initial TinyGL 0.4 import with only needed files and changed file extensions from *.c to *.cpp
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229
tinygl/texture.cpp
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229
tinygl/texture.cpp
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/*
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* Texture Manager
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*/
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#include "zgl.h"
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static GLTexture *find_texture(GLContext *c,int h)
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{
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GLTexture *t;
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t=c->shared_state.texture_hash_table[h % TEXTURE_HASH_TABLE_SIZE];
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while (t!=NULL) {
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if (t->handle == h) return t;
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t=t->next;
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}
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return NULL;
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}
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static void free_texture(GLContext *c,int h)
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{
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GLTexture *t,**ht;
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GLImage *im;
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int i;
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t=find_texture(c,h);
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if (t->prev==NULL) {
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ht=&c->shared_state.texture_hash_table
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[t->handle % TEXTURE_HASH_TABLE_SIZE];
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*ht=t->next;
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} else {
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t->prev->next=t->next;
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}
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if (t->next!=NULL) t->next->prev=t->prev;
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for(i=0;i<MAX_TEXTURE_LEVELS;i++) {
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im=&t->images[i];
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if (im->pixmap != NULL) gl_free(im->pixmap);
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}
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gl_free(t);
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}
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GLTexture *alloc_texture(GLContext *c,int h)
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{
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GLTexture *t,**ht;
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t=gl_zalloc(sizeof(GLTexture));
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ht=&c->shared_state.texture_hash_table[h % TEXTURE_HASH_TABLE_SIZE];
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t->next=*ht;
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t->prev=NULL;
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if (t->next != NULL) t->next->prev=t;
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*ht=t;
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t->handle=h;
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return t;
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}
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void glInitTextures(GLContext *c)
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{
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/* textures */
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c->texture_2d_enabled=0;
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c->current_texture=find_texture(c,0);
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}
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void glGenTextures(int n, unsigned int *textures)
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{
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GLContext *c=gl_get_context();
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int max,i;
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GLTexture *t;
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max=0;
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for(i=0;i<TEXTURE_HASH_TABLE_SIZE;i++) {
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t=c->shared_state.texture_hash_table[i];
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while (t!=NULL) {
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if (t->handle>max) max=t->handle;
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t=t->next;
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}
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}
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for(i=0;i<n;i++) {
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textures[i]=max+i+1;
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}
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}
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void glDeleteTextures(int n, const unsigned int *textures)
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{
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GLContext *c=gl_get_context();
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int i;
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GLTexture *t;
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for(i=0;i<n;i++) {
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t=find_texture(c,textures[i]);
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if (t!=NULL && t!=0) {
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if (t==c->current_texture) {
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glBindTexture(GL_TEXTURE_2D,0);
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}
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free_texture(c,textures[i]);
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}
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}
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}
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void glopBindTexture(GLContext *c,GLParam *p)
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{
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int target=p[1].i;
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int texture=p[2].i;
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GLTexture *t;
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assert(target == GL_TEXTURE_2D && texture >= 0);
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t=find_texture(c,texture);
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if (t==NULL) {
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t=alloc_texture(c,texture);
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}
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c->current_texture=t;
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}
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void glopTexImage2D(GLContext *c,GLParam *p)
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{
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int target=p[1].i;
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int level=p[2].i;
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int components=p[3].i;
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int width=p[4].i;
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int height=p[5].i;
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int border=p[6].i;
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int format=p[7].i;
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int type=p[8].i;
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void *pixels=p[9].p;
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GLImage *im;
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unsigned char *pixels1;
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int do_free;
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if (!(target == GL_TEXTURE_2D && level == 0 && components == 3 &&
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border == 0 && format == GL_RGB &&
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type == GL_UNSIGNED_BYTE)) {
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gl_fatal_error("glTexImage2D: combinaison of parameters not handled");
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}
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do_free=0;
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if (width != 256 || height != 256) {
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pixels1 = gl_malloc(256 * 256 * 3);
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/* no interpolation is done here to respect the original image aliasing ! */
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gl_resizeImageNoInterpolate(pixels1,256,256,pixels,width,height);
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do_free=1;
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width=256;
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height=256;
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} else {
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pixels1=pixels;
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}
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im=&c->current_texture->images[level];
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im->xsize=width;
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im->ysize=height;
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if (im->pixmap!=NULL) gl_free(im->pixmap);
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#if TGL_FEATURE_RENDER_BITS == 24
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im->pixmap=gl_malloc(width*height*3);
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if(im->pixmap) {
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memcpy(im->pixmap,pixels1,width*height*3);
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}
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#elif TGL_FEATURE_RENDER_BITS == 32
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im->pixmap=gl_malloc(width*height*4);
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if(im->pixmap) {
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gl_convertRGB_to_8A8R8G8B(im->pixmap,pixels1,width,height);
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}
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#elif TGL_FEATURE_RENDER_BITS == 16
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im->pixmap=gl_malloc(width*height*2);
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if(im->pixmap) {
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gl_convertRGB_to_5R6G5B(im->pixmap,pixels1,width,height);
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}
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#else
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#error TODO
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#endif
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if (do_free) gl_free(pixels1);
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}
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/* TODO: not all tests are done */
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void glopTexEnv(GLContext *c,GLParam *p)
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{
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int target=p[1].i;
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int pname=p[2].i;
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int param=p[3].i;
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if (target != GL_TEXTURE_ENV) {
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error:
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gl_fatal_error("glTexParameter: unsupported option");
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}
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if (pname != GL_TEXTURE_ENV_MODE) goto error;
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if (param != GL_DECAL) goto error;
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}
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/* TODO: not all tests are done */
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void glopTexParameter(GLContext *c,GLParam *p)
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{
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int target=p[1].i;
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int pname=p[2].i;
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int param=p[3].i;
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if (target != GL_TEXTURE_2D) {
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error:
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gl_fatal_error("glTexParameter: unsupported option");
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}
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switch(pname) {
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case GL_TEXTURE_WRAP_S:
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case GL_TEXTURE_WRAP_T:
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if (param != GL_REPEAT) goto error;
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break;
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}
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}
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void glopPixelStore(GLContext *c,GLParam *p)
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{
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int pname=p[1].i;
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int param=p[2].i;
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if (pname != GL_UNPACK_ALIGNMENT ||
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param != 1) {
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gl_fatal_error("glPixelStore: unsupported option");
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}
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}
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