ALL: Make use of defined() for the preprocessor consistent.

This does not change the use of defined for some NDS source files, since they
seem to be (based on?) third party code.
This commit is contained in:
Johannes Schickel 2012-03-17 22:02:16 +01:00
parent 2c0bd426fc
commit 223794fb38
26 changed files with 41 additions and 41 deletions

View file

@ -68,7 +68,7 @@ static const char HELP_STRING[] =
" -z, --list-games Display list of supported games and exit\n"
" -t, --list-targets Display list of configured targets and exit\n"
" --list-saves=TARGET Display a list of savegames for the game (TARGET) specified\n"
#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
" --console Enable the console window (default:enabled)\n"
#endif
"\n"
@ -155,7 +155,7 @@ static void usage(const char *s, ...) {
vsnprintf(buf, STRINGBUFLEN, s, va);
va_end(va);
#if !(defined(__GP32__) || defined (__SYMBIAN32__) || defined(__DS__))
#if !(defined(__GP32__) || defined(__SYMBIAN32__) || defined(__DS__))
printf(USAGE_STRING, s_appName, buf, s_appName, s_appName);
#endif
exit(1);
@ -557,7 +557,7 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, const cha
END_OPTION
#endif
#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
// Optional console window on Windows (default: enabled)
DO_LONG_OPTION_BOOL("console")
END_OPTION