OPENGL: Handle GLES2 and GL shaders uniformly.
GLES2 requires precision qualifiers to be set and allows use of precision qualifiers. For GLES2 we define a default precision now. Since precision qualifiers are not supported in the GLSL version we use for GL, we introduce compatibility #defines.
This commit is contained in:
parent
e66e9e44d3
commit
2319fcd228
3 changed files with 28 additions and 23 deletions
|
@ -38,12 +38,7 @@ enum {
|
|||
};
|
||||
|
||||
extern const char *const g_defaultVertexShader;
|
||||
#if !USE_FORCED_GLES2
|
||||
extern const char *const g_defaultFragmentShaderGL;
|
||||
#endif
|
||||
#if !USE_FORCED_GL
|
||||
extern const char *const g_defaultFragmentShaderGLES2;
|
||||
#endif
|
||||
extern const char *const g_defaultFragmentShader;
|
||||
|
||||
class Shader {
|
||||
public:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue