Correct Indy3 grail diary fix - this stops those nasty segfaults ;p
svn-id: r5402
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1cc25f5bbd
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2442bce6f3
1 changed files with 7 additions and 2 deletions
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@ -2692,8 +2692,7 @@ void Scumm::decodeParseString()
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textSlot = 0;
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textSlot = 0;
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}
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}
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if (_gameId != GID_INDY3_256) // Indy3 seems to need to keep the string positions.
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setStringVars(textSlot);
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setStringVars(textSlot); // See, for example, the text positioning in the grail diary
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while ((_opcode = fetchScriptByte()) != 0xFF) {
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while ((_opcode = fetchScriptByte()) != 0xFF) {
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switch (_opcode & 0xF) {
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switch (_opcode & 0xF) {
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@ -2757,6 +2756,12 @@ void Scumm::decodeParseString()
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unkMessage2();
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unkMessage2();
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break;
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break;
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}
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}
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// FIXME: Store positions, this is needed for Indy3 (Grail Diary)..
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// I'm not sure whether having this as a generic case will break anything
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_string[textSlot].t_xpos = _string[textSlot].xpos;
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_string[textSlot].t_ypos = _string[textSlot].ypos;
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_scriptPointer = _messagePtr;
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_scriptPointer = _messagePtr;
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return;
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return;
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default:
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default:
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