No need to force engines to implement errorString()
svn-id: r20589
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c595b65aba
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2 changed files with 5 additions and 1 deletions
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@ -148,6 +148,10 @@ const char *Engine::getGameDataPath() const {
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return _gameDataPath.c_str();
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}
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void Engine::errorString(const char *buf1, char *buf2) {
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strcpy(buf2, buf1);
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}
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void NORETURN CDECL error(const char *s, ...) {
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char buf_input[STRINGBUFLEN];
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char buf_output[STRINGBUFLEN];
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