GUI: Prefer Surface::create taking a PixelFormat over the one taking a byte depth.
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23479d07f3
commit
2329a00873
2 changed files with 6 additions and 5 deletions
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@ -373,8 +373,8 @@ const char *ThemeEngine::findModeConfigName(GraphicsMode mode) {
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bool ThemeEngine::init() {
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// reset everything and reload the graphics
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_initOk = false;
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setGraphicsMode(_graphicsMode);
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_overlayFormat = _system->getOverlayFormat();
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setGraphicsMode(_graphicsMode);
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if (_screen.pixels && _backBuffer.pixels) {
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_initOk = true;
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@ -499,10 +499,10 @@ void ThemeEngine::setGraphicsMode(GraphicsMode mode) {
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uint32 height = _system->getOverlayHeight();
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_backBuffer.free();
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_backBuffer.create(width, height, _bytesPerPixel);
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_backBuffer.create(width, height, _overlayFormat);
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_screen.free();
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_screen.create(width, height, _bytesPerPixel);
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_screen.create(width, height, _overlayFormat);
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delete _vectorRenderer;
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_vectorRenderer = Graphics::createRenderer(mode);
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