ASYLUM: Added missing debug channels

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xesfnet 2015-05-15 21:59:39 +01:00 committed by Eugene Sandulenko
parent c5ed6cb220
commit 230054c0c3
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GPG key ID: 014D387312D34F08

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@ -86,6 +86,8 @@ AsylumEngine::AsylumEngine(OSystem *system, const ADGameDescription *gd) : Engin
DebugMan.addDebugChannel(kDebugLevelScene, "Scene", "Scene process and draw debugging");
DebugMan.addDebugChannel(kDebugLevelObjects, "Objects", "Debug Object objects");
DebugMan.addDebugChannel(kDebugLevelActor, "Actor", "Debug Actor");
DebugMan.addDebugChannel(kDebugLevelEncounter, "Encounter", "Debug Encounter");
DebugMan.addDebugChannel(kDebugLevelVideo, "Video", "Debug Video");
// Initialize random number source
_rnd = new Common::RandomSource("asylum");