another scrolling fix, the engine didn't scroll all the way to the end of the screens before.

svn-id: r19516
This commit is contained in:
Robert Göffringmann 2005-11-08 10:21:02 +00:00
parent be5bae9106
commit 243f99df40

View file

@ -89,8 +89,8 @@ void Screen::setScrolling(int16 offsetX, int16 offsetY) {
_oldScrollY = Logic::_scriptVars[SCROLL_OFFSET_Y];
int dx = offsetX - Logic::_scriptVars[SCROLL_OFFSET_X];
int dy = offsetY - Logic::_scriptVars[SCROLL_OFFSET_Y];
int scrlDistX = inRange(-MAX_SCROLL_DISTANCE, ((1 + ABS(dx)) / SCROLL_FRACTION) * ((dx > 0) ? 1 : -1), MAX_SCROLL_DISTANCE);
int scrlDistY = inRange(-MAX_SCROLL_DISTANCE, ((1 + ABS(dy)) / SCROLL_FRACTION) * ((dy > 0) ? 1 : -1), MAX_SCROLL_DISTANCE);
int scrlDistX = inRange(-MAX_SCROLL_DISTANCE, (((SCROLL_FRACTION - 1) + ABS(dx)) / SCROLL_FRACTION) * ((dx > 0) ? 1 : -1), MAX_SCROLL_DISTANCE);
int scrlDistY = inRange(-MAX_SCROLL_DISTANCE, (((SCROLL_FRACTION - 1) + ABS(dy)) / SCROLL_FRACTION) * ((dy > 0) ? 1 : -1), MAX_SCROLL_DISTANCE);
if ((scrlDistX != 0) || (scrlDistY != 0))
_fullRefresh = true;
Logic::_scriptVars[SCROLL_OFFSET_X] = inRange(0, Logic::_scriptVars[SCROLL_OFFSET_X] + scrlDistX, Logic::_scriptVars[MAX_SCROLL_OFFSET_X]);