IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.
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3 changed files with 12 additions and 23 deletions
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@ -64,7 +64,6 @@ protected:
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VideoContext *_videoContext;
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Graphics::Surface _framebuffer;
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byte *_gameScreenRaw;
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// For use with the game texture
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uint16 _gamePalette[256];
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