VIDEO: Fix Smacker crash, as per madmoose's suggestion
Apparently, in some movies the Smacker decoder would peek ahead past the end of the bitstream, even though it didn't necessarily use all of those bits later. Fix that by first checking how many bits are still available. (This was originally reported for the mg1shoot.smk cutscene in the 4 CD version of The Feeble Files.)
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2 changed files with 3 additions and 2 deletions
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NEWS
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NEWS
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@ -22,6 +22,7 @@ For a more comprehensive changelog of the latest experimental code, see:
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change it at all.
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change it at all.
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- Updated MT-32 emulation code to latest munt project snapshot.
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- Updated MT-32 emulation code to latest munt project snapshot.
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- Added FluidSynth settings dialog, mainly for reverb and chorus settings.
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- Added FluidSynth settings dialog, mainly for reverb and chorus settings.
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- Fixed crash on certain Smacker movies.
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Cine:
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Cine:
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- Improved audio support for Amiga and AtariST versions of Future Wars.
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- Improved audio support for Amiga and AtariST versions of Future Wars.
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@ -119,7 +119,7 @@ uint16 SmallHuffmanTree::decodeTree(uint32 prefix, int length) {
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}
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}
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uint16 SmallHuffmanTree::getCode(Common::BitStream &bs) {
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uint16 SmallHuffmanTree::getCode(Common::BitStream &bs) {
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byte peek = bs.peekBits(8);
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byte peek = bs.peekBits(MIN<uint32>(bs.size() - bs.pos(), 8));
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uint16 *p = &_tree[_prefixtree[peek]];
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uint16 *p = &_tree[_prefixtree[peek]];
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bs.skip(_prefixlength[peek]);
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bs.skip(_prefixlength[peek]);
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@ -257,7 +257,7 @@ uint32 BigHuffmanTree::decodeTree(uint32 prefix, int length) {
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}
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}
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uint32 BigHuffmanTree::getCode(Common::BitStream &bs) {
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uint32 BigHuffmanTree::getCode(Common::BitStream &bs) {
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byte peek = bs.peekBits(8);
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byte peek = bs.peekBits(MIN<uint32>(bs.size() - bs.pos(), 8));
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uint32 *p = &_tree[_prefixtree[peek]];
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uint32 *p = &_tree[_prefixtree[peek]];
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bs.skip(_prefixlength[peek]);
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bs.skip(_prefixlength[peek]);
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