Complete actor clipping override code for HE games.
Add akos speech queue for HE games Minor cleanup svn-id: r14883
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4bd05071e5
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9 changed files with 203 additions and 128 deletions
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@ -654,6 +654,11 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
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_2byteFontPtr = 0;
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_V1_talkingActor = 0;
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_actorClipTop = 0;
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_actorClipBottom = 479;
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_actorClipLeft = 0;
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_actorClipRight = 639;
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_skipDrawObject = 0;
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_skipProcessActors = 0;
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_heSndSoundId = 0;
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@ -669,6 +674,11 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
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memset(_queueParam2, 0, sizeof(_queueParam2));
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_queuePos = 0;
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memset(_queueTalkPosX, 0, sizeof(_queueTalkPosX));
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memset(_queueTalkPosY, 0, sizeof(_queueTalkPosY));
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memset(_queueTalkColor, 0, sizeof(_queueTalkColor));
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memset(_queueTalkString, 0, sizeof(_queueTalkString));
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//
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// Init all VARS to 0xFF
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//
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