- Added some stubs for the SAGA2 games dino and fta2

- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()

svn-id: r35473
This commit is contained in:
Filippos Karapetis 2008-12-21 22:52:44 +00:00
parent f6547e0691
commit 2257db88d3
20 changed files with 244 additions and 95 deletions

View file

@ -1879,7 +1879,7 @@ void Interface::drawStatusBar() {
// Erase background of status bar
rect.left = _vm->getDisplayInfo().statusXOffset;
rect.top = _vm->getDisplayInfo().statusYOffset;
rect.right = rect.left + _vm->getDisplayWidth();
rect.right = rect.left + _vm->getDisplayInfo().logicalWidth;
rect.bottom = rect.top + _vm->getDisplayInfo().statusHeight;
_vm->_gfx->drawRect(rect, _vm->getDisplayInfo().statusBGColor - offset);
@ -2787,7 +2787,7 @@ void Interface::mapPanelDrawCrossHair() {
_mapPanelCrossHairState = !_mapPanelCrossHairState;
Point mapPosition = _vm->_isoMap->getMapPosition();
Rect screen(_vm->getDisplayWidth(), _vm->_scene->getHeight());
Rect screen(_vm->getDisplayInfo().logicalWidth, _vm->_scene->getHeight());
if (screen.contains(mapPosition)) {
_vm->_sprite->draw(_vm->_sprite->_mainSprites,