diff --git a/engines/chewy/chewy.cpp b/engines/chewy/chewy.cpp index a3185317337..464cf188e77 100644 --- a/engines/chewy/chewy.cpp +++ b/engines/chewy/chewy.cpp @@ -126,7 +126,7 @@ Common::Error ChewyEngine::loadGameStream(Common::SeekableReadStream *stream) { _G(obj)->sort(); for (int i = 0; i < MAX_PERSON; i++) { - set_person_pos(_G(spieler).X[i], _G(spieler).Y[i], i, _G(spieler).Phase[i]); + setPersonPos(_G(spieler).X[i], _G(spieler).Y[i], i, _G(spieler).Phase[i]); } _G(auto_obj) = 0; diff --git a/engines/chewy/detail.cpp b/engines/chewy/detail.cpp index 1efd26cb3ab..d63b9681e44 100644 --- a/engines/chewy/detail.cpp +++ b/engines/chewy/detail.cpp @@ -502,7 +502,7 @@ void Detail::plot_static_details(int16 scrx, int16 scry, int16 start, int16 end) } } -void Detail::start_detail(int16 nr, int16 rep, int16 reverse) { +void Detail::startDetail(int16 nr, int16 rep, int16 reverse) { if (nr != -1) { AniDetailInfo *adiptr; adiptr = &_rdi.Ainfo[nr]; diff --git a/engines/chewy/detail.h b/engines/chewy/detail.h index 1b2a66c5899..f2707b8e657 100644 --- a/engines/chewy/detail.h +++ b/engines/chewy/detail.h @@ -215,7 +215,7 @@ public: void del_static_ani(int16 ani_nr); void set_ani_delay(int16 nr, int16 del); - void start_detail(int16 nr, int16 rep, int16 reverse); + void startDetail(int16 nr, int16 rep, int16 reverse); void stop_detail(int16 nr); void plot_ani_details(int16 scrx, int16 scry, int16 start, int16 end, int16 zoomx, int16 zoomy); diff --git a/engines/chewy/dialogs/inventory.cpp b/engines/chewy/dialogs/inventory.cpp index c347fd849df..d79636d10e6 100644 --- a/engines/chewy/dialogs/inventory.cpp +++ b/engines/chewy/dialogs/inventory.cpp @@ -288,7 +288,7 @@ void Inventory::menu() { if (!menuFirstFl) { _G(cur)->show_cur(); while (_G(in)->get_switch_code() == Common::KEYCODE_ESCAPE) { - set_up_screen(NO_SETUP); + setupScreen(NO_SETUP); inv_rand_x = -1; inv_rand_y = -1; plot_menu(); @@ -342,7 +342,7 @@ void Inventory::menu() { } if (_G(show_invent_menu) != 2) { - set_up_screen(NO_SETUP); + setupScreen(NO_SETUP); _G(cur)->move(_G(minfo).x, _G(minfo).y); _G(cur)->show_cur(); if (menu_flag1 != MENU_AUSBLENDEN) { @@ -369,7 +369,7 @@ void Inventory::menu() { _G(minfo).x = _G(maus_old_x); _G(minfo).y = _G(maus_old_y); while (_G(in)->get_switch_code() == Common::KEYCODE_ESCAPE && !SHOULD_QUIT) { - set_up_screen(NO_SETUP); + setupScreen(NO_SETUP); _G(cur)->plot_cur(); _G(out)->back2screen(_G(workpage)); } @@ -494,7 +494,7 @@ int16 Inventory::look(int16 invent_nr, int16 mode, int16 ats_nr) { } _G(kbinfo).scan_code = Common::KEYCODE_INVALID; - set_up_screen(NO_SETUP); + setupScreen(NO_SETUP); plot_menu(); _G(fontMgr)->setFont(_G(font8)); @@ -536,7 +536,7 @@ int16 Inventory::look(int16 invent_nr, int16 mode, int16 ats_nr) { } while (_G(in)->get_switch_code() == Common::KEYCODE_ESCAPE) { - set_up_screen(NO_SETUP); + setupScreen(NO_SETUP); plot_menu(); _G(cur)->plot_cur(); _G(out)->back2screen(_G(workpage)); @@ -586,7 +586,7 @@ void Inventory::look_screen(int16 txt_mode, int16 txt_nr) { atsAction(txt_nr, m_mode, ATS_ACTION_VOR); } if (ok) { - start_ats_wait(txt_nr, m_mode, 14, ATS_DATA); + startAtsWait(txt_nr, m_mode, 14, ATS_DATA); } if (_G(atds)->get_steuer_bit(txt_nr, ATS_ACTION_BIT, ATS_DATA)) @@ -668,7 +668,7 @@ void Inventory::showDiary() { _G(room)->load_tgp(_G(spieler).PersonRoomNr[P_CHEWY], &_G(room_blk), EPISODE1_TGP, GED_LOAD, EPISODE1); _G(spieler).scrollx = scrollx; _G(spieler).scrolly = scrolly; - set_up_screen(NO_SETUP); + setupScreen(NO_SETUP); plot_menu(); _G(out)->setPointer(nullptr); _G(room)->set_ak_pal(&_G(room_blk)); diff --git a/engines/chewy/dialogs/main_menu.cpp b/engines/chewy/dialogs/main_menu.cpp index 433fb234bc9..bc5227a2c3a 100644 --- a/engines/chewy/dialogs/main_menu.cpp +++ b/engines/chewy/dialogs/main_menu.cpp @@ -159,7 +159,7 @@ void MainMenu::animate() { _G(out)->setPointer(_G(workptr)); } - sprite_engine(); + spriteEngine(); kb_mov(1); calcMouseText(_G(minfo).x, _G(minfo).y, 1); _G(cur)->plot_cur(); @@ -218,7 +218,7 @@ void MainMenu::startGame() { _G(spieler_vector)[P_CHEWY].Phase = 6; _G(spieler_vector)[P_CHEWY].PhAnz = _G(chewy_ph_anz)[6]; - set_person_pos(160, 80, P_CHEWY, P_RIGHT); + setPersonPos(160, 80, P_CHEWY, P_RIGHT); _G(fx_blend) = BLEND3; _G(spieler).PersonHide[P_CHEWY] = false; _G(menu_item) = CUR_WALK; diff --git a/engines/chewy/globals.h b/engines/chewy/globals.h index ac71af8647a..07a19187eff 100644 --- a/engines/chewy/globals.h +++ b/engines/chewy/globals.h @@ -297,7 +297,6 @@ public: int16 _z_count = 0; ZObjSort _z_obj_sort[MAX_ZOBJ]; char _new_vector = false; - int16 _tmp_maus_links = 0; // timer.cpp bool _timer_int = false; @@ -320,7 +319,7 @@ void free_buffers(); bool mainLoop(int16 mode); -void set_up_screen(SetupScreenMode mode); +void setupScreen(SetupScreenMode mode); void kb_mov(int16 mode); @@ -467,20 +466,20 @@ bool calc_inv_no_use(int16 test_nr, int16 mode); int16 calc_person_txt(int16 p_nr); int16 calc_person_click(int16 p_nr); void calc_person_dia(int16 p_nr); -void sprite_engine(); +void spriteEngine(); void calc_z_ebene(); -void start_ani_block(int16 anz, const AniBlock *ab); +void startAniBlock(int16 nr, const AniBlock *ab); -void start_detail_wait(int16 ani_nr, int16 rep, int16 mode); +void startSetailWait(int16 aniNr, int16 rep, int16 mode); -void start_detail_frame(int16 ani_nr, int16 rep, int16 mode, +void startDetailFrame(int16 aniNr, int16 rep, int16 mode, int16 frame); -void wait_detail(int16 det_nr); +void waitDetail(int16 detNr); -void wait_show_screen(int16 frames); +void waitShowScreen(int16 frames); void zoom_mov_anpass(ObjMov *om, MovInfo *mi); @@ -489,13 +488,13 @@ void calc_zoom(int16 y, int16 zoomFactorX, int16 zoomFactorY, void load_chewy_taf(int16 taf_nr); -bool start_ats_wait(int16 txt_nr, int16 txt_mode, int16 col, int16 mode); -void start_aad_wait(int16 dia_nr, int16 str_nr); +bool startAtsWait(int16 txtNr, int16 txtMode, int16 col, int16 mode); +void startAadWait(int16 diaNr, int16 strNr); -void start_aad(int16 dia_nr); -void aad_wait(int16 str_nr); -void start_ads_wait(int16 dia_nr); -void start_aad(int16 dia_nr, int16 ssi_nr); +void start_aad(int16 diaNr); +void aadWait(int16 strNr); +void start_ads_wait(int16 diaNr); +void start_aad(int16 diaNr, int16 ssiNr); void wait_auto_obj(int16 nr); void stop_auto_obj(int16 nr); @@ -522,11 +521,11 @@ void stop_spz(); void calc_person_spz_ani(ObjMov *om); -void set_person_pos(int16 x, int16 y, int16 p_nr, int16 richtung); +void setPersonPos(int16 x, int16 y, int16 personNr, int16 direction); -void set_person_spr(int16 nr, int16 p_nr); +void setPersonSpr(int16 nr, int16 personNr); -void stop_person(int16 p_nr); +void stopPerson(int16 personNr); void mov_objekt(ObjMov *om, MovInfo *mi); diff --git a/engines/chewy/main.cpp b/engines/chewy/main.cpp index d57bada9e89..0f4da3f0de6 100644 --- a/engines/chewy/main.cpp +++ b/engines/chewy/main.cpp @@ -463,7 +463,7 @@ bool mainLoop(int16 mode) { _G(kbinfo).scan_code = Common::KEYCODE_INVALID; if (mode == DO_SETUP) - set_up_screen(DO_MAIN_LOOP); + setupScreen(DO_MAIN_LOOP); return retValue; } @@ -489,7 +489,7 @@ static void showWalkAreas() { } } -void set_up_screen(SetupScreenMode mode) { +void setupScreen(SetupScreenMode mode) { int16 i; int16 txt_nr; @@ -518,7 +518,7 @@ void set_up_screen(SetupScreenMode mode) { _G(out)->setPointer(_G(workptr)); } - sprite_engine(); + spriteEngine(); if (_G(menu_display) == MENU_EINBLENDEN || _G(flags).InventMenu) { if (!_G(flags).InventMenu) plot_main_menu(); @@ -784,7 +784,7 @@ void kb_mov(int16 mode) { if (mode) ende = true; else - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN; } } @@ -1229,7 +1229,7 @@ bool autoMove(int16 movNr, int16 playerNum) { movingFl = false; } } - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } } if (_G(flags).ChAutoMov) { @@ -1251,14 +1251,14 @@ bool autoMove(int16 movNr, int16 playerNum) { if (movingFl) { if (_G(flags).ExitMov == false && _G(flags).ChAutoMov) { - set_person_pos(_G(spieler_mi)[playerNum].XyzEnd[0], + setPersonPos(_G(spieler_mi)[playerNum].XyzEnd[0], _G(spieler_mi)[playerNum].XyzEnd[1], playerNum, _G(Rdi)->AutoMov[movNr].SprNr); } } endLoopFl = true; } - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN0; } } @@ -1297,12 +1297,12 @@ void goAutoXy(int16 x, int16 y, int16 personNum, int16 mode) { } if (!_G(spieler_vector)[personNum].Count) { if (move_status) { - set_person_pos(_G(spieler_mi)[personNum].XyzEnd[0], + setPersonPos(_G(spieler_mi)[personNum].XyzEnd[0], _G(spieler_mi)[personNum].XyzEnd[1], personNum, -1); } endLoopFl = true; } - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN; } } @@ -1381,9 +1381,9 @@ int16 calcMouseText(int16 x, int16 y, int16 mode) { if (!_G(atds)->get_steuer_bit(txtNr, ATS_AKTIV_BIT, ATS_DATA)) { if (_G(menu_item) != CUR_WALK && _G(menu_item) != CUR_USE) { if (x + _G(spieler).scrollx > _G(spieler_vector)[P_CHEWY].Xypos[0]) - set_person_spr(P_RIGHT, P_CHEWY); + setPersonSpr(P_RIGHT, P_CHEWY); else - set_person_spr(P_LEFT, P_CHEWY); + setPersonSpr(P_LEFT, P_CHEWY); } } @@ -1392,7 +1392,7 @@ int16 calcMouseText(int16 x, int16 y, int16 mode) { } if (ok && !_G(atds)->get_steuer_bit(txtNr, ATS_AKTIV_BIT, ATS_DATA)) { - if (start_ats_wait(txtNr, txtMode, 14, ATS_DATA)) + if (startAtsWait(txtNr, txtMode, 14, ATS_DATA)) dispFl = false; } else { ret = -1; @@ -1417,12 +1417,12 @@ int16 calcMouseText(int16 x, int16 y, int16 mode) { if (!_G(atds)->get_steuer_bit(txtNr, ATS_AKTIV_BIT, ATS_DATA)) { if (_G(menu_item) != CUR_WALK) { if (x + _G(spieler).scrollx > _G(spieler_vector)[P_CHEWY].Xypos[0]) - set_person_spr(P_RIGHT, P_CHEWY); + setPersonSpr(P_RIGHT, P_CHEWY); else - set_person_spr(P_LEFT, P_CHEWY); + setPersonSpr(P_LEFT, P_CHEWY); } int16 r_val = g_engine->_rnd.getRandomNumber(MAX_RAND_NO_USE - 1); - actionFl = start_ats_wait(RAND_NO_USE[r_val], TXT_MARK_USE, 14, INV_USE_DEF); + actionFl = startAtsWait(RAND_NO_USE[r_val], TXT_MARK_USE, 14, INV_USE_DEF); if (actionFl) ret = txtNr; } @@ -1577,20 +1577,20 @@ void calc_mouse_person(int16 x, int16 y) { if (txt_nr != 30000) { if (_G(menu_item) != CUR_WALK) { if (x + _G(spieler).scrollx > _G(spieler_vector)[P_CHEWY].Xypos[0]) - set_person_spr(P_RIGHT, P_CHEWY); + setPersonSpr(P_RIGHT, P_CHEWY); else - set_person_spr(P_LEFT, P_CHEWY); + setPersonSpr(P_LEFT, P_CHEWY); } - if (!start_ats_wait(txt_nr, mode, 14, ATS_DATA)) - start_ats_wait(def_nr, TXT_MARK_USE, 14, INV_USE_DEF); + if (!startAtsWait(txt_nr, mode, 14, ATS_DATA)) + startAtsWait(def_nr, TXT_MARK_USE, 14, INV_USE_DEF); } } } else { if (_G(menu_item) != CUR_WALK) { if (x + _G(spieler).scrollx > _G(spieler_vector)[P_CHEWY].Xypos[0]) - set_person_spr(P_RIGHT, P_CHEWY); + setPersonSpr(P_RIGHT, P_CHEWY); else - set_person_spr(P_LEFT, P_CHEWY); + setPersonSpr(P_LEFT, P_CHEWY); } calc_inv_no_use(p_nr, SPIELER_OBJ); } @@ -1674,7 +1674,7 @@ void clear_prog_ani() { void set_ani_screen() { if (_G(flags).AniUserAction) get_user_key(NO_SETUP); - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } void del_inventar(int16 nr) { @@ -1745,12 +1745,12 @@ void calc_ausgang(int16 x, int16 y) { _G(flags).ShowAtsInvTxt = false; _G(menu_item) = CUR_DISK; cursorChoice(CUR_DISK); - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); _G(cur_hide_flag) = true; exit_room(nr); _G(spieler).PersonRoomNr[P_CHEWY] = _G(spieler).room_e_obj[nr].Exit; _G(room)->load_room(&_G(room_blk), _G(spieler).PersonRoomNr[P_CHEWY], &_G(spieler)); - set_person_pos(_G(Rdi)->AutoMov[_G(spieler).room_e_obj[nr].ExitMov].X - + setPersonPos(_G(Rdi)->AutoMov[_G(spieler).room_e_obj[nr].ExitMov].X - _G(spieler_mi)[_G(auto_p_nr)].HotMovX, _G(Rdi)->AutoMov[_G(spieler).room_e_obj[nr].ExitMov].Y - _G(spieler_mi)[_G(auto_p_nr)].HotMovY , P_CHEWY, -1); @@ -1765,7 +1765,7 @@ void calc_ausgang(int16 x, int16 y) { _G(room)->_gedXAnz[_G(room_blk).AkAblage], _G(ged_mem)[_G(room_blk).AkAblage]); check_shad(u_idx, 0); - set_person_spr(_G(Rdi)->AutoMov[_G(spieler).room_e_obj[nr].ExitMov].SprNr, P_CHEWY); + setPersonSpr(_G(Rdi)->AutoMov[_G(spieler).room_e_obj[nr].ExitMov].SprNr, P_CHEWY); _G(spieler_vector)[P_CHEWY].DelayCount = 0; _G(fx_blend) = BLEND1; _G(auto_obj) = 0; @@ -1778,7 +1778,7 @@ void calc_ausgang(int16 x, int16 y) { enter_room(nr); } _G(flags).ExitMov = false; - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } } } @@ -1862,7 +1862,7 @@ void auto_scroll(int16 scrx, int16 scry) { _G(spieler).scrolly += _G(spieler).ScrollyStep; if (scrx == _G(spieler).scrollx && scry == _G(spieler).scrolly) endLoopFl = true; - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN; } _G(maus_links_click) = tmpMouseClick; diff --git a/engines/chewy/menus.cpp b/engines/chewy/menus.cpp index 245d9c449f6..5a56d5f6436 100644 --- a/engines/chewy/menus.cpp +++ b/engines/chewy/menus.cpp @@ -304,7 +304,7 @@ void ads_menu() { } void stop_ads_dialog() { - aad_wait(-1); + aadWait(-1); _G(spieler).DispFlag = _G(ads_tmp_dsp); _G(cur_display) = true; _G(flags).ShowAtsInvTxt = true; diff --git a/engines/chewy/object.cpp b/engines/chewy/object.cpp index f9b9c0852e9..013f5d7cc8c 100644 --- a/engines/chewy/object.cpp +++ b/engines/chewy/object.cpp @@ -346,9 +346,9 @@ void Object::calc_static_detail(int16 det_nr) { n = nr - 40; AniDetailInfo *adi = _G(det)->getAniDetail(n); if (adi->repeat) - _G(det)->start_detail(n, 0, ANI_FRONT); + _G(det)->startDetail(n, 0, ANI_FRONT); else - _G(det)->start_detail(n, 1, ANI_FRONT); + _G(det)->startDetail(n, 1, ANI_FRONT); } else _G(det)->showStaticSpr(nr); ++i; @@ -358,9 +358,9 @@ void Object::calc_static_detail(int16 det_nr) { n = nr - 40; AniDetailInfo *adi = _G(det)->getAniDetail(n); if (adi->repeat) - _G(det)->start_detail(n, 0, ANI_FRONT); + _G(det)->startDetail(n, 0, ANI_FRONT); else - _G(det)->start_detail(n, 1, ANI_FRONT); + _G(det)->startDetail(n, 1, ANI_FRONT); } else { _G(det)->showStaticSpr(nr); } diff --git a/engines/chewy/r_event.cpp b/engines/chewy/r_event.cpp index 1617f5d6a0d..fe00f364784 100644 --- a/engines/chewy/r_event.cpp +++ b/engines/chewy/r_event.cpp @@ -56,7 +56,7 @@ void play_scene_ani(int16 nr, int16 mode) { case ROOM_8_17: start_aad(100, 0); - _G(det)->start_detail(21, 4, ANI_FRONT); + _G(det)->startDetail(21, 4, ANI_FRONT); break; case ROOM_18_20: @@ -67,7 +67,7 @@ void play_scene_ani(int16 nr, int16 mode) { break; } - start_detail_wait(nr, 1, mode); + startSetailWait(nr, 1, mode); switch (r_nr) { case ROOM_1_1: @@ -125,7 +125,7 @@ void timer_action(int16 t_nr) { #undef TIMER if (default_flag && _G(flags).AutoAniPlay == false) { - _G(det)->start_detail(_G(room)->_roomTimer.ObjNr[ani_nr], 1, ANI_FRONT); + _G(det)->startDetail(_G(room)->_roomTimer.ObjNr[ani_nr], 1, ANI_FRONT); _G(uhr)->resetTimer(t_nr, 0); } @@ -501,7 +501,7 @@ void exit_room(int16 eib_nr) { _G(spieler).PersonHide[P_CHEWY] = false; switch (_G(spieler).R23GleiterExit) { case 16: - set_person_pos(126, 110, P_CHEWY, P_RIGHT); + setPersonPos(126, 110, P_CHEWY, P_RIGHT); break; case 25: @@ -633,9 +633,9 @@ void exit_room(int16 eib_nr) { case 50: case 65: case 126: - set_person_pos(_G(spieler_vector)[P_CHEWY].Xypos[0], + setPersonPos(_G(spieler_vector)[P_CHEWY].Xypos[0], _G(spieler_vector)[P_CHEWY].Xypos[1], P_CHEWY, P_RIGHT); - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); break; case 8: @@ -649,9 +649,9 @@ void exit_room(int16 eib_nr) { case 36: case 71: case 96: - set_person_pos(_G(spieler_vector)[P_CHEWY].Xypos[0], + setPersonPos(_G(spieler_vector)[P_CHEWY].Xypos[0], _G(spieler_vector)[P_CHEWY].Xypos[1], P_CHEWY, P_LEFT); - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); break; case 62: @@ -1193,7 +1193,7 @@ uint16 exit_flip_flop(int16 ani_nr, int16 eib_nr1, int16 eib_nr2, int16 ats_nr1, int16 ats_nr2, int16 sib_nr, int16 spr_nr1, int16 spr_nr2, int16 flag) { if (ani_nr != -1) - _G(det)->start_detail(ani_nr, 1, flag); + _G(det)->startDetail(ani_nr, 1, flag); flag ^= 1; if (ats_nr1 != -1) _G(atds)->set_ats_str(ats_nr1, flag, ATS_DATA); @@ -1341,7 +1341,7 @@ int16 sib_event_no_inv(int16 sib_nr) { if (_G(spieler).R13Bandlauf) { for (int i = 0; i < 5; ++i) - _G(det)->start_detail(i, 255, ANI_FRONT); + _G(det)->startDetail(i, 255, ANI_FRONT); } else { for (int i = 0; i < 5; ++i) _G(det)->stop_detail(i); @@ -1379,21 +1379,21 @@ int16 sib_event_no_inv(int16 sib_nr) { break; case SIB_SCHALTER1_R21: - _G(det)->start_detail(0, 1, _G(spieler).R21Hebel1); + _G(det)->startDetail(0, 1, _G(spieler).R21Hebel1); _G(spieler).R21Hebel1 ^= 1; Room21::calc_laser(); _G(atds)->set_ats_str(126, TXT_MARK_LOOK, _G(spieler).R21Hebel1, ATS_DATA); break; case SIB_SCHALTER2_R21: - _G(det)->start_detail(1, 1, _G(spieler).R21Hebel2); + _G(det)->startDetail(1, 1, _G(spieler).R21Hebel2); _G(spieler).R21Hebel2 ^= 1; Room21::calc_laser(); _G(atds)->set_ats_str(127, TXT_MARK_LOOK, _G(spieler).R21Hebel2, ATS_DATA); break; case SIB_SCHALTER3_R21: - _G(det)->start_detail(2, 1, _G(spieler).R21Hebel3); + _G(det)->startDetail(2, 1, _G(spieler).R21Hebel3); _G(spieler).R21Hebel3 ^= 1; Room21::calc_laser(); _G(atds)->set_ats_str(128, TXT_MARK_LOOK, _G(spieler).R21Hebel3, ATS_DATA); @@ -1482,7 +1482,7 @@ int16 sib_event_no_inv(int16 sib_nr) { _G(room)->set_timer_status(6, TIMER_STOP); _G(spieler).R40Geld = true; start_spz(CH_PUMP_TALK, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(201, -1); + startAadWait(201, -1); break; case SIB_VISIT_R53: @@ -1515,9 +1515,9 @@ int16 sib_event_no_inv(int16 sib_nr) { _G(det)->showStaticSpr(7); _G(cur_hide_flag) = false; hideCur(); - start_aad_wait(406, -1); + startAadWait(406, -1); if (_G(spieler).PersonRoomNr[P_HOWARD] == 66) - start_aad_wait(613, -1); + startAadWait(613, -1); showCur(); break; @@ -1542,7 +1542,7 @@ void sib_event_inv(int16 sib_nr) { cur_2_inventory(); del_inventar(RED_CARD_INV); start_aad(103, -1); - _G(det)->start_detail(6, 255, ANI_FRONT); + _G(det)->startDetail(6, 255, ANI_FRONT); _G(atds)->set_ats_str(27, 1, ATS_DATA); _G(atds)->set_ats_str(30, 1, ATS_DATA); } @@ -1637,7 +1637,7 @@ void sib_event_inv(int16 sib_nr) { del_inventar(_G(spieler).AkInvent); _G(atds)->set_ats_str(118, TXT_MARK_LOOK, 1, ATS_DATA); start_spz(CH_TALK6, 255, false, P_CHEWY); - start_aad_wait(115, 0); + startAadWait(115, 0); if (_G(spieler).R12TransOn) Room12::use_linke_rohr(); @@ -1660,9 +1660,9 @@ void sib_event_inv(int16 sib_nr) { if (_G(spieler).R18CartTerminal) { _G(spieler).R18CartSave = true; _G(atds)->set_ats_str(26, 1, INV_ATS_DATA); - start_aad_wait(120, -1); + startAadWait(120, -1); } else { - start_aad_wait(121, -1); + startAadWait(121, -1); } break; diff --git a/engines/chewy/room.cpp b/engines/chewy/room.cpp index 9a2d157940b..7dd131d76bc 100644 --- a/engines/chewy/room.cpp +++ b/engines/chewy/room.cpp @@ -101,23 +101,23 @@ static const uint8 CHEWY_JM_PHASEN[8][8] = { void JungleRoom::topEntry() { _G(cur_hide_flag) = 0; hideCur(); - set_person_pos(236, 110, P_CHEWY, P_RIGHT); - set_person_pos(263, 85, P_NICHELLE, P_RIGHT); - set_person_pos(285, 78, P_HOWARD, P_RIGHT); + setPersonPos(236, 110, P_CHEWY, P_RIGHT); + setPersonPos(263, 85, P_NICHELLE, P_RIGHT); + setPersonPos(285, 78, P_HOWARD, P_RIGHT); goAutoXy(266, 113, P_HOWARD, ANI_WAIT); showCur(); } void JungleRoom::leftEntry() { - set_person_pos(31, 118, P_CHEWY, P_RIGHT); - set_person_pos(71, 104, P_NICHELLE, P_RIGHT); - set_person_pos(6, 111, P_HOWARD, P_RIGHT); + setPersonPos(31, 118, P_CHEWY, P_RIGHT); + setPersonPos(71, 104, P_NICHELLE, P_RIGHT); + setPersonPos(6, 111, P_HOWARD, P_RIGHT); } void JungleRoom::rightEntry() { - set_person_pos(587, 114, P_CHEWY, P_LEFT); - set_person_pos(613, 103, P_NICHELLE, P_LEFT); - set_person_pos(561, 112, P_HOWARD, P_LEFT); + setPersonPos(587, 114, P_CHEWY, P_LEFT); + setPersonPos(613, 103, P_NICHELLE, P_LEFT); + setPersonPos(561, 112, P_HOWARD, P_LEFT); } void JungleRoom::setup_func() { @@ -217,7 +217,7 @@ void Room::add_timer_new_room() { if (adi->timer_start != 0) { set_timer(i, adi->timer_start); } else if (adi->start_flag || adi->repeat) { - _G(det)->start_detail(i, 0, ANI_FRONT); + _G(det)->startDetail(i, 0, ANI_FRONT); } } } @@ -550,7 +550,7 @@ void switch_room(int16 nr) { _G(spieler).PersonRoomNr[P_CHEWY] = nr; _G(room)->load_room(&_G(room_blk), _G(spieler).PersonRoomNr[P_CHEWY], &_G(spieler)); enter_room(-1); - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } void calc_person_look() { diff --git a/engines/chewy/rooms/room00.cpp b/engines/chewy/rooms/room00.cpp index 7a120eaaba0..07461f531c1 100644 --- a/engines/chewy/rooms/room00.cpp +++ b/engines/chewy/rooms/room00.cpp @@ -54,17 +54,17 @@ void Room0::entry() { _G(det)->hideStaticSpr(6); if (!_G(flags).LoadGame) { - set_person_pos(150, 100, P_CHEWY, P_RIGHT); + setPersonPos(150, 100, P_CHEWY, P_RIGHT); _G(cur_hide_flag) = 0; hideCur(); _G(timer_nr)[0] = _G(room)->set_timer(255, 3); while (!_G(ani_timer)[_G(timer_nr)[0]]._timeFlag && !SHOULD_QUIT) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(2, -1); + startAadWait(2, -1); showCur(); } @@ -82,32 +82,32 @@ bool Room0::timer(int16 t_nr, int16 ani_nr) { _G(flags).AutoAniPlay = true; if (!_G(spieler).R0SlimeUsed) { - start_aad_wait(42, -1); + startAadWait(42, -1); autoMove(5, P_CHEWY); - set_person_spr(P_LEFT, P_CHEWY); + setPersonSpr(P_LEFT, P_CHEWY); if (_G(spieler).R0FueterLab < 3) { start_spz(CH_TALK3, 255, false, P_CHEWY); if (_G(spieler).R0FueterLab) - start_aad_wait(618, -1); + startAadWait(618, -1); else - start_aad_wait(43, -1); + startAadWait(43, -1); ++_G(spieler).R0FueterLab; } eyeAnim(); } else if (!_G(spieler).R0PillowThrow) { - start_aad_wait(42, -1); + startAadWait(42, -1); start_spz(CH_TALK3, 255, false, P_CHEWY); if (_G(spieler).R0FueterLab < 3) { - start_aad_wait(43, -1); + startAadWait(43, -1); ++_G(spieler).R0FueterLab; } autoMove(3, P_CHEWY); - set_person_pos(191, 120, P_CHEWY, P_LEFT); + setPersonPos(191, 120, P_CHEWY, P_LEFT); } if (!_G(spieler).R0PillowThrow) @@ -152,9 +152,9 @@ bool Room0::pullSlime() { _G(flags).AutoAniPlay = true; autoMove(2, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(3, 1, ANI_FRONT); - start_detail_wait(17, 2, ANI_FRONT); - set_person_pos(222, 106, P_CHEWY, P_LEFT); + startSetailWait(3, 1, ANI_FRONT); + startSetailWait(17, 2, ANI_FRONT); + setPersonPos(222, 106, P_CHEWY, P_LEFT); _G(spieler).PersonHide[P_CHEWY] = false; invent_2_slot(1); _G(menu_item) = CUR_WALK; @@ -181,10 +181,10 @@ void Room0::eyeAnim() { checkSlimeEye(); eyeSlimeBack(); autoMove(FUETTER_POS, P_CHEWY); - set_person_pos(199 - CH_HOT_MOV_X, 145 - CH_HOT_MOV_Y, P_CHEWY, P_LEFT); + setPersonPos(199 - CH_HOT_MOV_X, 145 - CH_HOT_MOV_Y, P_CHEWY, P_LEFT); } else { eyeShoot(); - set_person_pos(199 - CH_HOT_MOV_X, 145 - CH_HOT_MOV_Y, P_CHEWY, P_LEFT); + setPersonPos(199 - CH_HOT_MOV_X, 145 - CH_HOT_MOV_Y, P_CHEWY, P_LEFT); eyeStart(EYE_END); } } @@ -233,7 +233,7 @@ void Room0::eyeStart(EyeMode mode) { _G(spr_info)[3] = _G(det)->plot_detail_sprite(0, 0, SCHLAUCH_DETAIL, adi->ani_count, ANI_HIDE); _G(spr_info)[3].ZEbene = 193; get_user_key(NO_SETUP); - set_up_screen(NO_SETUP); + setupScreen(NO_SETUP); SHOULD_QUIT_RETURN; _G(cur)->plot_cur(); @@ -280,7 +280,7 @@ void Room0::eyeWait() { _G(spr_info)[2] = _G(det)->plot_detail_sprite(0, 0, SCHLAUCH_DETAIL, adi->ani_count, ANI_HIDE); _G(spr_info)[2].ZEbene = 192; get_user_key(NO_SETUP); - set_up_screen(NO_SETUP); + setupScreen(NO_SETUP); _G(cur)->plot_cur(); calcEyeClick(2); _G(out)->back2screen(_G(workpage)); @@ -318,7 +318,7 @@ void Room0::calcEyeClick(int16 ani_nr) { del_inventar(_G(spieler).AkInvent); _G(spieler).R0SlimeUsed = true; } else if (is_cur_inventar(PILLOW_INV)) { - start_ats_wait(172, TXT_MARK_WALK, 14, ATS_DATA); + startAtsWait(172, TXT_MARK_WALK, 14, ATS_DATA); } } } @@ -329,7 +329,7 @@ void Room0::eyeShoot() { adi->ani_count = 47; bool ende = false; - _G(det)->start_detail(CH_BLITZ, 1, ANI_FRONT); + _G(det)->startDetail(CH_BLITZ, 1, ANI_FRONT); while (!ende) { clear_prog_ani(); @@ -349,7 +349,7 @@ void Room0::eyeShoot() { ende = true; } - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN; if (adi->delay_count > 0) @@ -360,7 +360,7 @@ void Room0::eyeShoot() { } } - _G(det)->start_detail(STERNE_STEHEN, 255, ANI_FRONT); + _G(det)->startDetail(STERNE_STEHEN, 255, ANI_FRONT); clear_prog_ani(); _G(spr_info)[0] = _G(det)->plot_detail_sprite(0, 0, FLAP_DETAIL, FLAP_SPRITE, ANI_HIDE); _G(spr_info)[0].ZEbene = 190; @@ -369,9 +369,9 @@ void Room0::eyeShoot() { _G(spr_info)[2] = _G(det)->plot_detail_sprite(0, 0, SCHLAUCH_DETAIL, KOPF2, ANI_HIDE); _G(spr_info)[2].ZEbene = 192; - wait_show_screen(30); + waitShowScreen(30); clear_prog_ani(); - set_person_pos(199 - CH_HOT_MOV_X, 145 - CH_HOT_MOV_Y, P_CHEWY, P_LEFT); + setPersonPos(199 - CH_HOT_MOV_X, 145 - CH_HOT_MOV_Y, P_CHEWY, P_LEFT); _G(spieler).PersonHide[P_CHEWY] = false; } @@ -433,7 +433,7 @@ void Room0::checkSlimeEye() { _G(spr_info)[2].ZEbene = 192; _G(spr_info)[3] = _G(det)->plot_detail_sprite(0, 0, CH_WIRFT_SCHLEIM, adi->ani_count, ANI_HIDE); _G(spr_info)[3].ZEbene = 193; - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); if (adi->delay_count > 0) --adi->delay_count; @@ -488,7 +488,7 @@ void Room0::feederStart(int16 mode) { EVENTS_UPDATE; SHOULD_QUIT_RETURN; - set_up_screen(NO_SETUP); + setupScreen(NO_SETUP); _G(cur)->plot_cur(); if (!mode) calcPillowClick(1); @@ -514,7 +514,7 @@ void Room0::feederStart(int16 mode) { _G(flags).AniUserAction = false; if (mode) { - _G(det)->start_detail(FLAP_DETAIL, 1, ANI_BACK); + _G(det)->startDetail(FLAP_DETAIL, 1, ANI_BACK); while (_G(det)->get_ani_status(FLAP_DETAIL)) set_ani_screen(); @@ -529,7 +529,7 @@ void Room0::feederExtend() { _G(spr_info)[1] = _G(det)->plot_detail_sprite(0, 0, FUETTER_SCHLAUCH, 136, ANI_HIDE); _G(spr_info)[1].ZEbene = 191; get_user_key(NO_SETUP); - set_up_screen(NO_SETUP); + setupScreen(NO_SETUP); _G(cur)->plot_cur(); calcPillowClick(1); _G(out)->back2screen(_G(workpage)); @@ -556,7 +556,7 @@ void Room0::calcPillowClick(int16 ani_nr) { del_inventar(_G(spieler).AkInvent); _G(spieler).R0PillowThrow = true; } else if (is_cur_inventar(SLIME_INV)) { - start_ats_wait(173, TXT_MARK_WALK, 14, ATS_DATA); + startAtsWait(173, TXT_MARK_WALK, 14, ATS_DATA); } } } @@ -616,7 +616,7 @@ void Room0::checkFeed() { } adi->ani_count = 138; - _G(det)->start_detail(CH_NACH_FUETTERN, 2, ANI_FRONT); + _G(det)->startDetail(CH_NACH_FUETTERN, 2, ANI_FRONT); ende = false; while (!ende) { @@ -662,7 +662,7 @@ void Room0::checkPillow() { bool ende = false; _G(spieler).PersonHide[P_CHEWY] = true; - _G(det)->start_detail(CH_WIRFT_KISSEN, 1, ANI_FRONT); + _G(det)->startDetail(CH_WIRFT_KISSEN, 1, ANI_FRONT); bool mode = false; while (!ende) { @@ -670,7 +670,7 @@ void Room0::checkPillow() { if (!_G(det)->get_ani_status(CH_WIRFT_KISSEN)) { mode = true; _G(spieler).PersonHide[P_CHEWY] = false; - set_person_pos(228 - CH_HOT_MOV_X, 143 - CH_HOT_MOV_Y, P_CHEWY, P_LEFT); + setPersonPos(228 - CH_HOT_MOV_X, 143 - CH_HOT_MOV_Y, P_CHEWY, P_LEFT); } _G(spr_info)[0] = _G(det)->plot_detail_sprite(0, 0, FLAP_DETAIL, FLAP_SPRITE, ANI_HIDE); @@ -683,7 +683,7 @@ void Room0::checkPillow() { _G(spr_info)[2].ZEbene = 192; } - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN; if (mode) { @@ -702,7 +702,7 @@ void Room0::checkPillow() { } void Room0::trapDoorOpen() { - _G(det)->start_detail(FLAP_DETAIL, 1, ANI_FRONT); + _G(det)->startDetail(FLAP_DETAIL, 1, ANI_FRONT); while (_G(det)->get_ani_status(FLAP_DETAIL)) { set_ani_screen(); SHOULD_QUIT_RETURN; @@ -723,7 +723,7 @@ void Room0::trapDoorOpen() { } void Room0::trapDoorClose() { - _G(det)->start_detail(FLAP_DETAIL, 1, ANI_BACK); + _G(det)->startDetail(FLAP_DETAIL, 1, ANI_BACK); while (_G(det)->get_ani_status(FLAP_DETAIL)) { set_ani_screen(); @@ -742,7 +742,7 @@ void Room0::feederAni() { checkPillow(); feederStart(1); autoMove(VERSTECK_POS, P_CHEWY); - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); _G(out)->cls(); flic_cut(FCUT_000); @@ -750,13 +750,13 @@ void Room0::feederAni() { _G(spieler).PersonRoomNr[P_CHEWY] = 1; _G(room)->load_room(&_G(room_blk), _G(spieler).PersonRoomNr[P_CHEWY], &_G(spieler)); - set_person_pos(_G(Rdi)->AutoMov[4].X - CH_HOT_MOV_X, + setPersonPos(_G(Rdi)->AutoMov[4].X - CH_HOT_MOV_X, _G(Rdi)->AutoMov[4].Y - CH_HOT_MOV_Y, P_CHEWY, P_RIGHT); _G(spieler_vector)[P_CHEWY].DelayCount = 0; check_shad(4, 0); _G(fx_blend) = BLEND1; - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } else { action = true; } diff --git a/engines/chewy/rooms/room01.cpp b/engines/chewy/rooms/room01.cpp index 230c733c1d9..4bb7da6255f 100644 --- a/engines/chewy/rooms/room01.cpp +++ b/engines/chewy/rooms/room01.cpp @@ -30,7 +30,7 @@ namespace Rooms { void Room1::gottenCard() { _G(det)->hideStaticSpr(2); - start_detail_wait(4, 1, ANI_FRONT); + startSetailWait(4, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; _G(atds)->del_steuer_bit(7, ATS_COUNT_BIT, ATS_DATA); int16 tmp; @@ -52,7 +52,7 @@ void Room1::gedAction(int index) { } if (flag) { - start_aad_wait(54, -1); + startAadWait(54, -1); _G(atds)->set_ats_str(8, TXT_MARK_LOOK, 0, ATS_DATA); _G(spieler).room_s_obj[KABELABDECKUNG].ZustandFlipFlop = 2; _G(obj)->calc_rsi_flip_flop(KABELABDECKUNG); diff --git a/engines/chewy/rooms/room02.cpp b/engines/chewy/rooms/room02.cpp index 012d3070702..54bc1279ea8 100644 --- a/engines/chewy/rooms/room02.cpp +++ b/engines/chewy/rooms/room02.cpp @@ -39,15 +39,15 @@ static const AniBlock ABLOCK4[2] = { void Room2::entry() { if (!_G(spieler).R2ElectrocutedBork) - _G(det)->start_detail(5, 255, ANI_FRONT); + _G(det)->startDetail(5, 255, ANI_FRONT); } void Room2::jump_out_r1(int16 nr) { _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(nr, 1, ANI_FRONT); - set_up_screen(DO_SETUP); + startSetailWait(nr, 1, ANI_FRONT); + setupScreen(DO_SETUP); _G(det)->stop_detail(6); - set_person_pos(32, 127, P_CHEWY, P_LEFT); + setPersonPos(32, 127, P_CHEWY, P_LEFT); _G(spieler).PersonHide[P_CHEWY] = false; clear_prog_ani(); switch_room(1); @@ -55,12 +55,12 @@ void Room2::jump_out_r1(int16 nr) { } void Room2::electrifyWalkway1() { - _G(det)->start_detail(ANI_5, 255, ANI_FRONT); + _G(det)->startDetail(ANI_5, 255, ANI_FRONT); start_spz(CH_TALK6, 255, false, ANI_FRONT); - start_aad_wait(49, -1); + startAadWait(49, -1); _G(det)->stop_detail(ANI_5); - _G(det)->start_detail(GITTER_BLITZEN, 12, ANI_FRONT); + _G(det)->startDetail(GITTER_BLITZEN, 12, ANI_FRONT); _G(spieler).R2ElectrocutedBork = true; del_inventar(_G(spieler).AkInvent); @@ -74,16 +74,16 @@ void Room2::electrifyWalkway1() { void Room2::electrifyWalkway2() { start_spz(CH_TALK12, 255, false, P_CHEWY); - start_aad_wait(47, -1); + startAadWait(47, -1); } void Room2::gedAction(int index) { if (index == 0) { _G(det)->stop_detail(5); if (!_G(spieler).R2ElectrocutedBork) - _G(det)->start_detail(6, 2, ANI_FRONT); + _G(det)->startDetail(6, 2, ANI_FRONT); else - start_ani_block(2, ABLOCK4); + startAniBlock(2, ABLOCK4); jump_out_r1(9); } diff --git a/engines/chewy/rooms/room03.cpp b/engines/chewy/rooms/room03.cpp index 237774ace47..a1b41eec228 100644 --- a/engines/chewy/rooms/room03.cpp +++ b/engines/chewy/rooms/room03.cpp @@ -107,34 +107,34 @@ void Room3::terminal() { if (!