VOYEUR: Refactored audio scene playback, and fixed a crash at the end
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parent
37402e06e5
commit
256bf62ee4
2 changed files with 2 additions and 2 deletions
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@ -391,6 +391,7 @@ void ThreadResource::parsePlayCommands() {
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_vm->_voy.addAudioEventEnd();
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_vm->_voy.addAudioEventEnd();
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_vm->_eventsManager.incrementTime(1);
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_vm->_eventsManager.incrementTime(1);
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_vm->_eventsManager.incrementTime(1);
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_vm->_eventsManager.incrementTime(1);
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_vm->_audioVideoId = -1;
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parseIndex = 999;
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parseIndex = 999;
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}
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}
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}
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}
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@ -621,10 +621,9 @@ void VoyeurEngine::playAudio(int audioId) {
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_soundManager.stopVOCPlay();
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_soundManager.stopVOCPlay();
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_bVoy->freeBoltGroup(0x7F00);
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_bVoy->freeBoltGroup(0x7F00);
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flipPageAndWait();
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(*_graphicsManager._vPort)->setupViewPort(NULL);
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_voy._field478 &= ~0x10;
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_voy._field478 &= ~0x10;
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audioId = -1;
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_voy._field470 = 129;
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_voy._field470 = 129;
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}
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}
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