s", g_context.glGetString(GL_SHADING_LANGUAGE_VERSION));
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debug(5, "OpenGL vendor: %s", g_context.glGetString(GL_VENDOR));
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debug(5, "OpenGL renderer: %s", g_context.glGetString(GL_RENDERER));
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debug(5, "GLSL version: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
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debug(5, "OpenGL vendor: %s", glGetString(GL_VENDOR));
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debug(5, "OpenGL renderer: %s", glGetString(GL_RENDERER));
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debug(5, "OpenGL: NPOT texture support: %d", g_context.NPOTSupported);
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debug(5, "OpenGL: Shader support: %d", g_context.shadersSupported);
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debug(5, "OpenGL: Multitexture support: %d", g_context.multitextureSupported);
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@ -55,7 +55,7 @@ Common::String getGLErrStr(GLenum error) {
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void checkGLError(const char *expr, const char *file, int line) {
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GLenum error;
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while ((error = g_context.glGetError()) != GL_NO_ERROR) {
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while ((error = glGetError()) != GL_NO_ERROR) {
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// We cannot use error here because we do not know whether we have a
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// working screen or not.
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warning("GL ERROR: %s on %s (%s:%d)", getGLErrStr(error).c_str(), expr, file, line);
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@ -1,263 +0,0 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
|
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
|
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*
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
|
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*
|
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* You should have received a copy of the GNU General Public License
|
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/* This file is based on Mesa 3-D's gl.h and GLES/gl.h from Khronos Registry.
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*
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* Mesa 3-D's gl.h file is distributed under the following license:
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
|
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*
|
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* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
* OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
*
|
||||
* GLES/gl.h from Khronos Registry is distributed under the following license:
|
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* This document is licensed under the SGI Free Software B License Version
|
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* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
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*/
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#ifndef BACKENDS_GRAPHICS_OPENGL_OPENGL_DEFS_H
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#define BACKENDS_GRAPHICS_OPENGL_OPENGL_DEFS_H
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|
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#include "common/scummsys.h"
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/*
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* Datatypes
|
||||
*/
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typedef uint GLenum;
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||||
typedef uint8 GLboolean;
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typedef uint GLbitfield;
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typedef void GLvoid;
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typedef int8 GLbyte; /* 1-byte signed */
|
||||
typedef int16 GLshort; /* 2-byte signed */
|
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typedef int32 GLint; /* 4-byte signed */
|
||||
typedef uint8 GLubyte; /* 1-byte unsigned */
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typedef uint16 GLushort; /* 2-byte unsigned */
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typedef uint32 GLuint; /* 4-byte unsigned */
|
||||
typedef int32 GLsizei; /* 4-byte signed */
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typedef float GLfloat; /* single precision float */
|
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typedef float GLclampf; /* single precision float in [0,1] */
|
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typedef double GLdouble; /* double precision float */
|
||||
typedef double GLclampd; /* double precision float in [0,1] */
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typedef char GLchar;
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#if defined(MACOSX)
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||||
typedef void *GLhandleARB;
|
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#else
|
||||
typedef uint GLhandleARB;
|
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#endif
|
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|
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// This is an addition from us to alias ARB shader object extensions to
|
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// OpenGL (ES) 2.0 style functions. It only works when GLhandleARB and GLuint
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||||
// are type compatible.
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||||
typedef GLhandleARB GLprogram;
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||||
typedef GLhandleARB GLshader;
|
||||
|
||||
/*
|
||||
* Constants
|
||||
*/
|
||||
|
||||
/* Boolean constants */
|
||||
#define GL_FALSE 0
|
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#define GL_TRUE 1
|
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|
||||
/* StringName */
|
||||
#define GL_VENDOR 0x1F00
|
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#define GL_RENDERER 0x1F01
|
||||
#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
|
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
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|
||||
/* ErrorCode */
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
|
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#define GL_INVALID_VALUE 0x0501
|
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#define GL_INVALID_OPERATION 0x0502