_G(spieler).R2ElectrocutedBork) { _G(det)->stop_detail(5); - start_ani_block(2, ABLOCK3); + startAniBlock(2, ABLOCK3); if (_G(spieler).R2FussSchleim) { _G(spieler).R2FussSchleim = false; _G(spieler).room_s_obj[SIB_SCHLEIM].ZustandFlipFlop = 1; } _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(8, 1, ANI_FRONT); - set_up_screen(DO_SETUP); + startSetailWait(8, 1, ANI_FRONT); + setupScreen(DO_SETUP); _G(det)->stop_detail(6); clear_prog_ani(); switch_room(1); - start_ani_block(2, ABLOCK0); - set_person_pos(92, 131, P_CHEWY, P_LEFT); + startAniBlock(2, ABLOCK0); + setPersonPos(92, 131, P_CHEWY, P_LEFT); _G(spieler).PersonHide[P_CHEWY] = false; } else if (!_G(spieler).R2FussSchleim) { - start_ani_block(2, ABLOCK2); + startAniBlock(2, ABLOCK2); Room2::jump_out_r1(9); - start_aad_wait(45, -1); + startAadWait(45, -1); } else { _G(spieler).PersonHide[P_CHEWY] = true; - start_ani_block(2, ABLOCK1); + startAniBlock(2, ABLOCK1); _G(spieler).PersonRoomNr[P_CHEWY] = 5; clear_prog_ani(); _G(auto_obj) = 0; _G(room)->load_room(&_G(room_blk), _G(spieler).PersonRoomNr[P_CHEWY], &_G(spieler)); _G(fx_blend) = BLEND1; - start_ani_block(3, ablock5); - set_person_pos(91, 107, P_CHEWY, P_LEFT); + startAniBlock(3, ablock5); + setPersonPos(91, 107, P_CHEWY, P_LEFT); _G(spieler).PersonHide[P_CHEWY] = false; } clear_prog_ani(); @@ -144,10 +144,10 @@ void Room3::terminal() { _G(auto_obj) = 1; _G(maus_links_click) = false; _G(minfo).button = 0; - stop_person(P_CHEWY); + stopPerson(P_CHEWY); start_spz(15, 255, false, P_CHEWY); - start_aad_wait(51, -1); - set_up_screen(DO_SETUP); + startAadWait(51, -1); + setupScreen(DO_SETUP); break; case 2: @@ -199,13 +199,13 @@ void Room3::sonde_knarre() { while (_G(mov_phasen)[SONDE_OBJ].Repeat != -1) set_ani_screen(); - _G(det)->start_detail(SONDE_SHOOT, 1, ANI_FRONT); + _G(det)->startDetail(SONDE_SHOOT, 1, ANI_FRONT); int16 ende = 0; while (!ende) { clear_prog_ani(); if (rdi->Ainfo[SONDE_SHOOT].ani_count == 170) { _G(spieler).PersonHide[P_CHEWY] = true; - _G(det)->start_detail(KOPF_SCHUSS, 1, ANI_FRONT); + _G(det)->startDetail(KOPF_SCHUSS, 1, ANI_FRONT); } _G(spr_info)[0] = _G(det)->plot_detail_sprite(0, 0, SONDE_ANI, SONDE_SPR_R, ANI_HIDE); _G(spr_info)[0].ZEbene = 0; @@ -218,7 +218,7 @@ void Room3::sonde_knarre() { } if (rdi->Ainfo[SONDE_SHOOT].ani_count == 178) - _G(det)->start_detail(SONDE_RET, 3, ANI_BACK); + _G(det)->startDetail(SONDE_RET, 3, ANI_BACK); if (rdi->Ainfo[KOPF_SCHUSS].ani_count == 28) ende = 1; @@ -228,7 +228,7 @@ void Room3::sonde_knarre() { } clear_prog_ani(); - _G(det)->start_detail(SONDE_RAUCH, 3, ANI_FRONT); + _G(det)->startDetail(SONDE_RAUCH, 3, ANI_FRONT); ende = 0; while (_G(det)->get_ani_status(SONDE_RAUCH)) { @@ -245,9 +245,9 @@ void Room3::sonde_knarre() { } start_spz(15, 255, false, P_CHEWY); - start_aad_wait(53, -1); + startAadWait(53, -1); clear_prog_ani(); - _G(det)->start_detail(SONDE_REIN, 1, ANI_BACK); + _G(det)->startDetail(SONDE_REIN, 1, ANI_BACK); while (_G(det)->get_ani_status(SONDE_REIN)) { _G(spr_info)[0] = _G(det)->plot_detail_sprite(0, 0, SONDE_ANI, SONDE_SPR_R, ANI_HIDE); @@ -313,7 +313,7 @@ void Room3::probeTransfer() { SHOULD_QUIT_RETURN; } - _G(det)->start_detail(SONDE_GREIF, 1, ANI_FRONT); + _G(det)->startDetail(SONDE_GREIF, 1, ANI_FRONT); while (_G(det)->get_ani_status(SONDE_GREIF)) { clear_prog_ani(); _G(spr_info)[0] = _G(det)->plot_detail_sprite(0, 0, SONDE_GREIF, SONDE_SPR_L, ANI_HIDE); diff --git a/engines/chewy/rooms/room04.cpp b/engines/chewy/rooms/room04.cpp index c6d206c4517..43332ae5a07 100644 --- a/engines/chewy/rooms/room04.cpp +++ b/engines/chewy/rooms/room04.cpp @@ -107,7 +107,7 @@ int16 Room4::sonde_comp() { if (_G(minfo).y < 124) _G(minfo).y = 123; - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN0; } g_events->delay(500); @@ -122,7 +122,7 @@ int16 Room4::sonde_comp() { _G(minfo).button = 0; _G(spieler).PersonRoomNr[P_CHEWY] = 3; _G(room)->load_room(&_G(room_blk), 3, &_G(spieler)); - set_person_pos(110, 139, P_CHEWY, P_LEFT); + setPersonPos(110, 139, P_CHEWY, P_LEFT); _G(fx_blend) = BLEND1; _G(atds)->stop_aad(); diff --git a/engines/chewy/rooms/room05.cpp b/engines/chewy/rooms/room05.cpp index 0cbfc49bce8..844939da70f 100644 --- a/engines/chewy/rooms/room05.cpp +++ b/engines/chewy/rooms/room05.cpp @@ -31,18 +31,18 @@ namespace Rooms { void Room5::entry() { if (_G(spieler).R5Terminal) - _G(det)->start_detail(6, 255, ANI_FRONT); + _G(det)->startDetail(6, 255, ANI_FRONT); } void Room5::pushButton() { if (_G(spieler).R5Terminal) { int16 str_nr; if (_G(spieler).R5Tuer == false) { - start_detail_wait(9, 1, ANI_FRONT); + startSetailWait(9, 1, ANI_FRONT); _G(spieler).room_e_obj[6].Attribut = AUSGANG_OBEN; str_nr = 1; } else { - start_detail_wait(9, 1, ANI_BACK); + startSetailWait(9, 1, ANI_BACK); _G(spieler).room_e_obj[6].Attribut = 255; str_nr = 0; } @@ -50,7 +50,7 @@ void Room5::pushButton() { _G(spieler).R5Tuer ^= 1; _G(obj)->calc_rsi_flip_flop(SIB_TUERE_R5); } else { - start_aad_wait(1, -1); + startAadWait(1, -1); } } diff --git a/engines/chewy/rooms/room06.cpp b/engines/chewy/rooms/room06.cpp index 30826351b81..8a01f0c242b 100644 --- a/engines/chewy/rooms/room06.cpp +++ b/engines/chewy/rooms/room06.cpp @@ -59,7 +59,7 @@ void Room6::entry() { _G(zoom_mov_fak) = 2; if (_G(spieler).R6BolaSchild && _G(spieler).R6RaumBetreten < 2) { - _G(det)->start_detail(7, 255, ANI_FRONT); + _G(det)->startDetail(7, 255, ANI_FRONT); _G(atds)->del_steuer_bit(44, ATS_AKTIV_BIT, ATS_DATA); if (!_G(flags).LoadGame) ++_G(spieler).R6RaumBetreten; @@ -94,13 +94,13 @@ void Room6::init_robo() { void Room6::bola_knopf() { if (!_G(spieler).R6BolaBecher) { _G(det)->hideStaticSpr(0); - start_detail_wait(0, 1, ANI_FRONT); + startSetailWait(0, 1, ANI_FRONT); if (_G(spieler).R6BolaOk) { _G(spieler).R6BolaBecher = true; _G(det)->showStaticSpr(0); - start_ani_block(2, ABLOCK7); + startAniBlock(2, ABLOCK7); _G(obj)->calc_rsi_flip_flop(SIB_BOLA_FLECK_R6); - wait_detail(2); + waitDetail(2); _G(obj)->calc_rsi_flip_flop(SIB_BOLA_SCHACHT); _G(atds)->del_steuer_bit(42, ATS_AKTIV_BIT, ATS_DATA); _G(atds)->set_ats_str(41, TXT_MARK_LOOK, 1, ATS_DATA); @@ -108,19 +108,19 @@ void Room6::bola_knopf() { _G(obj)->hide_sib(SIB_BOLA_KNOPF_R6); } else { _G(spieler).PersonHide[P_CHEWY] = true; - start_ani_block(3, ABLOCK6); + startAniBlock(3, ABLOCK6); while (_G(det)->get_ani_status(3) && !SHOULD_QUIT) { if (!_G(det)->get_ani_status(14)) { - set_person_pos(220, 89, P_CHEWY, P_LEFT); + setPersonPos(220, 89, P_CHEWY, P_LEFT); _G(spieler).PersonHide[P_CHEWY] = false; } - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } _G(det)->showStaticSpr(0); ++_G(spieler).R6BolaJoke; int16 diaNr = (_G(spieler).R6BolaJoke < 3) ? 3 : 4; start_spz(CH_TALK5, 244, false, 0); - start_aad_wait(diaNr, -1); + startAadWait(diaNr, -1); } _G(obj)->calc_rsi_flip_flop(SIB_BOLA_KNOPF_R6); } diff --git a/engines/chewy/rooms/room07.cpp b/engines/chewy/rooms/room07.cpp index 7cbe25078c8..1ecdac179ee 100644 --- a/engines/chewy/rooms/room07.cpp +++ b/engines/chewy/rooms/room07.cpp @@ -70,7 +70,7 @@ void Room7::haken(int16 sib_nr) { _G(obj)->calc_all_static_detail(); _G(atds)->set_ats_str(54, TXT_MARK_LOOK, 1, ATS_DATA); - start_aad_wait(dia_nr, -1); + startAadWait(dia_nr, -1); } void Room7::klingel() { @@ -80,23 +80,23 @@ void Room7::klingel() { (_G(spieler).R7BellCount >= 2 && _G(spieler).R7SeilLeft && !_G(spieler).R7SeilOk)) { _G(spieler).PersonHide[P_CHEWY] = true; start_aad(5, 0); - start_ani_block(3, ABLOCK25); + startAniBlock(3, ABLOCK25); _G(det)->showStaticSpr(7); - start_detail_wait(12, 1, ANI_FRONT); - start_detail_wait(11, 1, ANI_FRONT); + startSetailWait(12, 1, ANI_FRONT); + startSetailWait(11, 1, ANI_FRONT); _G(det)->hideStaticSpr(7); _G(det)->stop_detail(5); - set_person_pos(95, 94, P_CHEWY, P_RIGHT); + setPersonPos(95, 94, P_CHEWY, P_RIGHT); _G(spieler).PersonHide[P_CHEWY] = false; } else if (_G(spieler).R7BellCount == 1) { _G(spieler).PersonHide[P_CHEWY] = true; start_aad(6, 0); - start_ani_block(3, ABLOCK25); + startAniBlock(3, ABLOCK25); _G(det)->showStaticSpr(7); - start_detail_wait(10, 1, ANI_FRONT); - _G(det)->start_detail(13, 1, ANI_FRONT); - set_person_pos(95, 94, P_CHEWY, P_RIGHT); + startSetailWait(10, 1, ANI_FRONT); + _G(det)->startDetail(13, 1, ANI_FRONT); + setPersonPos(95, 94, P_CHEWY, P_RIGHT); _G(det)->stop_detail(5); _G(spieler).PersonHide[P_CHEWY] = false; @@ -104,18 +104,18 @@ void Room7::klingel() { autoMove(6, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - _G(det)->start_detail(0, 255, ANI_FRONT); - start_detail_wait(13, 1, ANI_FRONT); + _G(det)->startDetail(0, 255, ANI_FRONT); + startSetailWait(13, 1, ANI_FRONT); flic_cut(FCUT_001); _G(det)->stop_detail(0); _G(spieler).scrollx = 0; _G(spieler).scrolly = 0; - set_person_pos(114, 138, P_CHEWY, -1); + setPersonPos(114, 138, P_CHEWY, -1); - start_detail_frame(19, 1, ANI_FRONT, 6); - start_detail_frame(9, 1, ANI_FRONT, 4); + startDetailFrame(19, 1, ANI_FRONT, 6); + startDetailFrame(9, 1, ANI_FRONT, 4); _G(det)->showStaticSpr(9); - wait_detail(9); + waitDetail(9); _G(det)->hideStaticSpr(9); _G(obj)->show_sib(SIB_SCHLOTT_R7); _G(obj)->calc_rsi_flip_flop(SIB_SCHLOTT_R7); @@ -127,23 +127,23 @@ void Room7::klingel() { } else if (!_G(spieler).R7SeilOk) { _G(spieler).PersonHide[P_CHEWY] = true; start_aad(7, 0); - start_ani_block(3, ABLOCK25); + startAniBlock(3, ABLOCK25); _G(det)->showStaticSpr(7); _G(det)->load_taf_seq(192, 74, nullptr); - _G(det)->start_detail(14, 1, ANI_FRONT); - set_person_pos(95, 94, P_CHEWY, P_RIGHT); + _G(det)->startDetail(14, 1, ANI_FRONT); + setPersonPos(95, 94, P_CHEWY, P_RIGHT); _G(det)->stop_detail(5); _G(spieler).PersonHide[P_CHEWY] = false; _G(flags).NoScroll = true; autoMove(6, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - _G(det)->start_detail(0, 255, ANI_FRONT); - wait_detail(14); - start_ani_block(4, ABLOCK10); + _G(det)->startDetail(0, 255, ANI_FRONT); + waitDetail(14); + startAniBlock(4, ABLOCK10); _G(det)->hideStaticSpr(7); _G(det)->stop_detail(0); - set_person_pos(181, 130, P_CHEWY, P_RIGHT); + setPersonPos(181, 130, P_CHEWY, P_RIGHT); _G(spieler).PersonHide[P_CHEWY] = false; _G(flags).NoScroll = false; _G(det)->del_taf_tbl(192, 74, nullptr); @@ -152,13 +152,13 @@ void Room7::klingel() { _G(spieler).R7BorkFlug = true; _G(spieler).PersonHide[P_CHEWY] = true; start_aad(8, 0); - start_detail_wait(1, 1, ANI_FRONT); + startSetailWait(1, 1, ANI_FRONT); _G(obj)->set_rsi_flip_flop(SIB_TKNOPF2_R7, 255); _G(obj)->hide_sib(SIB_KLINGEL_R7); _G(flags).NoPalAfterFlc = false; register_cutscene(2); flic_cut(FCUT_002); - set_person_pos(201, 117, P_CHEWY, P_LEFT); + setPersonPos(201, 117, P_CHEWY, P_LEFT); _G(spieler).scrollx = 0; _G(spieler).scrolly = 0; _G(spieler).PersonHide[P_CHEWY] = false; @@ -172,10 +172,10 @@ void Room7::klingel() { void Room7::gedAction(int index) { if (index == 0 && _G(spieler).R7BorkFlug && _G(spieler).R7ChewyFlug) { _G(spieler).PersonHide[P_CHEWY] = true; - set_person_pos(180, 124, P_CHEWY, P_LEFT); - start_detail_wait(20, 1, ANI_FRONT); + setPersonPos(180, 124, P_CHEWY, P_LEFT); + startSetailWait(20, 1, ANI_FRONT); _G(det)->showStaticSpr(10); - wait_show_screen(10 * _G(spieler).DelaySpeed); + waitShowScreen(10 * _G(spieler).DelaySpeed); _G(det)->hideStaticSpr(10); _G(spieler).PersonHide[P_CHEWY] = false; _G(spieler).R7ChewyFlug = false; diff --git a/engines/chewy/rooms/room08.cpp b/engines/chewy/rooms/room08.cpp index 410e2c97083..cfbcb3008e4 100644 --- a/engines/chewy/rooms/room08.cpp +++ b/engines/chewy/rooms/room08.cpp @@ -52,12 +52,12 @@ void Room8::entry() { void Room8::start_folter() { _G(atds)->set_ats_str(67, 1, ATS_DATA); _G(det)->stop_detail(19); - _G(det)->start_detail(13, 255, ANI_FRONT); + _G(det)->startDetail(13, 255, ANI_FRONT); } void Room8::stop_folter() { _G(atds)->set_ats_str(67, 0, ATS_DATA); - _G(det)->start_detail(19, 255, ANI_FRONT); + _G(det)->startDetail(19, 255, ANI_FRONT); _G(det)->stop_detail(13); @@ -67,13 +67,13 @@ void Room8::stop_folter() { void Room8::hole_kohle() { if (_G(spieler).R8Kohle) { - start_aad_wait(604, -1); + startAadWait(604, -1); } else { hideCur(); _G(spieler).R8Kohle = true; autoMove(4, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(12, 1, ANI_FRONT); + startSetailWait(12, 1, ANI_FRONT); cur_2_inventory(); invent_2_slot(KOHLE_HEISS_INV); _G(spieler).PersonHide[P_CHEWY] = false; @@ -88,10 +88,10 @@ void Room8::start_verbrennen() { autoMove(3, P_CHEWY); start_aad(102, 0); _G(spieler).PersonHide[P_CHEWY] = true; - start_ani_block(2, ABLOCK12); + startAniBlock(2, ABLOCK12); while (_G(det)->get_ani_status(9)) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN; if (_G(minfo).button == 1 || _G(kbinfo).key_code == Common::KEYCODE_RETURN) { @@ -102,8 +102,8 @@ void Room8::start_verbrennen() { } _G(det)->stop_detail(9); - set_person_pos(129, 246, P_CHEWY, P_RIGHT); - start_ani_block(2, ABLOCK13); + setPersonPos(129, 246, P_CHEWY, P_RIGHT); + startAniBlock(2, ABLOCK13); _G(atds)->set_ats_str(60, TXT_MARK_LOOK, 1, ATS_DATA); _G(spieler).PersonHide[P_CHEWY] = false; } @@ -123,14 +123,14 @@ bool Room8::gips_wurf() { _G(spieler).PersonHide[P_CHEWY] = true; del_inventar(GIPS_EIMER_INV); - start_detail_wait(4, 1, ANI_FRONT); + startSetailWait(4, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; - start_detail_frame(5, 1, ANI_FRONT, 16); - start_detail_wait(6, 1, ANI_FRONT); + startDetailFrame(5, 1, ANI_FRONT, 16); + startSetailWait(6, 1, ANI_FRONT); _G(obj)->show_sib(33); _G(det)->showStaticSpr(14); - wait_detail(5); + waitDetail(5); _G(spieler).R8GipsWurf = true; _G(spieler).room_m_obj[MASKE_INV].ZEbene = 0; _G(obj)->setInventory(MASKE_INV, 181, 251, 8, &_G(room_blk)); @@ -141,7 +141,7 @@ bool Room8::gips_wurf() { Dialogs::Inventory::look_screen(INVENTAR_NORMAL, 178); _G(flags).AtsAction = true; _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(20, 1, ANI_FRONT); + startSetailWait(20, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; invent_2_slot(MASKE_INV); cursorChoice(_G(menu_item)); @@ -154,12 +154,12 @@ bool Room8::gips_wurf() { void Room8::open_gdoor() { _G(spieler).PersonHide[P_CHEWY] = true; _G(det)->showStaticSpr(17); - set_up_screen(DO_SETUP); - start_detail_wait(7, 1, ANI_FRONT); + setupScreen(DO_SETUP); + startSetailWait(7, 1, ANI_FRONT); _G(det)->showStaticSpr(15); _G(det)->hideStaticSpr(17); _G(spieler).PersonHide[P_CHEWY] = false; - set_person_pos(204, 274, P_CHEWY, P_LEFT); + setPersonPos(204, 274, P_CHEWY, P_LEFT); _G(atds)->del_steuer_bit(69, ATS_AKTIV_BIT, ATS_DATA); _G(obj)->hide_sib(31); _G(spieler).R8GTuer = true; @@ -176,9 +176,9 @@ void Room8::talk_nimoy() { if (!_G(spieler).R8GTuer) loadAdsDia(diaNr); else - start_aad_wait(61, -1); + startAadWait(61, -1); } else { - start_aad_wait(603, -1); + startAadWait(603, -1); loadAdsDia(6); } diff --git a/engines/chewy/rooms/room09.cpp b/engines/chewy/rooms/room09.cpp index cccd4cec5a2..0a8ddbe3ee3 100644 --- a/engines/chewy/rooms/room09.cpp +++ b/engines/chewy/rooms/room09.cpp @@ -49,7 +49,7 @@ void Room9::entry() { _G(spieler).R7ChewyFlug = false; if (!_G(spieler).R9Gitter) - set_person_pos(138, 91, P_CHEWY, P_LEFT); + setPersonPos(138, 91, P_CHEWY, P_LEFT); else _G(det)->showStaticSpr(5); @@ -62,8 +62,8 @@ void Room9::entry() { void Room9::gtuer() { _G(spieler).R9Gitter = true; _G(det)->showStaticSpr(5); - start_detail_wait(6, 1, ANI_FRONT); - set_person_pos(74, 93, P_CHEWY, P_LEFT); + startSetailWait(6, 1, ANI_FRONT); + setPersonPos(74, 93, P_CHEWY, P_LEFT); _G(atds)->del_steuer_bit(74, ATS_AKTIV_BIT, ATS_DATA); _G(atds)->del_steuer_bit(75, ATS_AKTIV_BIT, ATS_DATA); _G(atds)->del_steuer_bit(76, ATS_AKTIV_BIT, ATS_DATA); @@ -75,13 +75,13 @@ void Room9::surimy() { hideCur(); _G(spieler).R9Surimy = true; const int16 tmp = _G(spieler_vector)[P_CHEWY].Count; - stop_person(P_CHEWY); + stopPerson(P_CHEWY); _G(atds)->set_steuer_bit(75, ATS_AKTIV_BIT, ATS_DATA); _G(det)->hideStaticSpr(4); _G(room)->set_timer_status(7, TIMER_STOP); surimy_ani(); start_spz(CH_TALK11, 255, false, P_CHEWY); - start_aad_wait(56, -1); + startAadWait(56, -1); _G(spieler).room_e_obj[17].Attribut = AUSGANG_RECHTS; _G(spieler_vector)[P_CHEWY].Count = tmp; get_phase(&_G(spieler_vector)[P_CHEWY], &_G(spieler_mi)[P_CHEWY]); @@ -101,10 +101,10 @@ void Room9::surimy_ani() { _G(auto_mov_obj)[SURIMY_OBJ].Mode = true; init_auto_obj(SURIMY_OBJ, &SURIMY_PHASEN[0][0], 2, (const MovLine *)SURIMY_MPKT); wait_auto_obj(SURIMY_OBJ); - start_detail_frame(0, 1, ANI_FRONT, 15); - _G(det)->start_detail(2, 1, ANI_FRONT); - wait_detail(0); - start_detail_wait(1, 1, ANI_FRONT); + startDetailFrame(0, 1, ANI_FRONT, 15); + _G(det)->startDetail(2, 1, ANI_FRONT); + waitDetail(0); + startSetailWait(1, 1, ANI_FRONT); start_spz(CH_EKEL, 2, ANI_FRONT, P_CHEWY); _G(det)->hideStaticSpr(4); _G(mov_phasen)[SURIMY_OBJ].Repeat = 1; diff --git a/engines/chewy/rooms/room10.cpp b/engines/chewy/rooms/room10.cpp index 01b828e954d..cdb382aac8e 100644 --- a/engines/chewy/rooms/room10.cpp +++ b/engines/chewy/rooms/room10.cpp @@ -37,11 +37,11 @@ void Room10::entry() { _G(spieler).R10Surimy = true; _G(fx_blend) = BLEND_NONE; flic_cut(FCUT_003); - set_person_pos(0, 130, P_CHEWY, P_RIGHT); + setPersonPos(0, 130, P_CHEWY, P_RIGHT); autoMove(2, P_CHEWY); hideCur(); start_spz(CH_TALK6, 255, false, P_CHEWY); - start_aad_wait(101, 0); + startAadWait(101, 0); showCur(); } else if (_G(spieler).R10SurimyOk) { diff --git a/engines/chewy/rooms/room11.cpp b/engines/chewy/rooms/room11.cpp index cf09dfdd9e6..c0facbb60b9 100644 --- a/engines/chewy/rooms/room11.cpp +++ b/engines/chewy/rooms/room11.cpp @@ -62,9 +62,9 @@ void Room11::entry() { _G(atds)->del_steuer_bit(121, ATS_AKTIV_BIT, ATS_DATA); if (!_G(flags).LoadGame) { - start_ani_block(2, ABLOCK17); + startAniBlock(2, ABLOCK17); autoMove(8, P_CHEWY); - start_aad_wait(31, -1); + startAadWait(31, -1); _G(det)->stop_detail(9); } _G(det)->showStaticSpr(8); @@ -96,7 +96,7 @@ void Room11::bork_zwinkert() { if (!_G(flags).AutoAniPlay) { _G(flags).AutoAniPlay = true; _G(det)->hideStaticSpr(8); - start_ani_block(2, ABLOCK18); + startAniBlock(2, ABLOCK18); _G(uhr)->resetTimer(_G(timer_nr)[0], 0); _G(det)->showStaticSpr(8); _G(flags).AutoAniPlay = false; @@ -120,10 +120,10 @@ void Room11::chewy_bo_use() { hideCur(); _G(flags).AutoAniPlay = true; - stop_person(P_CHEWY); + stopPerson(P_CHEWY); _G(det)->hideStaticSpr(8); - start_ani_block(2, ABLOCK17); - start_aad_wait(32, -1); + startAniBlock(2, ABLOCK17); + startAadWait(32, -1); _G(det)->stop_detail(9); _G(det)->showStaticSpr(8); autoMove(6, P_CHEWY); @@ -141,10 +141,10 @@ int16 Room11::scanner() { if (!_G(spieler).R11CardOk) { actionFl = true; - start_aad_wait(13, -1); + startAadWait(13, -1); } else if (is_cur_inventar(BORK_INV)) { hideCur(); - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); actionFl = true; start_aad(105, 0); @@ -154,17 +154,17 @@ int16 Room11::scanner() { cur_2_inventory(); _G(menu_item) = CUR_TALK; cursorChoice(_G(menu_item)); - start_aad_wait(12, -1); + startAadWait(12, -1); showCur(); loadAdsDia(3); } else if (!_G(spieler).inv_cur) { if (!_G(spieler).R11TerminalOk) { actionFl = true; flic_cut(FCUT_009); - start_aad_wait(20, -1); + startAadWait(20, -1); } else { actionFl = true; - start_aad_wait(12, -1); + startAadWait(12, -1); _G(menu_item) = CUR_TALK; cursorChoice(_G(menu_item)); loadAdsDia(3); @@ -194,13 +194,13 @@ void Room11::put_card() { if (is_cur_inventar(RED_CARD_INV) || is_cur_inventar(YEL_CARD_INV)) { _G(spieler).R11IdCardNr = _G(spieler).AkInvent; del_inventar(_G(spieler).R11IdCardNr); - _G(det)->start_detail(0, 255, ANI_FRONT); + _G(det)->startDetail(0, 255, ANI_FRONT); _G(atds)->set_ats_str(83, TXT_MARK_LOOK, 1, ATS_DATA); _G(atds)->set_ats_str(84, TXT_MARK_LOOK, 1, ATS_DATA); _G(spieler).R11CardOk = true; if (!_G(spieler).R11TerminalOk) - start_aad_wait(16, -1); + startAadWait(16, -1); } } diff --git a/engines/chewy/rooms/room12.cpp b/engines/chewy/rooms/room12.cpp index 5589761aa17..eefb38cc69d 100644 --- a/engines/chewy/rooms/room12.cpp +++ b/engines/chewy/rooms/room12.cpp @@ -87,7 +87,7 @@ void Room12::entry() { _G(obj)->calc_all_static_detail(); autoMove(5, P_CHEWY); start_spz(CH_TALK12, 255, false, 0); - start_aad_wait(109, -1); + startAadWait(109, -1); showCur(); } else if (_G(spieler).R12Talisman && !_G(spieler).R12BorkInRohr) @@ -102,7 +102,7 @@ bool Room12::timer(int16 t_nr, int16 ani_nr) { init_bork(); } else if (t_nr == _G(timer_nr)[1] && _G(spieler).R12TransOn) { _G(spieler).R12TransOn = false; - start_aad_wait(30, -1); + startAadWait(30, -1); } return false; @@ -133,9 +133,9 @@ void Room12::init_bork() { if (_G(spieler).R12BorkCount < 3) { ++_G(spieler).R12BorkCount; _G(uhr)->resetTimer(_G(timer_nr)[0], 0); - wait_show_screen(10); + waitShowScreen(10); start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(14, -1); + startAadWait(14, -1); } wait_auto_obj(R12_BORK_OBJ); @@ -151,7 +151,7 @@ void Room12::init_bork() { void Room12::talk_bork() { if (!_G(spieler).R12TalismanOk) { - start_aad_wait(28, -1); + startAadWait(28, -1); } } @@ -170,8 +170,8 @@ void Room12::bork_ok() { _G(spieler).R12BorkInRohr = true; _G(det)->setSetailPos(3, 170, 145); - _G(det)->start_detail(3, 255, ANI_FRONT); - start_aad_wait(57, -1); + _G(det)->startDetail(3, 255, ANI_FRONT); + startAadWait(57, -1); _G(det)->stop_detail(3); _G(mov_phasen)[R12_BORK_OBJ].Repeat = 1; @@ -179,7 +179,7 @@ void Room12::bork_ok() { init_auto_obj(R12_BORK_OBJ, &R12_BORK_PHASEN[0][0], 3, (const MovLine *)R12_BORK_MPKT2); wait_auto_obj(R12_BORK_OBJ); _G(det)->hideStaticSpr(10); - start_detail_wait(4, 1, ANI_FRONT); + startSetailWait(4, 1, ANI_FRONT); _G(talk_hide_static) = -1; _G(det)->showStaticSpr(12); _G(atds)->set_ats_str(118, TXT_MARK_LOOK, 2, ATS_DATA); @@ -196,11 +196,11 @@ int16 Room12::use_terminal() { if (!_G(spieler).R12ChewyBork) { autoMove(6, P_CHEWY); - start_aad_wait(110, -1); + startAadWait(110, -1); if (_G(spieler).R12BorkInRohr && !_G(spieler).R12RaumOk) { start_spz(CH_TALK5, 255, false, P_CHEWY); - start_aad_wait(112, -1); + startAadWait(112, -1); _G(flags).NoScroll = true; auto_scroll(46, 0); flic_cut(FCUT_016); @@ -212,12 +212,12 @@ int16 Room12::use_terminal() { _G(det)->hideStaticSpr(12); _G(menu_item) = CUR_WALK; cursorChoice(_G(menu_item)); - set_person_pos(108, 90, P_CHEWY, -1); + setPersonPos(108, 90, P_CHEWY, -1); _G(spieler).R12ChewyBork = true; _G(spieler).R12RaumOk = true; autoMove(4, P_CHEWY); start_spz(68, 255, false, P_CHEWY); - start_aad_wait(113, 0); + startAadWait(113, 0); } else if (_G(spieler).R12TalismanOk && !_G(spieler).R12RaumOk) { use_linke_rohr(); @@ -253,8 +253,8 @@ int16 Room12::chewy_trans() { _G(flags).AutoAniPlay = true; autoMove(9, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_ani_block(2, ABLOCK16); - set_person_pos(108, 82, P_CHEWY, P_RIGHT); + startAniBlock(2, ABLOCK16); + setPersonPos(108, 82, P_CHEWY, P_RIGHT); _G(spieler).PersonHide[P_CHEWY] = false; _G(spieler).R12TransOn = false; _G(flags).AutoAniPlay = false; @@ -274,7 +274,7 @@ int16 Room12::useTransformerTube() { _G(atds)->set_ats_str(117, 1, AAD_DATA); } else { autoMove(7, P_CHEWY); - start_aad_wait(29, -1); + startAadWait(29, -1); } } diff --git a/engines/chewy/rooms/room13.cpp b/engines/chewy/rooms/room13.cpp index db7295b7f7e..42c97109e2c 100644 --- a/engines/chewy/rooms/room13.cpp +++ b/engines/chewy/rooms/room13.cpp @@ -48,10 +48,10 @@ void Room13::entry() { if (!_G(spieler).R12ChewyBork && !_G(spieler).R13BorkOk) { _G(out)->cls(); flic_cut(FCUT_012); - set_person_pos(106, 65, P_CHEWY, P_RIGHT); + setPersonPos(106, 65, P_CHEWY, P_RIGHT); switch_room(11); start_spz(CH_TALK12, 255, false, P_CHEWY); - start_aad_wait(27, -1); + startAadWait(27, -1); } else { if (_G(spieler).R13MonitorStatus) _G(det)->showStaticSpr(11 - _G(spieler).R13MonitorStatus); @@ -70,7 +70,7 @@ void Room13::entry() { if (_G(spieler).R13Bandlauf) { for (int i = 0; i < 5; ++i) - _G(det)->start_detail(i, 255, false); + _G(det)->startDetail(i, 255, false); } if (!_G(flags).LoadGame && _G(spieler).R13Band) { @@ -92,7 +92,7 @@ void Room13::xit() { void Room13::gedAction(int index) { if (index == 2 && _G(spieler).R12ChewyBork) { - stop_person(P_CHEWY); + stopPerson(P_CHEWY); talk_bork(); } } @@ -105,7 +105,7 @@ void Room13::talk_bork() { _G(det)->setSetailPos(10, _G(spieler_vector)[P_CHEWY].Xypos[0], _G(spieler_vector)[P_CHEWY].Xypos[1]); _G(det)->setStaticPos(12, _G(spieler_vector)[P_CHEWY].Xypos[0], _G(spieler_vector)[P_CHEWY].Xypos[1], false, true); _G(spieler).PersonHide[P_CHEWY] = true; - start_aad_wait(33, -1); + startAadWait(33, -1); _G(det)->stop_detail(9); _G(det)->load_taf_seq(86, 12, nullptr); _G(spieler).PersonHide[P_CHEWY] = false; @@ -127,7 +127,7 @@ void Room13::talk_bork() { auto_scroll(41, 0); start_spz(68, 255, false, P_CHEWY); - start_aad_wait(248, -1); + startAadWait(248, -1); flic_cut(FCUT_013); load_chewy_taf(CHEWY_NORMAL); _G(auto_obj) = 0; @@ -136,10 +136,10 @@ void Room13::talk_bork() { _G(atds)->set_steuer_bit(122, ATS_AKTIV_BIT, ATS_DATA); _G(atds)->del_steuer_bit(92, ATS_AKTIV_BIT, ATS_DATA); _G(obj)->show_sib(SIB_BANDKNOPF_R13); - set_person_pos(153, 138, P_CHEWY, P_LEFT); + setPersonPos(153, 138, P_CHEWY, P_LEFT); - start_aad_wait(34, -1); - start_aad_wait(249, -1); + startAadWait(34, -1); + startAadWait(249, -1); _G(obj)->show_sib(SIB_TKNOPF1_R11); _G(obj)->show_sib(SIB_SCHLITZ_R11); @@ -161,20 +161,20 @@ void Room13::jmp_band() { _G(spieler).R13Band = true; autoMove(3, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(8, 1, ANI_FRONT); + startSetailWait(8, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; - set_person_pos(292, 98, P_CHEWY, P_RIGHT); + setPersonPos(292, 98, P_CHEWY, P_RIGHT); } else { _G(spieler).R13Surf = true; _G(maus_links_click) = false; autoMove(12, P_CHEWY); - start_aad_wait(117, -1); + startAadWait(117, -1); _G(flags).NoScroll = true; auto_scroll(76, 0); flic_cut(FCUT_014); _G(flags).NoScroll = false; - set_person_pos(195, 226, P_CHEWY, P_LEFT); + setPersonPos(195, 226, P_CHEWY, P_LEFT); _G(spieler).R13Bandlauf = false; _G(atds)->set_ats_str(94, TXT_MARK_LOOK, _G(spieler).R13Bandlauf, ATS_DATA); @@ -189,7 +189,7 @@ void Room13::jmp_band() { _G(spieler).scrollx = 92; _G(spieler).scrolly = 120; _G(spieler).PersonHide[P_CHEWY] = true; - wait_show_screen(20); + waitShowScreen(20); _G(spieler).PersonHide[P_CHEWY] = false; } } @@ -205,9 +205,9 @@ void Room13::jmp_boden() { _G(spieler).R13Band = false; autoMove(5, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(7, 1, ANI_FRONT); + startSetailWait(7, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; - set_person_pos(176, 138, P_CHEWY, P_LEFT); + setPersonPos(176, 138, P_CHEWY, P_LEFT); } } @@ -217,13 +217,13 @@ int16 Room13::monitor_knopf() { if (!_G(spieler).inv_cur) { if (_G(spieler).R13Band) { action_flag = true; - start_aad_wait(620, -1); + startAadWait(620, -1); } else if (!_G(spieler).R12ChewyBork) { action_flag = true; autoMove(8, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(6, 1, ANI_FRONT); + startSetailWait(6, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; if (_G(spieler).R13MonitorStatus) diff --git a/engines/chewy/rooms/room14.cpp b/engines/chewy/rooms/room14.cpp index 8bf076b7b3c..dda730c9a5b 100644 --- a/engines/chewy/rooms/room14.cpp +++ b/engines/chewy/rooms/room14.cpp @@ -39,7 +39,7 @@ void Room14::entry() { if (!_G(flags).LoadGame) { if (_G(spieler).R14GleiterAuf) { - set_person_pos(381, 264, P_CHEWY, P_LEFT); + setPersonPos(381, 264, P_CHEWY, P_LEFT); _G(det)->showStaticSpr(6); _G(spieler).scrollx = 160; _G(spieler).scrolly = 120; @@ -61,10 +61,10 @@ void Room14::eremit_feuer(int16 t_nr, int16 ani_nr) { if (!_G(flags).AutoAniPlay && !_G(spieler).R14Feuer) { _G(flags).AutoAniPlay = true; _G(det)->hideStaticSpr(9); - start_detail_wait(_G(room)->_roomTimer.ObjNr[ani_nr], 1, ANI_FRONT); + startSetailWait(_G(room)->_roomTimer.ObjNr[ani_nr], 1, ANI_FRONT); _G(uhr)->resetTimer(t_nr, 0); _G(det)->showStaticSpr(9); - _G(det)->start_detail(7, 1, ANI_FRONT); + _G(det)->startDetail(7, 1, ANI_FRONT); _G(flags).AutoAniPlay = false; } } @@ -75,13 +75,13 @@ int16 Room14::use_schrott() { if (!_G(spieler).inv_cur) { autoMove(3, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(12, 1, ANI_FRONT); + startSetailWait(12, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; if (!_G(spieler).R14Waffe) { action_flag = true; _G(spieler).R14Waffe = true; - start_aad_wait(21, -1); + startAadWait(21, -1); invent_2_slot(BWAFFE_INV); } } @@ -98,7 +98,7 @@ int16 Room14::use_gleiter() { if (!_G(spieler).R14GleiterAuf) { _G(spieler).R14GleiterAuf = true; _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(10, 1, ANI_FRONT); + startSetailWait(10, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; _G(det)->showStaticSpr(6); _G(atds)->set_ats_str(107, TXT_MARK_LOOK, 1, ATS_DATA); @@ -121,7 +121,7 @@ void Room14::talk_eremit() { _G(obj)->show_sib(46); } else { hideCur(); - start_aad_wait(24, -1); + startAadWait(24, -1); showCur(); _G(flags).AutoAniPlay = false; } @@ -134,13 +134,13 @@ int16 Room14::use_schleim() { if (!_G(spieler).inv_cur) { autoMove(2, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(11, 1, ANI_FRONT); + startSetailWait(11, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; if (!_G(spieler).R14Sicherung) { action_flag = true; _G(spieler).R14Sicherung = true; - start_aad_wait(22, -1); + startAadWait(22, -1); invent_2_slot(SICHERUNG_INV); } } @@ -160,32 +160,32 @@ void Room14::feuer() { autoMove(5, P_CHEWY); waffe = true; _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_frame(8, 1, ANI_FRONT, 11); - start_detail_wait(9, 1, ANI_FRONT); - wait_detail(8); + startDetailFrame(8, 1, ANI_FRONT, 11); + startSetailWait(9, 1, ANI_FRONT); + waitDetail(8); _G(spieler).PersonHide[P_CHEWY] = false; } else { autoMove(7, P_CHEWY); _G(det)->hideStaticSpr(9); - start_detail_frame(2, 1, ANI_FRONT, 9); + startDetailFrame(2, 1, ANI_FRONT, 9); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(13, 1, ANI_FRONT); + startSetailWait(13, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; - wait_detail(2); - start_detail_wait(5, 1, ANI_FRONT); + waitDetail(2); + startSetailWait(5, 1, ANI_FRONT); _G(det)->showStaticSpr(9); } del_inventar(tmp); - _G(det)->start_detail(6, 255, ANI_FRONT); - wait_show_screen(40); + _G(det)->startDetail(6, 255, ANI_FRONT); + waitShowScreen(40); if (waffe) autoMove(7, P_CHEWY); - start_aad_wait(26, -1); + startAadWait(26, -1); _G(det)->hideStaticSpr(9); - start_detail_wait(3, 1, ANI_FRONT); + startSetailWait(3, 1, ANI_FRONT); _G(det)->showStaticSpr(9); invent_2_slot(FLUXO_INV); _G(atds)->set_ats_str(105, TXT_MARK_LOOK, 1, ATS_DATA); diff --git a/engines/chewy/rooms/room17.cpp b/engines/chewy/rooms/room17.cpp index 51511298d78..166dc3e715f 100644 --- a/engines/chewy/rooms/room17.cpp +++ b/engines/chewy/rooms/room17.cpp @@ -52,9 +52,9 @@ static const MovLine CHEWY_MPKT1[2] = { void Room17::entry() { if (!