ASYLUM: Added missing debug channels
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@ -86,6 +86,8 @@ AsylumEngine::AsylumEngine(OSystem *system, const ADGameDescription *gd) : Engin
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DebugMan.addDebugChannel(kDebugLevelScene, "Scene", "Scene process and draw debugging");
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DebugMan.addDebugChannel(kDebugLevelObjects, "Objects", "Debug Object objects");
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DebugMan.addDebugChannel(kDebugLevelActor, "Actor", "Debug Actor");
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DebugMan.addDebugChannel(kDebugLevelEncounter, "Encounter", "Debug Encounter");
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DebugMan.addDebugChannel(kDebugLevelVideo, "Video", "Debug Video");
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// Initialize random number source
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_rnd = new Common::RandomSource("asylum");
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