|
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#define GL_STACK_OVERFLOW 0x0503
|
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#define GL_STACK_UNDERFLOW 0x0504
|
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#define GL_OUT_OF_MEMORY 0x0505
|
||||
|
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/* ClearBufferMask */
|
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#define GL_DEPTH_BUFFER_BIT 0x00000100
|
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
|
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|
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/* Scissor box */
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
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#define GL_SCISSOR_TEST 0x0C11
|
||||
|
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/* MatrixMode */
|
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#define GL_MATRIX_MODE 0x0BA0
|
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#define GL_MODELVIEW 0x1700
|
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#define GL_PROJECTION 0x1701
|
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#define GL_TEXTURE 0x1702
|
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|
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/* EnableCap */
|
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#define GL_FOG 0x0B60
|
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#define GL_LIGHTING 0x0B50
|
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#define GL_TEXTURE_2D 0x0DE1
|
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#define GL_CULL_FACE 0x0B44
|
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#define GL_ALPHA_TEST 0x0BC0
|
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#define GL_BLEND 0x0BE2
|
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#define GL_DITHER 0x0BD0
|
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#define GL_DEPTH_TEST 0x0B71
|
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#define GL_VERTEX_ARRAY 0x8074
|
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#define GL_COLOR_ARRAY 0x8076
|
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#define GL_TEXTURE_COORD_ARRAY 0x8078
|
||||
|
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/* ShadingModel */
|
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#define GL_FLAT 0x1D00
|
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#define GL_SMOOTH 0x1D01
|
||||
|
||||
/* HintMode */
|
||||
#define GL_DONT_CARE 0x1100
|
||||
#define GL_FASTEST 0x1101
|
||||
#define GL_NICEST 0x1102
|
||||
|
||||
/* HintTarget */
|
||||
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
||||
#define GL_POINT_SMOOTH_HINT 0x0C51
|
||||
#define GL_LINE_SMOOTH_HINT 0x0C52
|
||||
#define GL_FOG_HINT 0x0C54
|
||||
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||||
|
||||
/* BlendingFactorDest */
|
||||
#define GL_ZERO 0
|
||||
#define GL_ONE 1
|
||||
#define GL_SRC_COLOR 0x0300
|
||||
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
||||
#define GL_SRC_ALPHA 0x0302
|
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||
#define GL_DST_ALPHA 0x0304
|
||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||||
|
||||
/* BlendingFactorSrc */
|
||||
/* GL_ZERO */
|
||||
/* GL_ONE */
|
||||
#define GL_DST_COLOR 0x0306
|
||||
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||||
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||||
/* GL_SRC_ALPHA */
|
||||
/* GL_ONE_MINUS_SRC_ALPHA */
|
||||
/* GL_DST_ALPHA */
|
||||
/* GL_ONE_MINUS_DST_ALPHA */
|
||||
|
||||
/* PixelFormat */
|
||||
#define GL_ALPHA 0x1906
|
||||
#define GL_RGB 0x1907
|
||||
#define GL_RGBA 0x1908
|
||||
#define GL_BGR 0x80E0
|
||||
#define GL_BGRA 0x80E1
|
||||
|
||||
#define GL_RED 0x1903
|
||||
#define GL_R8 0x8229
|
||||
|
||||
/* PixelStoreParameter */
|
||||
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||
#define GL_PACK_ALIGNMENT 0x0D05
|
||||
|
||||
/* DataType */
|
||||
#define GL_BYTE 0x1400
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_SHORT 0x1402
|
||||
#define GL_UNSIGNED_SHORT 0x1403
|
||||
#define GL_FLOAT 0x1406
|
||||
#define GL_FIXED 0x140C
|
||||
|
||||
/* PixelType */
|
||||
/* GL_UNSIGNED_BYTE */
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
||||
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
||||
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
||||
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
||||
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
||||
|
||||
/* Implementation limits */
|
||||
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
||||
|
||||
/* TextureMagFilter */
|
||||
#define GL_NEAREST 0x2600
|
||||
#define GL_LINEAR 0x2601
|
||||
|
||||
/* TextureParameterName */
|
||||
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||
#define GL_TEXTURE_WRAP_S 0x2802
|
||||
#define GL_TEXTURE_WRAP_T 0x2803
|
||||
|
||||
/* TextureWrapMode */
|
||||
#define GL_CLAMP 0x2900
|
||||
#define GL_REPEAT 0x2901
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
|
||||
/* BeginMode */
|
||||
#define GL_POINTS 0x0000
|
||||
#define GL_LINES 0x0001
|
||||
#define GL_LINE_LOOP 0x0002
|
||||
#define GL_LINE_STRIP 0x0003
|
||||
#define GL_TRIANGLES 0x0004
|
||||
#define GL_TRIANGLE_STRIP 0x0005
|
||||
#define GL_TRIANGLE_FAN 0x0006
|
||||
|
||||
/* Shaders */
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
|
||||
/* Programs */
|
||||
#define GL_COMPILE_STATUS 0x8B81
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_INFO_LOG_LENGTH 0x8B84
|
||||
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||
|
||||
/* Textures */
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_TEXTURE1 0x84C1
|
||||
|
||||
/* GetPName */
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
||||
|
||||
/* Framebuffer objects */
|
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||
#define GL_FRAMEBUFFER 0x8D40
|
||||
|
||||
#endif
|
|
@ -1,155 +0,0 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/* This file is based on Mesa 3-D's gl.h and GLES/gl.h from Khronos Registry.
|
||||
*
|
||||
* Mesa 3-D's gl.h file is distributed under the following license:
|
||||
* Mesa 3-D graphics library
|
||||
*
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
* OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
*
|
||||
* GLES/gl.h from Khronos Registry is distributed under the following license:
|
||||
* This document is licensed under the SGI Free Software B License Version
|
||||
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is a template file to be used inside specific locations in the
|
||||
* OpenGL graphics code. It is not to be included otherwise. It intentionally
|
||||
* does not contain include guards because it can be required to include it