_G(spieler).R17EnergieOut) { - _G(det)->start_detail(1, 255, ANI_FRONT); + _G(det)->startDetail(1, 255, ANI_FRONT); for (int i = 0; i < 3; ++i) - _G(det)->start_detail(6 + i, 255, ANI_FRONT); + _G(det)->startDetail(6 + i, 255, ANI_FRONT); } plot_seil(); @@ -72,7 +72,7 @@ void Room17::entry() { _G(zoom_horizont) = 0; _G(spieler).scrollx = 0; _G(spieler).scrolly = 60; - set_person_pos(242, 146, P_CHEWY, P_LEFT); + setPersonPos(242, 146, P_CHEWY, P_LEFT); xit(); } else if (_G(spieler).R17Location == 3) { _G(room)->set_zoom(32); @@ -145,14 +145,14 @@ int16 Room17::use_seil() { _G(flags).AutoAniPlay = true; autoMove(5, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(10, 1, ANI_FRONT); + startSetailWait(10, 1, ANI_FRONT); _G(spieler).R17Seil = true; _G(atds)->del_steuer_bit(139, ATS_AKTIV_BIT, ATS_DATA); plot_seil(); _G(spieler).PersonHide[P_CHEWY] = false; _G(flags).AutoAniPlay = false; start_spz(CH_TALK6, 255, false, P_CHEWY); - start_aad_wait(119, -1); + startAadWait(119, -1); showCur(); } @@ -171,7 +171,7 @@ void Room17::kletter_down() { autoMove(5, P_CHEWY); _G(det)->load_taf_seq(177, 1, nullptr); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(14, 1, ANI_FRONT); + startSetailWait(14, 1, ANI_FRONT); _G(flags).ZoomMov = false; _G(zoom_mov_fak) = 1; _G(spieler).ScrollyStep = 2; @@ -180,14 +180,14 @@ void Room17::kletter_down() { _G(zoom_horizont) = 399; _G(auto_obj) = 1; init_auto_obj(CHEWY_OBJ, &CHEWY_PHASEN[0][0], _G(mov_phasen)[CHEWY_OBJ].Lines, (const MovLine *)CHEWY_MPKT); - set_person_pos(242, 350, P_CHEWY, P_LEFT); + setPersonPos(242, 350, P_CHEWY, P_LEFT); } void Room17::kletter_up() { autoMove(6, P_CHEWY); _G(det)->load_taf_seq(141, 4, nullptr); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(11, 1, ANI_FRONT); + startSetailWait(11, 1, ANI_FRONT); _G(flags).ZoomMov = true; _G(zoom_mov_fak) = 3; _G(spieler).ScrollyStep = 1; @@ -195,13 +195,13 @@ void Room17::kletter_up() { _G(zoom_horizont) = 0; _G(auto_obj) = 1; init_auto_obj(CHEWY_OBJ, &CHEWY_PHASEN[0][0], _G(mov_phasen)[CHEWY_OBJ].Lines, (const MovLine *)CHEWY_MPKT1); - set_person_pos(243, 146, P_CHEWY, P_LEFT); + setPersonPos(243, 146, P_CHEWY, P_LEFT); } void Room17::calc_seil() { if (_G(spieler).R17Seil) { if (_G(spieler).R17Location == 2) { - start_aad_wait(619, -1); + startAadWait(619, -1); } else if (!_G(flags).AutoAniPlay && !_G(spieler).inv_cur) { close_door(); _G(flags).AutoAniPlay = true; @@ -226,7 +226,7 @@ void Room17::calc_seil() { cursorChoice(_G(menu_item)); wait_auto_obj(CHEWY_OBJ); showCur(); - set_person_spr(P_LEFT, P_CHEWY); + setPersonSpr(P_LEFT, P_CHEWY); _G(spieler).ScrollyStep = 1; _G(spieler).PersonHide[P_CHEWY] = false; _G(flags).AutoAniPlay = false; @@ -244,8 +244,8 @@ void Room17::door_kommando(int16 mode) { if (!_G(spieler).R17DoorKommand) { _G(spieler).room_e_obj[36].Attribut = AUSGANG_OBEN; _G(spieler).R17DoorKommand = true; - start_detail_wait(4, 1, ANI_FRONT); - stop_person(P_CHEWY); + startSetailWait(4, 1, ANI_FRONT); + stopPerson(P_CHEWY); _G(det)->showStaticSpr(7); } } else { @@ -263,7 +263,7 @@ void Room17::close_door() { _G(spieler).R17DoorKommand = false; _G(atds)->set_ats_str(144, _G(spieler).R17DoorKommand ? 1 : 0, ATS_DATA); _G(det)->hideStaticSpr(7); - _G(det)->start_detail(4, 1, ANI_BACK); + _G(det)->startDetail(4, 1, ANI_BACK); } } @@ -277,10 +277,10 @@ int16 Room17::energie_hebel() { if (is_cur_inventar(BECHER_VOLL_INV)) { del_inventar(_G(spieler).AkInvent); _G(spieler).R17HebelOk = true; - start_aad_wait(38, -1); + startAadWait(38, -1); action_flag = true; } else if (!_G(spieler).inv_cur) { - start_aad_wait(37, -1); + startAadWait(37, -1); action_flag = true; } @@ -291,10 +291,10 @@ int16 Room17::energie_hebel() { _G(spieler).R17EnergieOut ^= 1; if (!_G(spieler).R17EnergieOut) { - _G(det)->start_detail(1, 255, ANI_FRONT); + _G(det)->startDetail(1, 255, ANI_FRONT); for (int i = 0; i < 3; ++i) - _G(det)->start_detail(i + 6, 255, ANI_FRONT); + _G(det)->startDetail(i + 6, 255, ANI_FRONT); } _G(atds)->set_ats_str(142, _G(spieler).R17EnergieOut ? 1 : 0, ATS_DATA); @@ -320,13 +320,13 @@ int16 Room17::get_oel() { action_flag = true; autoMove(4, P_CHEWY); start_spz_wait(CH_EKEL, 3, false, P_CHEWY); - start_aad_wait(60, -1); + startAadWait(60, -1); } else if (is_cur_inventar(BECHER_LEER_INV)) { action_flag = true; close_door(); autoMove(4, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(13, 1, ANI_FRONT); + startSetailWait(13, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; del_inventar(_G(spieler).AkInvent); _G(obj)->addInventory(BECHER_VOLL_INV, &_G(room_blk)); diff --git a/engines/chewy/rooms/room18.cpp b/engines/chewy/rooms/room18.cpp index d9209431436..5a9076f7a02 100644 --- a/engines/chewy/rooms/room18.cpp +++ b/engines/chewy/rooms/room18.cpp @@ -115,7 +115,7 @@ void Room18::entry() { } if (!_G(spieler).R18FirstEntry && !_G(spieler).R18Gitter) { - start_aad_wait(39, -1); + startAadWait(39, -1); _G(spieler).R18FirstEntry = true; } @@ -129,22 +129,22 @@ bool Room18::timer(int16 t_nr, int16 ani_nr) { if (t_nr == _G(timer_nr)[0]) { _G(det)->hideStaticSpr(16); - start_detail_wait(10, 1, ANI_FRONT); + startSetailWait(10, 1, ANI_FRONT); _G(det)->showStaticSpr(16); _G(uhr)->resetTimer(_G(timer_nr)[0], 10); } else if (t_nr == _G(timer_nr)[1]) { hideCur(); _G(det)->hideStaticSpr(17); - start_detail_wait(9, 1, ANI_FRONT); + startSetailWait(9, 1, ANI_FRONT); _G(det)->showStaticSpr(17); if (!_G(spieler).R18SondeMoni) { _G(spieler).R18SondeMoni = true; - start_detail_wait(2, 1, ANI_FRONT); + startSetailWait(2, 1, ANI_FRONT); _G(det)->showStaticSpr(9); - start_detail_wait(4, 1, ANI_FRONT); + startSetailWait(4, 1, ANI_FRONT); _G(det)->showStaticSpr(11); - wait_show_screen(50); + waitShowScreen(50); _G(det)->hideStaticSpr(9); _G(det)->hideStaticSpr(11); } else { @@ -163,7 +163,7 @@ bool Room18::timer(int16 t_nr, int16 ani_nr) { void Room18::gedAction(int index) { if (!index && !_G(spieler).R18SurimyWurf) { - stop_person(P_CHEWY); + stopPerson(P_CHEWY); autoMove(1, P_CHEWY); start_aad(40, 0); } @@ -188,7 +188,7 @@ void Room18::monitor() { int16 nr = 0; if (_G(spieler).R18MoniSwitch) { - start_ani_block(2, ABLOCK21); + startAniBlock(2, ABLOCK21); nr = (_G(spieler).R17EnergieOut) ? 2 : 1; } else { _G(det)->stop_detail(23); @@ -206,14 +206,14 @@ int16 Room18::sonden_moni() { hideCur(); autoMove(8, P_CHEWY); - start_detail_wait(3, 1, ANI_FRONT); + startSetailWait(3, 1, ANI_FRONT); _G(det)->showStaticSpr(10); - start_ani_block(3, ABLOCK20); + startAniBlock(3, ABLOCK20); for (int16 i = 0; i < 3; i++) _G(det)->showStaticSpr(i + 12); - wait_show_screen(40); + waitShowScreen(40); for (int16 i = 0; i < 5; i++) _G(det)->hideStaticSpr(i + 10); @@ -244,19 +244,19 @@ int16 Room18::calc_surimy() { _G(auto_mov_obj)[SURIMY_OBJ].Mode = true; if (_G(spieler_vector)[P_CHEWY].Xypos[1] < 150) { - start_detail_frame(18, 1, ANI_FRONT, 8); + startDetailFrame(18, 1, ANI_FRONT, 8); init_auto_obj(SURIMY_OBJ, &SURIMY_PHASEN[0][0], _G(mov_phasen)[SURIMY_OBJ].Lines, (const MovLine *)SURIMY_MPKT3); - wait_detail(18); + waitDetail(18); } else { autoMove(1, P_CHEWY); - stop_person(P_CHEWY); + stopPerson(P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_frame(17, 1, ANI_FRONT, 12); + startDetailFrame(17, 1, ANI_FRONT, 12); _G(maus_links_click) = false; init_auto_obj(SURIMY_OBJ, &SURIMY_PHASEN[0][0], _G(mov_phasen)[SURIMY_OBJ].Lines, (const MovLine *)SURIMY_MPKT); - wait_detail(17); + waitDetail(17); } _G(spieler).PersonHide[P_CHEWY] = false; @@ -264,20 +264,20 @@ int16 Room18::calc_surimy() { _G(det)->setSetailPos(21, 392, 170); _G(det)->setSetailPos(22, 447, 154); - start_detail_frame(21, 1, ANI_FRONT, 14); - _G(det)->start_detail(22, 1, ANI_FRONT); - wait_detail(21); + startDetailFrame(21, 1, ANI_FRONT, 14); + _G(det)->startDetail(22, 1, ANI_FRONT); + waitDetail(21); _G(det)->setStaticPos(26, 392, 170, false, true); _G(det)->showStaticSpr(26); _G(det)->hideStaticSpr(24); - start_ani_block(2, ABLOCK22); + startAniBlock(2, ABLOCK22); _G(det)->showStaticSpr(20); for (int16 i = 0; i < 3; i++) _G(det)->hideStaticSpr(i + 15); - start_ani_block(2, ABLOCK23); + startAniBlock(2, ABLOCK23); _G(det)->showStaticSpr(18); _G(det)->showStaticSpr(19); _G(det)->hideStaticSpr(26); @@ -290,14 +290,14 @@ int16 Room18::calc_surimy() { _G(det)->setSetailPos(21, 143, 170); _G(det)->setSetailPos(22, 198, 154); - start_detail_frame(21, 1, ANI_FRONT, 14); - _G(det)->start_detail(22, 1, ANI_FRONT); - wait_detail(21); + startDetailFrame(21, 1, ANI_FRONT, 14); + _G(det)->startDetail(22, 1, ANI_FRONT); + waitDetail(21); _G(det)->setStaticPos(26, 143, 170, false, true); _G(det)->showStaticSpr(26); _G(det)->hideStaticSpr(25); - start_ani_block(2, ABLOCK24); + startAniBlock(2, ABLOCK24); _G(det)->showStaticSpr(21); _G(det)->hideStaticSpr(26); @@ -348,23 +348,23 @@ short Room18::use_cart_moni() { hideCur(); autoMove(9, P_CHEWY); - set_person_spr(P_LEFT, P_CHEWY); + setPersonSpr(P_LEFT, P_CHEWY); start_spz_wait(CH_LGET_O, 1, false, P_CHEWY); _G(spieler).R18CartTerminal ^= 1; if (!_G(spieler).R18CartTerminal) { _G(atds)->set_ats_str(147, TXT_MARK_LOOK, 0, ATS_DATA); _G(det)->hideStaticSpr(23); - start_detail_wait(20, 1, ANI_BACK); + startSetailWait(20, 1, ANI_BACK); } else { _G(atds)->set_ats_str(147, TXT_MARK_LOOK, 1, ATS_DATA); - start_detail_wait(20, 1, ANI_FRONT); + startSetailWait(20, 1, ANI_FRONT); _G(det)->showStaticSpr(23); if (_G(spieler).R18CartFach) { _G(spieler).R18CartSave = true; _G(atds)->set_ats_str(CARTRIDGE_INV, TXT_MARK_LOOK, 1, INV_ATS_DATA); - start_aad_wait(120, -1); + startAadWait(120, -1); } } diff --git a/engines/chewy/rooms/room21.cpp b/engines/chewy/rooms/room21.cpp index cbc5e0b884c..c06f18a6c87 100644 --- a/engines/chewy/rooms/room21.cpp +++ b/engines/chewy/rooms/room21.cpp @@ -90,7 +90,7 @@ void Room21::calc_laser() { _G(atds)->del_steuer_bit(133, ATS_AKTIV_BIT, ATS_DATA); } else { _G(spieler).R21Laser1Weg = false; - _G(det)->start_detail(3, 255, ANI_FRONT); + _G(det)->startDetail(3, 255, ANI_FRONT); _G(atds)->del_steuer_bit(134, ATS_AKTIV_BIT, ATS_DATA); _G(atds)->set_steuer_bit(133, ATS_AKTIV_BIT, ATS_DATA); } @@ -109,7 +109,7 @@ void Room21::calc_laser() { _G(obj)->hide_sib(SIB_SEIL_R21); _G(atds)->set_steuer_bit(129, ATS_AKTIV_BIT, ATS_DATA); _G(spieler).R21Laser2Weg = false; - _G(det)->start_detail(4, 255, ANI_FRONT); + _G(det)->startDetail(4, 255, ANI_FRONT); _G(atds)->del_steuer_bit(135, ATS_AKTIV_BIT, ATS_DATA); } } @@ -190,12 +190,12 @@ void Room21::chewy_kolli() { if (kolli && !_G(flags).AutoAniPlay) { const int16 tmp = _G(spieler_vector)[P_CHEWY].Count; - stop_person(P_CHEWY); + stopPerson(P_CHEWY); _G(flags).AutoAniPlay = true; _G(spieler).PersonHide[P_CHEWY] = true; int16 ani_nr = (_G(spieler_vector)[P_CHEWY].Xyvo[0] < 0) ? 10 : 11; _G(det)->setSetailPos(ani_nr, _G(spieler_vector)[P_CHEWY].Xypos[0], _G(spieler_vector)[P_CHEWY].Xypos[1]); - start_detail_wait(ani_nr, 1, ANI_FRONT); + startSetailWait(ani_nr, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; _G(flags).AutoAniPlay = false; _G(spieler_vector)[P_CHEWY].Count = tmp; @@ -216,9 +216,9 @@ void Room21::salto() { _G(spieler_vector)[P_CHEWY].Xypos[1]); } - start_ani_block(3, ABLOCK19); + startAniBlock(3, ABLOCK19); _G(spieler).PersonHide[P_CHEWY] = false; - start_aad_wait(36, -1); + startAadWait(36, -1); _G(flags).AutoAniPlay = false; } } @@ -232,7 +232,7 @@ void Room21::use_gitter_energie() { switch_room(17); _G(det)->hideStaticSpr(5); - start_detail_wait(9, 1, ANI_FRONT); + startSetailWait(9, 1, ANI_FRONT); _G(spieler).R17GitterWeg = true; _G(spieler).PersonHide[P_CHEWY] = false; } @@ -245,11 +245,11 @@ int16 Room21::use_fenster() { _G(flags).AutoAniPlay = true; _G(spieler).R18Gitter = true; autoMove(13, P_CHEWY); - set_person_pos(541, 66, P_CHEWY, P_LEFT); + setPersonPos(541, 66, P_CHEWY, P_LEFT); switch_room(18); if (!_G(spieler).R18FirstEntry) { - start_aad_wait(39, -1); + startAadWait(39, -1); _G(spieler).R18FirstEntry = true; } diff --git a/engines/chewy/rooms/room22.cpp b/engines/chewy/rooms/room22.cpp index 003e33b5f26..bbb05e9fe12 100644 --- a/engines/chewy/rooms/room22.cpp +++ b/engines/chewy/rooms/room22.cpp @@ -85,7 +85,7 @@ int16 Room22::chewy_amboss() { autoMove(5, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(1, 1, ANI_FRONT); + startSetailWait(1, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; autoMove(2, P_CHEWY); _G(flags).NoPalAfterFlc = false; @@ -106,7 +106,7 @@ void Room22::bork(int16 t_nr) { if (!_G(spieler).R22BorkPlatt) { hideCur(); start_spz(CH_TALK2, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(10, -1); + startAadWait(10, -1); autoMove(3, P_CHEWY); _G(auto_obj) = 1; _G(mov_phasen)[BORK_OBJ].AtsText = 0; @@ -140,7 +140,7 @@ void Room22::bork_walk1() { init_auto_obj(BORK_OBJ, &BORK_PHASEN[0][0], _G(mov_phasen)[BORK_OBJ].Lines, (const MovLine *)BORK_MPKT); wait_auto_obj(BORK_OBJ); - start_detail_wait(2, 1, ANI_FRONT); + startSetailWait(2, 1, ANI_FRONT); _G(mov_phasen)[BORK_OBJ].Repeat = 1; init_auto_obj(BORK_OBJ, &BORK_PHASEN[0][0], _G(mov_phasen)[BORK_OBJ].Lines, (const MovLine *)BORK_MPKT1); @@ -164,9 +164,9 @@ void Room22::get_bork() { autoMove(4, P_CHEWY); _G(det)->hideStaticSpr(4); _G(spieler).PersonHide[P_CHEWY] = true; - start_ani_block(2, ABLOCK14); - set_person_pos(171, 120, P_CHEWY, P_LEFT); - start_aad_wait(11, -1); + startAniBlock(2, ABLOCK14); + setPersonPos(171, 120, P_CHEWY, P_LEFT); + startAadWait(11, -1); _G(det)->stop_detail(3); _G(spieler).PersonHide[P_CHEWY] = false; _G(atds)->set_steuer_bit(81, ATS_AKTIV_BIT, ATS_DATA); diff --git a/engines/chewy/rooms/room23.cpp b/engines/chewy/rooms/room23.cpp index 01a51856d7d..c994ea22b57 100644 --- a/engines/chewy/rooms/room23.cpp +++ b/engines/chewy/rooms/room23.cpp @@ -38,7 +38,7 @@ static const AniBlock ABLOCK15[4] = { void Room23::entry() { _G(spieler).PersonHide[P_CHEWY] = true; - set_person_pos(135, 69, P_CHEWY, -1); + setPersonPos(135, 69, P_CHEWY, -1); } void Room23::cockpit() { @@ -59,27 +59,27 @@ int16 Room23::start_gleiter() { if (!_G(spieler).inv_cur) { action_flag = true; if (!_G(spieler).R23FluxoFlex) - start_aad_wait(23, -1); + startAadWait(23, -1); else { bool start_ok = true; if (_G(spieler).R23GleiterExit == 16) { if (!_G(spieler).R16F5Exit) { start_ok = false; - start_aad_wait(35, -1); + startAadWait(35, -1); } else if (!_G(spieler).R23Cartridge || !_G(spieler).R18CartSave) { start_ok = false; - start_aad_wait(41, -1); + startAadWait(41, -1); } else if (!_G(spieler).R17EnergieOut) { start_ok = false; - start_aad_wait(300, -1); + startAadWait(300, -1); } } if (start_ok) { hideCur(); - start_ani_block(4, ABLOCK15); - wait_show_screen(30); + startAniBlock(4, ABLOCK15); + waitShowScreen(30); for (int16 i = 0; i < 4; i++) _G(det)->stop_detail(i); @@ -92,15 +92,15 @@ int16 Room23::start_gleiter() { register_cutscene(7); _G(out)->cls(); _G(spieler).R23GleiterExit = 16; - set_person_pos(126, 110, P_CHEWY, P_RIGHT); + setPersonPos(126, 110, P_CHEWY, P_RIGHT); switch_room(_G(spieler).R23GleiterExit); start_spz_wait(CH_WONDER1, 2, false, P_CHEWY); start_spz(CH_TALK2, 255, ANI_FRONT, P_CHEWY); _G(spieler).DelaySpeed = 10; - start_aad_wait(59, -1); - stop_person(P_CHEWY); + startAadWait(59, -1); + stopPerson(P_CHEWY); _G(maus_links_click) = false; } else if (_G(spieler).R23GleiterExit == 16) { @@ -134,7 +134,7 @@ void Room23::use_cartridge() { if (_G(spieler).R18CartSave) { _G(atds)->del_steuer_bit(171, ATS_AKTIV_BIT, ATS_DATA); _G(atds)->set_ats_str(111, 2, ATS_DATA); - start_detail_wait(4, 1, ANI_FRONT); + startSetailWait(4, 1, ANI_FRONT); _G(det)->showStaticSpr(3); } else { _G(atds)->set_ats_str(111, 1, ATS_DATA); diff --git a/engines/chewy/rooms/room24.cpp b/engines/chewy/rooms/room24.cpp index 3d6ff9238fa..87401e96bcb 100644 --- a/engines/chewy/rooms/room24.cpp +++ b/engines/chewy/rooms/room24.cpp @@ -38,7 +38,7 @@ static const uint8 KRISTALL_SPR[3][3] = { void Room24::entry() { _G(flags).MainInput = false; _G(spieler).PersonHide[P_CHEWY] = true; - set_person_pos(0, 0, P_CHEWY, -1); + setPersonPos(0, 0, P_CHEWY, -1); _G(spieler).scrollx = 0; _G(spieler).scrolly = 0; _G(curblk).sprite = _G(room_blk).DetImage; @@ -57,7 +57,7 @@ void Room24::entry() { for (int16 i = 0; i < 3; i++) { if (KRISTALL_SPR[i][_G(spieler).R24Hebel[i]] == 20) - _G(det)->start_detail(5 + i * 4, 255, ANI_BACK); + _G(det)->startDetail(5 + i * 4, 255, ANI_BACK); } } @@ -65,7 +65,7 @@ void Room24::xit() { _G(spieler).PersonHide[P_CHEWY] = false; _G(menu_item) = CUR_WALK; cursorChoice(_G(menu_item)); - set_person_pos(263, 144, P_CHEWY, -1); + setPersonPos(263, 144, P_CHEWY, -1); _G(spieler).scrollx = 88; _G(maus_links_click) = false; _G(flags).MainInput = true; @@ -89,7 +89,7 @@ void Room24::use_hebel(int16 txt_nr) { _G(spieler).R16F5Exit = true; g_engine->_sound->playSound(1, 0); g_engine->_sound->stopSound(1); - _G(det)->start_detail(1, 1, ANI_FRONT); + _G(det)->startDetail(1, 1, ANI_FRONT); _G(det)->showStaticSpr(10); _G(atds)->set_ats_str(164, TXT_MARK_NAME, 1, ATS_DATA); @@ -97,7 +97,7 @@ void Room24::use_hebel(int16 txt_nr) { _G(det)->hideStaticSpr(10); g_engine->_sound->playSound(1, 1); g_engine->_sound->stopSound(0); - _G(det)->start_detail(1, 1, ANI_BACK); + _G(det)->startDetail(1, 1, ANI_BACK); _G(spieler).R16F5Exit = false; _G(atds)->set_ats_str(164, TXT_MARK_NAME, 0, ATS_DATA); } @@ -132,17 +132,17 @@ void Room24::calc_animation(int16 kristall_nr) { g_engine->_sound->playSound(ani_nr + kristall_nr * 4, 0); g_engine->_sound->stopSound(0); _G(det)->hideStaticSpr(_G(spieler).R24KristallLast[kristall_nr] + kristall_nr * 2); - start_detail_wait(ani_nr + kristall_nr * 4, 1, ANI_BACK); - start_detail_wait(6 + kristall_nr * 4, 1, ANI_BACK); - _G(det)->start_detail(5 + kristall_nr * 4, 255, ANI_BACK); + startSetailWait(ani_nr + kristall_nr * 4, 1, ANI_BACK); + startSetailWait(6 + kristall_nr * 4, 1, ANI_BACK); + _G(det)->startDetail(5 + kristall_nr * 4, 255, ANI_BACK); } else if (_G(spieler).R24KristallLast[kristall_nr] == 20) { int16 ani_nr = KRISTALL_SPR[kristall_nr][_G(spieler).R24Hebel[kristall_nr]] == 13 ? 7 : 8; g_engine->_sound->stopSound(0); g_engine->_sound->playSound(5 + ani_nr + kristall_nr * 4, 0); _G(det)->stop_detail(5 + kristall_nr * 4); - start_detail_wait(6 + kristall_nr * 4, 1, ANI_FRONT); - start_detail_wait(ani_nr + kristall_nr * 4, 1, ANI_FRONT); + startSetailWait(6 + kristall_nr * 4, 1, ANI_FRONT); + startSetailWait(ani_nr + kristall_nr * 4, 1, ANI_FRONT); } showCur(); diff --git a/engines/chewy/rooms/room25.cpp b/engines/chewy/rooms/room25.cpp index d331a9af801..0ac9e288d47 100644 --- a/engines/chewy/rooms/room25.cpp +++ b/engines/chewy/rooms/room25.cpp @@ -48,7 +48,7 @@ void Room25::entry() { g_engine->_sound->playSound(0, 0); for (int i = 0; i < 9; ++i) - _G(det)->start_detail(i, 255, ANI_FRONT); + _G(det)->startDetail(i, 255, ANI_FRONT); } if (!_G(spieler).R29Schlauch2) { @@ -75,14 +75,14 @@ void Room25::entry() { flic_cut(FCUT_029); g_engine->_sound->playSound(0, 0); _G(fx_blend) = BLEND_NONE; - set_person_pos(219, 141, P_CHEWY, P_RIGHT); + setPersonPos(219, 141, P_CHEWY, P_RIGHT); _G(spieler).PersonHide[P_CHEWY] = false; start_spz(CH_TALK11, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(64, -1); + startAadWait(64, -1); showCur(); } else if (_G(spieler).R25GleiterExit && !_G(flags).LoadGame) { - set_person_pos(127, 122, P_CHEWY, P_LEFT); + setPersonPos(127, 122, P_CHEWY, P_LEFT); if (!_G(spieler).R25SurimyGo) { _G(spieler).R25SurimyGo = 1; @@ -121,7 +121,7 @@ int16 Room25::gleiter_loesch() { del_inventar(_G(spieler).AkInvent); _G(obj)->addInventory(MILCH_WAS_INV, &_G(room_blk)); inventory_2_cur(MILCH_WAS_INV); - start_aad_wait(253, -1); + startAadWait(253, -1); } } @@ -159,10 +159,10 @@ void Room25::xit_gleiter() { _G(auto_mov_obj)[SURIMY_OBJ].Mode = true; init_auto_obj(SURIMY_OBJ, &SURIMY_PHASEN[0][0], 2, (const MovLine *)SURIMY_MPKT); _G(fx_blend) = BLEND1; - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); start_spz(CH_TALK12, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(65, -1); + startAadWait(65, -1); _G(fx_blend) = BLEND_NONE; wait_auto_obj(SURIMY_OBJ); _G(auto_obj) = 0; diff --git a/engines/chewy/rooms/room27.cpp b/engines/chewy/rooms/room27.cpp index d63d69ee63e..1b35fc6c90f 100644 --- a/engines/chewy/rooms/room27.cpp +++ b/engines/chewy/rooms/room27.cpp @@ -47,15 +47,15 @@ void Room27::xit(int16 eib_nr) { if (_G(spieler).PersonRoomNr[P_HOWARD] == 27) { if (eib_nr == 55) { - start_aad_wait(175, -1); + startAadWait(175, -1); _G(room)->set_timer_status(0, TIMER_STOP); _G(det)->del_static_ani(0); - start_detail_wait(2, 1, ANI_FRONT); + startSetailWait(2, 1, ANI_FRONT); _G(spieler).PersonRoomNr[P_HOWARD] = 28; _G(spieler_mi)[P_HOWARD].Id = HOWARD_OBJ; } else if (_G(spieler).R27HowardGed < 3 && eib_nr != -1) { ++_G(spieler).R27HowardGed; - start_aad_wait(174, -1); + startAadWait(174, -1); } } @@ -68,7 +68,7 @@ void Room27::get_surimy() { autoMove(4, P_CHEWY); if (_G(spieler).PersonRoomNr[P_HOWARD] == 27) { - start_aad_wait(171, -1); + startAadWait(171, -1); } showCur(); @@ -78,7 +78,7 @@ void Room27::get_surimy() { void Room27::talk_howard() { hideCur(); autoMove(4, P_CHEWY); - start_aad_wait(173, -1); + startAadWait(173, -1); showCur(); } diff --git a/engines/chewy/rooms/room28.cpp b/engines/chewy/rooms/room28.cpp index d46e8ec5d3f..f0d4241bf4c 100644 --- a/engines/chewy/rooms/room28.cpp +++ b/engines/chewy/rooms/room28.cpp @@ -61,16 +61,16 @@ void Room28::entry(int16 eib_nr) { case 55: if (!_G(spieler).R28EntryHaus) { _G(spieler).R28EntryHaus = true; - set_person_pos(232, 100, P_HOWARD, P_RIGHT); + setPersonPos(232, 100, P_HOWARD, P_RIGHT); autoMove(3, P_HOWARD); goAutoXy(320, _G(spieler_vector)[P_HOWARD].Xypos[1], P_HOWARD, ANI_WAIT); - start_aad_wait(176, -1); + startAadWait(176, -1); } else if (_G(spieler).R31SurFurz && !_G(spieler).R28RKuerbis) { _G(spieler).R28RKuerbis = true; _G(spieler).ScrollxStep = 2; autoMove(6, P_CHEWY); - wait_show_screen(10); - start_aad_wait(194, -1); + waitShowScreen(10); + startAadWait(194, -1); _G(spieler).room_e_obj[62].Attribut = 255; _G(atds)->set_ats_str(208, 1, ATS_DATA); _G(flags).NoScroll = true; @@ -82,7 +82,7 @@ void Room28::entry(int16 eib_nr) { if (!_G(spieler).R40TeilKarte) { _G(out)->ausblenden(0); _G(out)->set_teilpalette(_G(pal), 255, 1); - start_aad_wait(607, -1); + startAadWait(607, -1); _G(fx_blend) = BLEND3; } @@ -91,8 +91,8 @@ void Room28::entry(int16 eib_nr) { if (_G(spieler).R40TeilKarte) { haendler(); } else { - wait_show_screen(60); - start_aad_wait(195, -1); + waitShowScreen(60); + startAadWait(195, -1); } _G(spieler).ScrollxStep = 2; @@ -112,17 +112,17 @@ void Room28::entry(int16 eib_nr) { _G(spieler).room_e_obj[69].Attribut = 255; load_chewy_taf(CHEWY_NORMAL); - set_person_pos(480, 118, P_HOWARD, P_LEFT); - set_person_pos(440, 146, P_CHEWY, P_RIGHT); + setPersonPos(480, 118, P_HOWARD, P_LEFT); + setPersonPos(440, 146, P_CHEWY, P_RIGHT); _G(fx_blend) = BLEND_NONE; _G(flags).ExitMov = false; _G(spieler_mi)[P_HOWARD].Mode = true; goAutoXy(420, 113, P_HOWARD, ANI_WAIT); _G(spieler_mi)[P_HOWARD].Mode = false; - set_person_pos(440, 146, P_CHEWY, P_LEFT); - start_aad_wait(193, -1); + setPersonPos(440, 146, P_CHEWY, P_LEFT); + startAadWait(193, -1); } else { - set_person_pos(480, 100, P_HOWARD, P_LEFT); + setPersonPos(480, 100, P_HOWARD, P_LEFT); goAutoXy(420, 113, P_HOWARD, ANI_GO); _G(flags).ExitMov = false; autoMove(6, P_CHEWY); @@ -146,7 +146,7 @@ void Room28::xit(int16 eib_nr) { if (_G(spieler).PersonRoomNr[P_HOWARD] == 28 && eib_nr == 69) { _G(SetUpScreenFunc) = nullptr; if (!_G(spieler).R28ExitTown) { - start_aad_wait(178, -1); + startAadWait(178, -1); _G(spieler).R28ExitTown = true; } @@ -172,30 +172,30 @@ void Room28::haendler() { _G(spieler).room_e_obj[69].Attribut = AUSGANG_OBEN; load_chewy_taf(CHEWY_PUMPKIN); - set_person_pos(480, 113, P_HOWARD, P_RIGHT); - set_person_pos(490, 146, P_CHEWY, P_RIGHT); + setPersonPos(480, 113, P_HOWARD, P_RIGHT); + setPersonPos(490, 146, P_CHEWY, P_RIGHT); _G(det)->set_static_ani(2, -1); while (_G(spieler).scrollx < 300) { SHOULD_QUIT_RETURN; - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } - start_aad_wait(196, -1); + startAadWait(196, -1); _G(det)->del_static_ani(2); _G(det)->set_static_ani(3, -1); - start_aad_wait(197, -1); + startAadWait(197, -1); _G(det)->del_static_ani(3); _G(det)->set_static_ani(4, -1); - start_aad_wait(198, -1); + startAadWait(198, -1); _G(SetUpScreenFunc) = setup_func; autoMove(4, P_CHEWY); hideCur(); autoMove(3, P_CHEWY); - set_person_spr(P_RIGHT, P_CHEWY); + setPersonSpr(P_RIGHT, P_CHEWY); _G(det)->del_static_ani(4); - wait_show_screen(28); - start_aad_wait(199, -1); + waitShowScreen(28); + startAadWait(199, -1); invent_2_slot(DOLLAR175_INV); } @@ -231,7 +231,7 @@ void Room28::use_surimy() { _G(obj)->calc_all_static_detail(); start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(dia_nr, -1); + startAadWait(dia_nr, -1); _G(flags).NoScroll = false; showCur(); } @@ -255,7 +255,7 @@ void Room28::set_pump() { ++_G(spieler).R28PumpTxt1; } - start_detail_wait(tmp, 1, ANI_FRONT); + startSetailWait(tmp, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; load_chewy_taf(CHEWY_PUMPKIN); @@ -268,11 +268,11 @@ void Room28::set_pump() { } if (_G(spieler).PersonRoomNr[P_HOWARD] == 28 && _G(spieler).R28PumpTxt < 3) { - stop_person(P_HOWARD); + stopPerson(P_HOWARD); _G(SetUpScreenFunc) = nullptr; g_engine->_sound->waitForSpeechToFinish(); - start_aad_wait(177, -1); + startAadWait(177, -1); _G(SetUpScreenFunc) = setup_func; ++_G(spieler).R28PumpTxt; } @@ -280,7 +280,7 @@ void Room28::set_pump() { _G(flags).AutoAniPlay = false; } } else { - start_ats_wait(20, TXT_MARK_USE, 14, INV_USE_DEF); + startAtsWait(20, TXT_MARK_USE, 14, INV_USE_DEF); } showCur(); @@ -291,12 +291,12 @@ void Room28::get_pump() { if (_G(spieler).R28ChewyPump) { hideCur(); - stop_person(P_CHEWY); + stopPerson(P_CHEWY); _G(spieler).R28ChewyPump = false; _G(spieler).PersonHide[P_CHEWY] = true; int16 tmp = (_G(person_end_phase)[P_CHEWY] == P_RIGHT) ? 1 : 0; _G(det)->setSetailPos(tmp, _G(spieler_vector)[P_CHEWY].Xypos[0], _G(spieler_vector)[P_CHEWY].Xypos[1]); - start_detail_wait(tmp, 1, ANI_BACK); + startSetailWait(tmp, 1, ANI_BACK); invent_2_slot(K_MASKE_INV); _G(atds)->set_ats_str(209, 0, ATS_DATA); @@ -306,7 +306,7 @@ void Room28::get_pump() { if (_G(spieler).R28PumpTxt1 < 3) { start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(138, -1); + startAadWait(138, -1); } showCur(); @@ -327,7 +327,7 @@ int16 Room28::use_breifkasten() { _G(det)->showStaticSpr(7); autoMove(8, P_CHEWY); start_spz(CH_LGET_O, 1, ANI_FRONT, P_CHEWY); - start_aad_wait(179, -1); + startAadWait(179, -1); _G(atds)->set_ats_str(206, 0, ATS_DATA); showCur(); invent_2_slot(MANUSKRIPT_INV); diff --git a/engines/chewy/rooms/room29.cpp b/engines/chewy/rooms/room29.cpp index f12ad7e7f23..95b367aa131 100644 --- a/engines/chewy/rooms/room29.cpp +++ b/engines/chewy/rooms/room29.cpp @@ -82,7 +82,7 @@ int16 Room29::use_pumpe() { del_inventar(SCHLAUCH_INV); } else if (!