- remove old stuff
- work on "walking" in progress svn-id: r16298
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parent
f0bc27f11c
commit
2289ea371b
15 changed files with 350 additions and 744 deletions
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@ -555,6 +555,8 @@ int Interface::handleCommandUpdate(SURFACE *ds, const Point& imousePt) {
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}
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int Interface::handlePlayfieldClick(SURFACE *ds, const Point& imousePt) {
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return FALSE;
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/*
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int objectNum;
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uint16 object_flags = 0;
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@ -566,6 +568,8 @@ int Interface::handlePlayfieldClick(SURFACE *ds, const Point& imousePt) {
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if (objectNum == -1) {
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// Player clicked on empty spot - walk here regardless of verb
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_vm->_actor->StoA(iactor_pt, imousePt);
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error("!");
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_vm->_actor->walkTo(1, &iactor_pt, 0, NULL);
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return SUCCESS;
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}
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@ -585,13 +589,17 @@ int Interface::handlePlayfieldClick(SURFACE *ds, const Point& imousePt) {
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} else {
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// Not a normal scene object - walk to it as if it weren't there
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_vm->_actor->StoA(iactor_pt, imousePt);
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_vm->_actor->walkTo(1, &iactor_pt, 0, NULL);
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// _vm->_actor->walkTo(1, &iactor_pt, 0, NULL);
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error("!");
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}
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return SUCCESS;
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return SUCCESS;*/
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}
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int Interface::handlePlayfieldUpdate(SURFACE *ds, const Point& imousePt) {
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return FALSE;
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/*
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const char *object_name;
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int objectNum;
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uint16 object_flags = 0;
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@ -623,6 +631,7 @@ int Interface::handlePlayfieldUpdate(SURFACE *ds, const Point& imousePt) {
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setStatusText(new_status);
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return SUCCESS;
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*/
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}
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int Interface::hitTest(const Point& imousePt, int *ibutton) {
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