|
||||
* multiple times in a source file.
|
||||
*
|
||||
* Functions are defined by three different user supplied macros:
|
||||
* GL_FUNC_DEF: Define a (builtin) OpenGL (ES) function.
|
||||
* GL_FUNC_2_DEF: Define a OpenGL (ES) 2.0 function which can be provided by
|
||||
* extensions in OpenGL 1.x contexts.
|
||||
* GL_EXT_FUNC_DEF: Define an OpenGL (ES) extension function.
|
||||
*/
|
||||
|
||||
#if !defined(GL_FUNC_2_DEF)
|
||||
#define GL_FUNC_2_DEF(ret, name, extName, param) GL_FUNC_DEF(ret, name, param)
|
||||
#define DEFINED_GL_FUNC_2_DEF
|
||||
#endif
|
||||
|
||||
#if !defined(GL_EXT_FUNC_DEF)
|
||||
#define GL_EXT_FUNC_DEF(ret, name, param) GL_FUNC_DEF(ret, name, param)
|
||||
#define DEFINED_GL_EXT_FUNC_DEF
|
||||
#endif
|
||||
|
||||
GL_FUNC_DEF(void, glEnable, (GLenum cap));
|
||||
GL_FUNC_DEF(void, glDisable, (GLenum cap));
|
||||
GL_FUNC_DEF(GLboolean, glIsEnabled, (GLenum cap));
|
||||
GL_FUNC_DEF(void, glClear, (GLbitfield mask));
|
||||
GL_FUNC_DEF(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height));
|
||||
GL_FUNC_DEF(void, glHint, (GLenum target, GLenum mode));
|
||||
GL_FUNC_DEF(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
|
||||
GL_FUNC_DEF(void, glBlendFunc, (GLenum sfactor, GLenum dfactor));
|
||||
GL_FUNC_DEF(void, glPixelStorei, (GLenum pname, GLint param));
|
||||
GL_FUNC_DEF(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height));
|
||||
GL_FUNC_DEF(void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels));
|
||||
GL_FUNC_DEF(void, glGetIntegerv, (GLenum pname, GLint *params));
|
||||
GL_FUNC_DEF(void, glDeleteTextures, (GLsizei n, const GLuint *textures));
|
||||
GL_FUNC_DEF(void, glGenTextures, (GLsizei n, GLuint *textures));
|
||||
GL_FUNC_DEF(void, glBindTexture, (GLenum target, GLuint texture));
|
||||
GL_FUNC_DEF(void, glTexParameteri, (GLenum target, GLenum pname, GLint param));
|
||||
GL_FUNC_DEF(void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels));
|
||||
GL_FUNC_DEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count));
|
||||
GL_FUNC_DEF(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels));
|
||||
GL_FUNC_DEF(const GLubyte *, glGetString, (GLenum name));
|
||||
GL_FUNC_DEF(GLenum, glGetError, ());
|
||||
|
||||
#if !USE_FORCED_GLES2
|
||||
GL_FUNC_DEF(void, glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha));
|
||||
GL_FUNC_DEF(void, glMatrixMode, (GLenum mode));
|
||||
GL_FUNC_DEF(void, glLoadIdentity, ());
|
||||
GL_FUNC_DEF(void, glLoadMatrixf, (const GLfloat *m));
|
||||
GL_FUNC_DEF(void, glShadeModel, (GLenum mode));
|
||||
GL_FUNC_DEF(void, glEnableClientState, (GLenum array));
|
||||
GL_FUNC_DEF(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer));
|
||||
GL_FUNC_DEF(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer));
|
||||
#endif
|
||||
|
||||
#if !USE_FORCED_GLES
|
||||
GL_FUNC_2_DEF(void, glEnableVertexAttribArray, glEnableVertexAttribArrayARB, (GLuint index));
|
||||
GL_FUNC_2_DEF(void, glDisableVertexAttribArray, glDisableVertexAttribArrayARB, (GLuint index));
|
||||
GL_FUNC_2_DEF(void, glUniform1i, glUniform1iARB, (GLint location, GLint v0));
|
||||
GL_FUNC_2_DEF(void, glUniform1f, glUniform1fARB, (GLint location, GLfloat v0));
|
||||
GL_FUNC_2_DEF(void, glUniformMatrix4fv, glUniformMatrix4fvARB, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
|
||||
GL_FUNC_2_DEF(void, glVertexAttrib4f, glVertexAttrib4fARB, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
|
||||
GL_FUNC_2_DEF(void, glVertexAttribPointer, glVertexAttribPointerARB, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer));
|
||||
|
||||
GL_FUNC_2_DEF(GLprogram, glCreateProgram, glCreateProgramObjectARB, ());
|
||||
GL_FUNC_2_DEF(void, glDeleteProgram, glDeleteObjectARB, (GLprogram program));
|
||||
GL_FUNC_2_DEF(void, glAttachShader, glAttachObjectARB, (GLprogram program, GLshader shader));
|
||||
GL_FUNC_2_DEF(void, glDetachShader, glDetachObjectARB, (GLprogram program, GLshader shader));
|
||||
GL_FUNC_2_DEF(void, glLinkProgram, glLinkProgramARB, (GLprogram program));
|
||||
GL_FUNC_2_DEF(void, glUseProgram, glUseProgramObjectARB, (GLprogram program));
|
||||
GL_FUNC_2_DEF(void, glGetProgramiv, glGetObjectParameterivARB, (GLprogram program, GLenum pname, GLint *params));
|
||||
GL_FUNC_2_DEF(void, glGetProgramInfoLog, glGetInfoLogARB, (GLprogram program, GLsizei bufSize, GLsizei *length, GLchar *infoLog));
|
||||
GL_FUNC_2_DEF(void, glBindAttribLocation, glBindAttribLocationARB, (GLprogram program, GLuint index, const GLchar *name));
|
||||
GL_FUNC_2_DEF(GLint, glGetAttribLocation, glGetAttribLocationARB, (GLprogram program, const GLchar *name));
|
||||
GL_FUNC_2_DEF(GLint, glGetUniformLocation, glGetUniformLocationARB, (GLprogram program, const GLchar *name));
|
||||
|
||||
GL_FUNC_2_DEF(GLshader, glCreateShader, glCreateShaderObjectARB, (GLenum type));
|
||||
GL_FUNC_2_DEF(void, glDeleteShader, glDeleteObjectARB, (GLshader shader));
|
||||
GL_FUNC_2_DEF(void, glGetShaderiv, glGetObjectParameterivARB, (GLshader shader, GLenum pname, GLint *params));
|
||||
GL_FUNC_2_DEF(void, glGetShaderInfoLog, glGetInfoLogARB, (GLshader shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog));
|
||||
GL_FUNC_2_DEF(void, glShaderSource, glShaderSourceARB, (GLshader shader, GLsizei count, const GLchar *const *string, const GLint *length));
|
||||
GL_FUNC_2_DEF(void, glCompileShader, glCompileShaderARB, (GLshader shader));
|
||||
|
||||
GL_FUNC_2_DEF(void, glBindFramebuffer, glBindFramebufferEXT, (GLenum target, GLuint renderbuffer));
|
||||
GL_FUNC_2_DEF(void, glDeleteFramebuffers, glDeleteFramebuffersEXT, (GLsizei n, const GLuint *framebuffers));
|
||||
GL_FUNC_2_DEF(void, glGenFramebuffers, glGenFramebuffersEXT, (GLsizei n, GLuint *renderbuffers));
|
||||
GL_FUNC_2_DEF(void, glFramebufferTexture2D, glFramebufferTexture2DEXT, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level));
|
||||
GL_FUNC_2_DEF(GLenum, glCheckFramebufferStatus, glCheckFramebufferStatusEXT, (GLenum target));
|
||||
|
||||
GL_FUNC_2_DEF(void, glActiveTexture, glActiveTextureARB, (GLenum texture));
|
||||
#endif
|
||||
|
||||
#ifdef DEFINED_GL_EXT_FUNC_DEF
|
||||
#undef DEFINED_GL_EXT_FUNC_DEF
|
||||
#undef GL_EXT_FUNC_DEF
|
||||
#endif
|
||||
|
||||
#ifdef DEFINED_GL_FUNC_2_DEF
|
||||
#undef DEFINED_GL_FUNC_2_DEF
|
||||
#undef GL_FUNC_2_DEF
|
||||
#endif
|
|
@ -305,7 +305,7 @@ private:
|
|||
*/
|
||||
Pipeline *_pipeline;
|
||||
|
||||
protected:
|
||||
public:
|
||||
/**
|
||||
* Query the address of an OpenGL function by name.
|
||||
*
|
||||
|
@ -319,6 +319,7 @@ protected:
|
|||
*/
|
||||
virtual void *getProcAddress(const char *name) const = 0;
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Try to determine the internal parameters for a given pixel format.