_G(spieler).inv_cur) { action_flag = true; - start_aad_wait(62, -1); + startAadWait(62, -1); } showCur(); @@ -117,7 +117,7 @@ bool Room29::use_schlauch() { start_spz_wait(CH_LGET_U, 1, false, P_CHEWY); _G(det)->hideStaticSpr(7); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(4, 1, ANI_FRONT); + startSetailWait(4, 1, ANI_FRONT); _G(det)->showStaticSpr(8); _G(det)->showStaticSpr(10); _G(atds)->del_steuer_bit(219, ATS_AKTIV_BIT, ATS_DATA); @@ -126,7 +126,7 @@ bool Room29::use_schlauch() { _G(spieler).R29Schlauch1 = false; _G(spieler).R29Schlauch2 = true; del_inventar(PUMPE_INV); - set_person_pos(308, 105, P_CHEWY, P_RIGHT); + setPersonPos(308, 105, P_CHEWY, P_RIGHT); _G(spieler).PersonHide[P_CHEWY] = false; showCur(); } @@ -141,11 +141,11 @@ void Room29::schlitz_sitz() { _G(spieler).PersonHide[P_CHEWY] = true; _G(det)->hideStaticSpr(4); _G(det)->showStaticSpr(11); - start_ani_block(3, ABLOCK26); + startAniBlock(3, ABLOCK26); _G(det)->showStaticSpr(9); _G(det)->hideStaticSpr(11); - _G(det)->start_detail(2, 255, ANI_FRONT); - start_aad_wait(63, -1); + _G(det)->startDetail(2, 255, ANI_FRONT); + startAadWait(63, -1); _G(det)->stop_detail(2); _G(atds)->del_steuer_bit(212, ATS_AKTIV_BIT, ATS_DATA); @@ -166,10 +166,10 @@ int16 Room29::zaun_sprung() { action_flag = true; autoMove(3, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_frame(3, 1, ANI_FRONT, 7); + startDetailFrame(3, 1, ANI_FRONT, 7); _G(det)->hideStaticSpr(9); - start_ani_block(5, ABLOCK27); - set_up_screen(DO_SETUP); + startAniBlock(5, ABLOCK27); + setupScreen(DO_SETUP); showCur(); switch_room(37); diff --git a/engines/chewy/rooms/room31.cpp b/engines/chewy/rooms/room31.cpp index 290bf37ec1c..aaac3d2005d 100644 --- a/engines/chewy/rooms/room31.cpp +++ b/engines/chewy/rooms/room31.cpp @@ -62,7 +62,7 @@ void Room31::surimy_go() { _G(auto_mov_obj)[SURIMY_OBJ].Mode = true; init_auto_obj(SURIMY_OBJ, &SURIMY_TAF19_PHASEN[0][0], 2, (const MovLine *)SURIMY_MPKT); start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(157, -1); + startAadWait(157, -1); wait_auto_obj(SURIMY_OBJ); _G(auto_obj) = 0; showCur(); @@ -160,7 +160,7 @@ int16 Room31::use_topf() { _G(spieler).R31Wasser = true; autoMove(1, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_ani_block(3, ABLOCK30); + startAniBlock(3, ABLOCK30); _G(spieler).PersonHide[P_CHEWY] = false; del_inventar(_G(spieler).AkInvent); _G(obj)->addInventory(MILCH_LEER_INV, &_G(room_blk)); @@ -206,7 +206,7 @@ int16 Room31::use_topf() { if (dia_nr != -1) { start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(dia_nr, -1); + startAadWait(dia_nr, -1); action_flag = true; } diff --git a/engines/chewy/rooms/room32.cpp b/engines/chewy/rooms/room32.cpp index 084f946ae3f..a8360aaf6fa 100644 --- a/engines/chewy/rooms/room32.cpp +++ b/engines/chewy/rooms/room32.cpp @@ -49,22 +49,22 @@ int16 Room32::use_howard() { flic_cut(FCUT_043); _G(atds)->set_steuer_bit(230, ATS_AKTIV_BIT, ATS_DATA); start_spz(CH_TALK12, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(75, -1); - wait_show_screen(5); + startAadWait(75, -1); + waitShowScreen(5); autoMove(5, P_CHEWY); - wait_show_screen(10); + waitShowScreen(10); start_spz(CH_TALK12, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(125, -1); - wait_show_screen(10); + startAadWait(125, -1); + waitShowScreen(10); _G(det)->hideStaticSpr(0); - start_detail_frame(0, 1, ANI_FRONT, 9); - start_detail_wait(1, 1, ANI_BACK); + startDetailFrame(0, 1, ANI_FRONT, 9); + startSetailWait(1, 1, ANI_BACK); _G(det)->showStaticSpr(7); _G(det)->showStaticSpr(6); - wait_show_screen(20); + waitShowScreen(20); _G(det)->hideStaticSpr(7); - start_detail_wait(1, 1, ANI_FRONT); + startSetailWait(1, 1, ANI_FRONT); start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY); ani_nr = CH_TALK3; dia_nr = 164; @@ -82,7 +82,7 @@ int16 Room32::use_howard() { if (dia_nr) { start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(dia_nr, -1); + startAadWait(dia_nr, -1); action_flag = true; } @@ -144,7 +144,7 @@ void Room32::use_schreibmaschine() { } start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(dia_nr, -1); + startAadWait(dia_nr, -1); showCur(); } @@ -160,7 +160,7 @@ int16 Room32::get_script() { _G(det)->hideStaticSpr(5); _G(atds)->set_ats_str(203, 0, ATS_DATA); start_spz(CH_TALK3, 1, ANI_FRONT, P_CHEWY); - start_aad_wait(91, -1); + startAadWait(91, -1); } return action_flag; diff --git a/engines/chewy/rooms/room33.cpp b/engines/chewy/rooms/room33.cpp index db29cf0cb20..bed940d4d66 100644 --- a/engines/chewy/rooms/room33.cpp +++ b/engines/chewy/rooms/room33.cpp @@ -56,7 +56,7 @@ void Room33::surimy_go() { _G(auto_mov_obj)[SURIMY_OBJ].Mode = true; init_auto_obj(SURIMY_OBJ, &SURIMY_TAF19_PHASEN[0][0], 2, (const MovLine *)SURIMY_MPKT); start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(158, -1); + startAadWait(158, -1); wait_auto_obj(SURIMY_OBJ); _G(auto_obj) = 0; showCur(); @@ -134,9 +134,9 @@ void Room33::use_maschine() { if (action) { _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(0, 1, ANI_FRONT); + startSetailWait(0, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; - set_person_pos(128, 65, P_CHEWY, P_LEFT); + setPersonPos(128, 65, P_CHEWY, P_LEFT); start_spz_wait(CH_LGET_O, 1, false, P_CHEWY); hocker = true; del_inventar(_G(spieler).AkInvent); @@ -158,27 +158,27 @@ void Room33::use_maschine() { } start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(dia_nr, -1); + startAadWait(dia_nr, -1); if (_G(spieler).R33MunterOk) { _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(2, 1, ANI_FRONT); + startSetailWait(2, 1, ANI_FRONT); flic_cut(FCUT_031); _G(spieler).PersonHide[P_CHEWY] = false; start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(71, -1); + startAadWait(71, -1); _G(atds)->del_steuer_bit(225, ATS_AKTIV_BIT, ATS_DATA); } if (hocker) { _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(1, 1, ANI_FRONT); - set_person_pos(64, 100, P_CHEWY, P_LEFT); + startSetailWait(1, 1, ANI_FRONT); + setPersonPos(64, 100, P_CHEWY, P_LEFT); } _G(spieler).PersonHide[P_CHEWY] = false; } else { - start_aad_wait(70, -1); + startAadWait(70, -1); } showCur(); @@ -208,7 +208,7 @@ int16 Room33::get_munter() { _G(atds)->set_steuer_bit(225, ATS_AKTIV_BIT, ATS_DATA); _G(det)->hideStaticSpr(3); start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(72, -1); + startAadWait(72, -1); showCur(); } diff --git a/engines/chewy/rooms/room34.cpp b/engines/chewy/rooms/room34.cpp index 086629df6bd..b1b4865ea96 100644 --- a/engines/chewy/rooms/room34.cpp +++ b/engines/chewy/rooms/room34.cpp @@ -54,7 +54,7 @@ bool Room34::use_kuehlschrank() { switch_room(34); } - set_person_pos(160, 70, P_CHEWY, -1); + setPersonPos(160, 70, P_CHEWY, -1); } return result; @@ -62,7 +62,7 @@ bool Room34::use_kuehlschrank() { void Room34::xit_kuehlschrank() { _G(spieler).PersonHide[P_CHEWY] = false; - set_person_pos(54, 111, P_CHEWY, -1); + setPersonPos(54, 111, P_CHEWY, -1); switch_room(33); _G(flags).ChewyDontGo = false; _G(maus_links_click) = false; diff --git a/engines/chewy/rooms/room35.cpp b/engines/chewy/rooms/room35.cpp index d43175ee687..380a56317a3 100644 --- a/engines/chewy/rooms/room35.cpp +++ b/engines/chewy/rooms/room35.cpp @@ -57,11 +57,11 @@ int16 Room35::schublade() { autoMove(3, P_CHEWY); _G(spieler).R35Falle = true; _G(spieler).PersonHide[P_CHEWY] = true; - start_ani_block(2, ABLOCK28); + startAniBlock(2, ABLOCK28); _G(spieler).PersonHide[P_CHEWY] = false; - set_person_pos(33, 90, P_CHEWY, P_LEFT); + setPersonPos(33, 90, P_CHEWY, P_LEFT); start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(93, -1); + startAadWait(93, -1); _G(spieler).PersonHide[P_CHEWY] = false; _G(atds)->set_ats_str(234, 2, ATS_DATA); } @@ -83,7 +83,7 @@ int16 Room35::use_cat() { start_spz_wait(CH_TRANS, 1, false, P_CHEWY); flic_cut(FCUT_045); start_spz(CH_TRANS, 1, ANI_FRONT, P_CHEWY); - start_aad_wait(94, -1); + startAadWait(94, -1); } else if (is_cur_inventar(PUTENKEULE_INV)) { action_flag = true; disable_timer(); @@ -93,22 +93,22 @@ int16 Room35::use_cat() { del_inventar(_G(spieler).AkInvent); _G(det)->stop_detail(0); _G(det)->del_static_ani(0); - start_detail_wait(1, 1, ANI_FRONT); - _G(det)->start_detail(2, 1, ANI_FRONT); - start_detail_wait(3, 1, ANI_FRONT); + startSetailWait(1, 1, ANI_FRONT); + _G(det)->startDetail(2, 1, ANI_FRONT); + startSetailWait(3, 1, ANI_FRONT); _G(obj)->show_sib(SIB_KNOCHEN_R35); _G(obj)->calc_rsi_flip_flop(SIB_KNOCHEN_R35); _G(det)->showStaticSpr(7); _G(atds)->del_steuer_bit(237, ATS_AKTIV_BIT, ATS_DATA); while (_G(det)->get_ani_status(2) && !SHOULD_QUIT) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } _G(det)->set_static_ani(0, -1); enable_timer(); start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(95, -1); + startAadWait(95, -1); } } @@ -137,7 +137,7 @@ void Room35::talk_cat() { } else { start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(96, -1); + startAadWait(96, -1); } showCur(); diff --git a/engines/chewy/rooms/room37.cpp b/engines/chewy/rooms/room37.cpp index 43f000aa285..b36ab8ee898 100644 --- a/engines/chewy/rooms/room37.cpp +++ b/engines/chewy/rooms/room37.cpp @@ -47,7 +47,7 @@ void Room37::entry() { if (!_G(flags).LoadGame) { _G(spieler).scrollx = 124; - set_person_pos(219, 66, P_CHEWY, P_RIGHT); + setPersonPos(219, 66, P_CHEWY, P_RIGHT); } if (!_G(spieler).R37Kloppe) { @@ -78,10 +78,10 @@ void Room37::gedAction(int index) { } else if (index == 1) { if (_G(spieler).R37Kloppe && !_G(spieler).R37Mes) { - stop_person(P_CHEWY); + stopPerson(P_CHEWY); _G(spieler).R37Mes = true; start_spz(CH_TALK6, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(142, -1); + startAadWait(142, -1); } } } @@ -111,19 +111,19 @@ short Room37::use_wippe() { _G(flags).NoScroll = true; auto_scroll(129, 0); start_spz(CH_TALK6, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(159, -1); + startAadWait(159, -1); del_inventar(_G(spieler).AkInvent); flic_cut(FCUT_047); _G(flags).NoScroll = false; showCur(); _G(spieler).scrollx = 269; - set_person_pos(388, 119, P_CHEWY, P_RIGHT); + setPersonPos(388, 119, P_CHEWY, P_RIGHT); switch_room(29); _G(maus_links_click) = false; } else { start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(160, -1); + startAadWait(160, -1); } } @@ -173,7 +173,7 @@ int16 Room37::use_glas() { _G(flags).NoScroll = true; auto_scroll(146, 0); start_spz(CH_TALK6, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(147, -1); + startAadWait(147, -1); del_inventar(_G(spieler).AkInvent); flic_cut(FCUT_048); flic_cut(FCUT_049); @@ -185,7 +185,7 @@ int16 Room37::use_glas() { _G(obj)->show_sib(SIB_HFUTTER2_R37); _G(spieler).R37Gebiss = true; start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(146, -1); + startAadWait(146, -1); showCur(); _G(flags).NoScroll = false; g_engine->_sound->playSound(3); @@ -207,26 +207,26 @@ void Room37::dog_bell() { g_engine->_sound->stopSound(0); // nr 3, sslot 0 if (!_G(spieler).R37Gebiss) { - stop_person(P_CHEWY); + stopPerson(P_CHEWY); _G(flags).ChAutoMov = false; - set_person_spr(P_LEFT, P_CHEWY); + setPersonSpr(P_LEFT, P_CHEWY); _G(flags).NoScroll = true; auto_scroll(178, 0); disable_timer(); _G(det)->stop_detail(3); _G(det)->del_static_ani(3); - start_detail_wait(5, 1, ANI_FRONT); + startSetailWait(5, 1, ANI_FRONT); _G(det)->hideStaticSpr(9); - start_detail_wait(6, 1, ANI_FRONT); + startSetailWait(6, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = true; - _G(det)->start_detail(11, 255, ANI_FRONT); + _G(det)->startDetail(11, 255, ANI_FRONT); flic_cut(FCUT_050); - start_detail_wait(6, 1, ANI_BACK); + startSetailWait(6, 1, ANI_BACK); _G(det)->stop_detail(11); - set_person_pos(326, 85, P_CHEWY, P_LEFT); + setPersonPos(326, 85, P_CHEWY, P_LEFT); _G(spieler).PersonHide[P_CHEWY] = false; _G(det)->showStaticSpr(9); - start_ani_block(3, ABLOCK31); + startAniBlock(3, ABLOCK31); _G(det)->set_static_ani(3, -1); g_engine->_sound->playSound(3, 0); // g_engine->_sound->playSound(3); @@ -235,14 +235,14 @@ void Room37::dog_bell() { ani_nr = CH_TALK12; } else if (!_G(spieler).R37HundScham) { - stop_person(P_CHEWY); - set_person_spr(P_LEFT, P_CHEWY); + stopPerson(P_CHEWY); + setPersonSpr(P_LEFT, P_CHEWY); _G(flags).NoScroll = true; auto_scroll(178, 0); _G(room)->set_timer_status(3, TIMER_STOP); _G(det)->del_static_ani(3); _G(det)->stop_detail(3); - start_detail_wait(4, 1, ANI_FRONT); + startSetailWait(4, 1, ANI_FRONT); flic_cut(FCUT_051); _G(spieler).scrollx = 104; flic_cut(FCUT_054); @@ -258,7 +258,7 @@ void Room37::dog_bell() { if (dia_nr != -1) { start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(dia_nr, -1); + startAadWait(dia_nr, -1); } } @@ -274,7 +274,7 @@ void Room37::talk_hahn() { if (!_G(spieler).R37TransHahn) { _G(cur_hide_flag) = 0; hideCur(); - start_aad_wait(145, -1); + startAadWait(145, -1); showCur(); } else { hahn_dia(); @@ -303,20 +303,20 @@ void Room37::use_hahn() { _G(room)->set_timer_status(7, TIMER_STOP); _G(det)->stop_detail(7); _G(det)->del_static_ani(7); - _G(det)->start_detail(9, 1, ANI_FRONT); + _G(det)->startDetail(9, 1, ANI_FRONT); start_spz_wait(CH_LGET_O, 1, false, P_CHEWY); del_inventar(GEBISS_INV); _G(flags).NoScroll = true; auto_scroll(177, 0); while (_G(det)->get_ani_status(9)) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN; } - _G(det)->start_detail(4, 1, ANI_FRONT); + _G(det)->startDetail(4, 1, ANI_FRONT); _G(det)->hideStaticSpr(0); - _G(det)->start_detail(10, 10, ANI_FRONT); + _G(det)->startDetail(10, 10, ANI_FRONT); autoMove(8, P_CHEWY); flic_cut(FCUT_053); _G(det)->stop_detail(10); @@ -328,13 +328,13 @@ void Room37::use_hahn() { _G(atds)->set_steuer_bit(256, ATS_AKTIV_BIT, ATS_DATA); _G(det)->hideStaticSpr(8); start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(141, -1); + startAadWait(141, -1); _G(obj)->addInventory(EIER_INV, &_G(room_blk)); inventory_2_cur(EIER_INV); showCur(); } } else if (_G(spieler).inv_cur) { - start_aad_wait(143, -1); + startAadWait(143, -1); } } diff --git a/engines/chewy/rooms/room39.cpp b/engines/chewy/rooms/room39.cpp index 6152b9f31a6..138470a8d46 100644 --- a/engines/chewy/rooms/room39.cpp +++ b/engines/chewy/rooms/room39.cpp @@ -55,7 +55,7 @@ void Room39::entry() { if (_G(spieler).R39HowardDa) { _G(det)->showStaticSpr(10); if (!_G(spieler).R39HowardWach) - _G(det)->start_detail(1, 255, ANI_FRONT); + _G(det)->startDetail(1, 255, ANI_FRONT); else _G(det)->set_static_ani(5, -1); @@ -81,22 +81,22 @@ short Room39::use_howard() { _G(spieler).R39ScriptOk = true; autoMove(3, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - _G(det)->start_detail(6, 255, ANI_FRONT); - start_aad_wait(170, -1); + _G(det)->startDetail(6, 255, ANI_FRONT); + startAadWait(170, -1); _G(det)->stop_detail(6); - start_detail_wait(7, 1, ANI_FRONT); + startSetailWait(7, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; del_inventar(_G(spieler).AkInvent); _G(det)->stop_detail(1); - start_ani_block(2, ABLOCK33); + startAniBlock(2, ABLOCK33); start_spz(CH_TALK6, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(167, -1); + startAadWait(167, -1); _G(det)->stop_detail(3); - start_detail_wait(4, 1, ANI_FRONT); + startSetailWait(4, 1, ANI_FRONT); _G(det)->set_static_ani(5, -1); _G(atds)->set_ats_str(62, 1, ATS_DATA); - start_aad_wait(169, -1); + startAadWait(169, -1); showCur(); _G(spieler).PersonGlobalDia[P_HOWARD] = 10012; @@ -120,7 +120,7 @@ short Room39::use_howard() { if (dia_nr != -1) { start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(dia_nr, -1); + startAadWait(dia_nr, -1); action_flag = true; } @@ -142,7 +142,7 @@ void Room39::talk_howard() { } } else { start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(168, -1); + startAadWait(168, -1); } } @@ -158,7 +158,7 @@ void Room39::ok() { invent_2_slot(BRIEF_INV); switch_room(27); - start_aad_wait(192, -1); + startAadWait(192, -1); _G(menu_item) = CUR_WALK; cursorChoice(_G(menu_item)); } @@ -232,7 +232,7 @@ int16 Room39::use_tv() { _G(out)->setPalette(_G(pal)); set_tv(); start_spz(CH_TRANS, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(80, -1); + startAadWait(80, -1); ani_nr = CH_TRANS; dia_nr = 77; @@ -248,9 +248,9 @@ int16 Room39::use_tv() { if (_G(spieler).R39TvOn) { if (_G(spieler).R39TranslatorUsed) { start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(98, -1); + startAadWait(98, -1); _G(spieler).PersonHide[P_CHEWY] = true; - start_ani_block(2, ABLOCK29); + startAniBlock(2, ABLOCK29); _G(spieler).PersonHide[P_CHEWY] = false; ani_nr = CH_TALK5; dia_nr = 99; @@ -277,7 +277,7 @@ int16 Room39::use_tv() { if (dia_nr != -1) { if (ani_nr != -1) start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(dia_nr, -1); + startAadWait(dia_nr, -1); action_flag = true; } @@ -324,7 +324,7 @@ void Room39::look_tv(bool cls_mode) { _G(flags).NoPalAfterFlc = false; if (_G(spieler).R39TranslatorUsed && dia_nr == 85) - start_aad_wait(dia_nr, -1); + startAadWait(dia_nr, -1); } } @@ -339,7 +339,7 @@ void Room39::set_tv() { if (_G(spieler).R39TvOn) { if (_G(spieler).R39TvKanal == 2) { - _G(det)->start_detail(0, 255, ANI_FRONT); + _G(det)->startDetail(0, 255, ANI_FRONT); } else { _G(det)->stop_detail(0); _G(det)->showStaticSpr(_G(spieler).R39TvKanal + 4); diff --git a/engines/chewy/rooms/room40.cpp b/engines/chewy/rooms/room40.cpp index 1e0cb2dc53b..5a1e9e62b1e 100644 --- a/engines/chewy/rooms/room40.cpp +++ b/engines/chewy/rooms/room40.cpp @@ -74,14 +74,14 @@ void Room40::entry(int16 eib_nr) { if (!_G(flags).LoadGame) { switch (eib_nr) { case 69: - set_person_pos(30, 105, P_HOWARD, P_RIGHT); + setPersonPos(30, 105, P_HOWARD, P_RIGHT); goAutoXy(158, 99, P_HOWARD, ANI_GO); break; case 73: case 74: case 87: - set_person_pos(158, 93, P_HOWARD, P_LEFT); + setPersonPos(158, 93, P_HOWARD, P_LEFT); break; default: break; @@ -117,12 +117,12 @@ void Room40::xit(int16 eib_nr) { _G(uhr)->disableTimer(); _G(out)->ausblenden(0); hide_person(); - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); _G(out)->einblenden(_G(pal), 0); _G(uhr)->enableTimer(); _G(maus_links_click) = false; - start_aad_wait(238, -1); + startAadWait(238, -1); move_train(1); register_cutscene(15); @@ -166,12 +166,12 @@ void Room40::move_train(int16 mode) { auto_scroll(232, 0); if (!mode) - start_aad_wait(206, -1); + startAadWait(206, -1); int16 lx = -40; int16 ax = -230; - _G(det)->start_detail(7, 20, ANI_FRONT); + _G(det)->startDetail(7, 20, ANI_FRONT); _G(det)->showStaticSpr(11); if (mode && _G(spieler).ChewyAni == CHEWY_PUMPKIN) @@ -195,7 +195,7 @@ void Room40::move_train(int16 mode) { --delay; } - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN; } @@ -204,7 +204,7 @@ void Room40::move_train(int16 mode) { _G(det)->hideStaticSpr(12); if (!mode) { - start_aad_wait(207, -1); + startAadWait(207, -1); auto_scroll(180, 0); } @@ -245,14 +245,14 @@ void Room40::setup_func() { _G(room)->set_timer_status(255, TIMER_STOP); _G(uhr)->resetTimer(_G(timer_nr)[0], 0); _G(det)->hideStaticSpr(15); - _G(det)->start_detail(POLICE_LEFT, 1, ANI_FRONT); + _G(det)->startDetail(POLICE_LEFT, 1, ANI_FRONT); _G(atds)->set_steuer_bit(275, ATS_AKTIV_BIT, ATS_DATA); } switch (_G(spieler).R40PoliceAniStatus) { case POLICE_LEFT: if (_G(det)->get_ani_status(POLICE_LEFT) == false) { - _G(det)->start_detail(POLICE_OFFEN, 1, ANI_FRONT); + _G(det)->startDetail(POLICE_OFFEN, 1, ANI_FRONT); _G(spieler).R40PoliceAniStatus = POLICE_OFFEN; } break; @@ -260,7 +260,7 @@ void Room40::setup_func() { case POLICE_OFFEN: if (_G(det)->get_ani_status(POLICE_OFFEN) == false) { _G(det)->showStaticSpr(0); - _G(det)->start_detail(POLICE_FLASCHE, 1, ANI_FRONT); + _G(det)->startDetail(POLICE_FLASCHE, 1, ANI_FRONT); _G(spieler).R40PoliceAniStatus = POLICE_FLASCHE; } break; @@ -281,14 +281,14 @@ void Room40::setup_func() { if (_G(spieler).R40DuengerTele) { hideCur(); _G(spieler).R40PoliceWeg = true; - _G(det)->start_detail(17, 255, ANI_FRONT); - start_aad_wait(226, -1); + _G(det)->startDetail(17, 255, ANI_FRONT); + startAadWait(226, -1); _G(det)->stop_detail(17); _G(spieler).R40HoUse = true; _G(person_end_phase)[P_CHEWY] = P_RIGHT; - start_detail_wait(10, 1, ANI_FRONT); + startSetailWait(10, 1, ANI_FRONT); _G(person_end_phase)[P_HOWARD] = P_RIGHT; - start_aad_wait(224, -1); + startAadWait(224, -1); _G(spieler).R40PoliceWeg = true; showCur(); @@ -298,7 +298,7 @@ void Room40::setup_func() { _G(atds)->set_steuer_bit(276, ATS_AKTIV_BIT, ATS_DATA); } else { - _G(det)->start_detail(POLICE_RIGHT, 1, ANI_FRONT); + _G(det)->startDetail(POLICE_RIGHT, 1, ANI_FRONT); _G(spieler).R40PoliceAniStatus = POLICE_RIGHT; } } @@ -325,9 +325,9 @@ int16 Room40::use_mr_pumpkin() { action_ret = true; autoMove(5, P_CHEWY); del_inventar(_G(spieler).AkInvent); - start_detail_wait(15, 1, ANI_FRONT); + startSetailWait(15, 1, ANI_FRONT); start_spz(CH_PUMP_TALK, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(200, -1); + startAadWait(200, -1); break; case RECORDER_INV: @@ -347,10 +347,10 @@ int16 Room40::use_mr_pumpkin() { _G(obj)->addInventory(LIKOER2_INV, &_G(room_blk)); inventory_2_cur(LIKOER2_INV); switch_room(40); - start_aad_wait(236, -1); + startAadWait(236, -1); } } else { - start_aad_wait(228 + _G(spieler).R39TvRecord, -1); + startAadWait(228 + _G(spieler).R39TvRecord, -1); } break; @@ -376,10 +376,10 @@ int16 Room40::use_schalter(int16 aad_nr) { if (_G(spieler).R40PoliceAniStatus != 255) { start_spz(CH_PUMP_TALK, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(204, -1); + startAadWait(204, -1); while (_G(spieler).R40PoliceAniStatus != 255) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN0; } } @@ -397,11 +397,11 @@ int16 Room40::use_schalter(int16 aad_nr) { } _G(det)->hideStaticSpr(15); - start_detail_wait(12, 1, ANI_FRONT); + startSetailWait(12, 1, ANI_FRONT); _G(det)->set_static_ani(14, -1); - start_aad_wait(aad_nr, -1); + startAadWait(aad_nr, -1); _G(det)->del_static_ani(14); - start_detail_wait(13, 1, ANI_FRONT); + startSetailWait(13, 1, ANI_FRONT); _G(det)->showStaticSpr(15); _G(room)->set_timer_status(255, TIMER_START); _G(uhr)->resetTimer(_G(timer_nr)[0], 0); @@ -417,7 +417,7 @@ void Room40::talk_police() { _G(spieler).R40PoliceStart = false; _G(room)->set_timer_status(255, TIMER_STOP); autoMove(7, P_CHEWY); - start_aad_wait(203, -1); + startAadWait(203, -1); _G(room)->set_timer_status(255, TIMER_START); _G(uhr)->resetTimer(_G(timer_nr)[0], 0); showCur(); @@ -432,7 +432,7 @@ void Room40::talk_handler() { _G(det)->del_static_ani(4); _G(room)->set_timer_status(4, TIMER_STOP); _G(det)->set_static_ani(3, -1); - start_aad_wait(202, -1); + startAadWait(202, -1); _G(det)->set_static_ani(4, -1); _G(det)->del_static_ani(3); _G(room)->set_timer_status(4, TIMER_START); @@ -446,7 +446,7 @@ int16 Room40::use_haendler() { if (_G(menu_item) == CUR_HOWARD && !_G(spieler).R40HaendlerOk) { action_flag = true; if (!_G(spieler).flags38_2) { - start_aad_wait(612, -1); + startAadWait(612, -1); } else { hideCur(); invent_2_slot(DUENGER_INV); @@ -457,7 +457,7 @@ int16 Room40::use_haendler() { _G(atds)->set_steuer_bit(283, ATS_AKTIV_BIT, ATS_DATA); autoMove(10, P_CHEWY); autoMove(11, P_HOWARD); - start_aad_wait(208, -1); + startAadWait(208, -1); autoMove(6, P_HOWARD); _G(flags).NoScroll = true; @@ -465,18 +465,18 @@ int16 Room40::use_haendler() { _G(det)->del_static_ani(4); _G(room)->set_timer_status(4, TIMER_STOP); _G(det)->set_static_ani(3, -1); - start_aad_wait(209, -1); + startAadWait(209, -1); _G(det)->del_static_ani(3); _G(det)->set_static_ani(5, -1); - start_aad_wait(213, -1); + startAadWait(213, -1); if (_G(spieler).R28RKuerbis) { _G(det)->del_static_ani(5); _G(det)->set_static_ani(3, -1); - start_aad_wait(211, -1); + startAadWait(211, -1); _G(out)->ausblenden(0); _G(out)->set_teilpalette(_G(pal), 255, 1); - start_aad_wait(212, -1); + startAadWait(212, -1); _G(out)->ausblenden(0); _G(spieler).R40Wettbewerb = true; _G(spieler).PersonRoomNr[P_HOWARD] = 28; @@ -488,7 +488,7 @@ int16 Room40::use_haendler() { } else { autoMove(11, P_HOWARD); - start_aad_wait(210, -1); + startAadWait(210, -1); } _G(menu_item) = CUR_WALK; @@ -512,9 +512,9 @@ int16 Room40::use_bmeister() { _G(spieler).R40HoUse = true; autoMove(9, P_CHEWY); autoMove(11, P_HOWARD); - start_aad_wait(214, -1); + startAadWait(214, -1); bmeister_dia(215); - start_aad_wait(216, -1); + startAadWait(216, -1); _G(spieler).R40HoUse = false; _G(flags).NoScroll = false; _G(menu_item) = CUR_WALK; @@ -524,7 +524,7 @@ int16 Room40::use_bmeister() { } else if (is_cur_inventar(LIKOER2_INV)) { action_flag = true; if (_G(spieler).flags37_80) { - start_aad_wait(605, -1); + startAadWait(605, -1); } else { hideCur(); _G(spieler).R40HoUse = true; @@ -547,17 +547,17 @@ void Room40::bmeister_dia(int16 aad_nr) { _G(det)->del_static_ani(0); _G(room)->set_timer_status(0, TIMER_STOP); _G(det)->stop_detail(0); - start_detail_wait(1, 1, ANI_FRONT); + startSetailWait(1, 1, ANI_FRONT); _G(det)->set_static_ani(2, -1); if (aad_nr == 237) { - start_aad_wait(aad_nr, -1); + startAadWait(aad_nr, -1); _G(flags).NoPalAfterFlc = true; flic_cut(FCUT_062); _G(fx_blend) = BLEND3; - start_aad_wait(375, -1); + startAadWait(375, -1); } else { - start_aad_wait(aad_nr, -1); + startAadWait(aad_nr, -1); } _G(flags).NoPalAfterFlc = false; @@ -581,11 +581,11 @@ bool Room40::use_police() { _G(spieler).R40HoUse = true; autoMove(9, P_CHEWY); autoMove(11, P_HOWARD); - start_aad_wait(217, -1); + startAadWait(217, -1); autoMove(8, P_CHEWY); goAutoXy(300, 120, P_HOWARD, ANI_WAIT); _G(person_end_phase)[P_HOWARD] = P_RIGHT; - start_aad_wait(218, -1); + startAadWait(218, -1); start_spz(HO_TALK_L, 255, ANI_FRONT, P_HOWARD); _G(menu_item) = CUR_WALK; cursorChoice(_G(menu_item)); @@ -593,7 +593,7 @@ bool Room40::use_police() { _G(flags).MausLinks = false; } } else { - start_aad_wait(225, -1); + startAadWait(225, -1); } return result; @@ -608,7 +608,7 @@ int16 Room40::use_tele() { int16 dia_nr1 = -1; if (!_G(spieler).R40PoliceAb) { - start_aad_wait(219, -1); + startAadWait(219, -1); _G(spieler).R40HoUse = false; } else { @@ -624,11 +624,11 @@ int16 Room40::use_tele() { dia_nr1 = 223; } - start_aad_wait(dia_nr, -1); + startAadWait(dia_nr, -1); autoMove(11, P_HOWARD); _G(det)->hideStaticSpr(0); autoMove(9, P_CHEWY); - start_aad_wait(dia_nr1, -1); + startAadWait(dia_nr1, -1); _G(spieler).R40HoUse = false; int16 timer_wert = 0; diff --git a/engines/chewy/rooms/room41.cpp b/engines/chewy/rooms/room41.cpp index 0238e2967f1..f3f9af9b083 100644 --- a/engines/chewy/rooms/room41.cpp +++ b/engines/chewy/rooms/room41.cpp @@ -44,12 +44,12 @@ void Room41::entry() { if (!_G(flags).LoadGame) { _G(room)->set_timer_status(0, TIMER_STOP); _G(det)->del_static_ani(0); - start_ani_block(2, ABLOCK32); + startAniBlock(2, ABLOCK32); _G(room)->set_timer_status(0, TIMER_START); _G(det)->set_static_ani(0, -1); - start_aad_wait(127, -1); + startAadWait(127, -1); } else { - _G(det)->start_detail(6, 255, ANI_FRONT); + _G(det)->startDetail(6, 255, ANI_FRONT); } } @@ -64,7 +64,7 @@ void Room41::entry() { } if (!_G(flags).LoadGame) - set_person_pos(241, 113, P_HOWARD, P_RIGHT); + setPersonPos(241, 113, P_HOWARD, P_RIGHT); _G(SetUpScreenFunc) = setup_func; showCur(); @@ -104,18 +104,18 @@ void Room41::talk_hoggy1() { } else if (_G(spieler).R41Einbruch) { if (!_G(spieler).R41BruchInfo) { _G(spieler).R41BruchInfo = true; - start_aad_wait(132, -1); - start_aad_wait(128, -1); + startAadWait(132, -1); + startAadWait(128, -1); } else if (_G(spieler).R31SurFurz && !_G(spieler).R41KuerbisInfo) { _G(spieler).R41KuerbisInfo = true; - start_aad_wait(131, -1); + startAadWait(131, -1); autoMove(5, P_CHEWY); new_invent_2_cur(TICKET_INV); } else { - start_aad_wait(130, -1); + startAadWait(130, -1); } } else { - start_aad_wait(130, -1); + startAadWait(130, -1); } start_hoggy(); @@ -131,15 +131,15 @@ void Room41::talk_hoggy2() { } else if (_G(spieler).R41BruchInfo) { if (_G(spieler).R31SurFurz && !_G(spieler).R41KuerbisInfo) { _G(spieler).R41KuerbisInfo = true; - start_aad_wait(131, -1); + startAadWait(131, -1); autoMove(5, P_CHEWY); new_invent_2_cur(TICKET_INV); } else { - start_aad_wait(129, -1); + startAadWait(129, -1); } } else { - start_aad_wait(129, -1); + startAadWait(129, -1); } start_hoggy(); @@ -147,7 +147,7 @@ void Room41::talk_hoggy2() { void Room41::first_talk() { _G(spieler).R41FirstTalk = true; - start_aad_wait(134, -1); + startAadWait(134, -1); _G(atds)->set_ats_str(266, TXT_MARK_NAME, 1, ATS_DATA); _G(atds)->set_ats_str(265, TXT_MARK_NAME, 1, ATS_DATA); } @@ -180,7 +180,7 @@ int16 Room41::use_kasse() { action_flag = true; stop_hoggy(); autoMove(1, P_CHEWY); - start_aad_wait(133, -1); + startAadWait(133, -1); start_hoggy(); } @@ -197,7 +197,7 @@ int16 Room41::use_lola() { autoMove(4, P_CHEWY); g_engine->_sound->stopSound(0); flic_cut(FCUT_057); - set_person_pos(127, 112, P_CHEWY, P_LEFT); + setPersonPos(127, 112, P_CHEWY, P_LEFT); _G(det)->stop_detail(6); _G(atds)->del_steuer_bit(267, ATS_AKTIV_BIT, ATS_DATA); @@ -217,7 +217,7 @@ int16 Room41::use_brief() { action_flag = true; stop_hoggy(); autoMove(6, P_CHEWY); - start_aad_wait(126, -1); + startAadWait(126, -1); start_hoggy(); } else if (is_cur_inventar(BRIEF2_INV)) { @@ -225,7 +225,7 @@ int16 Room41::use_brief() { autoMove(6, P_CHEWY); del_inventar(_G(spieler).AkInvent); stop_hoggy(); - start_aad_wait(186, -1); + startAadWait(186, -1); start_hoggy(); _G(atds)->set_ats_str(206, 1, ATS_DATA); _G(spieler).R28Briefkasten = true; @@ -239,18 +239,18 @@ int16 Room41::use_brief() { } void Room41::sub_dia() { - aad_wait(-1); - start_aad_wait(161, -1); + aadWait(-1); + startAadWait(161, -1); if (_G(spieler).R41LolaOk) { - start_aad_wait(163, -1); + startAadWait(163, -1); _G(atds)->hide_item(11, 0, 2); stop_ads_dialog(); autoMove(5, P_CHEWY); new_invent_2_cur(PAPIER_INV); } else { - start_aad_wait(162, -1); + startAadWait(162, -1); } } diff --git a/engines/chewy/rooms/room42.cpp b/engines/chewy/rooms/room42.cpp index 4f06a721766..a0bacebf8c2 100644 --- a/engines/chewy/rooms/room42.cpp +++ b/engines/chewy/rooms/room42.cpp @@ -33,7 +33,7 @@ namespace Rooms { void Room42::entry() { if (!_G(spieler).R42BeamterWach) { g_engine->_sound->playSound(0); - _G(det)->start_detail(0, 255, ANI_FRONT); + _G(det)->startDetail(0, 255, ANI_FRONT); } if (_G(spieler).PersonRoomNr[P_HOWARD] == 42) { @@ -48,16 +48,16 @@ void Room42::entry() { _G(SetUpScreenFunc) = setup_func; - set_person_pos(80, 43, P_HOWARD, P_LEFT); + setPersonPos(80, 43, P_HOWARD, P_LEFT); _G(atds)->set_ats_str(263, 1, ATS_DATA); _G(atds)->set_ats_str(264, 1, ATS_DATA); } if (_G(obj)->checkInventory(HOTEL_INV) && _G(obj)->checkInventory(TICKET_INV) && !