- Added some stubs for the SAGA2 games dino and fta2

- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()

svn-id: r35473
This commit is contained in:
Filippos Karapetis 2008-12-21 22:52:44 +00:00
parent f6547e0691
commit 2257db88d3
20 changed files with 244 additions and 95 deletions

View file

@ -243,8 +243,8 @@ void Sprite::drawClip(const Point &spritePointer, int width, int height, const b
for (i = io; i < clipHeight; i++) {
for (j = jo; j < clipWidth; j++) {
assert(_vm->_gfx->getBackBufferPixels() <= (byte *)(bufRowPointer + j + spritePointer.x));
assert((_vm->_gfx->getBackBufferPixels() + (_vm->getDisplayWidth() *
_vm->getDisplayHeight())) > (byte *)(bufRowPointer + j + spritePointer.x));
assert((_vm->_gfx->getBackBufferPixels() + (_vm->getDisplayInfo().logicalWidth *
_vm->getDisplayInfo().logicalHeight)) > (byte *)(bufRowPointer + j + spritePointer.x));
assert((const byte *)spriteBuffer <= (const byte *)(srcRowPointer + j));
assert(((const byte *)spriteBuffer + (width * height)) > (const byte *)(srcRowPointer + j));