spelling fixes
svn-id: r11178
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parent
f6e1915b77
commit
239aea0ff0
10 changed files with 11 additions and 11 deletions
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@ -36,7 +36,7 @@
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#include "config.h"
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#endif
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// DONT FIXME: DO NOT ORDER ALPHABETICALY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
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// DONT FIXME: DO NOT ORDER ALPHABETICALLY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
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#ifdef __PALM_OS__
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static const char USAGE_STRING[] = "NoUsageString"; // save more data segment space
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#else
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@ -268,7 +268,7 @@ bool PluginManager::tryLoadPlugin(Plugin *plugin) {
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assert(plugin);
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// Try to load the plugin
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if (plugin->loadPlugin()) {
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// If succesful, add it to the list of known plugins and return.
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// If successful, add it to the list of known plugins and return.
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_plugins.push_back(plugin);
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return true;
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} else {
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@ -118,7 +118,7 @@ public:
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// Factory functions => no need to include the specific classes
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// in this header. This serves two purposes:
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// 1) Clean seperation from the game modules (scumm, simon) and the generic code
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// 1) Clean separation from the game modules (scumm, simon) and the generic code
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// 2) Faster (compiler doesn't have to parse lengthy header files)
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#ifndef DISABLE_SCUMM
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DECLARE_PLUGIN(SCUMM)
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@ -251,7 +251,7 @@ void PopUpDialog::drawMenuEntry(int entry, bool hilite) {
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g_gui.fillRect(x, y, w, kLineHeight, hilite ? g_gui._textcolorhi : g_gui._bgcolor);
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if (name.size() == 0) {
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// Draw a seperator
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// Draw a separator
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g_gui.hLine(x - 1, y + kLineHeight / 2, x + w, g_gui._shadowcolor);
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g_gui.hLine(x, y + 1 + kLineHeight / 2, x + w, g_gui._color);
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} else {
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@ -166,7 +166,7 @@ void ScrollBarWidget::handleTickle() {
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/*
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// FIXME/TODO - this code is supposed to allow for "click-repeat" (like key repeat),
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// i.e. if you click on one of the arrows and keep clicked, it will scroll
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// continously. However, just like key repeat, this requires two delays:
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// continuously. However, just like key repeat, this requires two delays:
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// First an "initial" delay that has to pass before repeating starts (otherwise
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// it is near to impossible to achieve single clicks). Secondly, a repeat delay
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// that determines how often per second a click is simulated.
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@ -205,7 +205,7 @@ void Dialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
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}
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void Dialog::handleKeyUp(uint16 ascii, int keycode, int modifiers) {
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// Focused widget recieves keyup events
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// Focused widget receives keyup events
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if (_focusedWidget)
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_focusedWidget->handleKeyUp(ascii, keycode, modifiers);
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}
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@ -250,7 +250,7 @@ void Dialog::handleMouseMoved(int x, int y, int button) {
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}
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void Dialog::handleTickle() {
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// Focused widget recieves tickle notifications
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// Focused widget receives tickle notifications
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if (_focusedWidget && _focusedWidget->getFlags() & WIDGET_WANT_TICKLE) {
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_focusedWidget->handleTickle();
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}
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@ -687,7 +687,7 @@ bool SkyLogic::collide(Compact *cpt) {
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uint16 x = cpt->xcood & 0xfff8;
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uint16 y = cpt->ycood & 0xfff8;
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// The collision is direction dependant
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// The collision is direction dependent
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switch (_compact->extCompact->dir) {
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case 0: // looking up
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x -= m1->colOffset; // compensate for inner x offsets
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@ -161,7 +161,7 @@ uint8 SkyAdlibChannel::process(uint16 aktTime) {
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break;
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default:
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// these opcodes aren't implemented in original music driver
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error("SkyChannel: Not existant routine 0x%02X was called",opcode);
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error("SkyChannel: Not existent routine 0x%02X was called",opcode);
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_channelData.channelActive = 0;
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break;
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}
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@ -115,7 +115,7 @@ uint8 SkyGmChannel::process(uint16 aktTime) {
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break;
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default:
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// these opcodes aren't implemented in original music driver
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error("SkyChannel: Not existant routine 0x%02X was called",opcode);
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error("SkyChannel: Not existent routine 0x%02X was called",opcode);
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_channelData.channelActive = 0;
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break;
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}
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@ -93,7 +93,7 @@ protected:
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uint32 _dtLineSize; //size of one line in bytes
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uint8 *_dtData; //address of textdata
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char *_dtText; //pointer to text
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uint32 _dtCharSpacing; //character seperation adjustment
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uint32 _dtCharSpacing; //character separation adjustment
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uint32 _dtWidth; //width of chars in last line (for editing (?))
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uint32 _dtLastWidth;
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bool _dtCentre; //set for centre text
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