DREAMWEB: Simplify some uses of randomNumber()
Our random number generator isn't restricted to producing numbers between 0 and 255. We can just ask it for the desired range.
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1098e6b79a
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261fc2f4be
4 changed files with 8 additions and 16 deletions
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@ -320,7 +320,7 @@ void DreamWebEngine::randomAccess(uint16 count) {
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for (uint16 i = 0; i < count; ++i) {
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vSync();
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vSync();
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uint16 v = randomNumber() & 15;
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uint16 v = _rnd.getRandomNumber(15);
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if (v < 10)
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accessLightOff();
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else
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@ -262,7 +262,7 @@ void DreamWebEngine::gamer(ReelRoutine &routine) {
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if (checkSpeed(routine)) {
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uint8 v;
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do {
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v = 20 + randomNumber() % 5;
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v = _rnd.getRandomNumberRng(20, 24);
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} while (v == routine.reelPointer());
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routine.setReelPointer(v);
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}
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@ -104,8 +104,8 @@ void DreamWebEngine::splitIntoLines(uint8 x, uint8 y) {
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}
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rain.size = length;
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rain.w3 = (randomNumber() << 8) | randomNumber();
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rain.b5 = (randomNumber() & 3) + 4;
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rain.w3 = _rnd.getRandomNumber(65535);
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rain.b5 = _rnd.getRandomNumberRng(4, 7);
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_rainList.push_back(rain);
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} while (x > 0 && y < _mapYSize);
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}
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@ -170,11 +170,7 @@ void DreamWebEngine::initRain() {
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// start lines of rain from top of screen
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uint8 x = 4;
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do {
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uint8 delta;
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do {
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delta = (randomNumber() & 31) + 3;
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} while (delta >= rainSpacing);
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uint8 delta = _rnd.getRandomNumberRng(3, rainSpacing - 1);
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x += delta;
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if (x >= _mapXSize)
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break;
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@ -185,11 +181,7 @@ void DreamWebEngine::initRain() {
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// start lines of rain from side of screen
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uint8 y = 0;
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do {
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uint8 delta;
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do {
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delta = (randomNumber() & 31) + 3;
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} while (delta >= rainSpacing);
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uint8 delta = _rnd.getRandomNumberRng(3, rainSpacing - 1);
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y += delta;
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if (y >= _mapYSize)
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break;
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@ -263,8 +263,8 @@ void DreamWebEngine::constant(Sprite *sprite, SetObject *objData) {
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}
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void DreamWebEngine::randomSprite(Sprite *sprite, SetObject *objData) {
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uint8 r = randomNumber();
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sprite->frameNumber = objData->frames[r&7];
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uint8 r = _rnd.getRandomNumber(7);
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sprite->frameNumber = objData->frames[r];
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}
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void DreamWebEngine::doorway(Sprite *sprite, SetObject *objData) {
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