Fixed up several sound system script methods

svn-id: r28712
This commit is contained in:
Paul Gilbert 2007-08-25 06:03:24 +00:00
parent 37cdd1c69a
commit 234c2a5770
2 changed files with 19 additions and 17 deletions

View file

@ -75,8 +75,8 @@ void Script::setHotspotScript(uint16 hotspotId, uint16 scriptIndex, uint16 v3) {
} }
} }
void Script::addSound2(uint16 soundId, uint16 v2, uint16 v3) { void Script::addSound2(uint16 soundIndex, uint16 v2, uint16 v3) {
// TODO: Not yet implemented Sound.addSound2(soundIndex);
} }
// Sets the bitmask indicating what group of rooms/hotspots to display when the // Sets the bitmask indicating what group of rooms/hotspots to display when the
@ -132,8 +132,7 @@ void Script::deactivateHotspot(uint16 hotspotId, uint16 v2, uint16 v3) {
hs->layer = 0xff; hs->layer = 0xff;
} }
// Sets the offset for the table of action sequence offsets for the given // Sets the offset for the table of action sequence offsets for the given hotspot
// hotspot
void Script::setDesc(uint16 hotspotId, uint16 descId, uint16 v3) { void Script::setDesc(uint16 hotspotId, uint16 descId, uint16 v3) {
Resources &res = Resources::getReference(); Resources &res = Resources::getReference();
@ -151,8 +150,8 @@ void Script::addDelayedSequence(uint16 seqOffset, uint16 delay, uint16 canClear)
// Stops the specified sound // Stops the specified sound
void Script::killSound(uint16 soundId, uint16 v2, uint16 v3) { void Script::killSound(uint16 soundNumber, uint16 v2, uint16 v3) {
// TODO Sound.musicInterface_Stop(soundNumber);
} }
// Checks whether the given character is in the specified room, and stores // Checks whether the given character is in the specified room, and stores
@ -179,8 +178,8 @@ void Script::setHotspotName(uint16 hotspotId, uint16 nameId, uint16 v3) {
// Unsure about this method, but at the moment I think it plays a sound // Unsure about this method, but at the moment I think it plays a sound
void Script::addSound(uint16 v1, uint16 v2, uint16 v3) { void Script::addSound(uint16 soundIndex, uint16 v2, uint16 v3) {
// TODO: No implementation currently Sound.addSound(soundIndex);
} }
void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) { void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
@ -251,10 +250,10 @@ void Script::startSpeakingToNoone(uint16 characterId, uint16 stringId, uint16 v3
charHotspot->converse(NOONE_ID, stringId, false); charHotspot->converse(NOONE_ID, stringId, false);
} }
// Stops playing the specified sound index
void Script::playMusic(uint16 musicNum, uint16 v2, uint16 v3) { void Script::stopSound(uint16 soundIndex, uint16 v2, uint16 v3) {
// TODO: Play a given music Sound.stopSound(soundIndex);
warning("TODO: Play music #%d", musicNum);
} }
// Gets the current blocked state for the given door and stores it in the // Gets the current blocked state for the given door and stores it in the
@ -724,9 +723,12 @@ void Script::checkCellDoor(uint16 v1, uint16 v2, uint16 v3) {
// Checks if a sound is running // Checks if a sound is running
void Script::checkSound(uint16 hotspotId, uint16 v2, uint16 v3) { void Script::checkSound(uint16 hotspotId, uint16 v2, uint16 v3) {
Sound.tidySounds();
// For now, simply set the general value field so that the Skorl schedule // For now, simply set the general value field so that the Skorl schedule
// will work properly // will work properly
Resources::getReference().fieldList().setField(GENERAL, 0); Resources::getReference().fieldList().setField(GENERAL, 0);
// TODO: Check whether active sound can be found or not // TODO: Check whether active sound can be found or not
} }
@ -759,7 +761,7 @@ SequenceMethodRecord scriptMethods[] = {
{18, Script::remoteRoomViewSetup}, {18, Script::remoteRoomViewSetup},
{19, Script::startSpeakingToNoone}, {19, Script::startSpeakingToNoone},
{20, Script::checkCellDoor}, {20, Script::checkCellDoor},
{21, Script::playMusic}, {21, Script::stopSound},
{22, Script::getDoorBlocked}, {22, Script::getDoorBlocked},
{23, Script::isSkorlInCell}, {23, Script::isSkorlInCell},
{24, Script::ratpouchPushBricks}, {24, Script::ratpouchPushBricks},
@ -1231,7 +1233,7 @@ bool HotspotScript::execute(Hotspot *h)
param2 = nextVal(scriptData, offset); param2 = nextVal(scriptData, offset);
if ((param2 == 0) || (room.roomNumber() == param2)) { if ((param2 == 0) || (room.roomNumber() == param2)) {
debugC(ERROR_DETAILED, kLureDebugScripts, "PLAY_SOUND(%d,%d)", param1, param2); debugC(ERROR_DETAILED, kLureDebugScripts, "PLAY_SOUND(%d,%d)", param2, param1);
Sound.addSound2((uint8)param1); Sound.addSound2((uint8)param1);
} }
break; break;