|
||||
*
|
||||
|
|
|
@ -25,9 +25,6 @@
|
|||
#include "common/scummsys.h"
|
||||
|
||||
#include "backends/graphics/opengl/debug.h"
|
||||
#ifdef SDL_BACKEND
|
||||
#include "backends/platform/sdl/sdl-sys.h"
|
||||
#endif
|
||||
|
||||
// On OS X we only support GL contexts. The reason is that Apple's GL interface
|
||||
// uses "void *" for GLhandleARB which is not type compatible with GLint. This
|
||||
|
@ -60,25 +57,16 @@
|
|||
#ifdef __ANDROID__
|
||||
#include <GLES/gl.h>
|
||||
#include <GLES2/gl2.h>
|
||||
// These types are ScummVM specific
|
||||
typedef GLuint GLprogram;
|
||||
typedef GLuint GLshader;
|
||||
#define USE_BUILTIN_OPENGL
|
||||
#else
|
||||
#include "backends/graphics/opengl/opengl-defs.h"
|
||||
#include "graphics/opengl/glad.h"
|
||||
#define USE_GLAD
|
||||
#endif
|
||||
|
||||
#ifdef SDL_BACKEND
|
||||
// Win32 needs OpenGL functions declared with APIENTRY.
|
||||
// However, SDL does not define APIENTRY in it's SDL.h file on non-Windows
|
||||
// targets, thus if it is not available, we just dummy define it.
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
||||
#define GL_CALL_CONV APIENTRY
|
||||
#else
|
||||
#define GL_CALL_CONV
|
||||
#endif
|
||||
// This is an addition from us to alias ARB shader object extensions to
|
||||
// OpenGL (ES) 2.0 style functions. It only works when GLhandleARB and GLuint
|
||||
// are type compatible.
|
||||
typedef GLuint GLprogram;
|
||||
typedef GLuint GLshader;
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
|
@ -98,6 +86,9 @@ struct Context {
|
|||
/** The type of the active context. */
|
||||
ContextType type;
|
||||
|
||||
/** Whether the context is initialized or not. */
|
||||
bool isInitialized;
|
||||
|
||||
/**
|
||||
* Reset context.
|
||||
*
|
||||
|
@ -135,10 +126,6 @@ struct Context {
|
|||
/** Whether texture coordinate edge clamping is available or not. */
|
||||
bool textureEdgeClampSupported;
|
||||
|
||||
#define GL_FUNC_DEF(ret, name, param) ret (GL_CALL_CONV *name)param
|
||||
#include "backends/graphics/opengl/opengl-func.h"
|
||||
#undef GL_FUNC_DEF
|
||||
|
||||
//
|
||||
// Wrapper functionality to handle fixed-function pipelines and
|
||||
// programmable pipelines in the same fashion.
|
||||
|
@ -172,13 +159,13 @@ extern Context g_context;
|
|||
|
||||
} // End of namespace OpenGL
|
||||
|
||||
#define GL_CALL(x) GL_WRAP_DEBUG(g_context.x, x)
|
||||
#define GL_CALL(x) GL_WRAP_DEBUG(x, x)
|
||||
#define GL_CALL_SAFE(func, params) \
|
||||
do { \
|
||||
if (g_context.func) { \
|
||||
if (g_context.isInitialized) { \
|
||||
GL_CALL(func params); \
|
||||
} \
|
||||
} while (0)
|
||||
#define GL_ASSIGN(var, x) GL_WRAP_DEBUG(var = g_context.x, x)
|
||||
#define GL_ASSIGN(var, x) GL_WRAP_DEBUG(var = x, x)
|
||||
|
||||
#endif
|
||||
|
|
|
@ -305,9 +305,6 @@ void OpenGLSdlGraphics3dManager::setupScreen() {
|
|||
debug("INFO: OpenGL Double Buffer: %d", glflag);
|
||||
SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &glflag);
|
||||
debug("INFO: OpenGL Stencil buffer bits: %d", glflag);
|
||||
#ifdef USE_GLEW
|
||||
debug("INFO: GLEW Version: %s", glewGetString(GLEW_VERSION));
|
||||
#endif
|
||||
#ifdef USE_OPENGL_SHADERS
|
||||
debug("INFO: GLSL version: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
|
||||
#endif
|
||||
|
@ -340,19 +337,6 @@ void OpenGLSdlGraphics3dManager::createOrUpdateScreen() {
|
|||
g_system->quit();
|
||||
}
|
||||
|
||||
#ifdef USE_GLEW
|
||||
GLenum err = glewInit();
|
||||
#ifdef GLEW_ERROR_NO_GLX_DISPLAY
|
||||
if (err == GLEW_ERROR_NO_GLX_DISPLAY) {
|
||||
// Wayland: https://github.com/nigels-com/glew/issues/172
|
||||
} else
|
||||
#endif
|
||||
if (err != GLEW_OK) {
|
||||
warning("Error: %s", glewGetErrorString(err));
|
||||
g_system->quit();
|
||||
}
|
||||
#endif
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 1)
|
||||
int obtainedWidth = 0, obtainedHeight = 0;
|
||||
SDL_GL_GetDrawableSize(_window->getSDLWindow(), &obtainedWidth, &obtainedHeight);
|
||||
|
|
|
@ -55,7 +55,7 @@ install: build
|
|||
install -m0644 dists/engine-data/*.cpt debian/scummvm/opt/scummvm/share
|
||||
|
||||
install -m0644 -d debian/scummvm/usr/share/doc/scummvm
|
||||
install -m0644 AUTHORS COPYING LICENSES/COPYING.BSD LICENSES/COPYING.LGPL LICENSES/COPYING.FREEFONT LICENSES/COPYING.OFL LICENSES/COPYING.ISC LICENSES/COPYING.LUA LICENSES/COPYING.MIT LICENSES/COPYING.TINYGL COPYRIGHT NEWS.md README.md debian/scummvm/usr/share/doc/scummvm
|
||||
install -m0644 AUTHORS COPYING LICENSES/COPYING.BSD LICENSES/COPYING.LGPL LICENSES/COPYING.FREEFONT LICENSES/COPYING.OFL LICENSES/COPYING.ISC LICENSES/COPYING.LUA LICENSES/COPYING.MIT LICENSES/COPYING.TINYGL LICENSES/COPYING.GLAD COPYRIGHT NEWS.md README.md debian/scummvm/usr/share/doc/scummvm
