SCI: Fix SQ4 Sock's Sequel police crash, bug #10974

This commit is contained in:
sluicebox 2019-06-11 18:50:58 -07:00 committed by Filippos Karapetis
parent b051b1545a
commit 222ed9c52d

View file

@ -12148,6 +12148,52 @@ static const uint16 sq4CdPatchBikerTimepodMessage[] = {
PATCH_END PATCH_END
}; };
// Clicking Walk while getting shot by the Sequel Police outside of Sock's in
// room 370 crashes the CD version. This causes an Oops! error in the original.
// The lookupSelector error comes from within the Grooper and Grycler classes
// but the real bug is that this room's script fails to call handsOff, allowing
// movement during ego's death animation, unlike all the other laser scripts.
//
// We prevent the crash by adding the missing handsOff call.
//
// Applies to: English PC CD
// Responsible method: sp2Squeeze:changeState(3)
// Fixes bug #10974
static const uint16 sq4CdSignatureSocksSequelPoliceHandsOff[] = {
0x76, // push0 [ y ]
0x76, // push0
0x81, 0x00, // lag 00
0x4a, 0x04, // send 04 [ ego y? ]
SIG_MAGICDWORD,
0x36, // push
0x35, 0x20, // ldi 20
0x04, // sub
0xa3, 0x00, // sal 00 [ local0 = ego:y ]
0x38, SIG_SELECTOR16(setMotion), // pushi setMotion
0x78, // push1
0x76, // push0
0x81, 0x00, // lag 00
0x4a, 0x06, // send 06 [ ego setMotion: 0 ]
SIG_END
};
static const uint16 sq4CdPatchSocksSequelPoliceHandsOff[] = {
0x38, PATCH_SELECTOR16(setMotion), // pushi setMotion
0x78, // push1
0x76, // push0
0x76, // push0 [ y ]
0x76, // push0
0x81, 0x00, // lag 00
0x4a, 0x0a, // send 0a [ ego setMotion: 0 y?, saves 4 bytes ]
0x36, // push
0x35, 0x20, // ldi 20
0x04, // sub
0xa3, 0x00, // sal 00 [ local0 = ego:y ]
0x76, // push0
0x45, 0x02, 0x00, // callb proc0_2 00 [ handsOff ]
PATCH_END
};
// The door to Sock's is immediately disposed of in the CD version, breaking its // The door to Sock's is immediately disposed of in the CD version, breaking its
// Look message and preventing it from being drawn when restoring a saved game. // Look message and preventing it from being drawn when restoring a saved game.
// We remove the incorrect dispose call along with a redundant addToPic. // We remove the incorrect dispose call along with a redundant addToPic.
@ -12499,6 +12545,7 @@ static const SciScriptPatcherEntry sq4Signatures[] = {
{ true, 290, "CD: cedric easter egg fix", 1, sq4CdSignatureCedricEasterEgg, sq4CdPatchCedricEasterEgg }, { true, 290, "CD: cedric easter egg fix", 1, sq4CdSignatureCedricEasterEgg, sq4CdPatchCedricEasterEgg },
{ true, 290, "CD: cedric lockup fix (1/2)", 1, sq4CdSignatureCedricLockup1, sq4CdPatchCedricLockup1 }, { true, 290, "CD: cedric lockup fix (1/2)", 1, sq4CdSignatureCedricLockup1, sq4CdPatchCedricLockup1 },
{ true, 290, "CD: cedric lockup fix (2/2)", 1, sq4CdSignatureCedricLockup2, sq4CdPatchCedricLockup2 }, { true, 290, "CD: cedric lockup fix (2/2)", 1, sq4CdSignatureCedricLockup2, sq4CdPatchCedricLockup2 },
{ true, 370, "CD: sock's sequel police hands-off fix", 1, sq4CdSignatureSocksSequelPoliceHandsOff, sq4CdPatchSocksSequelPoliceHandsOff },
{ true, 370, "CD: sock's door restore and message fix", 1, sq4CdSignatureSocksDoor, sq4CdPatchSocksDoor }, { true, 370, "CD: sock's door restore and message fix", 1, sq4CdSignatureSocksDoor, sq4CdPatchSocksDoor },
{ true, 381, "CD: big and tall room description", 1, sq4CdSignatureBigAndTallDescription, sq4CdPatchBigAndTallDescription }, { true, 381, "CD: big and tall room description", 1, sq4CdSignatureBigAndTallDescription, sq4CdPatchBigAndTallDescription },
{ true, 391, "CD: missing Audio for universal remote control", 1, sq4CdSignatureMissingAudioUniversalRemote, sq4CdPatchMissingAudioUniversalRemote }, { true, 391, "CD: missing Audio for universal remote control", 1, sq4CdSignatureMissingAudioUniversalRemote, sq4CdPatchMissingAudioUniversalRemote },