_G(spieler).R42BriefOk) - start_aad_wait(302, -1); + startAadWait(302, -1); if (_G(obj)->checkInventory(HOTEL_INV) && _G(obj)->checkInventory(TICKET_INV) && _G(spieler).R42BriefOk) - start_aad_wait(301, -1); + startAadWait(301, -1); } } @@ -79,13 +79,13 @@ void Room42::get_kuerbis(int16 aad_nr) { hideCur(); autoMove(1, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(7, 1, ANI_BACK); + startSetailWait(7, 1, ANI_BACK); _G(spieler).PersonHide[P_CHEWY] = false; start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY); - start_aad_wait(aad_nr, -1); + startAadWait(aad_nr, -1); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(7, 1, ANI_FRONT); + startSetailWait(7, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; showCur(); } @@ -104,26 +104,26 @@ int16 Room42::use_psack() { action_flag = true; autoMove(3, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(10, 1, ANI_FRONT); + startSetailWait(10, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; - start_aad_wait(187, -1); + startAadWait(187, -1); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(9, 1, ANI_FRONT); + startSetailWait(9, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; new_invent_2_cur(BMARKE_INV); - start_aad_wait(181, -1); + startAadWait(181, -1); _G(spieler).R42MarkeOk = true; autoMove(4, P_CHEWY); - start_aad_wait(185, -1); + startAadWait(185, -1); _G(spieler).R42HoToBeamter = false; } else if (is_cur_inventar(BRIEF2_INV)) { action_flag = true; autoMove(3, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(10, 1, ANI_FRONT); + startSetailWait(10, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; del_inventar(_G(spieler).AkInvent); - start_aad_wait(183, -1); + startAadWait(183, -1); _G(obj)->calc_rsi_flip_flop(SIB_BKASTEN_R28); _G(atds)->set_ats_str(206, 1, ATS_DATA); _G(spieler).R28Briefkasten = true; @@ -133,7 +133,7 @@ int16 Room42::use_psack() { } else if (is_cur_inventar(BRIEF_INV)) { action_flag = true; - start_aad_wait(182, -1); + startAadWait(182, -1); } showCur(); @@ -148,7 +148,7 @@ int16 Room42::use_beamter() { _G(atds)->set_ats_str(264, 2, ATS_DATA); hideCur(); autoMove(4, P_CHEWY); - start_aad_wait(184, -1); + startAadWait(184, -1); _G(spieler).R42HoToBeamter = true; _G(menu_item) = CUR_WALK; cursorChoice(_G(menu_item)); @@ -180,7 +180,7 @@ void Room42::dia_beamter(int16 str_end_nr) { if (str_end_nr != 4) { while (_G(atds)->aad_get_status() != -1) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN; } @@ -189,16 +189,16 @@ void Room42::dia_beamter(int16 str_end_nr) { switch (str_end_nr) { case 1: - start_detail_wait(3, 4, ANI_FRONT); + startSetailWait(3, 4, ANI_FRONT); break; case 2: g_engine->_sound->playSound(4); - start_detail_wait(4, 13, ANI_FRONT); + startSetailWait(4, 13, ANI_FRONT); break; case 3: - start_detail_wait(5, 2, ANI_FRONT); + startSetailWait(5, 2, ANI_FRONT); break; default: @@ -206,29 +206,29 @@ void Room42::dia_beamter(int16 str_end_nr) { } } else { while (_G(atds)->aad_get_status() < 2) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN; } _G(det)->stop_detail(0); g_engine->_sound->stopSound(0); - start_detail_wait(1, 1, ANI_FRONT); - _G(det)->start_detail(2, 255, ANI_FRONT); + startSetailWait(1, 1, ANI_FRONT); + _G(det)->startDetail(2, 255, ANI_FRONT); while (_G(atds)->aad_get_status() != -1) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN; } _G(det)->stop_detail(2); - _G(det)->start_detail(0, 255, ANI_FRONT); + _G(det)->startDetail(0, 255, ANI_FRONT); g_engine->_sound->playSound(0, 0); g_engine->_sound->playSound(0); } _G(spieler).PersonHide[P_CHEWY] = true; - _G(det)->start_detail(6, 255, ANI_FRONT); - start_aad_wait(135, -1); + _G(det)->startDetail(6, 255, ANI_FRONT); + startAadWait(135, -1); _G(det)->stop_detail(6); _G(flags).NoDiaBox = false; _G(spieler).PersonHide[P_CHEWY] = false; diff --git a/engines/chewy/rooms/room43.cpp b/engines/chewy/rooms/room43.cpp index 931fe31bee5..d0f24f66440 100644 --- a/engines/chewy/rooms/room43.cpp +++ b/engines/chewy/rooms/room43.cpp @@ -39,11 +39,11 @@ void Room43::night_small() { hideCur(); _G(flags).NoScroll = true; _G(spieler).ScrollxStep = 1; - start_aad_wait(188, -1); + startAadWait(188, -1); auto_scroll(320, 0); - start_aad_wait(189, -1); + startAadWait(189, -1); auto_scroll(0, 0); - start_aad_wait(190, -1); + startAadWait(190, -1); _G(spieler).ScrollxStep = 16; auto_scroll(192, 0); @@ -55,7 +55,7 @@ void Room43::night_small() { } _G(spieler).scrollx = 194; - start_aad_wait(191, -1); + startAadWait(191, -1); flic_cut(FCUT_058); g_engine->_sound->stopSound(0); _G(flags).NoScroll = false; @@ -76,9 +76,9 @@ void Room43::catch_pg() { hideCur(); _G(flags).NoScroll = true; _G(spieler).ScrollxStep = 1; - start_aad_wait(234, -1); + startAadWait(234, -1); auto_scroll(194, 0); - start_aad_wait(235, -1); + startAadWait(235, -1); _G(spieler).R43GetPgLady = true; flic_cut(FCUT_058); diff --git a/engines/chewy/rooms/room44.cpp b/engines/chewy/rooms/room44.cpp index cfc9e74063b..539c66f2edc 100644 --- a/engines/chewy/rooms/room44.cpp +++ b/engines/chewy/rooms/room44.cpp @@ -39,7 +39,7 @@ void Room44::look_news() { _G(spieler).PersonRoomNr[P_CHEWY] = 44; _G(room)->load_room(&_G(room_blk), 44, &_G(spieler)); - start_aad_wait(172, -1); + startAadWait(172, -1); _G(spieler).scrollx = tmpsx; _G(spieler).scrolly = tmpsy; switch_room(tmproom); diff --git a/engines/chewy/rooms/room45.cpp b/engines/chewy/rooms/room45.cpp index 3bd25702394..a6819b9ddf5 100644 --- a/engines/chewy/rooms/room45.cpp +++ b/engines/chewy/rooms/room45.cpp @@ -71,8 +71,8 @@ void Room45::entry(int16 eib_nr) { } } - set_person_pos(ch_x, ch_y, P_CHEWY, P_LEFT); - set_person_pos(ho_x, ho_y, P_HOWARD, P_LEFT); + setPersonPos(ch_x, ch_y, P_CHEWY, P_LEFT); + setPersonPos(ho_x, ho_y, P_HOWARD, P_LEFT); } } @@ -133,7 +133,7 @@ void Room45::setup_func() { x = 0; } _G(det)->setSetailPos(3 + i, x, y); - _G(det)->start_detail(3 + i, 255, ANI_FRONT); + _G(det)->startDetail(3 + i, 255, ANI_FRONT); } } } @@ -199,11 +199,11 @@ int16 Room45::use_taxi() { void Room45::talk_taxi(int16 aad_nr) { _G(room)->set_timer_status(12, TIMER_STOP); _G(det)->del_static_ani(12); - start_detail_wait(13, 1, ANI_FRONT); + startSetailWait(13, 1, ANI_FRONT); _G(det)->set_static_ani(14, -1); - start_aad_wait(aad_nr, -1); + startAadWait(aad_nr, -1); _G(det)->del_static_ani(14); - start_detail_wait(13, 1, ANI_BACK); + startSetailWait(13, 1, ANI_BACK); _G(det)->set_static_ani(12, -1); _G(room)->set_timer_status(12, TIMER_START); } @@ -229,7 +229,7 @@ void Room45::taxi_mov() { g_engine->_sound->playSound(15, 2); g_engine->_sound->playSound(15, 2, false); g_engine->_sound->playSound(15, 0); - start_detail_wait(15, 1, ANI_FRONT); + startSetailWait(15, 1, ANI_FRONT); g_engine->_sound->stopSound(0); switch_room(48); } @@ -244,16 +244,16 @@ int16 Room45::use_boy() { action_ret = true; new_invent_2_cur(CUTMAG_INV); _G(atds)->set_ats_str(DOLLAR175_INV, 1, INV_ATS_DATA); - start_aad_wait(258, -1); + startAadWait(258, -1); _G(room)->set_timer_status(0, TIMER_STOP); _G(det)->del_static_ani(0); - start_detail_wait(1, 1, ANI_FRONT); + startSetailWait(1, 1, ANI_FRONT); _G(room)->set_timer_status(0, TIMER_START); _G(det)->set_static_ani(0, -1); _G(spieler).R45MagOk = true; } } else { - start_aad_wait(259, -1); + startAadWait(259, -1); } showCur(); @@ -271,7 +271,7 @@ void Room45::talk_boy() { aad_nr = 259; } - start_aad_wait(aad_nr, -1); + startAadWait(aad_nr, -1); showCur(); } diff --git a/engines/chewy/rooms/room46.cpp b/engines/chewy/rooms/room46.cpp index 53d0f5e239b..d484769d076 100644 --- a/engines/chewy/rooms/room46.cpp +++ b/engines/chewy/rooms/room46.cpp @@ -35,9 +35,9 @@ void Room46::entry(int16 eib_nr) { _G(SetUpScreenFunc) = setup_func; if (eib_nr == 79) { - set_person_pos(140, 90, P_HOWARD, P_LEFT); + setPersonPos(140, 90, P_HOWARD, P_LEFT); autoMove(3, P_CHEWY); - set_person_spr(P_LEFT, P_CHEWY); + setPersonSpr(P_LEFT, P_CHEWY); } } @@ -48,19 +48,19 @@ void Room46::entry(int16 eib_nr) { if (_G(spieler).flags33_8) { _G(maus_links_click) = false; hideCur(); - set_person_pos(175, 73, P_HOWARD, P_LEFT); - set_person_pos(147, 109, P_CHEWY, P_LEFT); + setPersonPos(175, 73, P_HOWARD, P_LEFT); + setPersonPos(147, 109, P_CHEWY, P_LEFT); _G(spieler).flags33_8 = false; _G(spieler).SVal1 = 46; - wait_show_screen(10); + waitShowScreen(10); start_spz_wait(64, 1, false, P_CHEWY); start_spz(65, 255, false, P_CHEWY); - start_aad_wait(494, -1); + startAadWait(494, -1); _G(spieler).SVal2 = 504; switch_room(92); start_spz(65, 255, false, P_CHEWY); - start_aad_wait(495, -1); + startAadWait(495, -1); _G(spieler).room_e_obj[78].Exit = 90; showCur(); } @@ -100,36 +100,36 @@ void Room46::bodo() { hideCur(); _G(det)->showStaticSpr(0); _G(person_end_phase)[P_CHEWY] = P_RIGHT; - start_aad_wait(240, -1); + startAadWait(240, -1); _G(spieler_mi)[P_CHEWY].Mode = true; goAutoXy(42, 76, P_CHEWY, ANI_WAIT); - start_aad_wait(250, -1); + startAadWait(250, -1); autoMove(1, P_CHEWY); - set_person_spr(P_RIGHT, P_CHEWY); - start_aad_wait(251, -1); + setPersonSpr(P_RIGHT, P_CHEWY); + startAadWait(251, -1); autoMove(2, P_CHEWY); _G(spieler_mi)[P_CHEWY].Mode = false; - start_detail_wait(0, 1, ANI_FRONT); - _G(det)->start_detail(5, 255, ANI_FRONT); - start_aad_wait(241, -1); + startSetailWait(0, 1, ANI_FRONT); + _G(det)->startDetail(5, 255, ANI_FRONT); + startAadWait(241, -1); _G(det)->stop_detail(5); _G(det)->showStaticSpr(5); - start_aad_wait(609, -1); + startAadWait(609, -1); _G(det)->hideStaticSpr(5); - start_detail_wait(2, 1, ANI_FRONT); - start_detail_wait(3, 1, ANI_FRONT); - _G(det)->start_detail(4, 255, ANI_FRONT); - start_aad_wait(242, -1); + startSetailWait(2, 1, ANI_FRONT); + startSetailWait(3, 1, ANI_FRONT); + _G(det)->startDetail(4, 255, ANI_FRONT); + startAadWait(242, -1); _G(det)->stop_detail(4); _G(det)->showStaticSpr(6); - start_aad_wait(610, -1); + startAadWait(610, -1); _G(det)->hideStaticSpr(6); - start_detail_wait(6, 1, ANI_FRONT); + startSetailWait(6, 1, ANI_FRONT); _G(det)->showStaticSpr(3); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(1, 1, ANI_FRONT); + startSetailWait(1, 1, ANI_FRONT); flic_cut(FCUT_065); _G(out)->setPointer(nullptr); _G(out)->cls(); @@ -141,8 +141,8 @@ void Room46::bodo() { load_chewy_taf(CHEWY_ROCKER); _G(spieler).R28ChewyPump = false; - set_person_pos(213, 118, P_CHEWY, P_RIGHT); - start_aad_wait(243, -1); + setPersonPos(213, 118, P_CHEWY, P_RIGHT); + startAadWait(243, -1); invent_2_slot(UHR_INV); invent_2_slot(RING_INV); _G(spieler).R46GetLeder = true; @@ -191,7 +191,7 @@ int16 Room46::use_schloss() { autoMove(1, P_CHEWY); switch_room(47); } else { - start_aad_wait(252, -1); + startAadWait(252, -1); } } diff --git a/engines/chewy/rooms/room47.cpp b/engines/chewy/rooms/room47.cpp index 58956a272a6..c03b8cb3fa6 100644 --- a/engines/chewy/rooms/room47.cpp +++ b/engines/chewy/rooms/room47.cpp @@ -30,7 +30,7 @@ namespace Rooms { void Room47::entry() { hide_person(); - set_person_pos(40, 170, P_CHEWY, P_RIGHT); + setPersonPos(40, 170, P_CHEWY, P_RIGHT); _G(SetUpScreenFunc) = set_detail; _G(flags).MainInput = false; } @@ -38,7 +38,7 @@ void Room47::entry() { void Room47::xit() { _G(flags).MainInput = true; show_person(); - set_person_pos(114, 102, P_CHEWY, P_LEFT); + setPersonPos(114, 102, P_CHEWY, P_LEFT); _G(spieler_mi)[P_HOWARD].Mode = true; } diff --git a/engines/chewy/rooms/room48.cpp b/engines/chewy/rooms/room48.cpp index 53f21624437..7269981a559 100644 --- a/engines/chewy/rooms/room48.cpp +++ b/engines/chewy/rooms/room48.cpp @@ -75,9 +75,9 @@ void Room48::frage() { if (!_G(flags).AutoAniPlay) { _G(flags).AutoAniPlay = true; hideCur(); - start_detail_wait(1, 1, ANI_FRONT); + startSetailWait(1, 1, ANI_FRONT); _G(det)->showStaticSpr(6); - start_detail_wait(1, 1, ANI_BACK); + startSetailWait(1, 1, ANI_BACK); _G(det)->hideStaticSpr(6); _G(uhr)->resetTimer(_G(timer_nr)[0], 0); showCur(); @@ -136,14 +136,14 @@ void Room48::setup_func() { _G(room)->set_timer_status(0, TIMER_STOP); _G(det)->stop_detail(0); _G(det)->del_static_ani(0); - start_detail_wait(2, 1, ANI_FRONT); + startSetailWait(2, 1, ANI_FRONT); g_engine->_sound->stopSound(0); _G(menu_item) = CUR_WALK; cursorChoice(_G(menu_item)); showCur(); _G(spieler).R48TaxiEntry = true; _G(maus_links_click) = false; - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); for (int16 i = 0; i < MAX_PERSON; i++) { if (_G(spieler).R48TaxiPerson[i]) { diff --git a/engines/chewy/rooms/room49.cpp b/engines/chewy/rooms/room49.cpp index 97a8c62bd91..08df58487ae 100644 --- a/engines/chewy/rooms/room49.cpp +++ b/engines/chewy/rooms/room49.cpp @@ -58,14 +58,14 @@ void Room49::entry(int16 eib_nr) { if (!_G(flags).LoadGame) { if (_G(spieler).R48TaxiEntry) { _G(spieler).R48TaxiEntry = false; - set_person_pos(527, 76, P_HOWARD, P_LEFT); - set_person_pos(491, 98, P_CHEWY, P_LEFT); + setPersonPos(527, 76, P_HOWARD, P_LEFT); + setPersonPos(491, 98, P_CHEWY, P_LEFT); _G(maus_links_click) = false; _G(spieler).scrollx = 320; _G(spieler).scrolly = 0; - _G(det)->start_detail(5, 1, ANI_FRONT); + _G(det)->startDetail(5, 1, ANI_FRONT); } else if (eib_nr == 83) { - set_person_pos(377, 78, P_HOWARD, P_LEFT); + setPersonPos(377, 78, P_HOWARD, P_LEFT); } } } @@ -79,7 +79,7 @@ void Room49::xit(int16 eib_nr) { _G(spieler).PersonRoomNr[P_HOWARD] = 50; } else if (eib_nr == 81) { _G(SetUpScreenFunc) = nullptr; - start_aad_wait(268, -1); + startAadWait(268, -1); } } } @@ -108,7 +108,7 @@ void Room49::calc_boy_ani() { } _G(det)->set_static_ani(_G(spieler).R49BoyAni ? 1 : 0, -1); - _G(det)->start_detail(_G(spieler).R49BoyAni ? 1 : 0, 1, ANI_FRONT); + _G(det)->startDetail(_G(spieler).R49BoyAni ? 1 : 0, 1, ANI_FRONT); _G(uhr)->resetTimer(_G(timer_nr)[0], 0); } @@ -117,28 +117,28 @@ void Room49::calc_boy() { hideCur(); _G(room)->set_timer_status(255, TIMER_STOP); _G(uhr)->resetTimer(_G(timer_nr)[0], 0); - stop_person(P_CHEWY); - stop_person(P_HOWARD); + stopPerson(P_CHEWY); + stopPerson(P_HOWARD); _G(person_end_phase)[P_CHEWY] = P_LEFT; _G(det)->stop_detail(_G(spieler).R49BoyAni ? 1 : 0); _G(det)->del_static_ani(_G(spieler).R49BoyAni ? 1 : 0); _G(det)->set_static_ani(2, -1); _G(SetUpScreenFunc) = nullptr; - start_aad_wait(262, -1); + startAadWait(262, -1); _G(SetUpScreenFunc) = nullptr; autoMove(3, P_CHEWY); goAutoXy(374, 79, P_HOWARD, ANI_WAIT); - set_person_spr(P_LEFT, P_HOWARD); + setPersonSpr(P_LEFT, P_HOWARD); _G(det)->del_static_ani(2); - start_detail_wait(3, 1, ANI_FRONT); + startSetailWait(3, 1, ANI_FRONT); _G(det)->showStaticSpr(9); _G(spieler).PersonHide[P_HOWARD] = true; - start_detail_wait(8, 1, ANI_FRONT); + startSetailWait(8, 1, ANI_FRONT); _G(spieler).PersonHide[P_HOWARD] = false; _G(det)->hideStaticSpr(9); - start_detail_wait(4, 1, ANI_GO); + startSetailWait(4, 1, ANI_GO); _G(SetUpScreenFunc) = setup_func; _G(det)->set_static_ani(_G(spieler).R49BoyAni ? 1 : 0, -1); @@ -178,7 +178,7 @@ void Room49::use_boy_cigar() { const int16 zoom = _G(room)->_roomInfo->_zoomFactor; _G(room)->set_zoom(zoom); goAutoXy(416, 79, P_HOWARD, ANI_WAIT); - set_person_spr(P_LEFT, P_HOWARD); + setPersonSpr(P_LEFT, P_HOWARD); _G(flags).NoScroll = true; auto_scroll(164, 0); @@ -191,8 +191,8 @@ void Room49::use_boy_cigar() { _G(det)->stop_detail(_G(spieler).R49BoyAni ? 1 : 0); _G(flags).NoScroll = false; - set_person_spr(P_RIGHT, P_CHEWY); - start_aad_wait(264, -1); + setPersonSpr(P_RIGHT, P_CHEWY); + startAadWait(264, -1); _G(room)->set_zoom(zoom); _G(obj)->addInventory(GUM_INV, &_G(room_blk)); @@ -220,8 +220,8 @@ void Room49::talk_boy(int16 aad_nr) { _G(det)->set_static_ani(_G(spieler).R49BoyAni ? 1 : 0, -1); _G(det)->set_static_ani(2, -1); _G(SetUpScreenFunc) = nullptr; - stop_person(P_HOWARD); - start_aad_wait(aad_nr, -1); + stopPerson(P_HOWARD); + startAadWait(aad_nr, -1); _G(SetUpScreenFunc) = setup_func; _G(det)->del_static_ani(2); _G(det)->set_static_ani(_G(spieler).R49BoyAni ? 1 : 0, -1); @@ -232,8 +232,8 @@ void Room49::talk_boy(int16 aad_nr) { void Room49::look_hotel() { if (_G(spieler).PersonRoomNr[P_HOWARD] == 49) { _G(SetUpScreenFunc) = nullptr; - stop_person(P_HOWARD); - start_aad_wait(261, -1); + stopPerson(P_HOWARD); + startAadWait(261, -1); _G(SetUpScreenFunc) = setup_func; } } @@ -244,7 +244,7 @@ int16 Room49::use_taxi() { if (!_G(spieler).inv_cur) { action_ret = true; hideCur(); - start_ani_block(2, ABLOCK34); + startAniBlock(2, ABLOCK34); _G(det)->showStaticSpr(7); autoMove(2, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; @@ -259,7 +259,7 @@ int16 Room49::use_taxi() { } _G(det)->hideStaticSpr(7); - start_detail_wait(5, 1, ANI_FRONT); + startSetailWait(5, 1, ANI_FRONT); g_engine->_sound->stopSound(0); switch_room(48); } diff --git a/engines/chewy/rooms/room50.cpp b/engines/chewy/rooms/room50.cpp index 5fdeebd6ce7..383874861ce 100644 --- a/engines/chewy/rooms/room50.cpp +++ b/engines/chewy/rooms/room50.cpp @@ -43,9 +43,9 @@ void Room50::entry(int16 eib_nr) { hideCur(); stop_page(); _G(maus_links_click) = false; - set_person_pos(1, 64, P_HOWARD, P_RIGHT); - set_person_pos(92, 123, P_CHEWY, P_LEFT); - start_aad_wait(510, -1); + setPersonPos(1, 64, P_HOWARD, P_RIGHT); + setPersonPos(92, 123, P_CHEWY, P_LEFT); + startAadWait(510, -1); _G(out)->setPointer(nullptr); _G(out)->cls(); _G(flags).NoPalAfterFlc = true; @@ -57,7 +57,7 @@ void Room50::entry(int16 eib_nr) { if (_G(spieler).R50Zigarre) { stop_cigar(); } else { - _G(det)->start_detail(0, 255, ANI_FRONT); + _G(det)->startDetail(0, 255, ANI_FRONT); } if (!_G(spieler).R50KeyOK) { @@ -74,9 +74,9 @@ void Room50::entry(int16 eib_nr) { if (!_G(flags).LoadGame) { if (eib_nr == 85) - set_person_pos(298, 56, P_HOWARD, P_RIGHT); + setPersonPos(298, 56, P_HOWARD, P_RIGHT); else - set_person_pos(1, 64, P_HOWARD, P_RIGHT); + setPersonPos(1, 64, P_HOWARD, P_RIGHT); } } } @@ -118,7 +118,7 @@ void Room50::stop_cigar() { void Room50::calc_wasser() { if (!_wasser) { stop_page(); - _G(det)->start_detail(4, 1, ANI_FRONT); + _G(det)->startDetail(4, 1, ANI_FRONT); _wasser = true; } } @@ -141,14 +141,14 @@ void Room50::calc_treppe() { if (!_G(spieler).R50KeyOK) { hideCur(); - stop_person(P_CHEWY); + stopPerson(P_CHEWY); _G(room)->set_timer_status(1, TIMER_STOP); _wasser = false; _G(flags).NoScroll = true; auto_scroll(40, 0); stop_page(); _G(det)->set_static_ani(5, -1); - start_aad_wait(272, -1); + startAadWait(272, -1); autoMove(3, P_CHEWY); aad_page(273, 5); _G(flags).NoScroll = false; @@ -170,10 +170,10 @@ int16 Room50::use_gutschein() { _wasser = false; stop_page(); del_inventar(_G(spieler).AkInvent); - start_ani_block(2, ABLOCK36); + startAniBlock(2, ABLOCK36); aad_page(274, 8); } else { - start_aad_wait(276, -1); + startAadWait(276, -1); } } @@ -190,7 +190,7 @@ int16 Room50::use_gum() { _G(room)->set_timer_status(1, TIMER_STOP); _wasser = false; stop_page(); - start_detail_wait(6, 1, ANI_FRONT); + startSetailWait(6, 1, ANI_FRONT); _G(det)->set_static_ani(5, -1); autoMove(3, P_CHEWY); _G(spieler_mi)[P_CHEWY].Mode = true; @@ -198,20 +198,20 @@ int16 Room50::use_gum() { _G(SetUpScreenFunc) = nullptr; goAutoXy(112, 57, P_HOWARD, ANI_WAIT); - set_person_spr(P_LEFT, P_HOWARD); + setPersonSpr(P_LEFT, P_HOWARD); del_inventar(_G(spieler).AkInvent); hide_person(); - start_detail_wait(2, 1, ANI_FRONT); + startSetailWait(2, 1, ANI_FRONT); _G(det)->showStaticSpr(4); - start_detail_wait(2, 1, ANI_BACK); + startSetailWait(2, 1, ANI_BACK); show_person(); - set_person_spr(P_LEFT, P_CHEWY); - start_aad_wait(275, -1); + setPersonSpr(P_LEFT, P_CHEWY); + startAadWait(275, -1); _G(det)->del_static_ani(5); - start_detail_wait(9, 1, ANI_FRONT); + startSetailWait(9, 1, ANI_FRONT); _G(det)->del_static_ani(5); _G(det)->set_static_ani(10, -1); - start_aad_wait(277, -1); + startAadWait(277, -1); _G(SetUpScreenFunc) = setup_func; autoMove(3, P_CHEWY); _G(spieler_mi)[P_CHEWY].Mode = true; @@ -230,14 +230,14 @@ int16 Room50::use_gum() { } void Room50::talk_page() { - start_aad_wait(276, -1); + startAadWait(276, -1); } void Room50::aad_page(int16 aad_nr, int16 ani_nr) { _G(det)->set_static_ani(ani_nr, -1); - start_aad_wait(aad_nr, -1); + startAadWait(aad_nr, -1); _G(det)->del_static_ani(ani_nr); - start_detail_wait(6, 1, ANI_BACK); + startSetailWait(6, 1, ANI_BACK); go_page(); if (!_G(spieler).R50KeyOK) diff --git a/engines/chewy/rooms/room51.cpp b/engines/chewy/rooms/room51.cpp index 612e7f9672e..5e6699c778c 100644 --- a/engines/chewy/rooms/room51.cpp +++ b/engines/chewy/rooms/room51.cpp @@ -57,8 +57,8 @@ void Room51::entry() { _G(spieler).PersonHide[P_HOWARD] = true; _G(maus_links_click) = false; _G(spieler).scrollx = 0; - set_person_pos(34, 120, P_HOWARD, P_RIGHT); - set_person_pos(234, 69, P_CHEWY, P_LEFT); + setPersonPos(34, 120, P_HOWARD, P_RIGHT); + setPersonPos(234, 69, P_CHEWY, P_LEFT); _G(SetUpScreenFunc) = setup_func; _G(det)->showStaticSpr(17); _index = 0; @@ -76,21 +76,21 @@ void Room51::entry() { _G(det)->hideStaticSpr(17); for (int i = 0; i < 2; i++) - _G(det)->start_detail(3 + i, 1, ANI_FRONT); + _G(det)->startDetail(3 + i, 1, ANI_FRONT); if (_G(spieler).PersonRoomNr[P_HOWARD] == 51) { _G(spieler).ZoomXy[P_HOWARD][0] = 40; _G(spieler).ZoomXy[P_HOWARD][1] = 30; if (!_G(flags).LoadGame) { - set_person_pos(88, 93, P_HOWARD, P_RIGHT); + setPersonPos(88, 93, P_HOWARD, P_RIGHT); } if (!_G(spieler).R51FirstEntry) { hideCur(); _G(spieler).R51FirstEntry = true; - set_person_spr(P_LEFT, P_CHEWY); - start_aad_wait(283, -1); + setPersonSpr(P_LEFT, P_CHEWY); + startAadWait(283, -1); showCur(); } @@ -146,29 +146,29 @@ void Room51::setup_func() { if ((_G(minfo).button == 1 || _G(in)->get_switch_code() == 28) && !_flag) { _flag = true; _G(det)->setSetailPos(8, _tmpx - 20, _tmpy + 41); - start_detail_wait(8, 1, ANI_FRONT); + startSetailWait(8, 1, ANI_FRONT); _flag = false; ++_index; switch (_index) { case 2: - start_aad_wait(512, -1); + startAadWait(512, -1); _index = 1000; break; case 1006: - start_aad_wait(513, -1); + startAadWait(513, -1); _index = 2000; break; case 2003: - start_aad_wait(615, -1); + startAadWait(615, -1); _index = 10000; break; case 10012: - start_aad_wait(514, -1); - wait_show_screen(5); + startAadWait(514, -1); + waitShowScreen(5); _G(flags).NoPalAfterFlc = true; _G(out)->setPointer(nullptr); _G(out)->cls(); @@ -220,10 +220,10 @@ int16 Room51::use_door(int16 txt_nr) { if (!_G(spieler).R51HotelRoom) { autoMove(11, P_HOWARD); - set_person_spr(P_LEFT, P_HOWARD); + setPersonSpr(P_LEFT, P_HOWARD); _G(spieler).R51HotelRoom = true; _G(spieler).room_e_obj[86].Attribut = AUSGANG_LINKS; - start_aad_wait(285, -1); + startAadWait(285, -1); _G(atds)->set_ats_str(329, 1, ATS_DATA); _G(SetUpScreenFunc) = setup_func; @@ -240,20 +240,20 @@ int16 Room51::use_door(int16 txt_nr) { g_engine->_sound->playSound(2, 0); g_engine->_sound->playSound(2); _G(det)->showStaticSpr(1); - start_detail_wait(2, 1, ANI_FRONT); - _G(det)->start_detail(5, 255, ANI_FRONT); + startSetailWait(2, 1, ANI_FRONT); + _G(det)->startDetail(5, 255, ANI_FRONT); if (!_G(spieler).R52HotDogOk) { - start_aad_wait(287, -1); + startAadWait(287, -1); autoMove(12, P_CHEWY); _G(det)->stop_detail(5); - start_ani_block(5, ABLOCK37); + startAniBlock(5, ABLOCK37); _G(det)->hideStaticSpr(1); g_engine->_sound->stopSound(0); - start_aad_wait(284, -1); + startAadWait(284, -1); } else { _G(spieler).R51KillerWeg = true; - start_aad_wait(290, -1); + startAadWait(290, -1); g_engine->_sound->stopSound(0); _G(out)->ausblenden(1); _G(out)->setPointer(nullptr); @@ -271,11 +271,11 @@ int16 Room51::use_door(int16 txt_nr) { _G(det)->hideStaticSpr(1); _G(fx_blend) = BLEND3; - set_up_screen(DO_SETUP); - start_aad_wait(291, -1); + setupScreen(DO_SETUP); + startAadWait(291, -1); } } else { - start_aad_wait(401, -1); + startAadWait(401, -1); } break; @@ -286,15 +286,15 @@ int16 Room51::use_door(int16 txt_nr) { _G(out)->cls(); _G(flags).NoPalAfterFlc = true; flic_cut(FCUT_114); - set_person_pos(115, 144, P_CHEWY, P_LEFT); + setPersonPos(115, 144, P_CHEWY, P_LEFT); _G(fx_blend) = BLEND3; - set_up_screen(NO_SETUP); - start_aad_wait(564, -1); + setupScreen(NO_SETUP); + startAadWait(564, -1); break; case 332: autoMove(6, P_CHEWY); - start_aad_wait(286, -1); + startAadWait(286, -1); break; case 333: @@ -303,13 +303,13 @@ int16 Room51::use_door(int16 txt_nr) { switch (_G(spieler).R51DoorCount) { case 0: _G(det)->showStaticSpr(3); - start_aad_wait(278, -1); - start_detail_frame(0, 1, ANI_FRONT, 3); + startAadWait(278, -1); + startDetailFrame(0, 1, ANI_FRONT, 3); start_spz(HO_BRILL_JMP, 1, ANI_FRONT, P_HOWARD); - wait_detail(0); + waitDetail(0); _G(det)->showStaticSpr(14); - start_aad_wait(279, -1); + startAadWait(279, -1); ++_G(spieler).R51DoorCount; _G(obj)->show_sib(SIB_FLASCHE_R51); _G(obj)->calc_rsi_flip_flop(SIB_FLASCHE_R51); @@ -318,8 +318,8 @@ int16 Room51::use_door(int16 txt_nr) { case 1: _G(det)->showStaticSpr(3); - start_aad_wait(280, -1); - start_detail_wait(1, 1, ANI_FRONT); + startAadWait(280, -1); + startSetailWait(1, 1, ANI_FRONT); ++_G(spieler).R51DoorCount; _G(obj)->show_sib(SIB_KAPPE_R51); _G(obj)->calc_rsi_flip_flop(SIB_KAPPE_R51); @@ -328,9 +328,9 @@ int16 Room51::use_door(int16 txt_nr) { break; default: - start_aad_wait(281, -1); + startAadWait(281, -1); if (_G(spieler).PersonRoomNr[P_HOWARD] == 51) - start_aad_wait(282, -1); + startAadWait(282, -1); break; } break; @@ -353,12 +353,12 @@ int16 Room51::cut_serv(int16 frame) { void Room51::timer_action(int16 t_nr, int16 obj_nr) { if (obj_nr == 9 || obj_nr == 10) { if (!_enemyFlag[obj_nr - 9]) { - _G(det)->start_detail(obj_nr, 1, ANI_FRONT); + _G(det)->startDetail(obj_nr, 1, ANI_FRONT); _enemyFlag[obj_nr - 9] = true; } else if (!_G(det)->get_ani_status(obj_nr)) { - _G(det)->start_detail(obj_nr, 1, ANI_GO); - _G(det)->start_detail(obj_nr + 2, 1, ANI_FRONT); + _G(det)->startDetail(obj_nr, 1, ANI_GO); + _G(det)->startDetail(obj_nr + 2, 1, ANI_FRONT); _G(uhr)->resetTimer(t_nr, 0); _enemyFlag[obj_nr - 9] = false; } diff --git a/engines/chewy/rooms/room52.cpp b/engines/chewy/rooms/room52.cpp index 5308b279567..c560b259f35 100644 --- a/engines/chewy/rooms/room52.cpp +++ b/engines/chewy/rooms/room52.cpp @@ -47,8 +47,8 @@ void Room52::entry() { if (!_G(flags).LoadGame) { _G(det)->showStaticSpr(4); _G(spieler).R52TuerAuf = true; - set_person_pos(20, 50, P_HOWARD, P_LEFT); - set_person_pos(35, 74, P_CHEWY, P_RIGHT); + setPersonPos(20, 50, P_HOWARD, P_LEFT); + setPersonPos(35, 74, P_CHEWY, P_RIGHT); autoMove(2, P_CHEWY); _G(spieler).R52TuerAuf = false; _G(det)->hideStaticSpr(4); @@ -85,31 +85,31 @@ int16 Room52::use_hot_dog() { g_engine->_sound->playSound(0); _G(atds)->set_ats_str(341, 1, ATS_DATA); autoMove(2, P_CHEWY); - set_person_spr(P_LEFT, P_CHEWY); - start_aad_wait(288, -1); + setPersonSpr(P_LEFT, P_CHEWY); + startAadWait(288, -1); } else if (is_cur_inventar(KILLER_INV)) { action_ret = true; autoMove(5, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(7, 1, ANI_FRONT); + startSetailWait(7, 1, ANI_FRONT); g_engine->_sound->playSound(7, 0); g_engine->_sound->playSound(7); - _G(det)->start_detail(8, 255, ANI_FRONT); + _G(det)->startDetail(8, 255, ANI_FRONT); for (int16 i = 0; i < 5; i++) { - wait_show_screen(20); + waitShowScreen(20); _G(det)->stop_detail(2 + i); } g_engine->_sound->stopSound(0); _G(det)->stop_detail(0); _G(det)->stop_detail(8); - start_detail_wait(7, 1, ANI_BACK); + startSetailWait(7, 1, ANI_BACK); g_engine->_sound->stopSound(0); _G(spieler).PersonHide[P_CHEWY] = false; _G(atds)->set_steuer_bit(341, ATS_AKTIV_BIT, ATS_DATA); - start_aad_wait(303, -1); + startAadWait(303, -1); _G(atds)->set_ats_str(KILLER_INV, 1, INV_ATS_DATA); _G(spieler).R52KakerWeg = true; } @@ -120,17 +120,17 @@ int16 Room52::use_hot_dog() { void Room52::plot_armee(int16 frame) { for (int16 i = 0; i < 5; i++) { - wait_show_screen(frame); - _G(det)->start_detail(2 + i, 255, ANI_FRONT); + waitShowScreen(frame); + _G(det)->startDetail(2 + i, 255, ANI_FRONT); } } void Room52::kaker_platt() { if (!_G(spieler).R52KakerJoke && _G(spieler).R52HotDogOk && !_G(spieler).R52KakerWeg && !_G(flags).ExitMov) { _G(spieler).R52KakerJoke = true; - stop_person(P_CHEWY); + stopPerson(P_CHEWY); hideCur(); - start_aad_wait(289, -1); + startAadWait(289, -1); showCur(); } } diff --git a/engines/chewy/rooms/room53.cpp b/engines/chewy/rooms/room53.cpp index 84c4ec5b4b2..9d6b6038ffe 100644 --- a/engines/chewy/rooms/room53.cpp +++ b/engines/chewy/rooms/room53.cpp @@ -44,7 +44,7 @@ void Room53::entry() { hideCur(); _G(obj)->hide_sib(SIB_VISIT_R53); _G(atds)->del_steuer_bit(319, ATS_AKTIV_BIT, ATS_DATA); - start_detail_wait(0, 1, ANI_FRONT); + startSetailWait(0, 1, ANI_FRONT); _G(det)->set_static_ani(1, -1); _G(timer_nr)[0] = _G(room)->set_timer(1, 7); showCur(); @@ -53,7 +53,7 @@ void Room53::entry() { void Room53::man_go() { _G(room)->set_timer_status(1, TIMER_STOP); _G(det)->del_static_ani(1); - start_detail_wait(5, 1, ANI_FRONT); + startSetailWait(5, 1, ANI_FRONT); _G(atds)->set_steuer_bit(319, ATS_AKTIV_BIT, ATS_DATA); if (!_G(spieler).R53Visit) _G(obj)->show_sib(SIB_VISIT_R53); @@ -64,11 +64,11 @@ void Room53::talk_man() { autoMove(2, P_CHEWY); _G(room)->set_timer_status(1, TIMER_STOP); _G(det)->del_static_ani(1); - start_detail_wait(2, 1, ANI_FRONT); + startSetailWait(2, 1, ANI_FRONT); _G(det)->set_static_ani(3, -1); - start_aad_wait(269 + (_G(spieler).R53Kostuem ? 1 : 0), -1); + startAadWait(269 + (_G(spieler).R53Kostuem ? 1 : 0), -1); _G(det)->del_static_ani(3); - start_detail_wait(4, 1, ANI_FRONT); + startSetailWait(4, 1, ANI_FRONT); man_go(); showCur(); } @@ -82,10 +82,10 @@ int16 Room53::use_man() { _G(spieler).R53Kostuem = true; del_inventar(_G(spieler).AkInvent); autoMove(2, P_CHEWY); - start_aad_wait(271, -1); + startAadWait(271, -1); _G(room)->set_timer_status(1, TIMER_STOP); _G(det)->del_static_ani(1); - start_ani_block(7, ABLOCK35); + startAniBlock(7, ABLOCK35); _G(obj)->addInventory(JMKOST_INV, &_G(room_blk)); inventory_2_cur(JMKOST_INV); _G(atds)->set_steuer_bit(319, ATS_AKTIV_BIT, ATS_DATA); diff --git a/engines/chewy/rooms/room54.cpp b/engines/chewy/rooms/room54.cpp index 8e94446a0d3..4dc7607ecce 100644 --- a/engines/chewy/rooms/room54.cpp +++ b/engines/chewy/rooms/room54.cpp @@ -49,10 +49,10 @@ void Room54::entry(int16 eib_nr) { if (_G(spieler).PersonRoomNr[P_HOWARD] == 54) { _G(spieler).R54HowardVorne = 0; - set_person_pos(290, 61, P_HOWARD, P_RIGHT); + setPersonPos(290, 61, P_HOWARD, P_RIGHT); } - set_person_pos(300, 80, P_CHEWY, P_LEFT); + setPersonPos(300, 80, P_CHEWY, P_LEFT); _G(maus_links_click) = false; _G(spieler).scrollx = 134; _G(spieler).scrolly = 0; @@ -63,15 +63,15 @@ void Room54::entry(int16 eib_nr) { } else if (eib_nr == 90 || _G(spieler).R55ExitDia) { if (_G(spieler).PersonRoomNr[P_HOWARD] == 54) { _G(spieler).R54HowardVorne = 0; - set_person_pos(212, 61, P_HOWARD, P_RIGHT); + setPersonPos(212, 61, P_HOWARD, P_RIGHT); } _G(spieler).scrollx = 66; - set_person_pos(241, 85, P_CHEWY, P_LEFT); + setPersonPos(241, 85, P_CHEWY, P_LEFT); } if (_G(spieler).R55ExitDia) { - start_aad_wait(_G(spieler).R55ExitDia, -1); + startAadWait(_G(spieler).R55ExitDia, -1); showCur(); _G(spieler).R55ExitDia = false; } @@ -142,27 +142,27 @@ int16 Room54::use_schalter() { g_engine->_sound->playSound(0, 1); g_engine->_sound->stopSound(2); - start_detail_wait(1, 1, ANI_FRONT); - _G(det)->start_detail(3, 255, ANI_FRONT); - start_aad_wait(292 + _G(spieler).R54LiftCount, -1); + startSetailWait(1, 1, ANI_FRONT); + _G(det)->startDetail(3, 255, ANI_FRONT); + startAadWait(292 + _G(spieler).R54LiftCount, -1); _G(det)->stop_detail(3); ++_G(spieler).R54LiftCount; int16 aad_nr; if (_G(spieler).R54LiftCount < 3) { - start_detail_wait(2, 1, ANI_FRONT); + startSetailWait(2, 1, ANI_FRONT); _G(det)->hideStaticSpr(0); g_engine->_sound->stopSound(0); g_engine->_sound->stopSound(1); g_engine->_sound->playSound(1, 2); - start_detail_wait(1, 1, ANI_BACK); + startSetailWait(1, 1, ANI_BACK); g_engine->_sound->stopSound(2); aad_nr = 295; } else { - start_detail_wait(5, 1, ANI_FRONT); + startSetailWait(5, 1, ANI_FRONT); _G(det)->showStaticSpr(9); - start_detail_wait(4, 1, ANI_FRONT); + startSetailWait(4, 1, ANI_FRONT); aad_nr = 296; _G(spieler).R54FputzerWeg = true; _G(atds)->del_steuer_bit(345, ATS_AKTIV_BIT, ATS_DATA); @@ -170,11 +170,11 @@ int16 Room54::use_schalter() { _G(atds)->set_ats_str(351, 1, ATS_DATA); } - start_aad_wait(aad_nr, -1); + startAadWait(aad_nr, -1); _G(spieler).R54HowardVorne = 0; } else { - start_aad_wait(297, -1); + startAadWait(297, -1); } showCur(); @@ -197,18 +197,18 @@ void Room54::talk_verkauf() { _G(spieler).R54HotDogOk = true; autoMove(3, P_CHEWY); _G(spieler).R54HowardVorne = 1; - start_aad_wait(299, -1); + startAadWait(299, -1); _G(room)->set_timer_status(6, TIMER_STOP); _G(det)->del_static_ani(6); - start_detail_wait(7, 1, ANI_FRONT); - _G(det)->start_detail(8, 255, ANI_FRONT); - start_aad_wait(310, -1); + startSetailWait(7, 1, ANI_FRONT); + _G(det)->startDetail(8, 255, ANI_FRONT); + startAadWait(310, -1); _G(det)->stop_detail(8); - start_detail_wait(9, 1, ANI_FRONT); - start_detail_wait(10, 1, ANI_FRONT); - _G(det)->start_detail(11, 255, ANI_FRONT); - start_aad_wait(311, -1); + startSetailWait(9, 1, ANI_FRONT); + startSetailWait(10, 1, ANI_FRONT); + _G(det)->startDetail(11, 255, ANI_FRONT); + startAadWait(311, -1); _G(det)->stop_detail(11); _G(room)->set_timer_status(6, TIMER_START); _G(det)->set_static_ani(6, -1); @@ -218,7 +218,7 @@ void Room54::talk_verkauf() { _G(obj)->addInventory(BURGER_INV, &_G(room_blk)); inventory_2_cur(BURGER_INV); } else { - start_aad_wait(313, -1); + startAadWait(313, -1); } showCur(); @@ -233,7 +233,7 @@ int16 Room54::use_zelle() { action_ret = true; if (!_G(spieler).R54Schild) { - start_aad_wait(318, -1); + startAadWait(318, -1); } else { autoMove(5, P_CHEWY); _G(spieler).R54HowardVorne = 1; @@ -247,11 +247,11 @@ int16 Room54::use_zelle() { load_chewy_taf(CHEWY_JMANS); _G(zoom_horizont) = 90; - set_person_pos(283, 93, P_CHEWY, P_LEFT); - set_person_pos(238, 99, P_HOWARD, P_RIGHT); - start_aad_wait(315, -1); + setPersonPos(283, 93, P_CHEWY, P_LEFT); + setPersonPos(238, 99, P_HOWARD, P_RIGHT); + startAadWait(315, -1); goAutoXy(241, 74, P_CHEWY, ANI_WAIT); - start_aad_wait(316, -1); + startAadWait(316, -1); _G(spieler_mi)[P_HOWARD].Mode = true; switch_room(55); @@ -261,7 +261,7 @@ int16 Room54::use_zelle() { action_ret = true; autoMove(6, P_CHEWY); _G(spieler).R54HowardVorne = 1; - start_aad_wait(319, -1); + startAadWait(319, -1); } showCur(); @@ -284,7 +284,7 @@ int16 Room54::use_azug() { if (_G(spieler).R54FputzerWeg) { autoMove(8, P_CHEWY); _G(spieler).R54HowardVorne = 0; - start_aad_wait(298, -1); + startAadWait(298, -1); _G(spieler).PersonHide[P_CHEWY] = true; _G(det)->showStaticSpr(12); _G(spieler).R55Location = true; @@ -309,14 +309,14 @@ int16 Room54::use_azug() { --delay; } - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN0; } switch_room(55); } } else { - start_aad_wait(314, -1); + startAadWait(314, -1); } showCur(); @@ -326,8 +326,8 @@ int16 Room54::use_azug() { } void Room54::aufzug_ab() { - set_person_pos(91, 62, P_HOWARD, P_RIGHT); - set_person_pos(99, 82, P_CHEWY, P_RIGHT); + setPersonPos(91, 62, P_HOWARD, P_RIGHT); + setPersonPos(99, 82, P_CHEWY, P_RIGHT); _G(spieler).scrollx = 0; _G(SetUpScreenFunc) = setup_func; _G(det)->showStaticSpr(12); @@ -350,16 +350,16 @@ void Room54::aufzug_ab() { --delay; } - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN; } g_engine->_sound->stopSound(0); _G(det)->hideStaticSpr(12); - set_person_pos(99, 82, P_CHEWY, P_RIGHT); + setPersonPos(99, 82, P_CHEWY, P_RIGHT); _G(spieler).PersonHide[P_CHEWY] = false; _G(maus_links_click) = false; - stop_person(P_CHEWY); + stopPerson(P_CHEWY); _G(spieler).R55Location = false; } diff --git a/engines/chewy/rooms/room55.cpp b/engines/chewy/rooms/room55.cpp index faf2c0bbe9f..e27e2421977 100644 --- a/engines/chewy/rooms/room55.cpp +++ b/engines/chewy/rooms/room55.cpp @@ -39,7 +39,7 @@ void Room55::entry() { _G(spieler).ZoomXy[P_HOWARD][1] = 22; if (!