|
||||
binary: binary-arch
|
||||
|
||||
binary-arch: build install
|
||||
|
|
|
@ -27,6 +27,7 @@ win32-data: all
|
|||
cp $(srcdir)/LICENSES/COPYING.LUA $(WIN32PATH)/COPYING.LUA.txt
|
||||
cp $(srcdir)/LICENSES/COPYING.MIT $(WIN32PATH)/COPYING.MIT.txt
|
||||
cp $(srcdir)/LICENSES/COPYING.TINYGL $(WIN32PATH)/COPYING.TINYGL.txt
|
||||
cp $(srcdir)/LICENSES/COPYING.GLAD $(WIN32PATH)/COPYING.GLAD.txt
|
||||
cp $(srcdir)/COPYRIGHT $(WIN32PATH)/COPYRIGHT.txt
|
||||
cp $(srcdir)/doc/cz/PrectiMe $(WIN32PATH)/doc/cz/PrectiMe.txt
|
||||
cp $(srcdir)/doc/QuickStart $(WIN32PATH)/doc/QuickStart.txt
|
||||
|
|
|
@ -67,6 +67,7 @@ pkg_licenses_install = """
|
|||
"..\\..\\..\\..\\COPYING.MIT" - "!:\\data\\scummvm\\COPYING.MIT"
|
||||
"..\\..\\..\\..\\COPYING.OFL" - "!:\\data\\scummvm\\COPYING.OFL"
|
||||
"..\\..\\..\\..\\COPYING.TINYGL" - "!:\\data\\scummvm\\COPYING.TINYGL"
|
||||
"..\\..\\..\\..\\COPYING.GLAD" - "!:\\data\\scummvm\\COPYING.GLAD"
|
||||
"..\\..\\..\\..\\COPYING" - "!:\\data\\scummvm\\COPYING"
|
||||
"..\\..\\..\\..\\AUTHORS" - "!:\\data\\scummvm\\AUTHORS", FT, TC
|
||||
"..\\..\\..\\..\\README.md" - "!:\\data\\scummvm\\README.md"
|
||||
|
|
|
@ -201,8 +201,5 @@ const char gScummVMFeatures[] = ""
|
|||
#endif
|
||||
#ifdef USE_GLES2
|
||||
"OpenGL ES 2 "
|
||||
#endif
|
||||
#ifdef USE_GLEW
|
||||
"GLEW "
|
||||
#endif
|
||||
;
|
||||
|
|
63
configure
vendored
63
configure
vendored
|
@ -158,7 +158,6 @@ _theoradec=auto
|
|||
_faad=auto
|
||||
_fluidsynth=auto
|
||||
_fluidlite=auto
|
||||
_glew=auto
|
||||
_opengl_mode=auto
|
||||
_opengl_game=auto
|
||||
_opengl_game_classic=auto
|
||||
|
@ -951,9 +950,6 @@ Optional Libraries:
|
|||
--disable-opengl-game-shaders disable use of modern OpenGL with shaders
|
||||
--force-opengl-game-es2 only detect OpenGL ES2
|
||||
|
||||
--with-glew-prefix=DIR prefix where GLEW is installed (optional)
|
||||
--disable-glew disable GLEW support [autodetect]
|
||||
|
||||
--with-jpeg-prefix=DIR Prefix where libjpeg is installed (optional)
|
||||
--disable-jpeg disable JPEG decoder [autodetect]
|
||||
|
||||
|
@ -1166,8 +1162,6 @@ for ac_option in $@; do
|
|||
--disable-tts) _tts=no ;;
|
||||
--enable-gtk) _gtk=yes ;;
|
||||
--disable-gtk) _gtk=no ;;
|
||||
--enable-glew) _glew=yes ;;
|
||||
--disable-glew) _glew=no ;;
|
||||
--disable-opengl-game) _opengl_game=no ;;
|
||||
--disable-opengl-game-classic) _opengl_game_classic=no ;;
|
||||
--disable-opengl-game-shaders) _opengl_game_shaders=no ;;
|
||||
|
@ -1322,11 +1316,6 @@ for ac_option in $@; do
|
|||
OPENGL_CFLAGS="-I$arg/include"
|
||||
OPENGL_LIBS="-L$arg/lib"
|
||||
;;
|
||||
--with-glew-prefix=*)
|
||||
arg=`echo $ac_option | cut -d '=' -f 2`
|
||||
GLEW_CFLAGS="-I$arg/include"
|
||||
GLEW_LIBS="-L$arg/lib"
|
||||
;;
|
||||
--with-discord-prefix=*)
|
||||
arg=`echo $ac_option | cut -d '=' -f 2`
|
||||
DISCORD_CFLAGS="-I$arg/include"
|
||||
|
@ -5423,52 +5412,6 @@ case $_opengl_mode in
|
|||
esac
|
||||
|
||||
|
||||
#
|
||||
# Check for GLEW
|
||||
#
|
||||
echocheck "GL Extension Wrangler (GLEW)"
|
||||
if test "$_glew" != "no" && test "$_opengl" = "no"; then
|
||||
_glew=no
|
||||
echo "cannot use GLEW without OpenGL"
|
||||
elif test "$_glew" != "no" && test "$_opengl_game_es2" = "yes"; then
|
||||
_glew=no
|
||||
echo "not needed with OpenGL ES v2"
|
||||
else
|
||||
|
||||
case $_host_os in
|
||||
mingw*)
|
||||
_GLEW_CFLAGS="-DGLEW_STATIC"
|
||||
_GLEW_LIBS="-lglew32 -lopengl32"
|
||||
;;
|
||||
*)
|
||||
_GLEW_LIBS="-lGLEW"
|
||||
;;
|
||||
esac
|
||||
|
||||
if test "$_glew" = auto; then
|
||||
_glew=no
|
||||
cat > $TMPC << EOF
|
||||
#include <GL/glew.h>
|
||||
int main(void) {
|
||||
glewInit();
|
||||
return 0;
|
||||
}
|
||||
EOF
|
||||
cc_check $DEFINES $GLEW_CFLAGS $_GLEW_CFLAGS $GLEW_LIBS $_GLEW_LIBS && _glew=yes
|
||||
fi
|
||||
|
||||
if test "$_glew" = yes ; then
|
||||
append_var LIBS "$GLEW_LIBS $_GLEW_LIBS"
|
||||
append_var INCLUDES "$GLEW_CFLAGS $_GLEW_CFLAGS"
|
||||
append_var LIBS_3D "$GLEW_LIBS $_GLEW_LIBS"
|
||||
fi
|
||||
|
||||
echo "$_glew"
|
||||
fi
|
||||
|
||||
define_in_config_if_yes "$_glew" "USE_GLEW"
|
||||
|
||||
|
||||
#
|
||||
# Check for OpenGL (ES) for game
|
||||
#
|
||||
|
@ -5548,11 +5491,7 @@ EOF
|
|||
_opengl_game_classic=yes
|
||||
fi
|
||||
if test "$_opengl_game_shaders" = auto; then
|
||||
_opengl_game_shaders=$_glew
|
||||
fi
|
||||
if test "$_opengl_game_shaders" = yes && test "$_opengl_game_es2" = no && test "$_glew" = no; then
|
||||
echo "WARNING: OpenGL Shader support requires GLEW!"
