Complete actor clipping override code for HE games.

Add akos speech queue for HE games
Minor cleanup

svn-id: r14883
This commit is contained in:
Travis Howell 2004-09-04 08:13:48 +00:00
parent 4bd05071e5
commit 255736dfb7
9 changed files with 203 additions and 128 deletions

View file

@ -654,6 +654,11 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
_2byteFontPtr = 0;
_V1_talkingActor = 0;
_actorClipTop = 0;
_actorClipBottom = 479;
_actorClipLeft = 0;
_actorClipRight = 639;
_skipDrawObject = 0;
_skipProcessActors = 0;
_heSndSoundId = 0;
@ -669,6 +674,11 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
memset(_queueParam2, 0, sizeof(_queueParam2));
_queuePos = 0;
memset(_queueTalkPosX, 0, sizeof(_queueTalkPosX));
memset(_queueTalkPosY, 0, sizeof(_queueTalkPosY));
memset(_queueTalkColor, 0, sizeof(_queueTalkColor));
memset(_queueTalkString, 0, sizeof(_queueTalkString));
//
// Init all VARS to 0xFF
//