_G(spieler).R54FputzerWeg) - _G(det)->start_detail(6, 255, ANI_FRONT); + _G(det)->startDetail(6, 255, ANI_FRONT); if (_G(spieler).R54FputzerWeg && !_G(spieler).R55Location) _G(det)->hideStaticSpr(6); @@ -48,8 +48,8 @@ void Room55::entry() { _G(det)->hideStaticSpr(0); if (!_G(spieler).R55SekWeg) { - _G(det)->start_detail(8, 255, ANI_FRONT); - _G(det)->start_detail(9, 255, ANI_FRONT); + _G(det)->startDetail(8, 255, ANI_FRONT); + _G(det)->startDetail(9, 255, ANI_FRONT); _G(spieler).R55Entry ^= 1; const int aniNr = 19 + (_G(spieler).R55Entry ? 1 : 0); _G(timer_nr)[0] = _G(room)->set_timer(aniNr, 10); @@ -64,7 +64,7 @@ void Room55::entry() { } if (_G(spieler).ChewyAni == CHEWY_JMANS) { - set_person_pos(51, 75, P_CHEWY, P_RIGHT); + setPersonPos(51, 75, P_CHEWY, P_RIGHT); _G(room)->set_zoom(10); } @@ -74,8 +74,8 @@ void Room55::entry() { if (!_G(flags).LoadGame) { if (_G(spieler).R55Location) { _G(spieler).scrollx = 136; - set_person_pos(404, 66, P_CHEWY, P_RIGHT); - start_detail_wait(3, 1, ANI_FRONT); + setPersonPos(404, 66, P_CHEWY, P_RIGHT); + startSetailWait(3, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; _G(zoom_horizont) = 1; _G(atds)->del_steuer_bit(340, ATS_AKTIV_BIT, ATS_DATA); @@ -83,7 +83,7 @@ void Room55::entry() { _G(spieler).scrollx = 0; if (_G(spieler).PersonRoomNr[P_HOWARD] == 55) { - set_person_pos(21, 77, P_HOWARD, P_RIGHT); + setPersonPos(21, 77, P_HOWARD, P_RIGHT); } _G(det)->showStaticSpr(8); @@ -92,7 +92,7 @@ void Room55::entry() { _G(det)->hideStaticSpr(8); if (_G(spieler).R55SekWeg && !_G(spieler).R55Job) { - set_person_spr(P_LEFT, P_CHEWY); + setPersonSpr(P_LEFT, P_CHEWY); if (_G(spieler).ChewyAni == CHEWY_ROCKER) { verleger_mov(0); @@ -144,7 +144,7 @@ int16 Room55::use_stapel1() { } else if (_G(spieler).R55EscScriptOk && !_G(spieler).R55RaumOk) { action_ret = true; - start_aad_wait(333, -1); + startAadWait(333, -1); } } else if (is_cur_inventar(MANUSKRIPT_INV)) { action_ret = true; @@ -156,7 +156,7 @@ int16 Room55::use_stapel1() { del_inventar(_G(spieler).AkInvent); _G(atds)->set_ats_str(354, 2, ATS_DATA); } else { - start_aad_wait(326, -1); + startAadWait(326, -1); } } showCur(); @@ -170,7 +170,7 @@ int16 Room55::use_stapel2() { if (is_cur_inventar(MANUSKRIPT_INV)) { action_ret = true; hideCur(); - start_aad_wait(327, -1); + startAadWait(327, -1); showCur(); } @@ -188,40 +188,40 @@ int16 Room55::use_telefon() { _G(spieler).R55RaumOk = true; autoMove(6, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(10, 1, ANI_FRONT); - _G(det)->start_detail(11, 255, ANI_FRONT); - start_aad_wait(329, -1); + startSetailWait(10, 1, ANI_FRONT); + _G(det)->startDetail(11, 255, ANI_FRONT); + startAadWait(329, -1); _G(det)->stop_detail(11); - start_detail_wait(10, 1, ANI_BACK); + startSetailWait(10, 1, ANI_BACK); _G(spieler).PersonHide[P_CHEWY] = false; autoMove(7, P_CHEWY); _G(flags).NoScroll = true; auto_scroll(0, 0); - start_aad_wait(330, -1); + startAadWait(330, -1); _G(det)->showStaticSpr(8); - start_detail_wait(0, 1, ANI_FRONT); - _G(det)->start_detail(1, 255, ANI_FRONT); - start_aad_wait(331, -1); + startSetailWait(0, 1, ANI_FRONT); + _G(det)->startDetail(1, 255, ANI_FRONT); + startAadWait(331, -1); _G(det)->stop_detail(1); _G(det)->showStaticSpr(16); - start_aad_wait(608, -1); + startAadWait(608, -1); _G(det)->hideStaticSpr(16); - start_detail_wait(2, 1, ANI_FRONT); + startSetailWait(2, 1, ANI_FRONT); _G(det)->hideStaticSpr(0); _G(det)->hideStaticSpr(8); _G(atds)->set_ats_str(354, 1, ATS_DATA); flic_cut(FCUT_071); _G(spieler).PersonRoomNr[P_HOWARD] = 55; - set_person_pos(178, 75, P_CHEWY, P_LEFT); - set_person_pos(66, 73, P_HOWARD, P_RIGHT); + setPersonPos(178, 75, P_CHEWY, P_LEFT); + setPersonPos(66, 73, P_HOWARD, P_RIGHT); _G(SetUpScreenFunc) = nullptr; _G(det)->set_static_ani(18, -1); - start_aad_wait(334, -1); - start_aad_wait(335, -1); - start_aad_wait(336, -1); + startAadWait(334, -1); + startAadWait(335, -1); + startAadWait(336, -1); const int16 tmp_delay = _G(spieler).DelaySpeed; for (int16 i = 0; i < 7; i++) { @@ -234,7 +234,7 @@ int16 Room55::use_telefon() { --delay; } - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN0; } @@ -258,12 +258,12 @@ int16 Room55::use_telefon() { switch_room(54); } else { hideCur(); - start_aad_wait(332, -1); + startAadWait(332, -1); showCur(); } } else { hideCur(); - start_aad_wait(328, -1); + startAadWait(328, -1); showCur(); } } @@ -303,7 +303,7 @@ void Room55::get_job() { if (r_nr == 54) _G(flags).LoadGame = false; - set_person_pos(118, 96, P_CHEWY, P_LEFT); + setPersonPos(118, 96, P_CHEWY, P_LEFT); switch_room(r_nr); _G(flags).LoadGame = false; } @@ -326,16 +326,16 @@ void Room55::rock2mans() { } void Room55::verleger_mov(int16 mode) { - start_detail_wait(7, 1, ANI_FRONT); + startSetailWait(7, 1, ANI_FRONT); _G(det)->showStaticSpr(11); - start_detail_wait(13, 1, ANI_FRONT); - start_detail_wait(14, 1, ANI_FRONT); + startSetailWait(13, 1, ANI_FRONT); + startSetailWait(14, 1, ANI_FRONT); if (_G(spieler).ChewyAni == CHEWY_JMANS) start_spz(CH_JM_TITS, 1, ANI_FRONT, P_CHEWY); if (mode) - start_detail_wait(15, 1, ANI_FRONT); + startSetailWait(15, 1, ANI_FRONT); _G(det)->set_static_ani(16, -1); } @@ -347,7 +347,7 @@ void Room55::strasse(int16 mode) { _G(det)->del_static_ani(4); _G(det)->stop_detail(4); _G(atds)->set_steuer_bit(340, ATS_AKTIV_BIT, ATS_DATA); - start_detail_wait(3, 1, ANI_BACK); + startSetailWait(3, 1, ANI_BACK); _G(spieler).scrollx = 0; switch_room(54); @@ -361,11 +361,11 @@ int16 Room55::use_kammeraus() { action_ret = true; if (!_G(spieler).R52KakerWeg) - start_aad_wait(325, -1); + startAadWait(325, -1); else if (!_G(spieler).R55SekWeg) { hideCur(); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(5, 1, ANI_FRONT); + startSetailWait(5, 1, ANI_FRONT); _G(det)->showStaticSpr(10); flic_cut(FCUT_070); register_cutscene(18); @@ -437,7 +437,7 @@ void Room55::talk_line() { _G(room)->set_timer_status(aniNr, TIMER_STOP); _G(det)->stop_detail(aniNr); _G(det)->del_static_ani(aniNr); - start_detail_wait(22, 1, ANI_FRONT); + startSetailWait(22, 1, ANI_FRONT); _G(det)->set_static_ani(21, -1); } else if (!_G(spieler).R55RaumOk) { autoMove(3, P_CHEWY); @@ -445,14 +445,14 @@ void Room55::talk_line() { _G(spieler).R55ExitDia = 324; } - start_aad_wait(aad_nr, -1); + startAadWait(aad_nr, -1); if (_G(spieler).R55SekWeg) { _G(det)->del_static_ani(16); - start_detail_wait(14, 1, ANI_FRONT); + startSetailWait(14, 1, ANI_FRONT); } else { _G(det)->del_static_ani(21); - start_detail_wait(22, 1, ANI_FRONT); + startSetailWait(22, 1, ANI_FRONT); } _G(flags).NoScroll = false; diff --git a/engines/chewy/rooms/room56.cpp b/engines/chewy/rooms/room56.cpp index 3f9beb7d48b..0e2cb14324a 100644 --- a/engines/chewy/rooms/room56.cpp +++ b/engines/chewy/rooms/room56.cpp @@ -40,7 +40,7 @@ void Room56::entry() { _G(det)->showStaticSpr(10); _G(room)->set_timer_status(0, TIMER_STOP); _G(det)->del_static_ani(0); - _G(det)->start_detail(13, 255, ANI_FRONT); + _G(det)->startDetail(13, 255, ANI_FRONT); } else _G(timer_nr)[0] = _G(room)->set_timer(255, 25); @@ -54,16 +54,16 @@ void Room56::entry() { _G(spieler).PersonHide[P_HOWARD] = true; _G(det)->hideStaticSpr(2); _G(zoom_horizont) = 0; - set_person_pos(-6, 16, P_HOWARD, P_RIGHT); - set_person_pos(3, 42, P_CHEWY, P_RIGHT); + setPersonPos(-6, 16, P_HOWARD, P_RIGHT); + setPersonPos(3, 42, P_CHEWY, P_RIGHT); g_engine->_sound->stopSound(0); g_engine->_sound->playSound(7, 1); - start_detail_wait(7, 1, ANI_BACK); - start_detail_wait(8, 1, ANI_FRONT); + startSetailWait(7, 1, ANI_BACK); + startSetailWait(8, 1, ANI_FRONT); g_engine->_sound->stopSound(1); g_engine->_sound->playSound(7, 0); - start_detail_wait(7, 1, ANI_FRONT); - set_up_screen(DO_SETUP); + startSetailWait(7, 1, ANI_FRONT); + setupScreen(DO_SETUP); if (!_G(spieler).R56GetTabak) { flic_cut(FCUT_074); @@ -88,8 +88,8 @@ void Room56::entry() { _G(zoom_horizont) = 114; _G(room)->set_zoom(70); _G(spieler).R62Flucht = false; - set_person_pos(308, 97, P_HOWARD, P_RIGHT); - set_person_pos(429, 146, P_CHEWY, P_LEFT); + setPersonPos(308, 97, P_HOWARD, P_RIGHT); + setPersonPos(429, 146, P_CHEWY, P_LEFT); _G(spieler).scrollx = 262; _G(spieler).PersonHide[P_HOWARD] = false; _G(det)->showStaticSpr(9); @@ -100,7 +100,7 @@ void Room56::entry() { _G(maus_links_click) = false; _G(atds)->stop_aad(); hideCur(); - start_aad_wait(306, -1); + startAadWait(306, -1); showCur(); flic_cut(FCUT_076); mode = 1; @@ -134,8 +134,8 @@ void Room56::entry() { hideCur(); _G(spieler).scrollx = _G(spieler).scrolly = 0; _G(zoom_horizont) = 0; - set_person_pos(-6, 16, P_HOWARD, P_RIGHT); - set_person_pos(3, 42, P_CHEWY, P_RIGHT); + setPersonPos(-6, 16, P_HOWARD, P_RIGHT); + setPersonPos(3, 42, P_CHEWY, P_RIGHT); _G(room)->set_zoom(23); _G(spieler).ZoomXy[P_HOWARD][0] = 17; _G(spieler).ZoomXy[P_HOWARD][1] = 37; @@ -214,8 +214,8 @@ int16 Room56::use_taxi() { autoMove(1, P_CHEWY); g_engine->_sound->stopSound(0); g_engine->_sound->playSound(7, 1); - start_detail_wait(7, 1, ANI_BACK); - _G(det)->start_detail(8, 1, ANI_FRONT); + startSetailWait(7, 1, ANI_BACK); + _G(det)->startDetail(8, 1, ANI_FRONT); _G(zoom_horizont) = 0; _G(room)->set_zoom(23); _G(spieler).ZoomXy[P_HOWARD][0] = 17; @@ -242,7 +242,7 @@ void Room56::talk_man() { start_ads_wait(16); } else if (!_G(spieler).R62Flucht) { hideCur(); - start_aad_wait(343, -1); + startAadWait(343, -1); showCur(); } } @@ -260,20 +260,20 @@ int16 Room56::use_man() { _G(det)->del_static_ani(0); if (!_G(spieler).R56WhiskyMix) { - start_detail_wait(4, 1, ANI_FRONT); + startSetailWait(4, 1, ANI_FRONT); _G(det)->set_static_ani(5, -1); - start_aad_wait(304, -1); + startAadWait(304, -1); _G(det)->del_static_ani(5); _G(room)->set_timer_status(0, TIMER_START); _G(det)->set_static_ani(0, -1); } else { del_inventar(_G(spieler).AkInvent); _G(spieler).R56AbfahrtOk = true; - start_detail_wait(6, 1, ANI_FRONT); + startSetailWait(6, 1, ANI_FRONT); _G(det)->set_static_ani(1, -1); - start_aad_wait(305, -1); + startAadWait(305, -1); _G(det)->del_static_ani(1); } _G(room)->set_timer_status(0, TIMER_START); @@ -290,7 +290,7 @@ int16 Room56::use_kneipe() { action_ret = true; hideCur(); if (_G(spieler).R56Kneipe) { - start_aad_wait(344, -1); + startAadWait(344, -1); } else { _G(SetUpScreenFunc) = nullptr; autoMove(4, P_CHEWY); @@ -300,29 +300,29 @@ int16 Room56::use_kneipe() { _G(spieler).R56Kneipe = true; _G(flags).NoScroll = true; auto_scroll(0, 0); - start_detail_wait(12, 3, ANI_FRONT); + startSetailWait(12, 3, ANI_FRONT); flic_cut(FCUT_075); g_engine->_sound->stopSound(0); g_engine->_sound->playSound(9); - _G(det)->start_detail(10, 6, ANI_FRONT); - start_aad_wait(307, -1); + _G(det)->startDetail(10, 6, ANI_FRONT); + startAadWait(307, -1); _G(det)->stop_detail(10); g_engine->_sound->playSound(10, 0); _G(out)->ausblenden(0); - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); _G(spieler).PersonHide[P_CHEWY] = false; _G(spieler).PersonHide[P_HOWARD] = false; _G(spieler).scrollx = 0; - set_person_pos(23, 70, P_HOWARD, P_RIGHT); - set_person_pos(50, 81, P_CHEWY, P_LEFT); + setPersonPos(23, 70, P_HOWARD, P_RIGHT); + setPersonPos(50, 81, P_CHEWY, P_LEFT); _G(fx_blend) = BLEND3; - start_aad_wait(308, -1); + startAadWait(308, -1); _G(SetUpScreenFunc) = setup_func; _G(flags).NoScroll = false; if (_G(obj)->checkInventory(SACKGELD_INV)) { remove_inventory(SACKGELD_INV); - start_aad_wait(309, -1); + startAadWait(309, -1); } } showCur(); @@ -334,16 +334,16 @@ int16 Room56::use_kneipe() { autoMove(4, P_CHEWY); flic_cut(FCUT_111); _G(fx_blend) = BLEND3; - start_aad_wait(522, -1); + startAadWait(522, -1); start_spz_wait(66, 1, false, P_CHEWY); start_spz(67, 255, false, P_CHEWY); - start_aad_wait(524, -1); + startAadWait(524, -1); _G(spieler).SVal1 = 56; _G(spieler).SVal2 = 523; cur_2_inventory(); switch_room(92); } else { - start_aad_wait(518, -1); + startAadWait(518, -1); } showCur(); } else if (_G(menu_item) == 0 || _G(menu_item) == 2 || (_G(menu_item) == 1 && !_G(spieler).inv_cur)){ @@ -351,14 +351,14 @@ int16 Room56::use_kneipe() { action_ret = 1; _G(maus_links_click) = false; autoMove(4, P_CHEWY); - start_aad_wait(521, -1); + startAadWait(521, -1); _G(out)->setPointer(nullptr); _G(out)->cls(); _G(flags).NoPalAfterFlc = true; flic_cut(FCUT_112); register_cutscene(31); - set_up_screen(NO_SETUP); + setupScreen(NO_SETUP); _G(fx_blend) = BLEND3; showCur(); g_engine->_sound->playSound(9, 0); @@ -379,7 +379,7 @@ int16 Room56::proc1(int16 key) { void Room56::start_flug() { if (!_G(spieler).flags32_10 && !_G(r56koch_flug)) { _G(r56koch_flug) = 12; - _G(det)->start_detail(_G(r56koch_flug), 1, ANI_FRONT); + _G(det)->startDetail(_G(r56koch_flug), 1, ANI_FRONT); } } @@ -400,14 +400,14 @@ void Room56::setup_func() { case 11: if (_G(det)->get_ani_status(11) == false) { - _G(det)->start_detail(10, 1, ANI_FRONT); + _G(det)->startDetail(10, 1, ANI_FRONT); _G(r56koch_flug) = 10; } break; case 12: if (_G(det)->get_ani_status(12) == false) { - _G(det)->start_detail(11, 1, ANI_FRONT); + _G(det)->startDetail(11, 1, ANI_FRONT); _G(r56koch_flug) = 11; } break; diff --git a/engines/chewy/rooms/room57.cpp b/engines/chewy/rooms/room57.cpp index 6956a1352f3..254a14b395b 100644 --- a/engines/chewy/rooms/room57.cpp +++ b/engines/chewy/rooms/room57.cpp @@ -45,8 +45,8 @@ void Room57::entry() { _G(spieler).R48TaxiEntry = false; _G(spieler).scrollx = 0; _G(spieler).scrolly = 0; - set_person_pos(4, 144, P_HOWARD, P_LEFT); - set_person_pos(40, 160, P_CHEWY, P_RIGHT); + setPersonPos(4, 144, P_HOWARD, P_LEFT); + setPersonPos(40, 160, P_CHEWY, P_RIGHT); autoMove(2, P_CHEWY); _G(maus_links_click) = false; showCur(); @@ -101,7 +101,7 @@ int16 Room57::use_taxi() { g_engine->_sound->playSound(3); _G(room)->set_timer_status(3, TIMER_STOP); _G(det)->del_static_ani(3); - start_detail_wait(5, 1, ANI_FRONT); + startSetailWait(5, 1, ANI_FRONT); g_engine->_sound->stopSound(0); switch_room(48); } @@ -118,31 +118,31 @@ int16 Room57::use_pfoertner() { if (is_cur_inventar(CUTMAG_INV)) { action_ret = true; if (_G(spieler).flags37_10) - start_aad_wait(596, -1); + startAadWait(596, -1); else { _G(spieler).flags37_10 = true; - start_aad_wait(339, -1); + startAadWait(339, -1); new_invent_2_cur(BESTELL_INV); } } else if (is_cur_inventar(JMKOST_INV)) { action_ret = true; - start_aad_wait(340, -1); + startAadWait(340, -1); } else if (is_cur_inventar(EINLAD_INV)) { action_ret = true; _G(SetUpScreenFunc) = nullptr; goAutoXy(132, 130, P_HOWARD, ANI_WAIT); if (_G(spieler).R56AbfahrtOk) { - start_aad_wait(341, -1); + startAadWait(341, -1); goAutoXy(176, 130, P_HOWARD, ANI_WAIT); del_inventar(_G(spieler).AkInvent); _G(spieler).R57StudioAuf = true; _G(spieler).room_e_obj[91].Attribut = AUSGANG_OBEN; _G(det)->hideStaticSpr(4); - start_detail_wait(6, 1, ANI_WAIT); + startSetailWait(6, 1, ANI_WAIT); g_engine->_sound->stopSound(0); _G(atds)->set_steuer_bit(358, ATS_AKTIV_BIT, ATS_DATA); } else { - start_aad_wait(349, -1); + startAadWait(349, -1); goAutoXy(176, 130, P_HOWARD, ANI_WAIT); } _G(SetUpScreenFunc) = setup_func; @@ -164,7 +164,7 @@ void Room57::talk_pfoertner() { aad_nr = 338; } else aad_nr = 342; - start_aad_wait(aad_nr, -1); + startAadWait(aad_nr, -1); _G(room)->set_timer_status(1, TIMER_START); _G(det)->set_static_ani(1, -1); showCur(); diff --git a/engines/chewy/rooms/room62.cpp b/engines/chewy/rooms/room62.cpp index a61bf337551..5908b78ce8f 100644 --- a/engines/chewy/rooms/room62.cpp +++ b/engines/chewy/rooms/room62.cpp @@ -38,37 +38,37 @@ void Room62::entry() { _G(cur_hide_flag) = false; hideCur(); _G(spieler).R62FirstEntry = true; - set_person_pos(49, 113, P_HOWARD, P_RIGHT); - _G(det)->start_detail(6, 255, ANI_FRONT); - start_aad_wait(345, -1); + setPersonPos(49, 113, P_HOWARD, P_RIGHT); + _G(det)->startDetail(6, 255, ANI_FRONT); + startAadWait(345, -1); _G(det)->stop_detail(6); _G(det)->set_static_ani(5, -1); goAutoXy(199, 59, P_HOWARD, ANI_WAIT); - set_person_spr(0, P_HOWARD); + setPersonSpr(0, P_HOWARD); _G(det)->del_static_ani(5); - _G(det)->start_detail(5, 255, ANI_FRONT); - start_aad_wait(346, -1); + _G(det)->startDetail(5, 255, ANI_FRONT); + startAadWait(346, -1); _G(det)->stop_detail(5); - _G(det)->start_detail(6, 255, ANI_FRONT); - start_aad_wait(347, -1); + _G(det)->startDetail(6, 255, ANI_FRONT); + startAadWait(347, -1); _G(det)->stop_detail(6); - start_detail_wait(7, 1, ANI_FRONT); + startSetailWait(7, 1, ANI_FRONT); _G(det)->set_static_ani(5, -1); - _G(det)->start_detail(0, 255, ANI_FRONT); - start_aad_wait(348, -1); + _G(det)->startDetail(0, 255, ANI_FRONT); + startAadWait(348, -1); _G(det)->stop_detail(0); _G(det)->del_static_ani(0); - _G(det)->start_detail(1, 1, ANI_FRONT); + _G(det)->startDetail(1, 1, ANI_FRONT); autoMove(0, P_CHEWY); _G(spieler_mi)[P_CHEWY].Mode = true; goAutoXy(160, 240, P_CHEWY, ANI_WAIT); _G(spieler_mi)[P_CHEWY].Mode = false; _G(det)->del_static_ani(5); - start_detail_wait(7, 1, ANI_FRONT); + startSetailWait(7, 1, ANI_FRONT); showCur(); _G(spieler).R64Moni1Ani = 3; _G(spieler).R64Moni2Ani = 4; - set_person_pos(187, 43, P_CHEWY, P_RIGHT); + setPersonPos(187, 43, P_CHEWY, P_RIGHT); _G(spieler).R62TShow = true; switch_room(64); } else { @@ -90,7 +90,7 @@ void Room62::setup_func() { _G(r62TalkAni) = 8; else _G(r62TalkAni) = 4; - _G(det)->start_detail(_G(r62TalkAni), 255, ANI_FRONT); + _G(det)->startDetail(_G(r62TalkAni), 255, ANI_FRONT); } else --_G(r62Delay); } @@ -106,9 +106,9 @@ int16 Room62::use_laura() { _G(det)->del_static_ani(8); _G(det)->stop_detail(8); _G(spieler).PersonHide[P_CHEWY] = true; - _G(det)->start_detail(2, 255, ANI_FRONT); - _G(det)->start_detail(6, 255, ANI_FRONT); - start_aad_wait(399, -1); + _G(det)->startDetail(2, 255, ANI_FRONT); + _G(det)->startDetail(6, 255, ANI_FRONT); + startAadWait(399, -1); _G(spieler).PersonHide[P_CHEWY] = false; flic_cut(FCUT_077); showCur(); diff --git a/engines/chewy/rooms/room63.cpp b/engines/chewy/rooms/room63.cpp index b5dd906c603..93d0cd6d9ce 100644 --- a/engines/chewy/rooms/room63.cpp +++ b/engines/chewy/rooms/room63.cpp @@ -38,16 +38,16 @@ void Room63::entry() { if (!_G(spieler).R63Uhr) { _G(cur_hide_flag) = false; hideCur(); - _G(det)->start_detail(12, 255, ANI_FRONT); - _G(det)->start_detail(10, 255, ANI_FRONT); - _G(det)->start_detail(18, 255, ANI_FRONT); + _G(det)->startDetail(12, 255, ANI_FRONT); + _G(det)->startDetail(10, 255, ANI_FRONT); + _G(det)->startDetail(18, 255, ANI_FRONT); autoMove(4, P_CHEWY); _G(det)->stop_detail(10); - _G(det)->start_detail(11, 255, ANI_FRONT); + _G(det)->startDetail(11, 255, ANI_FRONT); auto_scroll(58, 0); - start_aad_wait(355, -1); + startAadWait(355, -1); _G(det)->stop_detail(11); - _G(det)->start_detail(10, 255, ANI_FRONT); + _G(det)->startDetail(10, 255, ANI_FRONT); showCur(); } else if (!_G(spieler).R63Feuer) { _G(det)->showStaticSpr(10); @@ -57,11 +57,11 @@ void Room63::entry() { _G(SetUpScreenFunc) = setup_func; cur_2_inventory(); _G(spieler).scrollx = 176; - set_person_pos(424, 78, P_CHEWY, P_LEFT); + setPersonPos(424, 78, P_CHEWY, P_LEFT); _G(spieler).PersonHide[P_CHEWY] = true; _G(spieler).room_e_obj[95].Attribut = 255; _G(r63ChewyAni) = 0; - _G(det)->start_detail(0, 1, ANI_FRONT); + _G(det)->startDetail(0, 1, ANI_FRONT); } } @@ -79,7 +79,7 @@ void Room63::setup_func() { if (_G(r63RunDia) < 4) ++_G(r63RunDia); start_aad(370 + _G(r63RunDia)); - _G(det)->start_detail(1, 1, ANI_FRONT); + _G(det)->startDetail(1, 1, ANI_FRONT); _G(r63ChewyAni) = 1; } break; @@ -87,9 +87,9 @@ void Room63::setup_func() { case 1: if (_G(det)->get_ani_status(1) == false) { _G(spieler).ScrollxStep = 4; - set_person_pos(0, 0, P_CHEWY, P_RIGHT); - _G(det)->start_detail(22, 1, ANI_FRONT); - _G(det)->start_detail(2, 1, ANI_FRONT); + setPersonPos(0, 0, P_CHEWY, P_RIGHT); + _G(det)->startDetail(22, 1, ANI_FRONT); + _G(det)->startDetail(2, 1, ANI_FRONT); _G(atds)->stop_aad(); _G(r63ChewyAni) = 2; } @@ -97,7 +97,7 @@ void Room63::setup_func() { case 2: if (_G(det)->get_ani_status(2) == false) { - _G(det)->start_detail(3, 1, ANI_FRONT); + _G(det)->startDetail(3, 1, ANI_FRONT); _G(r63ChewyAni) = 3; } break; @@ -111,11 +111,11 @@ void Room63::setup_func() { _G(spieler).ScrollxStep = 16; _G(spieler).scrollx -= _G(spieler).scrollx % 16; auto_scroll(176, 0); - set_person_pos(424, 78, P_CHEWY, P_LEFT); + setPersonPos(424, 78, P_CHEWY, P_LEFT); _G(flags).NoScroll = false; _G(spieler).ScrollxStep = 4; if (!_G(r63Schalter)) { - _G(det)->start_detail(0, 1, ANI_FRONT); + _G(det)->startDetail(0, 1, ANI_FRONT); _G(r63ChewyAni) = 0; } else bork_platt(); @@ -140,10 +140,10 @@ void Room63::bork_platt() { _G(spieler_mi)[P_CHEWY].Mode = true; autoMove(6, P_CHEWY); _G(spieler_mi)[P_CHEWY].Mode = false; - start_aad_wait(370, -1); - start_detail_wait(4, 1, ANI_FRONT); + startAadWait(370, -1); + startSetailWait(4, 1, ANI_FRONT); _G(det)->showStaticSpr(13); - start_aad_wait(361, -1); + startAadWait(361, -1); _G(out)->cls(); _G(flags).NoPalAfterFlc = true; flic_cut(FCUT_079); @@ -160,8 +160,8 @@ void Room63::talk_hunter() { autoMove(3, P_CHEWY); if (_G(spieler).R63Uhr) _G(det)->hideStaticSpr(10); - _G(det)->start_detail(10, 255, ANI_FRONT); - start_aad_wait(356, -1); + _G(det)->startDetail(10, 255, ANI_FRONT); + startAadWait(356, -1); if (_G(spieler).R63Uhr) { _G(det)->showStaticSpr(10); _G(det)->stop_detail(10); @@ -175,13 +175,13 @@ void Room63::talk_regie() { if (_G(spieler).R63Uhr) _G(det)->hideStaticSpr(12); _G(det)->stop_detail(18); - _G(det)->start_detail(19, 255, ANI_FRONT); - start_aad_wait(357, -1); + _G(det)->startDetail(19, 255, ANI_FRONT); + startAadWait(357, -1); _G(det)->stop_detail(19); if (_G(spieler).R63Uhr) { _G(det)->showStaticSpr(12); } else { - _G(det)->start_detail(18, 255, ANI_FRONT); + _G(det)->startDetail(18, 255, ANI_FRONT); } showCur(); } @@ -189,7 +189,7 @@ void Room63::talk_regie() { void Room63::talk_fx_man() { hideCur(); autoMove(1, P_CHEWY); - start_aad_wait(358, -1); + startAadWait(358, -1); showCur(); } @@ -201,13 +201,13 @@ int16 Room63::use_fx_man() { autoMove(1, P_CHEWY); del_inventar(_G(spieler).AkInvent); remove_inventory(34); - start_aad_wait(359, -1); + startAadWait(359, -1); _G(det)->del_static_ani(5); - start_detail_wait(6, 1, ANI_FRONT); - _G(det)->start_detail(7, 255, ANI_FRONT); - start_aad_wait(362, -1); + startSetailWait(6, 1, ANI_FRONT); + _G(det)->startDetail(7, 255, ANI_FRONT); + startAadWait(362, -1); _G(det)->stop_detail(7); - start_detail_wait(8, 1, ANI_FRONT); + startSetailWait(8, 1, ANI_FRONT); _G(spieler).R63FxMannWeg = true; _G(atds)->set_steuer_bit(384, ATS_AKTIV_BIT, ATS_DATA); showCur(); @@ -229,21 +229,21 @@ int16 Room63::use_schalter() { autoMove(1, P_CHEWY); start_spz_wait(CH_ROCK_GET2, 1, false, P_CHEWY); _G(det)->showStaticSpr(2); - set_person_spr(P_LEFT, P_CHEWY); - start_detail_wait(21, 1, ANI_FRONT); + setPersonSpr(P_LEFT, P_CHEWY); + startSetailWait(21, 1, ANI_FRONT); _G(det)->showStaticSpr(14); - wait_show_screen(18); + waitShowScreen(18); _G(det)->hideStaticSpr(14); - start_detail_wait(24, 1, ANI_FRONT); + startSetailWait(24, 1, ANI_FRONT); _G(det)->showStaticSpr(1); _G(det)->hideStaticSpr(2); - start_aad_wait(364, -1); + startAadWait(364, -1); _G(atds)->set_ats_str(385, 1, ATS_DATA); showCur(); } } else { hideCur(); - start_aad_wait(363, -1); + startAadWait(363, -1); showCur(); } } @@ -253,11 +253,11 @@ int16 Room63::use_schalter() { void Room63::talk_girl() { autoMove(2, P_CHEWY); _G(det)->stop_detail(12); - start_detail_wait(13, 1, ANI_FRONT); + startSetailWait(13, 1, ANI_FRONT); _G(det)->set_static_ani(14, -1); start_ads_wait(17); _G(det)->del_static_ani(14); - _G(det)->start_detail(12, 255, ANI_FRONT); + _G(det)->startDetail(12, 255, ANI_FRONT); } int16 Room63::use_girl() { @@ -268,14 +268,14 @@ int16 Room63::use_girl() { autoMove(2, P_CHEWY); del_inventar(_G(spieler).AkInvent); _G(det)->stop_detail(12); - start_detail_wait(13, 1, ANI_FRONT); + startSetailWait(13, 1, ANI_FRONT); _G(det)->set_static_ani(14, -1); - start_aad_wait(365, -1); + startAadWait(365, -1); _G(det)->del_static_ani(14); - _G(det)->start_detail(15, 255, ANI_FRONT); - start_aad_wait(360, -1); + _G(det)->startDetail(15, 255, ANI_FRONT); + startAadWait(360, -1); _G(det)->stop_detail(15); - start_detail_wait(16, 1, ANI_FRONT); + startSetailWait(16, 1, ANI_FRONT); _G(spieler).R63Uhr = true; _G(det)->stop_detail(10); _G(det)->stop_detail(18); @@ -284,7 +284,7 @@ int16 Room63::use_girl() { _G(atds)->set_ats_str(381, 1, ATS_DATA); _G(atds)->set_ats_str(382, 1, ATS_DATA); _G(atds)->set_steuer_bit(380, ATS_AKTIV_BIT, ATS_DATA); - start_aad_wait(367, -1); + startAadWait(367, -1); showCur(); } return action_ret; @@ -304,12 +304,12 @@ int16 Room63::use_aschenbecher() { auto_scroll(70, 0); autoMove(1, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - _G(det)->start_detail(20, 255, ANI_FRONT); - _G(det)->start_detail(10, 255, ANI_FRONT); - _G(det)->start_detail(18, 255, ANI_FRONT); + _G(det)->startDetail(20, 255, ANI_FRONT); + _G(det)->startDetail(10, 255, ANI_FRONT); + _G(det)->startDetail(18, 255, ANI_FRONT); _G(det)->hideStaticSpr(10); _G(det)->hideStaticSpr(12); - start_aad_wait(368, -1); + startAadWait(368, -1); flic_cut(FCUT_080); _G(atds)->set_steuer_bit(381, ATS_AKTIV_BIT, ATS_DATA); _G(atds)->set_steuer_bit(382, ATS_AKTIV_BIT, ATS_DATA); @@ -317,13 +317,13 @@ int16 Room63::use_aschenbecher() { _G(spieler).R63Feuer = true; _G(spieler).PersonHide[P_CHEWY] = false; _G(spieler).scrollx = 0; - set_person_pos(187, 42, P_CHEWY, P_RIGHT); + setPersonPos(187, 42, P_CHEWY, P_RIGHT); switch_room(64); _G(flags).NoScroll = false; } else - start_aad_wait(369, -1); + startAadWait(369, -1); } else - start_aad_wait(366, -1); + startAadWait(366, -1); showCur(); } diff --git a/engines/chewy/rooms/room64.cpp b/engines/chewy/rooms/room64.cpp index 3400019d662..7295e93320a 100644 --- a/engines/chewy/rooms/room64.cpp +++ b/engines/chewy/rooms/room64.cpp @@ -34,7 +34,7 @@ void Room64::entry() { _G(r64TalkAni) = _G(spieler).R64Moni1Ani; if (_G(spieler).flags38_1) - _G(det)->start_detail(0, 255, false); + _G(det)->startDetail(0, 255, false); if (!_G(spieler).R64ManWeg) { _G(timer_nr)[0] = _G(room)->set_timer(1, 10); @@ -49,7 +49,7 @@ void Room64::entry() { _G(spieler).R64Moni1Ani = 5; calc_monitor(); hideCur(); - start_aad_wait(354, -1); + startAadWait(354, -1); showCur(); } } else @@ -91,7 +91,7 @@ void Room64::calc_monitor() { case 5: str_nr = 1; - _G(det)->start_detail(5, 255, ANI_FRONT); + _G(det)->startDetail(5, 255, ANI_FRONT); break; default: @@ -127,7 +127,7 @@ void Room64::setup_func() { _G(r64TalkAni) = _G(spieler).R64Moni2Ani; if (_G(r64TalkAni) != 0) - _G(det)->start_detail(_G(r64TalkAni), 255, ANI_FRONT); + _G(det)->startDetail(_G(r64TalkAni), 255, ANI_FRONT); } else --_G(r62Delay); } @@ -144,7 +144,7 @@ void Room64::talk_man(int16 aad_nr) { _G(det)->del_static_ani(1); _G(det)->stop_detail(1); _G(det)->set_static_ani(2, -1); - start_aad_wait(aad_nr, -1); + startAadWait(aad_nr, -1); _G(det)->del_static_ani(2); _G(room)->set_timer_status(1, TIMER_START); _G(det)->set_static_ani(1, -1); @@ -162,7 +162,7 @@ int16 Room64::use_tasche() { start_spz_wait(CH_ROCK_GET1, 1, false, P_CHEWY); new_invent_2_cur(GERAET_INV); _G(atds)->set_steuer_bit(375, ATS_AKTIV_BIT, ATS_DATA); - start_aad_wait(353, -1); + startAadWait(353, -1); } else { showCur(); return 0; @@ -172,8 +172,8 @@ int16 Room64::use_tasche() { _G(room)->set_timer_status(1, TIMER_STOP); _G(det)->del_static_ani(1); _G(det)->stop_detail(1); - _G(det)->start_detail(6, 255, false); - start_aad_wait(352, -1); + _G(det)->startDetail(6, 255, false); + startAadWait(352, -1); _G(det)->stop_detail(6); _G(room)->set_timer_status(0, TIMER_START); _G(det)->set_static_ani(1, -1); diff --git a/engines/chewy/rooms/room65.cpp b/engines/chewy/rooms/room65.cpp index 72c08c49d70..dcbbfe642ff 100644 --- a/engines/chewy/rooms/room65.cpp +++ b/engines/chewy/rooms/room65.cpp @@ -48,7 +48,7 @@ void Room65::entry() { if (_G(spieler).PersonDia[P_HOWARD] < 10000) { _G(cur_hide_flag) = false; hideCur(); - start_aad_wait(_G(spieler).PersonDia[P_HOWARD], -1); + startAadWait(_G(spieler).PersonDia[P_HOWARD], -1); showCur(); } else { start_ads_wait(_G(spieler).PersonDia[P_HOWARD] - 10000); @@ -62,8 +62,8 @@ void Room65::xit() { _G(spieler).scrollx = _G(r65tmp_scrollx); _G(spieler).scrolly = _G(r65tmp_scrolly); set_person_rnr(); - set_person_pos(_G(r65tmp_ch_x), _G(r65tmp_ch_y), P_CHEWY, -1); - set_person_pos(_G(r65tmp_ho_x), _G(r65tmp_ho_y), P_HOWARD, -1); + setPersonPos(_G(r65tmp_ch_x), _G(r65tmp_ch_y), P_CHEWY, -1); + setPersonPos(_G(r65tmp_ho_x), _G(r65tmp_ho_y), P_HOWARD, -1); _G(room_blk).AadLoad = true; _G(room_blk).AtsLoad = true; _G(maus_links_click) = false; @@ -138,7 +138,7 @@ void Room65::atds_string_start(int16 dia_nr, int16 str_nr, int16 person_nr, int1 break; } } else if (mode == AAD_STR_START) { - _G(det)->start_detail(person_nr, 255, ANI_FRONT); + _G(det)->startDetail(person_nr, 255, ANI_FRONT); } else { _G(det)->stop_detail(person_nr); } diff --git a/engines/chewy/rooms/room66.cpp b/engines/chewy/rooms/room66.cpp index cdc6d1745ce..4b829f4865b 100644 --- a/engines/chewy/rooms/room66.cpp +++ b/engines/chewy/rooms/room66.cpp @@ -45,38 +45,38 @@ void Room66::entry(int16 eib_nr) { hideCur(); _G(spieler).flags26_4 = true; _G(spieler).scrollx = 476; - set_person_pos(598, 101, P_CHEWY, P_RIGHT); - set_person_pos(644, 82, P_NICHELLE, P_LEFT); - set_person_pos(623, 81, P_HOWARD, P_LEFT); - start_aad_wait(413, -1); + setPersonPos(598, 101, P_CHEWY, P_RIGHT); + setPersonPos(644, 82, P_NICHELLE, P_LEFT); + setPersonPos(623, 81, P_HOWARD, P_LEFT); + startAadWait(413, -1); autoMove(9, P_CHEWY); _G(SetUpScreenFunc) = setup_func; - start_aad_wait(403, -1); + startAadWait(403, -1); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(0, 1, ANI_FRONT); + startSetailWait(0, 1, ANI_FRONT); _G(det)->showStaticSpr(14); - wait_show_screen(15); + waitShowScreen(15); _G(det)->hideStaticSpr(14); - start_detail_wait(1, 1, ANI_FRONT); + startSetailWait(1, 1, ANI_FRONT); load_chewy_taf(CHEWY_NORMAL); _G(spieler).PersonHide[P_CHEWY] = false; start_spz(CH_TALK12, 255, false, P_CHEWY); - start_aad_wait(404, -1); - start_aad_wait(415, -1); + startAadWait(404, -1); + startAadWait(415, -1); showCur(); } else if (!_G(flags).LoadGame && _G(spieler).PersonRoomNr[P_HOWARD] == 66) { switch (eib_nr) { case 96: - set_person_pos(488, 114, P_HOWARD, P_RIGHT); - set_person_pos(520, 114, P_NICHELLE, P_RIGHT); + setPersonPos(488, 114, P_HOWARD, P_RIGHT); + setPersonPos(520, 114, P_NICHELLE, P_RIGHT); break; case 97: - set_person_pos(22, 114, P_HOWARD, P_RIGHT); - set_person_pos(50, 114, P_NICHELLE, P_RIGHT); + setPersonPos(22, 114, P_HOWARD, P_RIGHT); + setPersonPos(50, 114, P_NICHELLE, P_RIGHT); break; case 101: - set_person_pos(150, 114, P_HOWARD, P_RIGHT); - set_person_pos(182, 114, P_NICHELLE, P_RIGHT); + setPersonPos(150, 114, P_HOWARD, P_RIGHT); + setPersonPos(182, 114, P_NICHELLE, P_RIGHT); break; default: break; @@ -143,14 +143,14 @@ void Room66::setup_func() { return; _G(spieler).flags26_8 = true; - _G(det)->start_detail(9, 5, false); - start_aad_wait(405, -1); + _G(det)->startDetail(9, 5, false); + startAadWait(405, -1); } void Room66::talk1() { hideCur(); autoMove(5, P_CHEWY); - start_aad_wait(407, -1); + startAadWait(407, -1); showCur(); } @@ -195,7 +195,7 @@ int Room66::proc7() { _G(cur_hide_flag) = 0; hideCur(); if (_G(spieler).flags26_20) - start_detail_wait(4, 1, ANI_FRONT); + startSetailWait(4, 1, ANI_FRONT); showCur(); return 1; @@ -210,7 +210,7 @@ void Room66::proc8(int chewyAutoMovNr, int restartAniNr, int transitionAniNr, in _G(room)->set_timer_status(restartAniNr, TIMER_STOP); _G(det)->del_static_ani(restartAniNr); _G(det)->set_static_ani(transitionAniNr, -1); - start_aad_wait(transitionDiaNr, -1); + startAadWait(transitionDiaNr, -1); _G(det)->del_static_ani(transitionAniNr); _G(det)->set_static_ani(restartAniNr, -1); _G(room)->set_timer_status(restartAniNr, TIMER_START); diff --git a/engines/chewy/rooms/room67.cpp b/engines/chewy/rooms/room67.cpp index e1dc5f43ad1..0a8dd7091f2 100644 --- a/engines/chewy/rooms/room67.cpp +++ b/engines/chewy/rooms/room67.cpp @@ -43,10 +43,10 @@ void Room67::entry() { _G(det)->showStaticSpr(0); if (!_G(flags).LoadGame) { hideCur(); - set_person_pos(102, 132, P_CHEWY, P_RIGHT); + setPersonPos(102, 132, P_CHEWY, P_RIGHT); if (_G(spieler).PersonRoomNr[P_HOWARD] == 67) { - set_person_pos(12, 100, P_HOWARD, P_RIGHT); - set_person_pos(47, 106, P_NICHELLE, P_RIGHT); + setPersonPos(12, 100, P_HOWARD, P_RIGHT); + setPersonPos(47, 106, P_NICHELLE, P_RIGHT); goAutoXy(214, 112, P_NICHELLE, ANI_GO); } autoMove(7, P_CHEWY); @@ -83,11 +83,11 @@ int16 Room67::use_grammo() { action_flag = true; autoMove(6, P_CHEWY); start_spz_wait(CH_LGET_O, 1, false, P_CHEWY); - _G(det)->start_detail(0, 255, ANI_FRONT); + _G(det)->startDetail(0, 255, ANI_FRONT); if (_G(spieler).PersonRoomNr[P_HOWARD] == 67) - start_aad_wait(376, -1); + startAadWait(376, -1); else - start_aad_wait(614, -1); + startAadWait(614, -1); start_spz_wait(CH_LGET_O, 1, false, P_CHEWY); _G(det)->stop_detail(0); @@ -99,7 +99,7 @@ int16 Room67::use_grammo() { void Room67::look_brief() { hideCur(); autoMove(3, P_CHEWY); - start_aad_wait(379, -1); + startAadWait(379, -1); showCur(); } @@ -132,7 +132,7 @@ void Room67::kostuem_aad(int16 aad_nr) { if (_G(spieler).DiaAMov != -1) { autoMove(_G(spieler).DiaAMov, P_CHEWY); } - start_aad_wait(aad_nr, -1); + startAadWait(aad_nr, -1); showCur(); } @@ -151,7 +151,7 @@ int16 Room67::talk_papagei() { start_ads_wait(19); _G(room)->set_timer_status(1, TIMER_START); } else if (_G(menu_item) == CUR_NICHELLE) { - start_aad_wait(380, -1); + startAadWait(380, -1); _G(room)->set_timer_status(1, TIMER_START); } else if (_G(menu_item) == CUR_TALK) { autoMove(5, P_CHEWY); diff --git a/engines/chewy/rooms/room68.cpp b/engines/chewy/rooms/room68.cpp index 11a9938df24..59a9458f2d2 100644 --- a/engines/chewy/rooms/room68.cpp +++ b/engines/chewy/rooms/room68.cpp @@ -51,7 +51,7 @@ void Room68::entry() { if (_G(spieler).R68Papagei) { _G(det)->showStaticSpr(12); - _G(det)->start_detail(21, 255, ANI_FRONT); + _G(det)->startDetail(21, 255, ANI_FRONT); } if (!_G(spieler).R68DivaWeg) { @@ -63,8 +63,8 @@ void Room68::entry() { if (!_G(flags).LoadGame) { hideCur(); if (_G(spieler).PersonRoomNr[P_HOWARD] == 68) { - set_person_pos(524, 51, P_HOWARD, P_LEFT); - set_person_pos(550, 54, P_NICHELLE, P_LEFT); + setPersonPos(524, 51, P_HOWARD, P_LEFT); + setPersonPos(550, 54, P_NICHELLE, P_LEFT); } autoMove(7, P_CHEWY); showCur(); @@ -93,7 +93,7 @@ void Room68::setup_func() { case 0: if (_G(det)->get_ani_status(_G(r68HohesC)) == false) { _G(r68HohesC) = 1; - _G(det)->start_detail(_G(r68HohesC), 1, ANI_FRONT); + _G(det)->startDetail(_G(r68HohesC), 1, ANI_FRONT); } break; @@ -103,18 +103,18 @@ void Room68::setup_func() { if (_G(spieler).SpeechSwitch) { g_engine->_sound->playSound(2, 0); g_engine->_sound->playSound(_G(r68HohesC)); - _G(det)->start_detail(_G(r68HohesC), 255, ANI_FRONT); + _G(det)->startDetail(_G(r68HohesC), 255, ANI_FRONT); // TODO //while (_G(sndPlayer)->getSampleStatus(1) == 4) - // set_up_screen(DO_SETUP); + // setupScreen(DO_SETUP); _G(det)->stop_detail(_G(r68HohesC)); } else { - _G(det)->start_detail(_G(r68HohesC), 3, ANI_FRONT); + _G(det)->startDetail(_G(r68HohesC), 3, ANI_FRONT); } - _G(det)->start_detail(_G(r68HohesC), 3, ANI_FRONT); + _G(det)->startDetail(_G(r68HohesC), 3, ANI_FRONT); } break; @@ -150,7 +150,7 @@ void Room68::setup_func() { void Room68::look_kaktus() { hideCur(); autoMove(6, P_CHEWY); - start_aad_wait(383, -1); + startAadWait(383, -1); showCur(); } @@ -165,12 +165,12 @@ void Room68::talk_indigo(int16 aad_nr) { _G(det)->del_static_ani(8); if (aad_nr == -1) { _G(det)->set_static_ani(9, -1); - start_aad_wait(384 + (int16)_G(spieler).R68IndigoDia, -1); + startAadWait(384 + (int16)_G(spieler).R68IndigoDia, -1); _G(spieler).R68IndigoDia ^= 1; _G(det)->del_static_ani(9); } else { _G(det)->set_static_ani(12, -1); - start_aad_wait(aad_nr, -1); + startAadWait(aad_nr, -1); _G(det)->del_static_ani(12); } _G(room)->set_timer_status(8, TIMER_START); @@ -194,8 +194,8 @@ int16 Room68::use_indigo() { _G(room)->set_timer_status(8, TIMER_STOP); _G(det)->del_static_ani(8); _G(det)->stop_detail(8); - start_detail_wait(13, 3, ANI_FRONT); - start_detail_wait(25, 1, ANI_FRONT); + startSetailWait(13, 3, ANI_FRONT); + startSetailWait(25, 1, ANI_FRONT); _G(det)->set_static_ani(12, -1); talk_indigo(398); _G(cur_hide_flag) = false; @@ -203,7 +203,7 @@ int16 Room68::use_indigo() { _G(room)->set_timer_status(8, TIMER_STOP); _G(det)->del_static_ani(8); _G(det)->stop_detail(8); - start_detail_wait(26, 1, ANI_FRONT); + startSetailWait(26, 1, ANI_FRONT); _G(room)->set_timer_status(8, TIMER_START); _G(det)->set_static_ani(8, -1); new_invent_2_cur(KARTE_INV); @@ -213,7 +213,7 @@ int16 Room68::use_indigo() { } } else if (is_cur_inventar(CLINT_1500_INV) || is_cur_inventar(CLINT_3000_INV)) { action_flag = true; - start_aad_wait(393, -1); + startAadWait(393, -1); } showCur(); return action_flag; @@ -224,7 +224,7 @@ void Room68::talk_keeper() { autoMove(2, P_CHEWY); _G(room)->set_timer_status(20, TIMER_STOP); _G(det)->del_static_ani(20); - start_detail_wait(15, 1, ANI_FRONT); + startSetailWait(15, 1, ANI_FRONT); _G(det)->set_static_ani(16, -1); showCur(); _G(ssi)[3].X = _G(spieler_vector)[P_CHEWY].Xypos[0] - _G(spieler).scrollx + _G(spieler_mi)[P_CHEWY].HotX;; @@ -234,7 +234,7 @@ void Room68::talk_keeper() { _G(cur_hide_flag) = false; hideCur(); _G(det)->del_static_ani(16); - start_detail_wait(15, 1, ANI_BACK); + startSetailWait(15, 1, ANI_BACK); _G(room)->set_timer_status(20, TIMER_START); _G(det)->set_static_ani(20, -1); showCur(); @@ -250,7 +250,7 @@ int16 Room68::use_papagei() { autoMove(5, P_CHEWY); start_spz_wait(CH_LGET_O, 1, false, P_CHEWY); _G(det)->showStaticSpr(12); - _G(det)->start_detail(21, 255, ANI_FRONT); + _G(det)->startDetail(21, 255, ANI_FRONT); _G(atds)->del_steuer_bit(408, ATS_AKTIV_BIT, ATS_DATA); _G(atds)->set_ats_str(407, 1, ATS_DATA); showCur(); @@ -265,14 +265,14 @@ void Room68::calc_diva() { _G(uhr)->resetTimer(_G(timer_nr)[0], 0); _G(r68HohesC) = 0; _G(det)->hideStaticSpr(3); - _G(det)->start_detail(_G(r68HohesC), 1, ANI_BACK); - _G(det)->start_detail(18, 255, ANI_FRONT); + _G(det)->startDetail(_G(r68HohesC), 1, ANI_BACK); + _G(det)->startDetail(18, 255, ANI_FRONT); } } else if (!_G(spieler).R68Gutschein && !is_chewy_busy()) { hideCur(); _G(spieler).R68Gutschein = true; autoMove(4, P_CHEWY); - start_aad_wait(386, -1); + startAadWait(386, -1); start_spz_wait(CH_LGET_O, 1, false, P_CHEWY); new_invent_2_cur(BAR_GUT_INV); _G(uhr)->resetTimer(_G(timer_nr)[0], 0); @@ -291,7 +291,7 @@ int16 Room68::use_keeper() { start_spz_wait(CH_LGET_O, 1, false, P_CHEWY); _G(room)->set_timer_status(20, TIMER_STOP); _G(det)->del_static_ani(20); - start_ani_block(3, ABLOCK39); + startAniBlock(3, ABLOCK39); _G(room)->set_timer_status(20, TIMER_START); _G(det)->set_static_ani(20, -1); new_invent_2_cur(B_MARY_INV); @@ -309,7 +309,7 @@ int16 Room68::use_diva() { autoMove(4, P_CHEWY); _G(uhr)->resetTimer(_G(timer_nr)[0], 0); _G(det)->hideStaticSpr(3); - start_detail_wait(4, 1, ANI_FRONT); + startSetailWait(4, 1, ANI_FRONT); _G(spieler).R68Gutschein = false; _G(det)->showStaticSpr(3); } else if (is_cur_inventar(B_MARY2_INV)) { @@ -318,16 +318,16 @@ int16 Room68::use_diva() { autoMove(4, P_CHEWY); _G(det)->hideStaticSpr(3); _G(spieler).R68DivaWeg = true; - start_ani_block(2, ABLOCK38); + startAniBlock(2, ABLOCK38); flic_cut(FCUT_083); _G(det)->del_static_ani(18); register_cutscene(22); _G(det)->del_static_ani(18); - start_detail_wait(7, 1, ANI_FRONT); + startSetailWait(7, 1, ANI_FRONT); _G(atds)->set_steuer_bit(407, ATS_AKTIV_BIT, ATS_DATA); _G(atds)->set_steuer_bit(412, ATS_AKTIV_BIT, ATS_DATA); - set_person_spr(P_RIGHT, P_CHEWY); - start_aad_wait(402, -1); + setPersonSpr(P_RIGHT, P_CHEWY); + startAadWait(402, -1); } else action_flag = use_papagei(); showCur(); @@ -340,12 +340,12 @@ void Room68::kostuem_aad(int16 aad_nr) { autoMove(_G(spieler).DiaAMov, P_CHEWY); } - start_aad_wait(aad_nr, -1); + startAadWait(aad_nr, -1); if (!_G(spieler).R68DivaWeg) - start_aad_wait(388, -1); + startAadWait(388, -1); else if (!_G(spieler).R67LiedOk) - start_aad_wait(389, -1); + startAadWait(389, -1); else { if (_G(spieler).DisplayText == 0) _G(sndPlayer)->fadeOut(5); @@ -356,17 +356,17 @@ void Room68::kostuem_aad(int16 aad_nr) { _G(spieler).PersonHide[P_NICHELLE] = true; goAutoXy(161, 59, P_HOWARD, ANI_GO); autoMove(4, P_CHEWY); - start_aad_wait(390, -1); - start_detail_wait(22, 1, ANI_FRONT); + startAadWait(390, -1); + startSetailWait(22, 1, ANI_FRONT); _G(spieler).PersonHide[P_HOWARD] = true; - _G(det)->start_detail(27, 255, ANI_FRONT); + _G(det)->startDetail(27, 255, ANI_FRONT); if (_G(spieler).DisplayText) - start_detail_wait(23, 3, ANI_FRONT); + startSetailWait(23, 3, ANI_FRONT); else { - _G(det)->start_detail(23, 255, ANI_FRONT); + _G(det)->startDetail(23, 255, ANI_FRONT); g_engine->_sound->playSound(109, 1, false); - wait_show_screen(2); + waitShowScreen(2); g_engine->_sound->waitForSpeechToFinish(); @@ -377,31 +377,31 @@ void Room68::kostuem_aad(int16 aad_nr) { g_engine->_sound->playSound(108, 1, false); } - _G(det)->start_detail(24, 255, ANI_FRONT); - set_person_pos(26, 40, P_NICHELLE, P_RIGHT); + _G(det)->startDetail(24, 255, ANI_FRONT); + setPersonPos(26, 40, P_NICHELLE, P_RIGHT); if (_G(spieler).DisplayText) { - start_aad_wait(391, -1); + startAadWait(391, -1); } else { - wait_show_screen(100); - start_aad_wait(602, -1); - wait_show_screen(100); + waitShowScreen(100); + startAadWait(602, -1); + waitShowScreen(100); } _G(room)->set_timer_status(8, TIMER_STOP); _G(det)->del_static_ani(8); - start_detail_wait(10, 1, ANI_FRONT); - _G(det)->start_detail(11, 255, ANI_FRONT); - start_aad_wait(396, -1); + startSetailWait(10, 1, ANI_FRONT); + _G(det)->startDetail(11, 255, ANI_FRONT); + startAadWait(396, -1); _G(det)->stop_detail(11); _G(det)->set_static_ani(12, -1); - start_aad_wait(611, -1); + startAadWait(611, -1); _G(det)->del_static_ani(12); - _G(det)->start_detail(14, 255, ANI_FRONT); - start_aad_wait(395, -1); + _G(det)->startDetail(14, 255, ANI_FRONT); + startAadWait(395, -1); _G(det)->stop_detail(14); _G(room)->set_timer_status(8, TIMER_START); _G(det)->set_static_ani(8, -1); - start_aad_wait(392, -1); + startAadWait(392, -1); g_engine->_sound->waitForSpeechToFinish(); @@ -414,7 +414,7 @@ void Room68::kostuem_aad(int16 aad_nr) { auto_scroll(216, 0); _G(det)->hideStaticSpr(13); _G(spieler).PersonHide[P_NICHELLE] = false; - set_person_pos(150, -13, P_NICHELLE, P_RIGHT); + setPersonPos(150, -13, P_NICHELLE, P_RIGHT); if (_G(spieler).DisplayText) { _G(currentSong) = -1; diff --git a/engines/chewy/rooms/room69.cpp b/engines/chewy/rooms/room69.cpp index 3ef062feaae..3f54edc54f2 100644 --- a/engines/chewy/rooms/room69.cpp +++ b/engines/chewy/rooms/room69.cpp @@ -54,9 +54,9 @@ void Room69::entry(int16 eib_nr) { if (eib_nr == 102) proc1(); else { - set_person_pos(295, 118, P_CHEWY, P_RIGHT); - set_person_pos(237, 101, P_NICHELLE, P_RIGHT); - set_person_pos(347, 119, P_HOWARD, P_RIGHT); + setPersonPos(295, 118, P_CHEWY, P_RIGHT); + setPersonPos(237, 101, P_NICHELLE, P_RIGHT); + setPersonPos(347, 119, P_HOWARD, P_RIGHT); goAutoXy(351, 97, P_HOWARD, ANI_WAIT); showCur(); } @@ -78,7 +78,7 @@ void Room69::setup_func() { void Room69::look_schild() { hideCur(); autoMove(1, P_CHEWY); - start_aad_wait(382, -1); + startAadWait(382, -1); showCur(); } @@ -124,9 +124,9 @@ int16 Room69::use_bruecke() { void Room69::proc1() { _G(spieler).scrollx = 0; _G(spieler_mi)[P_CHEWY].Mode = true; - set_person_pos(46, 83, P_CHEWY, P_RIGHT); - set_person_pos(59, 68, P_NICHELLE, P_RIGHT); - set_person_pos(94, 82, P_HOWARD, P_RIGHT); + setPersonPos(46, 83, P_CHEWY, P_RIGHT); + setPersonPos(59, 68, P_NICHELLE, P_RIGHT); + setPersonPos(94, 82, P_HOWARD, P_RIGHT); goAutoXy(59, 68, P_NICHELLE, ANI_GO); goAutoXy(94, 82, P_HOWARD, ANI_WAIT); goAutoXy(94, 77, P_NICHELLE, ANI_GO); diff --git a/engines/chewy/rooms/room71.cpp b/engines/chewy/rooms/room71.cpp index 9f68705dea7..79be4905b55 100644 --- a/engines/chewy/rooms/room71.cpp +++ b/engines/chewy/rooms/room71.cpp @@ -53,7 +53,7 @@ void Room71::entry(int16 eib_nr) { _G(timer_nr)[0] = _G(room)->set_timer(0, 10); _G(det)->set_static_ani(0, -1); } else if (_G(spieler).R71LeopardVined) { - _G(det)->start_detail(2, 255, ANI_FRONT); + _G(det)->startDetail(2, 255, ANI_FRONT); _G(det)->showStaticSpr(8); _G(det)->hideStaticSpr(2); _G(det)->hideStaticSpr(3); @@ -67,14 +67,14 @@ void Room71::entry(int16 eib_nr) { switch (eib_nr) { case 110: - set_person_pos(500, 67, P_CHEWY, P_LEFT); - set_person_pos(568, 31, P_NICHELLE, P_LEFT); - set_person_pos(538, 35, P_HOWARD, P_LEFT); + setPersonPos(500, 67, P_CHEWY, P_LEFT); + setPersonPos(568, 31, P_NICHELLE, P_LEFT); + setPersonPos(538, 35, P_HOWARD, P_LEFT); break; case 114: - set_person_pos(70, 48, P_CHEWY, P_RIGHT); - set_person_pos(165, 16, P_NICHELLE, P_RIGHT); - set_person_pos(120, 18, P_HOWARD, P_RIGHT); + setPersonPos(70, 48, P_CHEWY, P_RIGHT); + setPersonPos(165, 16, P_NICHELLE, P_RIGHT); + setPersonPos(120, 18, P_HOWARD, P_RIGHT); break; default: break; @@ -185,7 +185,7 @@ int Room71::proc1() { } if (!_G(spieler).R71LeopardVined) - start_aad_wait(432, -1); + startAadWait(432, -1); showCur(); _G(flags).NoScroll = false; @@ -193,8 +193,8 @@ int Room71::proc1() { } void Room71::proc2() { - start_aad_wait(432, -1); - start_aad_wait(433, -1); + startAadWait(432, -1); + startAadWait(433, -1); _G(SetUpScreenFunc) = nullptr; goAutoXy(518, 35, P_HOWARD, ANI_GO); goAutoXy(568, 36, P_NICHELLE, ANI_WAIT); @@ -206,11 +206,11 @@ void Room71::proc2() { _G(spieler).PersonHide[P_HOWARD] = true; proc5(5); _G(det)->hideStaticSpr(2); - _G(det)->start_detail(5, 255, false); + _G(det)->startDetail(5, 255, false); auto_scroll(160, 0); _G(det)->hideStaticSpr(5); - start_detail_wait(1, 1, ANI_FRONT); - _G(det)->start_detail(2, 255, false); + startSetailWait(1, 1, ANI_FRONT); + _G(det)->startDetail(2, 255, false); _G(det)->stop_detail(5); _G(det)->showStaticSpr(8); _G(atds)->set_steuer_bit(442, ATS_AKTIV_BIT, ATS_DATA); @@ -222,11 +222,11 @@ void Room71::proc2() { _G(flags).NoScroll = false; _G(menu_item) = CUR_WALK; cursorChoice(CUR_WALK); - start_aad_wait(434, -1); + startAadWait(434, -1); } void Room71::proc3() { - start_aad_wait(431, -1); + startAadWait(431, -1); _G(SetUpScreenFunc) = nullptr; goAutoXy(510, 34, P_NICHELLE, ANI_WAIT); _G(SetUpScreenFunc) = setup_func; @@ -238,7 +238,7 @@ void Room71::proc3() { } void Room71::proc4() { - start_aad_wait(430, -1); + startAadWait(430, -1); _G(SetUpScreenFunc) = nullptr; goAutoXy(518, 35, P_HOWARD, ANI_WAIT); _G(SetUpScreenFunc) = setup_func; @@ -252,7 +252,7 @@ void Room71::proc4() { void Room71::proc5(int16 val) { _state = 1 + (_G(spieler).flags28_4 ? 1 : 0); _G(det)->hideStaticSpr(2); - start_detail_wait(val, 5, ANI_FRONT); + startSetailWait(val, 5, ANI_FRONT); _G(det)->showStaticSpr(2); _state = 0; } @@ -285,20 +285,20 @@ int Room71::proc6() { void Room71::proc7() { hideCur(); autoMove(4, P_CHEWY); - start_aad_wait(429, -1); + startAadWait(429, -1); _G(SetUpScreenFunc) = nullptr; - set_person_spr(P_LEFT, P_CHEWY); + setPersonSpr(P_LEFT, P_CHEWY); goAutoXy(323, 28, P_NICHELLE, ANI_WAIT); _G(flags).NoScroll = true; auto_scroll(200, 0); _G(spieler).PersonHide[P_NICHELLE] = true; - _G(det)->start_detail(7, 255, false); - start_aad_wait(624, -1); + _G(det)->startDetail(7, 255, false); + startAadWait(624, -1); _G(det)->stop_detail(7); _G(spieler).PersonHide[P_NICHELLE] = false; _G(SetUpScreenFunc) = setup_func; _G(flags).NoScroll = false; - start_aad_wait(432, -1); + startAadWait(432, -1); showCur(); } diff --git a/engines/chewy/rooms/room72.cpp b/engines/chewy/rooms/room72.cpp index 0240738297c..1cbde46067f 100644 --- a/engines/chewy/rooms/room72.cpp +++ b/engines/chewy/rooms/room72.cpp @@ -56,9 +56,9 @@ void Room72::entry(int16 eib_nr) { switch (eib_nr) { case 112: - set_person_pos(50, 129, P_CHEWY, P_RIGHT); - set_person_pos(15, 103, P_HOWARD, P_RIGHT); - set_person_pos(-15, 102, P_NICHELLE, P_RIGHT); + setPersonPos(50, 129, P_CHEWY, P_RIGHT); + setPersonPos(15, 103, P_HOWARD, P_RIGHT); + setPersonPos(-15, 102, P_NICHELLE, P_RIGHT); goAutoXy(185, 130, P_CHEWY, ANI_GO); goAutoXy(147, 103, P_HOWARD, ANI_GO); goAutoXy(120, 104, P_NICHELLE, ANI_WAIT); @@ -66,9 +66,9 @@ void Room72::entry(int16 eib_nr) { register_cutscene(23); break; case 113: - set_person_pos(213, 129, P_CHEWY, P_LEFT); - set_person_pos(262, 103, P_HOWARD, P_LEFT); - set_person_pos(293, 102, P_NICHELLE, P_LEFT); + setPersonPos(213, 129, P_CHEWY, P_LEFT); + setPersonPos(262, 103, P_HOWARD, P_LEFT); + setPersonPos(293, 102, P_NICHELLE, P_LEFT); goAutoXy(120, 130, P_CHEWY, ANI_GO); goAutoXy(154, 102, P_HOWARD, ANI_GO); goAutoXy(186, 102, P_NICHELLE, ANI_WAIT); @@ -87,14 +87,14 @@ void Room72::xit(int16 eib_nr) { void Room72::proc1(int16 flicNr) { _G(atds)->set_steuer_bit(389, ATS_AKTIV_BIT, ATS_DATA); _G(spieler).flags28_10 = true; - wait_show_screen(7); - start_aad_wait(437, -1); + waitShowScreen(7); + startAadWait(437, -1); flic_cut(flicNr); _G(spieler).PersonRoomNr[P_HOWARD] = 76; _G(spieler).PersonRoomNr[P_NICHELLE] = 76; _G(spieler).PersonHide[P_CHEWY] = true; _G(det)->hideStaticSpr(0); - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); _G(spieler).PersonHide[P_CHEWY] = false; _G(spieler_mi)[P_CHEWY].Mode = false; showCur(); diff --git a/engines/chewy/rooms/room74.cpp b/engines/chewy/rooms/room74.cpp index 615238689ba..13239cfda29 100644 --- a/engines/chewy/rooms/room74.cpp +++ b/engines/chewy/rooms/room74.cpp @@ -45,7 +45,7 @@ void Room74::entry(int16 eib_nr) { _G(SetUpScreenFunc) = setup_func; if (_G(spieler).flags29_1) - _G(det)->start_detail(0, 255, false); + _G(det)->startDetail(0, 255, false); if (_G(flags).LoadGame) return; @@ -96,10 +96,10 @@ int Room74::proc1() { _G(spieler).R74CutRubberPlant = true; autoMove(4, P_CHEWY); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(1, 1, ANI_FRONT); - set_person_pos(272, 116, P_CHEWY, P_RIGHT); + startSetailWait(1, 1, ANI_FRONT); + setPersonPos(272, 116, P_CHEWY, P_RIGHT); _G(spieler).PersonHide[P_CHEWY] = false; - _G(det)->start_detail(0, 255, false); + _G(det)->startDetail(0, 255, false); _G(spieler).flags29_1 = true; _G(atds)->set_ats_str(435, 1, ATS_DATA); diff --git a/engines/chewy/rooms/room75.cpp b/engines/chewy/rooms/room75.cpp index 13f47780bec..bfb24c73bee 100644 --- a/engines/chewy/rooms/room75.cpp +++ b/engines/chewy/rooms/room75.cpp @@ -86,9 +86,9 @@ void Room75::xit(int16 eib_nr) { void Room75::proc1() { _G(cur_hide_flag) = 0; hideCur(); - set_person_pos(363, 110, P_CHEWY, P_LEFT); - set_person_pos(322, 85, P_NICHELLE, P_RIGHT); - set_person_pos(317, 96, P_HOWARD, P_RIGHT); + setPersonPos(363, 110, P_CHEWY, P_LEFT); + setPersonPos(322, 85, P_NICHELLE, P_RIGHT); + setPersonPos(317, 96, P_HOWARD, P_RIGHT); goAutoXy(318, 110, P_NICHELLE, ANI_WAIT); showCur(); } diff --git a/engines/chewy/rooms/room76.cpp b/engines/chewy/rooms/room76.cpp index 1a02387243f..e8e1fb284c3 100644 --- a/engines/chewy/rooms/room76.cpp +++ b/engines/chewy/rooms/room76.cpp @@ -41,8 +41,8 @@ void Room76::entry() { _G(SetUpScreenFunc) = setup_func; _state = 0; - set_person_pos(308, 84, P_NICHELLE, P_RIGHT); - set_person_pos(365, 84, P_HOWARD, P_RIGHT); + setPersonPos(308, 84, P_NICHELLE, P_RIGHT); + setPersonPos(365, 84, P_HOWARD, P_RIGHT); _G(spieler).PersonHide[P_HOWARD] = true; _G(spieler).PersonHide[P_NICHELLE] = true; @@ -69,7 +69,7 @@ void Room76::entry() { _G(flags).NoScroll = true; _G(spieler).scrollx = 122; _G(spieler).flags29_2 = true; - set_person_pos(128, 135, P_CHEWY, P_RIGHT); + setPersonPos(128, 135, P_CHEWY, P_RIGHT); proc3(420); proc5(); @@ -78,7 +78,7 @@ void Room76::entry() { _G(flags).NoScroll = true; _G(spieler).scrollx = 122; _G(spieler).r76State = -1; - set_person_pos(128, 135, P_CHEWY, P_RIGHT); + setPersonPos(128, 135, P_CHEWY, P_RIGHT); proc3(422); _G(flags).NoScroll = false; } @@ -94,8 +94,8 @@ void Room76::setup_func() { return; _state = 0; - _G(det)->start_detail(11, 1, false); - _G(det)->start_detail(12, 1, false); + _G(det)->startDetail(11, 1, false); + _G(det)->startDetail(12, 1, false); } void Room76::talk1() { @@ -103,7 +103,7 @@ void Room76::talk1() { autoMove(4, P_CHEWY); auto_scroll(172, 0); const int diaNr = 425 + (_G(spieler).flags32_4 ? 1 : 0); - start_aad_wait(diaNr, -1); + startAadWait(diaNr, -1); showCur(); } @@ -126,28 +126,28 @@ void Room76::talk2() { } void Room76::proc3(int diaNr) { - start_aad_wait(diaNr, -1); + startAadWait(diaNr, -1); _G(det)->del_static_ani(2); - start_detail_wait(3, 1, ANI_FRONT); - start_detail_wait(4, 2, ANI_FRONT); + startSetailWait(3, 1, ANI_FRONT); + startSetailWait(4, 2, ANI_FRONT); _G(det)->set_static_ani(2, -1); } void Room76::proc5() { _state = 1; _G(det)->del_static_ani(2); - _G(det)->start_detail(6, 1, false); + _G(det)->startDetail(6, 1, false); _G(flags).NoScroll = false; - wait_show_screen(15); + waitShowScreen(15); autoMove(5, P_CHEWY); _G(det)->hideStaticSpr(10); - _G(det)->start_detail(13, 1, false); + _G(det)->startDetail(13, 1, false); _G(spieler_mi)[P_CHEWY].Mode = true; goAutoXy(669, 127, P_CHEWY, ANI_WAIT); - wait_show_screen(20); + waitShowScreen(20); _G(spieler_mi)[P_CHEWY].Mode = false; showCur(); - set_person_pos(30, 150, P_CHEWY, P_RIGHT); + setPersonPos(30, 150, P_CHEWY, P_RIGHT); switch_room(78); } @@ -163,16 +163,16 @@ int Room76::proc6() { proc3(424); start_spz_wait(13, 1, false, P_CHEWY); _G(det)->del_static_ani(2); - start_detail_wait(5, 1, ANI_FRONT); + startSetailWait(5, 1, ANI_FRONT); _G(det)->set_static_ani(2, -1); - start_detail_wait(9, 1, ANI_FRONT); - start_detail_wait(10, 1, ANI_FRONT); + startSetailWait(9, 1, ANI_FRONT); + startSetailWait(10, 1, ANI_FRONT); showCur(); } else if (is_cur_inventar(94)) { hideCur(); retVal = 1; - set_person_spr(P_RIGHT, P_CHEWY); - start_aad_wait(436, 1); + setPersonSpr(P_RIGHT, P_CHEWY); + startAadWait(436, 1); showCur(); } @@ -190,32 +190,32 @@ int Room76::proc7() { del_inventar(_G(spieler).AkInvent); invent_2_slot(106); invent_2_slot(105); - start_aad_wait(444, -1); + startAadWait(444, -1); _G(out)->ausblenden(0); _G(out)->set_teilpalette(_G(pal), 255, 1); - start_aad_wait(443, -1); + startAadWait(443, -1); _G(spieler).scrollx = 0; _G(fx_blend) = BLEND3; _G(out)->setPointer(nullptr); _G(out)->cls(); - set_person_pos(128, 135, P_CHEWY, P_RIGHT); + setPersonPos(128, 135, P_CHEWY, P_RIGHT); _G(det)->set_static_ani(2, -1); for (int i = 0; i < 3; ++i) _G(det)->showStaticSpr(8 + i); - start_aad_wait(427, -1); + startAadWait(427, -1); showCur(); start_ads_wait(21); hideCur(); - start_aad_wait(428, -1); + startAadWait(428, -1); showCur(); _G(spieler).flags29_80 = true; switch_room(78); } else { hideCur(); start_spz(CH_TALK12, 255, false, P_CHEWY); - start_aad_wait(577, -1); + startAadWait(577, -1); showCur(); } diff --git a/engines/chewy/rooms/room77.cpp b/engines/chewy/rooms/room77.cpp index 22ec2047c37..a3981a2121d 100644 --- a/engines/chewy/rooms/room77.cpp +++ b/engines/chewy/rooms/room77.cpp @@ -57,8 +57,8 @@ void Room77::entry() { _G(spieler).r76State = -1; hideCur(); _G(spieler).scrollx = 62; - set_person_pos(158, 127, P_CHEWY, P_RIGHT); - start_aad_wait(440, -1); + setPersonPos(158, 127, P_CHEWY, P_RIGHT); + startAadWait(440, -1); showCur(); } } @@ -88,7 +88,7 @@ int Room77::proc1() { cur_2_inventory(); start_spz(aniId, 255, false, P_CHEWY); - start_aad_wait(diaNr, -1); + startAadWait(diaNr, -1); showCur(); if (_G(spieler).flags29_10) remove_inventory(103); @@ -118,7 +118,7 @@ int Room77::proc2() { } start_spz(aniId, 255, false, P_CHEWY); - start_aad_wait(diaNr, -1); + startAadWait(diaNr, -1); showCur(); return 1; diff --git a/engines/chewy/rooms/room78.cpp b/engines/chewy/rooms/room78.cpp index 7ace3d82744..0079ab77d81 100644 --- a/engines/chewy/rooms/room78.cpp +++ b/engines/chewy/rooms/room78.cpp @@ -39,13 +39,13 @@ void Room78::entry() { _G(spieler).PersonHide[P_HOWARD] = true; _G(spieler).PersonHide[P_NICHELLE] = true; _G(spieler).scrollx = 320; - set_person_pos(0, 0, P_CHEWY, P_RIGHT); + setPersonPos(0, 0, P_CHEWY, P_RIGHT); int delay = 0; int destRoom; if (_G(spieler).flags29_80) { - _G(det)->start_detail(3, 255, false); + _G(det)->startDetail(3, 255, false); int destX = 592; while (destX > 0) { @@ -56,14 +56,14 @@ void Room78::entry() { delay = _G(spieler).DelaySpeed / 2; destX -= 4; } - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } _G(flags).NoPalAfterFlc = true; flic_cut(FCUT_101); destRoom = 79; } else { - _G(det)->start_detail(0, 255, false); - _G(det)->start_detail(4, 255, false); + _G(det)->startDetail(0, 255, false); + _G(det)->startDetail(4, 255, false); int det0DestX = 608; int det4DestX = 570; bool exitLoopFlag = false; @@ -85,7 +85,7 @@ void Room78::entry() { } else { flag1 = true; _G(det)->stop_detail(0); - _G(det)->start_detail(1, 1, false); + _G(det)->startDetail(1, 1, false); } } @@ -96,9 +96,9 @@ void Room78::entry() { flag2 = true; _G(det)->stop_detail(4); if (flag1 == 0) { - _G(det)->start_detail(5, 1, false); + _G(det)->startDetail(5, 1, false); } else { - start_detail_wait(5, 1, ANI_FRONT); + startSetailWait(5, 1, ANI_FRONT); } } else { if (det4DestX <= 0) @@ -112,7 +112,7 @@ void Room78::entry() { if (flag1 && flag2) exitLoopFlag = true; - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } if (_G(spieler).flags29_10 && _G(spieler).flags29_20) { diff --git a/engines/chewy/rooms/room79.cpp b/engines/chewy/rooms/room79.cpp index 7ce0f7bc85e..d1f4c991a6e 100644 --- a/engines/chewy/rooms/room79.cpp +++ b/engines/chewy/rooms/room79.cpp @@ -41,12 +41,12 @@ void Room79::entry() { _G(spieler).PersonRoomNr[P_HOWARD] = 79; _G(spieler).PersonRoomNr[P_NICHELLE] = 79; if (!_G(flags).LoadGame) { - set_person_pos(459, 114, P_CHEWY, P_LEFT); - set_person_pos(568, 65, P_HOWARD, P_LEFT); - set_person_pos(534, 75, P_NICHELLE, P_LEFT); + setPersonPos(459, 114, P_CHEWY, P_LEFT); + setPersonPos(568, 65, P_HOWARD, P_LEFT); + setPersonPos(534, 75, P_NICHELLE, P_LEFT); _G(spieler).scrollx = 300; hideCur(); - start_aad_wait(484, -1); + startAadWait(484, -1); _G(spieler).PersonGlobalDia[P_HOWARD] = 10026; _G(spieler).PersonDiaRoom[P_HOWARD] = true; showCur(); diff --git a/engines/chewy/rooms/room80.cpp b/engines/chewy/rooms/room80.cpp index e004d6b8183..56839a7301d 100644 --- a/engines/chewy/rooms/room80.cpp +++ b/engines/chewy/rooms/room80.cpp @@ -50,9 +50,9 @@ void Room80::entry() { return; } - set_person_pos(37, 10, P_CHEWY, P_RIGHT); - set_person_pos(22, -1, P_HOWARD, P_RIGHT); - set_person_pos(6, 2, P_NICHELLE, P_RIGHT); + setPersonPos(37, 10, P_CHEWY, P_RIGHT); + setPersonPos(22, -1, P_HOWARD, P_RIGHT); + setPersonPos(6, 2, P_NICHELLE, P_RIGHT); _G(spieler).scrollx = 10; _G(flags).NoScroll = true; _G(spieler).ZoomXy[P_HOWARD][0] = 24; @@ -120,7 +120,7 @@ void Room80::setup_func() { cursorChoice(CUR_WALK); _G(spieler).flags30_1 = true; _G(maus_links_click) = false; - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); for (int i = P_CHEWY; i <= P_NICHELLE; ++i) { if (_G(spieler).R79Val[i] != 0) { diff --git a/engines/chewy/rooms/room81.cpp b/engines/chewy/rooms/room81.cpp index 8253970655f..40cc65e8e47 100644 --- a/engines/chewy/rooms/room81.cpp +++ b/engines/chewy/rooms/room81.cpp @@ -47,9 +47,9 @@ void Room81::entry() { if (_G(flags).LoadGame || !_G(spieler).flags30_1) return; - set_person_pos(155, 146, P_CHEWY, P_LEFT); - set_person_pos(103, 115, P_HOWARD, P_RIGHT); - set_person_pos(62, 112, P_NICHELLE, P_RIGHT); + setPersonPos(155, 146, P_CHEWY, P_LEFT); + setPersonPos(103, 115, P_HOWARD, P_RIGHT); + setPersonPos(62, 112, P_NICHELLE, P_RIGHT); _G(spieler).flags30_1 = false; _G(maus_links_click) = false; _G(spieler).scrollx = 0; @@ -78,14 +78,14 @@ void Room81::proc1() { goAutoXy(171, 93, P_CHEWY, ANI_WAIT); goAutoXy(143, 62, P_CHEWY, ANI_WAIT); goAutoXy(112, 60, P_CHEWY, ANI_WAIT); - start_aad_wait(461, -1); + startAadWait(461, -1); goAutoXy(143, 62, P_CHEWY, ANI_WAIT); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(0, 1, ANI_FRONT); - _G(det)->start_detail(1, 255, false); - start_aad_wait(459, -1); + startSetailWait(0, 1, ANI_FRONT); + _G(det)->startDetail(1, 255, false); + startAadWait(459, -1); _G(det)->stop_detail(1); - start_detail_wait(0, 1, ANI_GO); + startSetailWait(0, 1, ANI_GO); _G(spieler).PersonHide[P_CHEWY] = false; goAutoXy(171, 93, P_CHEWY, ANI_WAIT); goAutoXy(100, 96, P_CHEWY, ANI_WAIT); @@ -99,7 +99,7 @@ void Room81::proc1() { if (diaNr != -1) { start_spz(CH_TALK12, 255, false, P_CHEWY); - start_aad_wait(diaNr, -1); + startAadWait(diaNr, -1); } showCur(); @@ -129,7 +129,7 @@ int Room81::proc2() { if (diaNr != -1) { retVal = 1; start_spz(aniId, 255, false, P_CHEWY); - start_aad_wait(diaNr, -1); + startAadWait(diaNr, -1); proc3(); } @@ -139,12 +139,12 @@ int Room81::proc2() { void Room81::proc3() { if (!