|
||||
_opengl_game_shaders=no
|
||||
_opengl_game_shaders=yes
|
||||
fi
|
||||
elif test "$_opengl_game_es2" = "yes" ; then
|
||||
append_var INCLUDES "$OPENGL_CFLAGS"
|
||||
|
|
|
@ -53,7 +53,6 @@ const CMakeProvider::Library *CMakeProvider::getLibraryFromFeature(const char *f
|
|||
{ "fribidi", "fribidi", kSDLVersionAny, nullptr, nullptr, nullptr, nullptr, "fribidi" },
|
||||
{ "discord", "discord", kSDLVersionAny, nullptr, nullptr, nullptr, nullptr, "discord-rpc"},
|
||||
{ "opengl", nullptr, kSDLVersionAny, "FindOpenGL", "OpenGL", "OPENGL_INCLUDE_DIR", "OPENGL_gl_LIBRARY", nullptr },
|
||||
{ "glew", "glew", kSDLVersionAny, "FindGLEW", "GLEW", "GLEW_INCLUDE_DIR", "GLEW_LIBRARIES", nullptr },
|
||||
{ "libcurl", "libcurl", kSDLVersionAny, "FindCURL", "CURL", "CURL_INCLUDE_DIRS", "CURL_LIBRARIES", nullptr },
|
||||
{ "sdlnet", nullptr, kSDLVersion1, "FindSDL_net", "SDL_net", "SDL_NET_INCLUDE_DIRS", "SDL_NET_LIBRARIES", nullptr },
|
||||
{ "sdlnet", "SDL2_net", kSDLVersion2, nullptr, nullptr, nullptr, nullptr, "SDL2_net" }
|
||||
|
|
|
@ -336,7 +336,6 @@ int main(int argc, char *argv[]) {
|
|||
setFeatureBuildState("opengl_game", setup.features, false);
|
||||
setFeatureBuildState("opengl_shaders", setup.features, false);
|
||||
setFeatureBuildState("opengles2", setup.features, false);
|
||||
setFeatureBuildState("glew", setup.features, false);
|
||||
}
|
||||
|
||||
// Disable engines for which we are missing dependencies
|
||||
|
@ -1083,7 +1082,6 @@ const Feature s_features[] = {
|
|||
{ "libcurl", "USE_LIBCURL", true, true, "libcurl support" },
|
||||
{ "sdlnet", "USE_SDL_NET", true, true, "SDL_net support" },
|
||||
{ "discord", "USE_DISCORD", true, false, "Discord support" },
|
||||
{ "glew", "USE_GLEW", true, true, "GLEW support" },
|
||||
|
||||
// Feature flags
|
||||
{ "bink", "USE_BINK", false, true, "Bink video support" },
|
||||
|
@ -1646,6 +1644,7 @@ void ProjectProvider::createProject(BuildSetup &setup) {
|
|||
in.push_back(setup.srcDir + "/LICENSES/COPYING.LUA");
|
||||
in.push_back(setup.srcDir + "/LICENSES/COPYING.MIT");
|
||||
in.push_back(setup.srcDir + "/LICENSES/COPYING.TINYGL");
|
||||
in.push_back(setup.srcDir + "/LICENSES/COPYING.GLAD");
|
||||
in.push_back(setup.srcDir + "/COPYRIGHT");
|
||||
in.push_back(setup.srcDir + "/NEWS.md");
|
||||
in.push_back(setup.srcDir + "/README.md");
|
||||
|
|
|
@ -75,7 +75,6 @@ std::string MSVCProvider::getLibraryFromFeature(const char *feature, const Build
|
|||
{ "sdlnet", "SDL_net.lib", nullptr, "iphlpapi.lib", nullptr },
|
||||
{ "sdl2net", "SDL2_net.lib", nullptr, "iphlpapi.lib", "SDL_net.lib" },
|
||||
{ "discord", "discord-rpc.lib", nullptr, nullptr, nullptr },
|
||||
{ "glew", "glew32.lib", "glew32d.lib", nullptr, nullptr },
|
||||
// Feature flags with library dependencies
|
||||
{ "updates", "winsparkle.lib", nullptr, nullptr, nullptr },
|
||||
{ "tts", nullptr, nullptr, "sapi.lib", nullptr },
|
||||
|
|
|
@ -502,9 +502,6 @@ void XcodeProvider::setupFrameworksBuildPhase(const BuildSetup &setup) {
|
|||
}
|
||||
if (CONTAINS_DEFINE(setup.defines, "USE_THEORADEC")) {
|
||||
DEF_LOCALLIB_STATIC("libtheoradec");
|
||||
if (CONTAINS_DEFINE(setup.defines, "USE_GLEW")) {
|
||||
DEF_LOCALLIB_STATIC("libGLEW");
|
||||
}
|
||||
}
|
||||
if (CONTAINS_DEFINE(setup.defines, "USE_ZLIB")) {
|
||||
DEF_SYSTBD("libz");
|
||||
|
@ -709,9 +706,6 @@ void XcodeProvider::setupFrameworksBuildPhase(const BuildSetup &setup) {
|
|||
if (CONTAINS_DEFINE(setup.defines, "USE_THEORADEC")) {
|
||||
frameworks_osx.push_back("libtheoradec.a");
|
||||
}
|
||||
if (CONTAINS_DEFINE(setup.defines, "USE_GLEW")) {
|
||||
frameworks_osx.push_back("libGLEW.a");
|
||||
}
|
||||
if (CONTAINS_DEFINE(setup.defines, "USE_ZLIB")) {
|
||||
frameworks_osx.push_back("libz.tbd");
|
||||
}
|
||||
|
@ -871,6 +865,7 @@ XcodeProvider::ValueList& XcodeProvider::getResourceFiles() const {
|
|||
