cleanup
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parent
5d8656dc48
commit
23e36b1fa2
1 changed files with 21 additions and 49 deletions
70
lua.cpp
70
lua.cpp
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@ -36,7 +36,7 @@
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#include <SDL_keysym.h>
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#include <SDL_keyboard.h>
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static int actor_tag, color_tag, sound_tag, text_tag, vbuffer_tag, object_tag;
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static int actor_tag, color_tag, text_tag, vbuffer_tag, object_tag;
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extern Imuse *g_imuse;
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@ -58,12 +58,6 @@ static inline bool isColor(int num) {
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return true;
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}
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static inline bool isSound(int num) {
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if (lua_tag(lua_getparam(num)) != sound_tag)
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return false;
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return true;
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}
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// Helper functions to ensure the arguments we get are what we expect
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static inline ObjectState *check_object(int num) {
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if (lua_tag(lua_getparam(num)) != object_tag)
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@ -82,13 +76,7 @@ static inline Color *check_color(int num) {
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luaL_argerror(num, "color expected");
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return static_cast<Color *>(lua_getuserdata(lua_getparam(num)));
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}
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/*
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static inline Sound *check_sound(int num) {
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if (lua_tag(lua_getparam(num)) != sound_tag)
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luaL_argerror(num, "sound expected");
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return static_cast<Sound *>(lua_getuserdata(lua_getparam(num)));
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}
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*/
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static inline int check_int(int num) {
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double val = luaL_check_number(num);
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@ -129,8 +117,7 @@ static Costume *get_costume(Actor *a, int param, char *called_from) {
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} else {
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result = a->findCostume(luaL_check_string(param));
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if (result == NULL)
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warning("Actor %s has no costume %s [%s]\n", a->name(),
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lua_getstring(lua_getparam(param)), called_from);
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warning("Actor %s has no costume %s [%s]\n", a->name(), lua_getstring(lua_getparam(param)), called_from);
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}
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return result;
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}
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@ -176,14 +163,14 @@ static void FunctionName() {
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break;
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default:
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{
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if (line == 0)
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sprintf(buf, "main of %.100s", filename);
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else if (line < 0)
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sprintf(buf, "%.100s", filename);
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else {
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sprintf(buf, "function (%.100s:%d)", filename, line);
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filename = NULL;
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}
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if (line == 0)
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sprintf(buf, "main of %.100s", filename);
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else if (line < 0)
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sprintf(buf, "%.100s", filename);
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else {
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sprintf(buf, "function (%.100s:%d)", filename, line);
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filename = NULL;
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}
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}
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}
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int curr_line = lua_currentline(lua_getparam(1));
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@ -213,10 +200,7 @@ static unsigned char clamp_color(int c) {
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}
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static void MakeColor() {
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Color *c = new Color
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(clamp_color(check_int(1)),
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clamp_color(check_int(2)),
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clamp_color(check_int(3)));
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Color *c = new Color (clamp_color(check_int(1)), clamp_color(check_int(2)), clamp_color(check_int(3)));
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lua_pushusertag(c, color_tag);
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}
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@ -290,8 +274,7 @@ static void SetActorRestChore() {
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if (lua_isnil(lua_getparam(2))) {
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chore = -1;
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costume = NULL;
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}
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else {
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} else {
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chore = check_int(2);
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costume = get_costume(act, 3, "SetActorRestChore");
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}
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@ -767,7 +750,7 @@ static void MakeSectorActive(void) {
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if (lua_isstring(sectorName)) {
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char *name = luaL_check_string(1);
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for (i=0; i<numSectors; i++) {
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for (i = 0; i < numSectors; i++) {
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Sector *sector = g_engine->currScene()->getSectorBase(i);
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if (strstr(sector->name(), name)) {
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sector->setVisible(visible);
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@ -1040,7 +1023,7 @@ static void MakeTextObject() {
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Color *fgColor = NULL;
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TextObject *textObject;
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while (1) {
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for (;;) {
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lua_pushobject(table_obj);
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if (key_text)
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lua_pushobject(key);
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@ -1087,8 +1070,7 @@ static void KillTextObject() {
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textID = lua_getstring(lua_getparam(1));
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for (Engine::TextListType::const_iterator i = g_engine->textsBegin();
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i != g_engine->textsEnd(); i++) {
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for (Engine::TextListType::const_iterator i = g_engine->textsBegin(); i != g_engine->textsEnd(); i++) {
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TextObject *textO = *i;
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if (strstr(textO->name(), textID)) {
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@ -1220,9 +1202,7 @@ static void PauseMovie() {
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}
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static void GetTextCharPosition() {
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warning("STUB GetTextCharPosition(\"%s\", %d)",
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lua_getstring(lua_getparam(1)), lua_getnumber(lua_getparam(2)));
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warning("STUB GetTextCharPosition(\"%s\", %d)", lua_getstring(lua_getparam(1)), lua_getnumber(lua_getparam(2)));
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lua_pushnumber(0);
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}
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@ -1314,16 +1294,10 @@ static void stubWarning(char *funcName) {
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if (lua_tag(lua_getparam(i)) == actor_tag) {
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Actor *a = check_actor(i);
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fprintf(stderr, "<actor \"%s\">", a->name());
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}
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else if (lua_tag(lua_getparam(i)) == color_tag) {
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} else if (lua_tag(lua_getparam(i)) == color_tag) {
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Color *c = check_color(i);
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fprintf(stderr, "<color #%02x%02x%02x>", c->red(), c->green(), c->blue());
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}
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else if (lua_tag(lua_getparam(i)) == sound_tag) {
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// Sound *s = check_sound(i);
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// fprintf(stderr, "<sound %s>", s->filename());
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}
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else
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} else
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fprintf(stderr, "<userdata %p>", lua_getuserdata(lua_getparam(i)));
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} else if (lua_isfunction(lua_getparam(i)))
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fprintf(stderr, "<function>");
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@ -1348,7 +1322,7 @@ static void BlastText() {
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int x = 0, y = 0, height = 0, width = 0;
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Color *fgColor = NULL;
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while (1) {
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for (;;) {
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lua_pushobject(table_obj);
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if (key_text)
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lua_pushobject(key);
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@ -1379,8 +1353,7 @@ static void BlastText() {
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error("Unknown BlastText key %s\n", key_text);
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}
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warning("STUB: BlastText(\"%s\", x = %d, y = %d)\n",
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g_localizer->localize(str).c_str(), x, y);
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warning("STUB: BlastText(\"%s\", x = %d, y = %d)\n", g_localizer->localize(str).c_str(), x, y);
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}
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#define STUB_FUNC(name) static void name() { stubWarning(#name); }
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@ -2072,7 +2045,6 @@ void register_lua() {
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// Create various LUA tags
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actor_tag = lua_newtag();
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color_tag = lua_newtag();
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sound_tag = lua_newtag(); // Yaz: wasn't found in the original engine, maybe I messed it.
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text_tag = lua_newtag();
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vbuffer_tag = lua_newtag();
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object_tag = lua_newtag();
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