Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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693 changed files with 16240 additions and 3908 deletions
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@ -31,7 +31,6 @@
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* of almost all the classes, methods and variables, and how they interact.
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*/
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#include "common/stdafx.h"
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#include "engines/engine.h"
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#include "base/commandLine.h"
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#include "base/plugins.h"
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@ -99,9 +98,9 @@ static const Plugin *detectPlugin() {
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return 0;
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}
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// FIXME: Do we really need this one?
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// FIXME: Do we really need this one?
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printf("Trying to start game '%s'\n", game.description().c_str());
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return plugin;
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}
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@ -119,7 +118,7 @@ static int runGame(const Plugin *plugin, OSystem &system, const Common::String &
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}
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// We add the game "path" to the file search path via File::addDefaultDirectory(),
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// so that MD5-based detection will be able to properly find files with mixed case
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// so that MD5-based detection will be able to properly find files with mixed case
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// filenames.
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// FIXME/TODO: Fingolfin still doesn't like this; if those MD5-based detectors used
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// FSNodes instead of File::open, they wouldn't have to do this.
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@ -238,7 +237,7 @@ extern "C" int scummvm_main(int argc, char *argv[]) {
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// Verify that the backend has been initialized (i.e. g_system has been set).
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assert(g_system);
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OSystem &system = *g_system;
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// Register config manager defaults
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Base::registerDefaults();
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@ -259,7 +258,7 @@ extern "C" int scummvm_main(int argc, char *argv[]) {
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// Load and setup the debuglevel and the debug flags. We do this at the
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// soonest possible moment to ensure debug output starts early on, if
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// soonest possible moment to ensure debug output starts early on, if
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// requested.
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if (settings.contains("debuglevel")) {
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gDebugLevel = (int)strtol(settings["debuglevel"].c_str(), 0, 10);
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@ -275,7 +274,7 @@ extern "C" int scummvm_main(int argc, char *argv[]) {
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// Load the plugins.
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PluginManager::instance().loadPlugins();
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// Process the remaining command line settings. Must be done after the
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// config file and the plugins have been loaded.
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if (!Base::processSettings(command, settings))
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@ -318,7 +317,7 @@ extern "C" int scummvm_main(int argc, char *argv[]) {
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// Discard any command line options. It's unlikely that the user
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// wanted to apply them to *all* games ever launched.
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ConfMan.getDomain(Common::ConfigManager::kTransientDomain)->clear();
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// Clear the active config domain
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ConfMan.setActiveDomain("");
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