files.push_back("LICENSES/COPYING.LUA");
|
||||
files.push_back("LICENSES/COPYING.MIT");
|
||||
files.push_back("LICENSES/COPYING.TINYGL");
|
||||
files.push_back("LICENSES/COPYING.GLAD");
|
||||
files.push_back("NEWS.md");
|
||||
files.push_back("README.md");
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@ f 0644 root sys usr/ScummVM/COPYING.ISC LICENSES/COPYING.ISC scummvm.man.readme
|
|||
f 0644 root sys usr/ScummVM/COPYING.LUA LICENSES/COPYING.LUA scummvm.man.readme
|
||||
f 0644 root sys usr/ScummVM/COPYING.MIT LICENSES/COPYING.MIT scummvm.man.readme
|
||||
f 0644 root sys usr/ScummVM/COPYING.TINYGL LICENSES/COPYING.TINYGL scummvm.man.readme
|
||||
f 0644 root sys usr/ScummVM/COPYING.GLAD LICENSES/COPYING.GLAD scummvm.man.readme
|
||||
f 0644 root sys usr/ScummVM/COPYRIGHT COPYRIGHT scummvm.man.readme
|
||||
f 0644 root sys usr/ScummVM/NEWS.md NEWS.module scummvm.man.readme
|
||||
f 0644 root sys usr/ScummVM/README.md README.md scummvm.man.readme
|
||||
|
|
|
@ -86,7 +86,7 @@ fi
|
|||
#------------------------------------------------------------------------------
|
||||
%files
|
||||
%defattr(0644,root,root,0755)
|
||||
%doc AUTHORS README.md NEWS.md COPYING LICENSES/COPYING.BSD LICENSES/COPYING.LGPL LICENSES/COPYING.FREEFONT LICENSES/COPYING.OFL LICENSES/COPYING.ISC LICENSES/COPYING.LUA LICENSES/COPYING.MIT LICENSES/COPYING.TINYGL COPYRIGHT
|
||||
%doc AUTHORS README.md NEWS.md COPYING LICENSES/COPYING.BSD LICENSES/COPYING.LGPL LICENSES/COPYING.FREEFONT LICENSES/COPYING.OFL LICENSES/COPYING.ISC LICENSES/COPYING.LUA LICENSES/COPYING.MIT LICENSES/COPYING.TINYGL LICENSES/COPYING.GLAD COPYRIGHT
|
||||
%attr(0755,root,root)%{_bindir}/scummvm
|
||||
%{_datadir}/applications/*
|
||||
%{_datadir}/pixmaps/scummvm.xpm
|
||||
|
|
|
@ -86,7 +86,7 @@ fi
|
|||
#------------------------------------------------------------------------------
|
||||
%files
|
||||
%defattr(0644,root,root,0755)
|
||||
%doc AUTHORS README.md NEWS.md COPYING LICENSES/COPYING.BSD LICENSES/COPYING.LGPL LICENSES/COPYING.FREEFONT LICENSES/COPYING.OFL LICENSES/COPYING.ISC LICENSES/COPYING.LUA LICENSES/COPYING.MIT LICENSES/COPYING.TINYGL COPYRIGHT
|
||||
%doc AUTHORS README.md NEWS.md COPYING LICENSES/COPYING.BSD LICENSES/COPYING.LGPL LICENSES/COPYING.FREEFONT LICENSES/COPYING.OFL LICENSES/COPYING.ISC LICENSES/COPYING.LUA LICENSES/COPYING.MIT LICENSES/COPYING.TINYGL LICENSES/COPYING.GLAD COPYRIGHT
|
||||
%attr(0755,root,root)%{_bindir}/scummvm
|
||||
%{_datadir}/applications/*
|
||||
%{_datadir}/pixmaps/scummvm.xpm
|
||||
|
|
|
@ -220,6 +220,7 @@ Name: {group}\Copying.ISC; Filename: {app}\LICENSES\COPYING.ISC.txt; WorkingDir:
|
|||
Name: {group}\Copying.LUA; Filename: {app}\LICENSES\COPYING.LUA.txt; WorkingDir: {app}; Comment: COPYING.LUA; Flags: createonlyiffileexists
|
||||
Name: {group}\Copying.MIT; Filename: {app}\LICENSES\COPYING.MIT.txt; WorkingDir: {app}; Comment: COPYING.MIT; Flags: createonlyiffileexists
|
||||
Name: {group}\Copying.TINYGL; Filename: {app}\LICENSES\COPYING.TINYGL.txt; WorkingDir: {app}; Comment: COPYING.TINYGL; Flags: createonlyiffileexists
|
||||
Name: {group}\Copying.GLAD; Filename: {app}\LICENSES\COPYING.GLAD.txt; WorkingDir: {app}; Comment: COPYING.GLAD; Flags: createonlyiffileexists
|
||||
Name: {group}\Copyright; Filename: {app}\COPYRIGHT.txt; WorkingDir: {app}; Comment: COPYRIGHT; Flags: createonlyiffileexists
|
||||
|
||||
; NEWS
|
||||
|
|
|
@ -7,6 +7,7 @@ COPYING.LUA.txt
|
|||
COPYING.MIT.txt
|
||||
COPYING.OFL.txt
|
||||
COPYING.TINYGL
|
||||
COPYING.GLAD
|
||||
COPYING.txt
|
||||
COPYRIGHT.txt
|
||||
drascula.dat
|
||||
|
|
|
@ -45,7 +45,7 @@
|
|||
#include "engines/grim/registry.h"
|
||||
|
||||
|
||||
#if defined (SDL_BACKEND) && defined(GL_ARB_fragment_program) && !defined(USE_GLEW)
|
||||
#if defined (SDL_BACKEND) && defined(GL_ARB_fragment_program) && !defined(USE_GLAD)
|
||||
|
||||
// We need SDL.h for SDL_GL_GetProcAddress.