View file

@ -79,25 +79,25 @@ public:
static void activateHotspot(uint16 hotspotId, uint16 v2, uint16 v3); static void activateHotspot(uint16 hotspotId, uint16 v2, uint16 v3);
static void setHotspotScript(uint16 hotspotId, uint16 scriptIndex, uint16 v3); static void setHotspotScript(uint16 hotspotId, uint16 scriptIndex, uint16 v3);
static void addSound2(uint16 v1, uint16 v2, uint16 v3); static void addSound2(uint16 soundIndex, uint16 v2, uint16 v3);
static void setHotspotFlagMask(uint16 maskVal, uint16 v2, uint16 v3); static void setHotspotFlagMask(uint16 maskVal, uint16 v2, uint16 v3);
static void clearSequenceDelayList(uint16 v1, uint16 scriptIndex, uint16 v3); static void clearSequenceDelayList(uint16 v1, uint16 scriptIndex, uint16 v3);
static void deactivateHotspotSet(uint16 listIndex, uint16 v2, uint16 v3); static void deactivateHotspotSet(uint16 listIndex, uint16 v2, uint16 v3);
static void deactivateHotspot(uint16 hotspotId, uint16 v2, uint16 v3); static void deactivateHotspot(uint16 hotspotId, uint16 v2, uint16 v3);
static void resetPathfinder(uint16 v1, uint16 v2, uint16 v3); static void resetPathfinder(uint16 v1, uint16 v2, uint16 v3);
static void addDelayedSequence(uint16 seqOffset, uint16 delay, uint16 canClear); static void addDelayedSequence(uint16 seqOffset, uint16 delay, uint16 canClear);
static void killSound(uint16 soundId, uint16 v2, uint16 v3); static void killSound(uint16 soundNumber, uint16 v2, uint16 v3);
static void characterInRoom(uint16 characterId, uint16 roomNumber, uint16 v3); static void characterInRoom(uint16 characterId, uint16 roomNumber, uint16 v3);
static void setDesc(uint16 hotspotId, uint16 descId, uint16 v3); static void setDesc(uint16 hotspotId, uint16 descId, uint16 v3);
static void setHotspotName(uint16 hotspotId, uint16 nameId, uint16 v3); static void setHotspotName(uint16 hotspotId, uint16 nameId, uint16 v3);
static void addSound(uint16 soundId, uint16 v2, uint16 v3); static void addSound(uint16 soundIndex, uint16 v2, uint16 v3);
static void endgameSequence(uint16 v1, uint16 v2, uint16 v3); static void endgameSequence(uint16 v1, uint16 v2, uint16 v3);
static void setupPigFight(uint16 v1, uint16 v2, uint16 v3); static void setupPigFight(uint16 v1, uint16 v2, uint16 v3);
static void displayDialog(uint16 stringId, uint16 v2, uint16 v3); static void displayDialog(uint16 stringId, uint16 v2, uint16 v3);
static void setupSkorlFight(uint16 v1, uint16 v2, uint16 v3); static void setupSkorlFight(uint16 v1, uint16 v2, uint16 v3);
static void remoteRoomViewSetup(uint16 v1, uint16 v2, uint16 v3); static void remoteRoomViewSetup(uint16 v1, uint16 v2, uint16 v3);
static void startSpeakingToNoone(uint16 characterId, uint16 stringId, uint16 v3); static void startSpeakingToNoone(uint16 characterId, uint16 stringId, uint16 v3);
static void playMusic(uint16 musicNum, uint16 v2, uint16 v3); static void stopSound(uint16 soundIndex, uint16 v2, uint16 v3);
static void getDoorBlocked(uint16 hotspotId, uint16 v2, uint16 v3); static void getDoorBlocked(uint16 hotspotId, uint16 v2, uint16 v3);
static void isSkorlInCell(uint16 v1, uint16 v2, uint16 v3); static void isSkorlInCell(uint16 v1, uint16 v2, uint16 v3);
static void ratpouchPushBricks(uint16 v1, uint16 v2, uint16 v3); static void ratpouchPushBricks(uint16 v1, uint16 v2, uint16 v3);