No need to force engines to implement errorString()

svn-id: r20589
This commit is contained in:
Max Horn 2006-02-12 01:23:58 +00:00
parent c595b65aba
commit 24a5ba86a7
2 changed files with 5 additions and 1 deletions

View file

@ -148,6 +148,10 @@ const char *Engine::getGameDataPath() const {
return _gameDataPath.c_str();
}
void Engine::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
}
void NORETURN CDECL error(const char *s, ...) {
char buf_input[STRINGBUFLEN];
char buf_output[STRINGBUFLEN];