|
||||
#include "backends/platform/sdl/sdl-sys.h"
|
||||
|
@ -164,7 +164,7 @@ void GfxOpenGL::initExtensions() {
|
|||
}
|
||||
|
||||
#if defined (SDL_BACKEND) && defined(GL_ARB_fragment_program)
|
||||
#ifndef USE_GLEW
|
||||
#ifndef USE_GLAD
|
||||
union {
|
||||
void *obj_ptr;
|
||||
void (APIENTRY *func_ptr)();
|
||||
|
|
|
@ -30,6 +30,20 @@
|
|||
|
||||
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
|
||||
|
||||
#ifdef USE_GLAD
|
||||
|
||||
#ifdef SDL_BACKEND
|
||||
#include "backends/platform/sdl/sdl-sys.h"
|
||||
|
||||
static GLADapiproc loadFunc(void *userptr, const char *name) {
|
||||
return (GLADapiproc)SDL_GL_GetProcAddress(name);
|
||||
}
|
||||
#else
|
||||
#error Not implemented
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
namespace Common {
|
||||
DECLARE_SINGLETON(OpenGL::ContextGL);
|
||||
}
|
||||
|
@ -59,6 +73,21 @@ void ContextGL::initialize(ContextOGLType contextType) {
|
|||
|
||||
type = contextType;
|
||||
|
||||
#ifdef USE_GLAD
|
||||
switch (type) {
|
||||
case kOGLContextGL:
|
||||
gladLoadGLUserPtr(loadFunc, this);
|
||||
break;
|
||||
|
||||
case kOGLContextGLES2:
|
||||
gladLoadGLES2UserPtr(loadFunc, this);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Obtain maximum texture size.
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&maxTextureSize);
|
||||
debug(5, "OpenGL maximum texture size: %d", maxTextureSize);
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
#if (defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)) && !defined(AMIGAOS) && !defined(__MORPHOS__)
|
||||
|
||||
#if defined(SDL_BACKEND) && !defined(USE_GLEW) && !defined(USE_GLES2)
|
||||
#if defined(SDL_BACKEND) && !defined(USE_GLAD) && !defined(USE_GLES2)
|
||||
#define GL_GLEXT_PROTOTYPES // For the GL_EXT_framebuffer_object extension
|
||||
#include "graphics/opengl/framebuffer.h"
|
||||
#ifndef GL_ARB_framebuffer_object
|
||||
|
@ -53,7 +53,7 @@
|
|||
|
||||
namespace OpenGL {
|
||||
|
||||
#if defined(SDL_BACKEND) && !defined(USE_GLEW) && !defined(USE_GLES2)
|
||||
#if defined(SDL_BACKEND) && !defined(USE_GLAD) && !defined(USE_GLES2)
|
||||
static bool framebuffer_object_functions = false;
|
||||
static PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebuffer;
|
||||
static PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbuffer;
|
||||
|
@ -108,7 +108,7 @@ static void grabFramebufferObjectPointers() {
|
|||
u.obj_ptr = SDL_GL_GetProcAddress("glRenderbufferStorageMultisample");
|
||||
glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)u.func_ptr;
|
||||
}
|
||||
#endif // defined(SDL_BACKEND) && !defined(USE_GLEW) && !defined(USE_GLES2)
|
||||
#endif // defined(SDL_BACKEND) && !defined(USE_GLAD) && !defined(USE_GLES2)
|
||||
|
||||
|
||||
|
||||
|
@ -125,7 +125,7 @@ FrameBuffer::FrameBuffer(uint width, uint height) :
|
|||
error("FrameBuffer Objects are not supported by the current OpenGL context");
|
||||
}
|
||||
|
||||
#if defined(SDL_BACKEND) && !defined(USE_GLEW) && !defined(USE_GLES2)
|
||||
#if defined(SDL_BACKEND) && !defined(USE_GLAD) && !defined(USE_GLES2)
|
||||
grabFramebufferObjectPointers();
|
||||
#endif
|
||||
|
||||
|
|
8435
graphics/opengl/glad.h
Normal file
8435
graphics/opengl/glad.h
Normal file
File diff suppressed because it is too large
Load diff
|
@ -45,17 +45,14 @@
|
|||
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
||||
#endif
|
||||
|
||||
#elif defined(USE_GLEW)
|
||||
#include <GL/glew.h>
|
||||
#elif defined(SDL_BACKEND) && defined(USE_OPENGL_GAME)
|
||||
#include <SDL_opengl.h>
|
||||
#elif defined(USE_OPENGL_GAME)
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#if !defined(GL_MAX_SAMPLES)
|
||||
// The Android SDK and SDL1 don't declare GL_MAX_SAMPLES
|
||||
#define GL_MAX_SAMPLES 0x8D57
|
||||
#endif
|
||||
|
||||
#else
|
||||
#define USE_GLAD
|
||||
#include "graphics/opengl/glad.h"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
4
ports.mk
4
ports.mk
|
@ -461,9 +461,6 @@ endif
|
|||
OSX_STATIC_LIBS += -framework Sparkle -Wl,-rpath,@loader_path/../Frameworks
|
||||
endif
|
||||
endif
|
||||
ifdef USE_GLEW
|
||||
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libGLEW.a
|
||||
endif
|
||||
|
||||
# Special target to create a static linked binary for Mac OS X.
|
||||
# We use -force_cpusubtype_ALL to ensure the binary runs on every
|
||||
|
@ -496,6 +493,7 @@ osxsnap: bundle
|
|||
mv ./ScummVM-snapshot/COPYING.LUA ./ScummVM-snapshot/License\ \(Lua\)
|
||||
mv ./ScummVM-snapshot/COPYING.MIT ./ScummVM-snapshot/License\ \(MIT\)
|
||||
mv ./ScummVM-snapshot/COPYING.TINYGL ./ScummVM-snapshot/License\ \(TinyGL\)
|
||||
mv ./ScummVM-snapshot/COPYING.GLAD ./ScummVM-snapshot/License\ \(Glad\)
|
||||
$(XCODETOOLSPATH)/SetFile -t ttro -c ttxt ./ScummVM-snapshot/*
|
||||
mkdir ScummVM-snapshot/doc
|
||||
cp $(srcdir)/doc/QuickStart ./ScummVM-snapshot/doc/QuickStart
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue