Revert "OPENGL: Implement high DPI support on Android (#1895)"
This reverts commit 177d709909
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9eecd41b6e
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24b59ecb4c
11 changed files with 23 additions and 46 deletions
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@ -922,7 +922,7 @@ void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) cons
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memcpy(colors, _gamePalette + start * 3, num * 3);
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}
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void OpenGLGraphicsManager::handleResizeImpl(const int width, const int height, const int xdpi, const int ydpi) {
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void OpenGLGraphicsManager::handleResizeImpl(const int width, const int height) {
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// Setup backbuffer size.
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_backBuffer.setDimensions(width, height);
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@ -1025,7 +1025,7 @@ void OpenGLGraphicsManager::notifyContextCreate(const Graphics::PixelFormat &def
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// Refresh the output screen dimensions if some are set up.
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if (_windowWidth != 0 && _windowHeight != 0) {
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handleResize(_windowWidth, _windowHeight, _xdpi, _ydpi);
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handleResize(_windowWidth, _windowHeight);
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}
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// TODO: Should we try to convert textures into one of those formats if
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@ -1292,16 +1292,6 @@ void OpenGLGraphicsManager::recalculateCursorScaling() {
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_cursorHotspotYScaled = fracToInt(_cursorHotspotYScaled * screenScaleFactorY);
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_cursorHeightScaled = fracToInt(_cursorHeightScaled * screenScaleFactorY);
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} else {
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const frac_t screenScaleFactorX = intToFrac(90) / _xdpi;
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const frac_t screenScaleFactorY = intToFrac(90) / _ydpi;
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// FIXME: Replace this with integer maths
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_cursorHotspotXScaled /= fracToDouble(screenScaleFactorX);
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_cursorWidthScaled /= fracToDouble(screenScaleFactorX);
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_cursorHotspotYScaled /= fracToDouble(screenScaleFactorY);
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_cursorHeightScaled /= fracToDouble(screenScaleFactorY);
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}
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}
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@ -311,7 +311,7 @@ protected:
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virtual bool gameNeedsAspectRatioCorrection() const override;
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virtual void recalculateDisplayAreas() override;
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virtual void handleResizeImpl(const int width, const int height, const int xdpi, const int ydpi) override;
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virtual void handleResizeImpl(const int width, const int height) override;
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/**
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* The default pixel format of the backend.
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@ -308,7 +308,7 @@ void OpenGLSdlGraphicsManager::notifyResize(const int w, const int h) {
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if (width != currentWidth || height != currentHeight)
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return;
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handleResize(width, height, 90, 90);
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handleResize(width, height);
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#else
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if (!_ignoreResizeEvents && _hwScreen && !(_hwScreen->flags & SDL_FULLSCREEN)) {
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// We save that we handled a resize event here. We need to know this
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@ -360,9 +360,9 @@ void *OpenGLSdlGraphicsManager::getProcAddress(const char *name) const {
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return SDL_GL_GetProcAddress(name);
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}
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void OpenGLSdlGraphicsManager::handleResizeImpl(const int width, const int height, const int xdpi, const int ydpi) {
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OpenGLGraphicsManager::handleResizeImpl(width, height, xdpi, ydpi);
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SdlGraphicsManager::handleResizeImpl(width, height, xdpi, ydpi);
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void OpenGLSdlGraphicsManager::handleResizeImpl(const int width, const int height) {
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OpenGLGraphicsManager::handleResizeImpl(width, height);
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SdlGraphicsManager::handleResizeImpl(width, height);
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}
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bool OpenGLSdlGraphicsManager::saveScreenshot(const Common::String &filename) const {
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@ -468,7 +468,7 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
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int actualWidth, actualHeight;
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getWindowSizeFromSdl(&actualWidth, &actualHeight);
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handleResize(actualWidth, actualHeight, 72, 72);
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handleResize(actualWidth, actualHeight);
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return true;
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#else
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// WORKAROUND: Working around infamous SDL bugs when switching
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@ -515,8 +515,7 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
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if (_hwScreen) {
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notifyContextCreate(rgba8888, rgba8888);
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// TODO: hidpi
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handleResize(_hwScreen->w, _hwScreen->h, 90, 90);
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handleResize(_hwScreen->w, _hwScreen->h);
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}
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// Ignore resize events (from SDL) for a few frames, if this isn't
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@ -56,7 +56,7 @@ protected:
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virtual void *getProcAddress(const char *name) const override;
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virtual void handleResizeImpl(const int width, const int height, const int xdpi, const int ydpi) override;
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virtual void handleResizeImpl(const int width, const int height) override;
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virtual bool saveScreenshot(const Common::String &filename) const override;
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@ -90,7 +90,7 @@ PSP2SdlGraphicsManager::PSP2SdlGraphicsManager(SdlEventSource *sdlEventSource, S
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_shaders[0] = NULL;
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/* Vita display size is always 960x544 (that's just the hardware) */
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handleResize(960, 544, 90, 90);
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handleResize(960, 544);
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}
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PSP2SdlGraphicsManager::~PSP2SdlGraphicsManager() {
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@ -261,7 +261,7 @@ void SdlGraphicsManager::setSystemMousePosition(const int x, const int y) {
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}
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}
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void SdlGraphicsManager::handleResizeImpl(const int width, const int height, const int xdpi, const int ydpi) {
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void SdlGraphicsManager::handleResizeImpl(const int width, const int height) {
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_forceRedraw = true;
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}
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@ -231,7 +231,7 @@ protected:
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virtual void setSystemMousePosition(const int x, const int y) override;
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virtual void handleResizeImpl(const int width, const int height, const int xdpi, const int ydpi) override;
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virtual void handleResizeImpl(const int width, const int height) override;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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public:
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@ -958,7 +958,7 @@ bool SurfaceSdlGraphicsManager::loadGFXMode() {
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}
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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handleResize(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 90, 90);
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handleResize(_videoMode.hardwareWidth, _videoMode.hardwareHeight);
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#endif
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//
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@ -2423,8 +2423,8 @@ void SurfaceSdlGraphicsManager::drawOSD() {
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#endif
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void SurfaceSdlGraphicsManager::handleResizeImpl(const int width, const int height, const int xdpi, const int ydpi) {
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SdlGraphicsManager::handleResizeImpl(width, height, xdpi, ydpi);
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void SurfaceSdlGraphicsManager::handleResizeImpl(const int width, const int height) {
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SdlGraphicsManager::handleResizeImpl(width, height);
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recalculateDisplayAreas();
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}
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@ -2594,7 +2594,7 @@ void SurfaceSdlGraphicsManager::notifyVideoExpose() {
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void SurfaceSdlGraphicsManager::notifyResize(const int width, const int height) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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handleResize(width, height, _xdpi, _ydpi);
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handleResize(width, height);
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#endif
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}
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@ -2649,9 +2649,8 @@ SDL_Surface *SurfaceSdlGraphicsManager::SDL_SetVideoMode(int width, int height,
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return nullptr;
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}
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// TODO: Implement high DPI support
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getWindowSizeFromSdl(&_windowWidth, &_windowHeight);
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handleResize(_windowWidth, _windowHeight, 90, 90);
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handleResize(_windowWidth, _windowHeight);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, _videoMode.filtering ? "linear" : "nearest");
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@ -165,7 +165,7 @@ protected:
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return _videoMode.scaleFactor;
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}
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virtual void handleResizeImpl(const int width, const int height, const int xdpi, const int ydpi) override;
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virtual void handleResizeImpl(const int width, const int height) override;
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virtual int getGraphicsModeScale(int mode) const override;
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@ -50,8 +50,6 @@ public:
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_cursorVisible(false),
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_cursorX(0),
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_cursorY(0),
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_xdpi(90),
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_ydpi(90),
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_cursorNeedsRedraw(false),
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_cursorLastInActiveArea(true) {}
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@ -102,7 +100,7 @@ protected:
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* Backend-specific implementation for updating internal surfaces that need
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* to reflect the new window size.
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*/
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virtual void handleResizeImpl(const int width, const int height, const int xdpi, const int ydpi) = 0;
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virtual void handleResizeImpl(const int width, const int height) = 0;
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/**
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* Converts the given point from the active virtual screen's coordinate
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@ -181,12 +179,10 @@ protected:
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* @param width The new width of the window, excluding window decoration.
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* @param height The new height of the window, excluding window decoration.
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*/
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void handleResize(const int width, const int height, const int xdpi, const int ydpi) {
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void handleResize(const int width, const int height) {
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_windowWidth = width;
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_windowHeight = height;
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_xdpi = xdpi;
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_ydpi = ydpi;
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handleResizeImpl(width, height, xdpi, ydpi);
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handleResizeImpl(width, height);
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}
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/**
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@ -286,11 +282,6 @@ protected:
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*/
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int _windowHeight;
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/**
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* The DPI of the window.
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*/
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int _xdpi, _ydpi;
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/**
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* Whether the overlay (i.e. launcher, including the out-of-game launcher)
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* is visible or not.
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@ -72,9 +72,7 @@ void AndroidGraphicsManager::initSurface() {
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// mode we setup.
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notifyContextCreate(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0));
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float dpi[2];
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JNI::getDPI(dpi);
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handleResize(JNI::egl_surface_width, JNI::egl_surface_height, dpi[0], dpi[1]);
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handleResize(JNI::egl_surface_width, JNI::egl_surface_height);
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}
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void AndroidGraphicsManager::deinitSurface() {
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