_G(spieler).flags30_2) { - _G(det)->start_detail(2, 255, false); + _G(det)->startDetail(2, 255, false); return; } for (int i = 0; i < 3; ++i) - _G(det)->start_detail(3 + i, 255, false); + _G(det)->startDetail(3 + i, 255, false); _G(det)->stop_detail(2); _G(atds)->del_steuer_bit(486, ATS_AKTIV_BIT, ATS_DATA); diff --git a/engines/chewy/rooms/room82.cpp b/engines/chewy/rooms/room82.cpp index 52a074c7455..4e02ee335f1 100644 --- a/engines/chewy/rooms/room82.cpp +++ b/engines/chewy/rooms/room82.cpp @@ -53,15 +53,15 @@ void Room82::entry() { } if (_G(spieler).flags30_1) { - set_person_pos(635, 144, P_CHEWY, P_LEFT); - set_person_pos(592, 115, P_HOWARD, P_RIGHT); - set_person_pos(543, 110, P_NICHELLE, P_RIGHT); + setPersonPos(635, 144, P_CHEWY, P_LEFT); + setPersonPos(592, 115, P_HOWARD, P_RIGHT); + setPersonPos(543, 110, P_NICHELLE, P_RIGHT); _G(spieler).flags30_1 = false; _G(spieler).scrollx = 479; } else if (_G(spieler).flags31_8) { - set_person_pos(130, 138, P_CHEWY, P_LEFT); - set_person_pos(104, 111, P_HOWARD, P_RIGHT); - set_person_pos(153, 110, P_NICHELLE, P_RIGHT); + setPersonPos(130, 138, P_CHEWY, P_LEFT); + setPersonPos(104, 111, P_HOWARD, P_RIGHT); + setPersonPos(153, 110, P_NICHELLE, P_RIGHT); _G(spieler).flags31_8 = false; _G(spieler).scrollx = 0; } @@ -134,7 +134,7 @@ void Room82::talk1() { void Room82::talk2() { hideCur(); autoMove(3, P_CHEWY); - start_aad_wait(453, -1); + startAadWait(453, -1); showCur(); } @@ -151,8 +151,8 @@ int Room82::proc3() { start_spz_wait(13, 1, false, P_CHEWY); _G(room)->set_timer_status(0, TIMER_STOP); _G(det)->del_static_ani(0); - start_detail_wait(2, 1, ANI_FRONT); - start_detail_wait(3, 1, ANI_FRONT); + startSetailWait(2, 1, ANI_FRONT); + startSetailWait(3, 1, ANI_FRONT); _G(det)->set_static_ani(0, -1); start_spz_wait(13, 1, false, P_CHEWY); @@ -175,7 +175,7 @@ void Room82::proc4() { _G(room)->set_timer_status(4, TIMER_STOP); _G(det)->del_static_ani(4); _G(det)->set_static_ani(5, 3); - start_aad_wait(445, -1); + startAadWait(445, -1); _G(det)->del_static_ani(5); _G(det)->set_static_ani(4, -1); _G(room)->set_timer_status(4, TIMER_START); @@ -195,15 +195,15 @@ int Room82::proc6() { autoMove(2, P_CHEWY); if (_G(spieler).flags30_10) { - start_aad_wait(450, -1); + startAadWait(450, -1); _G(out)->ausblenden(0); _G(out)->set_teilpalette(_G(pal), 255, 1); _G(atds)->enableEvents(false); - start_aad_wait(598, -1); + startAadWait(598, -1); _G(atds)->enableEvents(true); _G(det)->showStaticSpr(7); _G(fx_blend) = BLEND3; - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); Room66::proc8(2, 7, 7, 451); _G(spieler).flags30_20 = true; _G(spieler).flags37_20 = true; @@ -212,7 +212,7 @@ int Room82::proc6() { remove_inventory(106); } else { start_spz(CH_TALK12, 255, false, P_CHEWY); - start_aad_wait(276, -1); + startAadWait(276, -1); } showCur(); @@ -222,20 +222,20 @@ int Room82::proc6() { void Room82::proc8() { hideCur(); _G(spieler).flags30_10 = true; - start_aad_wait(447, -1); + startAadWait(447, -1); autoMove(6, P_CHEWY); while (_G(spieler_vector)[P_NICHELLE].Count != 0) - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); _G(spieler).PersonHide[P_NICHELLE] = true; - _G(det)->start_detail(10, 255, false); - start_aad_wait(625, -1); + _G(det)->startDetail(10, 255, false); + startAadWait(625, -1); _G(det)->stop_detail(10); _G(spieler).PersonHide[P_NICHELLE] = false; - start_aad_wait(448, -1); + startAadWait(448, -1); _G(det)->del_static_ani(4); - start_detail_wait(6, 2, ANI_FRONT); + startSetailWait(6, 2, ANI_FRONT); _G(det)->set_static_ani(4, -1); showCur(); } diff --git a/engines/chewy/rooms/room84.cpp b/engines/chewy/rooms/room84.cpp index ae1a28479b1..4a28e23e639 100644 --- a/engines/chewy/rooms/room84.cpp +++ b/engines/chewy/rooms/room84.cpp @@ -52,7 +52,7 @@ void Room84::entry() { } if (_G(spieler).flags32_10) { - _G(det)->start_detail(7, 255, false); + _G(det)->startDetail(7, 255, false); _G(atds)->del_steuer_bit(504, ATS_AKTIV_BIT, ATS_DATA); _G(spieler).room_e_obj[124].Attribut = 255; _G(atds)->set_ats_str(485, 2, ATS_DATA); @@ -74,38 +74,38 @@ void Room84::entry() { if (_G(flags).LoadGame) { ; // Nothing. It avoids a deeper level of if, and we need the _G(SetUpScreenFunc) at the end } else if (_G(spieler).flags30_1 || _G(spieler).flags31_8) { - set_person_pos(569, 135, P_CHEWY, P_LEFT); - set_person_pos(489, 113, P_HOWARD, P_RIGHT); - set_person_pos(523, 110, P_NICHELLE, P_RIGHT); + setPersonPos(569, 135, P_CHEWY, P_LEFT); + setPersonPos(489, 113, P_HOWARD, P_RIGHT); + setPersonPos(523, 110, P_NICHELLE, P_RIGHT); _G(spieler).flags30_1 = false; _G(spieler).flags31_8 = false; _G(maus_links_click) = false; _G(spieler).scrollx = 319; if (_G(spieler).flags32_10) { - set_person_pos(347, 130, P_CHEWY, P_RIGHT); - set_person_pos(408, 113, P_HOWARD, P_LEFT); + setPersonPos(347, 130, P_CHEWY, P_RIGHT); + setPersonPos(408, 113, P_HOWARD, P_LEFT); _G(spieler).scrollx = 250; if (_G(spieler).flags32_40) { - start_aad_wait(481, -1); + startAadWait(481, -1); _G(spieler).room_e_obj[124].Attribut = AUSGANG_OBEN; } } } else if (_G(spieler).flags32_20) { hideCur(); - set_person_pos(347, 130, P_CHEWY, P_RIGHT); - set_person_pos(408, 113, P_HOWARD, P_LEFT); + setPersonPos(347, 130, P_CHEWY, P_RIGHT); + setPersonPos(408, 113, P_HOWARD, P_LEFT); _G(spieler).scrollx = 250; _G(spieler).flags32_20 = false; _G(spieler).room_e_obj[124].Attribut = 255; _G(spieler).room_e_obj[125].Attribut = 255; _G(atds)->set_ats_str(485, 2, ATS_DATA); - start_aad_wait(477, -1); + startAadWait(477, -1); showCur(); } else { - set_person_pos(263, 136, P_CHEWY, P_LEFT); - set_person_pos(238, 113, P_HOWARD, P_RIGHT); - set_person_pos(294, 110, P_NICHELLE, P_RIGHT); + setPersonPos(263, 136, P_CHEWY, P_LEFT); + setPersonPos(238, 113, P_HOWARD, P_RIGHT); + setPersonPos(294, 110, P_NICHELLE, P_RIGHT); _G(spieler).flags30_1 = false; _G(spieler).scrollx = 156; } @@ -138,16 +138,16 @@ void Room84::setup_func() { hideCur(); autoMove(4, P_CHEWY); _G(flags).NoScroll = true; - set_person_spr(P_LEFT, P_CHEWY); + setPersonSpr(P_LEFT, P_CHEWY); auto_scroll(150, 0); _G(det)->del_static_ani(3); _G(det)->set_static_ani(4, -1); - start_aad_wait(455, -1); + startAadWait(455, -1); _G(det)->del_static_ani(4); start_spz(62, 1, false, P_HOWARD); - start_detail_wait(5, 1, ANI_FRONT); + startSetailWait(5, 1, ANI_FRONT); _G(det)->set_static_ani(3, -1); - start_aad_wait(456, -1); + startAadWait(456, -1); _G(flags).NoScroll = false; showCur(); } @@ -174,14 +174,14 @@ void Room84::setup_func() { void Room84::talk1() { autoMove(4, P_CHEWY); _G(flags).NoScroll = true; - set_person_spr(P_LEFT, P_CHEWY); + setPersonSpr(P_LEFT, P_CHEWY); auto_scroll(150, 0); start_ads_wait(22); _G(flags).NoScroll = false; } void Room84::talk2() { - start_aad_wait(478, -1); + startAadWait(478, -1); } int Room84::proc4() { @@ -193,7 +193,7 @@ int Room84::proc4() { if (_G(spieler).flags32_10) { _G(det)->stop_detail(7); - start_detail_wait(8, 1, ANI_FRONT); + startSetailWait(8, 1, ANI_FRONT); } else { _G(spieler).PersonRoomNr[P_NICHELLE] = 88; } diff --git a/engines/chewy/rooms/room85.cpp b/engines/chewy/rooms/room85.cpp index c75316da5ba..ebb3da906c7 100644 --- a/engines/chewy/rooms/room85.cpp +++ b/engines/chewy/rooms/room85.cpp @@ -58,32 +58,32 @@ void Room85::entry(int16 eib_nr) { if (_G(spieler).flags30_1 || eib_nr == 124) { hideCur(); - set_person_pos(278, 157, P_CHEWY, P_RIGHT); - set_person_pos(296, 142, P_HOWARD, P_RIGHT); - set_person_pos(322, 142, P_NICHELLE, P_RIGHT); + setPersonPos(278, 157, P_CHEWY, P_RIGHT); + setPersonPos(296, 142, P_HOWARD, P_RIGHT); + setPersonPos(322, 142, P_NICHELLE, P_RIGHT); _G(spieler).flags30_1 = false; _G(maus_links_click) = false; _G(spieler).scrollx = 78; if (_G(spieler).flags32_40) { _G(atds)->del_steuer_bit(506, ATS_AKTIV_BIT, ATS_DATA); - _G(det)->start_detail(1, 255, false); - set_person_pos(195, 146, P_CHEWY, P_RIGHT); - set_person_pos(186, 142, P_HOWARD, P_RIGHT); + _G(det)->startDetail(1, 255, false); + setPersonPos(195, 146, P_CHEWY, P_RIGHT); + setPersonPos(186, 142, P_HOWARD, P_RIGHT); } showCur(); } else if (!_G(spieler.flags32_20)) { - set_person_pos(148, 152, P_CHEWY, P_RIGHT); - set_person_pos(98, 142, P_HOWARD, P_RIGHT); - set_person_pos(128, 142, P_NICHELLE, P_RIGHT); + setPersonPos(148, 152, P_CHEWY, P_RIGHT); + setPersonPos(98, 142, P_HOWARD, P_RIGHT); + setPersonPos(128, 142, P_NICHELLE, P_RIGHT); _G(spieler).scrollx = 0; } else { hideCur(); _G(spieler).scrollx = 0; - set_person_pos(133, 152, P_CHEWY, P_RIGHT); + setPersonPos(133, 152, P_CHEWY, P_RIGHT); _G(spieler).room_e_obj[127].Attribut = 255; _G(det)->showStaticSpr(5); _G(det)->showStaticSpr(6); - start_aad_wait(474, -1); + startAadWait(474, -1); flic_cut(FCUT_090); _G(out)->setPointer(nullptr); _G(out)->cls(); @@ -92,7 +92,7 @@ void Room85::entry(int16 eib_nr) { _G(det)->hideStaticSpr(6); _G(spieler).scrollx = 25; _G(fx_blend) = BLEND3; - start_aad_wait(475, -1); + startAadWait(475, -1); start_aad(476, -1); flic_cut(FCUT_089); register_cutscene(25); @@ -155,7 +155,7 @@ int Room85::proc2() { autoMove(2, P_CHEWY); _G(det)->stop_detail(1); - start_detail_wait(2, 1, ANI_FRONT); + startSetailWait(2, 1, ANI_FRONT); _G(spieler).PersonRoomNr[P_HOWARD] = 89; cur_2_inventory(); remove_inventory(109); diff --git a/engines/chewy/rooms/room86.cpp b/engines/chewy/rooms/room86.cpp index fbb680c1ac9..c45965a32f7 100644 --- a/engines/chewy/rooms/room86.cpp +++ b/engines/chewy/rooms/room86.cpp @@ -42,7 +42,7 @@ void Room86::entry(int16 eib_nr) { _G(zoom_horizont) = 110; _G(spieler).DiaAMov = 0; if (_G(spieler).flags32_2) { - _G(det)->start_detail(0, 255, false); + _G(det)->startDetail(0, 255, false); _G(det)->setStaticPos(0, 352, 107, false, false); _G(det)->showStaticSpr(0); } @@ -51,15 +51,15 @@ void Room86::entry(int16 eib_nr) { return; if (eib_nr == 127) { - set_person_pos(82, 56, P_HOWARD, P_RIGHT); - set_person_pos(134, 56, P_NICHELLE, P_LEFT); + setPersonPos(82, 56, P_HOWARD, P_RIGHT); + setPersonPos(134, 56, P_NICHELLE, P_LEFT); return; } if (!_G(spieler).flags32_10) { - set_person_pos(260, 66, P_CHEWY, P_RIGHT); - set_person_pos(298, 44, P_HOWARD, P_LEFT); - set_person_pos(320, 42, P_NICHELLE, P_LEFT); + setPersonPos(260, 66, P_CHEWY, P_RIGHT); + setPersonPos(298, 44, P_HOWARD, P_LEFT); + setPersonPos(320, 42, P_NICHELLE, P_LEFT); _G(spieler).scrollx = 164; } else { _G(spieler_mi)[P_CHEWY].Vorschub = 16; @@ -67,7 +67,7 @@ void Room86::entry(int16 eib_nr) { _G(flags).ZoomMov = false; _G(spieler).scrollx = 246; _G(spieler).ScrollxStep = 8; - set_person_pos(443, 66, P_CHEWY, P_RIGHT); + setPersonPos(443, 66, P_CHEWY, P_RIGHT); _G(spieler).PersonRoomNr[P_HOWARD] = 84; _G(spieler).PersonRoomNr[P_NICHELLE] = 0; autoMove(2, P_CHEWY); @@ -149,7 +149,7 @@ int Room86::proc2() { hideCur(); autoMove(2, P_CHEWY); start_spz_wait(13, 1, false, P_CHEWY); - _G(det)->start_detail(0, 255, false); + _G(det)->startDetail(0, 255, false); g_engine->_sound->playSound(0, 0); g_engine->_sound->playSound(0); del_inventar(_G(spieler).AkInvent); @@ -161,7 +161,7 @@ int Room86::proc2() { _G(spieler).flags32_2 = true; _G(spieler).room_e_obj[132].Attribut = AUSGANG_RECHTS; start_spz(CH_TALK12, 255, false, P_CHEWY); - start_aad_wait(468, -1); + startAadWait(468, -1); showCur(); return 1; @@ -189,7 +189,7 @@ void Room86::proc3(bool cond) { g_engine->_sound->playSound(0, 2, false); for (int i = 0; i < 48; ++i) { - set_up_screen(NO_SETUP); + setupScreen(NO_SETUP); _G(det)->setStaticPos(0, 352, destY, false, false); destY += deltaY; _G(out)->setPointer(nullptr); diff --git a/engines/chewy/rooms/room87.cpp b/engines/chewy/rooms/room87.cpp index a8017d3a18d..ab2eff561ee 100644 --- a/engines/chewy/rooms/room87.cpp +++ b/engines/chewy/rooms/room87.cpp @@ -47,8 +47,8 @@ void Room87::entry() { if (_G(flags).LoadGame) return; - set_person_pos(11, 70, P_HOWARD, P_RIGHT); - set_person_pos(-3, 81, P_NICHELLE, P_RIGHT); + setPersonPos(11, 70, P_HOWARD, P_RIGHT); + setPersonPos(-3, 81, P_NICHELLE, P_RIGHT); autoMove(2, P_CHEWY); } @@ -129,7 +129,7 @@ int Room87::proc2(int16 txt_nr) { if (diaNr) { start_spz(CH_TALK1, 255, false, P_CHEWY); - start_aad_wait(diaNr, -1); + startAadWait(diaNr, -1); } else { autoMove(movNr, P_CHEWY); del_inventar(_G(spieler).AkInvent); @@ -160,8 +160,8 @@ int Room87::proc4() { flic_cut(FCUT_095); flic_cut(FCUT_096); _G(det)->hideStaticSpr(2); - _G(det)->start_detail(2, 255, false); - start_aad_wait(471, -1); + _G(det)->startDetail(2, 255, false); + startAadWait(471, -1); flic_cut(FCUT_097); flic_cut(FCUT_098); flic_cut(FCUT_099); diff --git a/engines/chewy/rooms/room88.cpp b/engines/chewy/rooms/room88.cpp index 7e507aaa608..91fa5ad90a7 100644 --- a/engines/chewy/rooms/room88.cpp +++ b/engines/chewy/rooms/room88.cpp @@ -31,9 +31,9 @@ namespace Rooms { void Room88::entry() { _G(spieler).scrollx = 0; - set_person_pos(163, 122, P_CHEWY, P_LEFT); - set_person_pos(59, 107, P_HOWARD, P_RIGHT); - set_person_pos(91, 110, P_NICHELLE, P_RIGHT); + setPersonPos(163, 122, P_CHEWY, P_LEFT); + setPersonPos(59, 107, P_HOWARD, P_RIGHT); + setPersonPos(91, 110, P_NICHELLE, P_RIGHT); _G(det)->showStaticSpr(1 + (_G(spieler).flags30_10 ? 1 : 0)); if (_G(spieler).r88DestRoom == 0) @@ -42,7 +42,7 @@ void Room88::entry() { _G(SetUpScreenFunc) = calc_person_look; if (_G(spieler).flags32_10) { - _G(det)->start_detail(4, 255, false); + _G(det)->startDetail(4, 255, false); _G(atds)->del_steuer_bit(505, ATS_AKTIV_BIT, ATS_DATA); } } @@ -77,7 +77,7 @@ int Room88::proc2() { autoMove(1, P_CHEWY); start_spz_wait(13, 1, false, P_CHEWY); _G(det)->showStaticSpr(0); - start_detail_wait(0, 1, _G(spieler).flags30_10 ? ANI_GO : ANI_FRONT); + startSetailWait(0, 1, _G(spieler).flags30_10 ? ANI_GO : ANI_FRONT); _G(det)->hideStaticSpr(1 + (_G(spieler).flags30_10 ? 1 : 0)); _G(spieler).flags31_10 = false; _G(det)->showStaticSpr(1 + (!_G(spieler).flags30_10 ? 1 : 0)); @@ -98,7 +98,7 @@ int Room88::proc3() { if (!_G(spieler).flags30_80 || _G(spieler).R88UsedMonkey) { hideCur(); if (_G(spieler).flags32_10) { - start_aad_wait(480, -1); + startAadWait(480, -1); _G(out)->setPointer(nullptr); _G(out)->cls(); _G(flags).NoPalAfterFlc = true; @@ -108,17 +108,17 @@ int Room88::proc3() { _G(spieler).flags32_40 = true; switch_room(84); } else { - start_aad_wait(465, -1); + startAadWait(465, -1); } } else { - start_aad_wait(466, -1); + startAadWait(466, -1); start_spz_wait(13, 1, false, P_CHEWY); const int aniNr = 1 + (_G(spieler).flags31_10 ? 1 : 0); for (int i = 0; i < 3; ++i) { - start_detail_wait(aniNr, 1, ANI_FRONT); - start_detail_wait(aniNr, 1, ANI_GO); + startSetailWait(aniNr, 1, ANI_FRONT); + startSetailWait(aniNr, 1, ANI_GO); } _G(out)->setPointer(nullptr); @@ -130,7 +130,7 @@ int Room88::proc3() { _G(out)->raster_col(0, 0, 0, 0); switch_room(80); hideCur(); - start_detail_wait(1, 1, ANI_FRONT); + startSetailWait(1, 1, ANI_FRONT); _G(out)->setPointer(nullptr); _G(out)->cls(); _G(flags).NoPalAfterFlc = true; diff --git a/engines/chewy/rooms/room89.cpp b/engines/chewy/rooms/room89.cpp index 8eb6aad4fe6..71d81449523 100644 --- a/engines/chewy/rooms/room89.cpp +++ b/engines/chewy/rooms/room89.cpp @@ -48,8 +48,8 @@ void Room89::entry() { if (_G(spieler).scrollx != 5000) { _G(spieler).scrollx = 0; - set_person_pos(116, 114, P_HOWARD, P_RIGHT); - set_person_pos(93, 98, P_CHEWY, P_RIGHT); + setPersonPos(116, 114, P_HOWARD, P_RIGHT); + setPersonPos(93, 98, P_CHEWY, P_RIGHT); } if (_G(spieler).flags35_2) { @@ -58,7 +58,7 @@ void Room89::entry() { _G(spieler).SVal1 = 89; _G(spieler).SVal2 = 537; switch_room(92); - start_aad_wait(490, -1); + startAadWait(490, -1); _G(out)->setPointer(nullptr); _G(out)->cls(); _G(flags).NoPalAfterFlc = true; @@ -74,9 +74,9 @@ void Room89::entry() { } else if (_G(spieler).flags35_4) { // End sequence hideCur(); - set_person_pos(138, 82, P_CHEWY, P_RIGHT); - set_person_pos(116, 114, P_HOWARD, P_RIGHT); - set_person_pos(260, 57, P_NICHELLE, P_LEFT); + setPersonPos(138, 82, P_CHEWY, P_RIGHT); + setPersonPos(116, 114, P_HOWARD, P_RIGHT); + setPersonPos(260, 57, P_NICHELLE, P_LEFT); _G(spieler).ZoomXy[P_NICHELLE][0] = _G(spieler).ZoomXy[P_NICHELLE][1] = 10; _G(out)->setPointer(nullptr); _G(out)->cls(); @@ -176,7 +176,7 @@ int Room89::proc2() { _G(spieler).SVal1 = 89; _G(spieler).SVal2 = 489; switch_room(92); - start_aad_wait(490, -1); + startAadWait(490, -1); _G(out)->setPointer(nullptr); _G(out)->cls(); _G(flags).NoPalAfterFlc = true; @@ -205,7 +205,7 @@ int Room89::proc4() { _G(det)->hideStaticSpr(6); new_invent_2_cur(111); start_spz(CH_TALK6, 255, false, P_CHEWY); - start_aad_wait(491, -1); + startAadWait(491, -1); } else { _G(det)->showStaticSpr(5); _G(det)->showStaticSpr(6); diff --git a/engines/chewy/rooms/room90.cpp b/engines/chewy/rooms/room90.cpp index 372fdd6fea3..87e11d1f059 100644 --- a/engines/chewy/rooms/room90.cpp +++ b/engines/chewy/rooms/room90.cpp @@ -48,13 +48,13 @@ void Room90::entry(int16 eib_nr) { case 78: case 136: _G(spieler).scrollx = 0; - set_person_pos(32, 137, P_CHEWY, P_RIGHT); - set_person_pos(20, 121, P_HOWARD, P_RIGHT); + setPersonPos(32, 137, P_CHEWY, P_RIGHT); + setPersonPos(20, 121, P_HOWARD, P_RIGHT); break; case 137: _G(spieler).scrollx = 176; - set_person_pos(411, 146, P_CHEWY, P_RIGHT); - set_person_pos(440, 132, P_HOWARD, P_RIGHT); + setPersonPos(411, 146, P_CHEWY, P_RIGHT); + setPersonPos(440, 132, P_HOWARD, P_RIGHT); break; default: break; @@ -66,7 +66,7 @@ void Room90::entry(int16 eib_nr) { if (_G(spieler).flags34_40 && !_G(spieler).flags33_40) { _G(det)->setSetailPos(12, 329, 15); - _G(det)->start_detail(12, 255, false); + _G(det)->startDetail(12, 255, false); g_engine->_sound->playSound(12, 0); g_engine->_sound->playSound(12); } @@ -78,26 +78,26 @@ void Room90::entry(int16 eib_nr) { if (!_G(spieler).flags33_10) { _G(flags).ZoomMov = false; - start_aad_wait(498, -1); + startAadWait(498, -1); goAutoXy(-20, 121, P_HOWARD, ANI_GO); autoMove(1, P_CHEWY); - start_detail_frame(2, 1, ANI_FRONT, 3); - _G(det)->start_detail(0, 1, false); - start_detail_wait(1, 1, ANI_FRONT); + startDetailFrame(2, 1, ANI_FRONT, 3); + _G(det)->startDetail(0, 1, false); + startSetailWait(1, 1, ANI_FRONT); _G(spieler).flags33_10 = true; _G(spieler).PersonRoomNr[P_HOWARD] = 91; switch_room(91); } else if (!_G(spieler).flags33_20) { - start_aad_wait(499, -1); + startAadWait(499, -1); _G(spieler).flags33_20 = true; } else if (_G(spieler).flags34_20) { - set_person_pos(411, 146, P_CHEWY, P_RIGHT); - set_person_pos(440, 132, P_HOWARD, P_RIGHT); + setPersonPos(411, 146, P_CHEWY, P_RIGHT); + setPersonPos(440, 132, P_HOWARD, P_RIGHT); _G(spieler).scrollx = 176; _G(spieler).flags34_20 = false; - start_aad_wait(520, -1); + startAadWait(520, -1); } _G(HowardMov) = 0; @@ -153,7 +153,7 @@ void Room90::setup_func() { _G(det)->setSetailPos(i + 4, destX, _G(Adi)[i + 4].y); if (!_G(spieler).flags34_40) - _G(det)->start_detail(i + 4, 255, false); + _G(det)->startDetail(i + 4, 255, false); } } } @@ -217,7 +217,7 @@ void Room90::proc2() { } if (diaNr != -1) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); if (_G(spieler).ChewyAni == CHEWY_ANI7) { start_spz_wait(66, 1, false, P_CHEWY); start_spz(67, 255, false, P_CHEWY); @@ -227,7 +227,7 @@ void Room90::proc2() { } hideCur(); - start_aad_wait(-1, diaNr); + startAadWait(-1, diaNr); showCur(); } _G(flags).AutoAniPlay = false; @@ -239,25 +239,25 @@ int Room90::getHubcaps() { hideCur(); autoMove(3, P_CHEWY); - start_aad_wait(515, -1); + startAadWait(515, -1); start_spz_wait(14, 1, false, P_CHEWY); start_spz_wait(43, 1, false, P_CHEWY); load_chewy_taf(CHEWY_ANI7); while (_G(spieler_vector)[P_HOWARD].Xypos[0] != 176) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN0; } start_spz_wait(47, 1, false, P_HOWARD); _G(spieler).mi[1] = 2; - start_aad_wait(516, -1); + startAadWait(516, -1); _G(spieler).flags34_40 = true; _G(spieler).flags35_1 = true; autoMove(4, P_CHEWY); auto_scroll(176, 0); _G(det)->setSetailPos(12, 495, 15); - _G(det)->start_detail(12, 255, false); + _G(det)->startDetail(12, 255, false); g_engine->_sound->playSound(12, 0); g_engine->_sound->playSound(12); @@ -266,11 +266,11 @@ int Room90::getHubcaps() { while (destX > 329) { destX -= 2; _G(det)->setSetailPos(12, destX, 15); - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN0; } - start_aad_wait(517, -1); + startAadWait(517, -1); _G(spieler).flags35_1 = false; _G(atds)->set_steuer_bit(517, ATS_AKTIV_BIT, ATS_DATA); _G(atds)->del_steuer_bit(519, ATS_AKTIV_BIT, ATS_DATA); @@ -292,15 +292,15 @@ int Room90::shootControlUnit() { goAutoXy(232, 142, P_CHEWY, ANI_WAIT); _G(flags).NoScroll = true; auto_scroll(176, 0); - start_detail_wait(13, 1, ANI_FRONT); + startSetailWait(13, 1, ANI_FRONT); _G(flags).NoPalAfterFlc = true; flic_cut(FCUT_107); _G(spieler).scrollx = 0; - set_person_pos(76, 145, P_CHEWY, P_LEFT); + setPersonPos(76, 145, P_CHEWY, P_LEFT); _G(maus_links_click) = false; _G(det)->showStaticSpr(4); _G(det)->showStaticSpr(5); - set_up_screen(NO_SETUP); + setupScreen(NO_SETUP); _G(fx_blend) = BLEND3; _G(spieler_mi)[P_CHEWY].Mode = false; _G(flags).NoScroll = false; @@ -339,7 +339,7 @@ int Room90::useSurimyOnWreck() { _G(det)->hideStaticSpr(5); _G(spieler).scrollx = 176; start_spz(45, 255, false, P_CHEWY); - start_aad_wait(519, -1); + startAadWait(519, -1); _G(atds)->set_steuer_bit(520, ATS_AKTIV_BIT, ATS_DATA); showCur(); diff --git a/engines/chewy/rooms/room91.cpp b/engines/chewy/rooms/room91.cpp index 8bfdddfa8c7..50a0a430db2 100644 --- a/engines/chewy/rooms/room91.cpp +++ b/engines/chewy/rooms/room91.cpp @@ -47,28 +47,28 @@ void Room91::entry() { hideCur(); if (_G(spieler).flags34_1) { - set_person_pos(499, 106, P_CHEWY, P_RIGHT); - set_person_pos(536, 90, P_HOWARD, P_RIGHT); + setPersonPos(499, 106, P_CHEWY, P_RIGHT); + setPersonPos(536, 90, P_HOWARD, P_RIGHT); if (!_G(spieler).flags34_2) { _G(spieler).flags34_2 = true; - start_aad_wait(503, -1); + startAadWait(503, -1); } } else { _G(flags).MainInput = false; _G(flags).NoScroll = true; _G(spieler).flags34_1 = true; - set_person_pos(326, 99, P_CHEWY, P_RIGHT); - set_person_pos(312, 75, P_HOWARD, P_RIGHT); + setPersonPos(326, 99, P_CHEWY, P_RIGHT); + setPersonPos(312, 75, P_HOWARD, P_RIGHT); _G(spieler).SVal3 = 0; _G(spieler).flags34_4 = true; - start_aad_wait(502, -1); + startAadWait(502, -1); _G(spieler).PersonHide[P_CHEWY] = true; - _G(det)->start_detail(0, 255, false); + _G(det)->startDetail(0, 255, false); for (int i = 0; i < 3; ++i) { _G(timer_nr)[i] = _G(room)->set_timer(5 + i, 3 + (2 * i)); } - _G(det)->start_detail(5, 2, false); + _G(det)->startDetail(5, 2, false); } showCur(); @@ -115,11 +115,11 @@ void Room91::setup_func() { const int aniNr = 1 + (_G(minfo).y <= 100 ? 1 : 0); hideCur(); _G(det)->stop_detail(0); - start_detail_wait(aniNr, 1, ANI_FRONT); + startSetailWait(aniNr, 1, ANI_FRONT); _click = oldClick; - _G(det)->start_detail(0, 255, false); - _G(det)->start_detail(aniNr + 2, 1, false); - _G(det)->start_detail(7, 1, false); + _G(det)->startDetail(0, 255, false); + _G(det)->startDetail(aniNr + 2, 1, false); + _G(det)->startDetail(7, 1, false); start_spz_wait(62, 1, false, P_HOWARD); _G(spieler).SVal3 += 1; showCur(); @@ -129,9 +129,9 @@ void Room91::setup_func() { hideCur(); autoMove(1, P_CHEWY); stop_spz(); - start_aad_wait(505, -1); + startAadWait(505, -1); _G(spieler).PersonHide[P_HOWARD] = true; - start_detail_wait(9, 1, ANI_FRONT); + startSetailWait(9, 1, ANI_FRONT); _G(spieler).PersonHide[P_HOWARD] = false; _G(spieler).PersonRoomNr[P_HOWARD] = 50; _G(spieler).flags34_4 = false; diff --git a/engines/chewy/rooms/room92.cpp b/engines/chewy/rooms/room92.cpp index 8cc707eed92..4aadbaa685e 100644 --- a/engines/chewy/rooms/room92.cpp +++ b/engines/chewy/rooms/room92.cpp @@ -34,7 +34,7 @@ void Room92::entry() { cur_2_inventory(); hideCur(); hide_person(); - start_aad_wait(_G(spieler).SVal2, -1); + startAadWait(_G(spieler).SVal2, -1); switch (_G(spieler).SVal2) { case 487: _G(out)->setPointer(nullptr); diff --git a/engines/chewy/rooms/room93.cpp b/engines/chewy/rooms/room93.cpp index ec0d8b1f83b..bc11bc906e1 100644 --- a/engines/chewy/rooms/room93.cpp +++ b/engines/chewy/rooms/room93.cpp @@ -34,29 +34,29 @@ void Room93::entry() { _G(spieler).scrollx = 0; hide_person(); - start_detail_wait(3, 0, ANI_GO); + startSetailWait(3, 0, ANI_GO); _G(det)->set_static_ani(0, -1); - start_aad_wait(616, -1); + startAadWait(616, -1); _G(det)->del_static_ani(0); - start_detail_wait(3, 1, ANI_FRONT); + startSetailWait(3, 1, ANI_FRONT); _G(det)->set_static_ani(1, -1); start_ads_wait(27); if (!_G(spieler).flags37_40) { _G(det)->del_static_ani(1); hideCur(); - start_detail_wait(3, 1, ANI_GO); + startSetailWait(3, 1, ANI_GO); _G(det)->set_static_ani(0, -1); - start_aad_wait(549, -1); + startAadWait(549, -1); _G(det)->del_static_ani(0); - start_detail_wait(3, 1, ANI_FRONT); - start_detail_wait(6, 1, ANI_FRONT); + startSetailWait(3, 1, ANI_FRONT); + startSetailWait(6, 1, ANI_FRONT); _G(det)->set_static_ani(7, -1); - start_aad_wait(550, -1); + startAadWait(550, -1); _G(det)->del_static_ani(7); - start_detail_wait(6, 1, ANI_GO); - start_detail_wait(2, 1, ANI_FRONT); - set_up_screen(DO_SETUP); + startSetailWait(6, 1, ANI_GO); + startSetailWait(2, 1, ANI_FRONT); + setupScreen(DO_SETUP); showCur(); } diff --git a/engines/chewy/rooms/room94.cpp b/engines/chewy/rooms/room94.cpp index 00cb1981813..e582f31dbf0 100644 --- a/engines/chewy/rooms/room94.cpp +++ b/engines/chewy/rooms/room94.cpp @@ -52,8 +52,8 @@ void Room94::entry() { _G(zoom_horizont) = 140; _G(spieler).flags35_8 = false; _G(spieler).scrollx = 0; - set_person_pos(156, 149, P_CHEWY, P_RIGHT); - set_person_pos(153, 122, P_HOWARD, P_RIGHT); + setPersonPos(156, 149, P_CHEWY, P_RIGHT); + setPersonPos(153, 122, P_HOWARD, P_RIGHT); _G(out)->setPointer(nullptr); _G(out)->cls(); flic_cut(FCUT_120); @@ -67,8 +67,8 @@ void Room94::entry() { if (_G(spieler).flags35_40) { // Ghost shooting dolls during initial arrival - set_person_pos(373, 122, P_CHEWY, P_LEFT); - set_person_pos(393, 94, P_HOWARD, P_LEFT); + setPersonPos(373, 122, P_CHEWY, P_LEFT); + setPersonPos(393, 94, P_HOWARD, P_LEFT); _G(spieler).flags35_40 = false; _G(spieler).scrollx = 150; @@ -90,7 +90,7 @@ void Room94::entry() { // Normal scene entry after having dealt with Ghost hideCur(); _G(spieler).scrollx = 120; - set_person_pos(255, 86, P_HOWARD, P_LEFT); + setPersonPos(255, 86, P_HOWARD, P_LEFT); autoMove(3, P_CHEWY); showCur(); } @@ -142,20 +142,20 @@ int Room94::giveGhostBottle() { _G(flags).NoPalAfterFlc = true; flic_cut(FCUT_062); _G(fx_blend) = BLEND3; - _G(det)->start_detail(5, 255, false); - start_aad_wait(541, -1); + _G(det)->startDetail(5, 255, false); + startAadWait(541, -1); _G(det)->stop_detail(5); _G(det)->showStaticSpr(5); Room66::proc8(3, 3, 2, 617); hideCur(); _G(det)->hideStaticSpr(5); - _G(det)->start_detail(5, 255, false); - start_aad_wait(622, -1); + _G(det)->startDetail(5, 255, false); + startAadWait(622, -1); _G(det)->stop_detail(5); - _G(det)->start_detail(6, 1, false); + _G(det)->startDetail(6, 1, false); _G(room)->set_timer_status(3, TIMER_STOP); _G(det)->del_static_ani(3); - start_detail_wait(4, 1, ANI_FRONT); + startSetailWait(4, 1, ANI_FRONT); _G(spieler).flags35_10 = true; _G(spieler).room_e_obj[138].Attribut = AUSGANG_OBEN; _G(atds)->set_steuer_bit(522, ATS_AKTIV_BIT, ATS_DATA); diff --git a/engines/chewy/rooms/room95.cpp b/engines/chewy/rooms/room95.cpp index 39de4dd09d3..ff2df698404 100644 --- a/engines/chewy/rooms/room95.cpp +++ b/engines/chewy/rooms/room95.cpp @@ -46,10 +46,10 @@ void Room95::entry(int16 eib_nr) { hideCur(); if (eib_nr == 138) { - set_person_pos(-20, 120, P_HOWARD, ANI_GO); + setPersonPos(-20, 120, P_HOWARD, ANI_GO); autoMove(2, P_CHEWY); } else { - set_person_pos(473, 83, P_HOWARD, P_RIGHT); + setPersonPos(473, 83, P_HOWARD, P_RIGHT); } showCur(); @@ -116,7 +116,7 @@ int Room95::proc2() { switch_room(97); } else { start_spz(CH_TALK1, 255, false, P_CHEWY); - start_aad_wait(548, -1); + startAadWait(548, -1); } showCur(); diff --git a/engines/chewy/rooms/room96.cpp b/engines/chewy/rooms/room96.cpp index f9e53bb588d..be49c03a1b0 100644 --- a/engines/chewy/rooms/room96.cpp +++ b/engines/chewy/rooms/room96.cpp @@ -43,8 +43,8 @@ void Room96::entry() { return; hideCur(); - set_person_pos(93, 62, P_HOWARD, P_RIGHT); - set_person_pos(116, 74, P_CHEWY, P_RIGHT); + setPersonPos(93, 62, P_HOWARD, P_RIGHT); + setPersonPos(116, 74, P_CHEWY, P_RIGHT); autoMove(1, P_CHEWY); showCur(); } diff --git a/engines/chewy/rooms/room97.cpp b/engines/chewy/rooms/room97.cpp index e4868c1eeb6..2e9604e910d 100644 --- a/engines/chewy/rooms/room97.cpp +++ b/engines/chewy/rooms/room97.cpp @@ -65,14 +65,14 @@ void Room97::entry() { } if (_G(spieler).flags36_10) { - _G(det)->start_detail(11, 255, ANI_FRONT); + _G(det)->startDetail(11, 255, ANI_FRONT); _G(det)->stop_detail(5); - _G(det)->start_detail(6, 255, ANI_FRONT); - _G(det)->start_detail(12, 255, ANI_FRONT); + _G(det)->startDetail(6, 255, ANI_FRONT); + _G(det)->startDetail(12, 255, ANI_FRONT); } if (_G(spieler).flags36_40) { - _G(det)->start_detail(14, 255, ANI_FRONT); + _G(det)->startDetail(14, 255, ANI_FRONT); _G(det)->showStaticSpr(13); _G(atds)->del_steuer_bit(543, ATS_AKTIV_BIT, ATS_DATA); } else { @@ -83,7 +83,7 @@ void Room97::entry() { _G(det)->setSetailPos(27, 272, 110); for (int i = 0; i < 2; ++i) { _G(det)->stop_detail(23 + i); - _G(det)->start_detail(27 + i, 255, ANI_FRONT); + _G(det)->startDetail(27 + i, 255, ANI_FRONT); } g_engine->_sound->stopSound(0); g_engine->_sound->stopSound(0); @@ -113,15 +113,15 @@ void Room97::entry() { _G(spieler).SVal2 = 0; _G(spieler).flags35_4 = true; _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(19, 1, ANI_FRONT); + startSetailWait(19, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; showCur(); switch_room(89); } else { _G(spieler).scrollx = 800; - set_person_pos(1067, 98, P_CHEWY, P_LEFT); - set_person_pos(1092, 83, P_HOWARD, P_LEFT); - set_person_pos(130, 29, P_NICHELLE, P_RIGHT); + setPersonPos(1067, 98, P_CHEWY, P_LEFT); + setPersonPos(1092, 83, P_HOWARD, P_LEFT); + setPersonPos(130, 29, P_NICHELLE, P_RIGHT); } } @@ -164,7 +164,7 @@ void Room97::setup_func() { _G(spieler_mi)[P_NICHELLE].Vorschub = 4; if (_G(spieler).flags35_80 && _G(spieler_vector)->Xypos[P_CHEWY] > 830) - set_person_pos(830, 98, P_CHEWY, P_RIGHT); + setPersonPos(830, 98, P_CHEWY, P_RIGHT); if (_word18DB2E) --_word18DB2E; @@ -261,7 +261,7 @@ void Room97::proc2() { return; _G(flags).AutoAniPlay = true; - stop_person(P_CHEWY); + stopPerson(P_CHEWY); hideCur(); _G(Sdi)[6].z_ebene = 6; _G(Sdi)[24].z_ebene = 6; @@ -285,16 +285,16 @@ void Room97::proc3() { _G(flags).AutoAniPlay = true; hideCur(); - stop_person(P_CHEWY); + stopPerson(P_CHEWY); _G(spieler_mi)[P_CHEWY].Mode = true; if (!_G(spieler).flags36_20) { start_spz(CH_TALK5, 255, false, P_CHEWY); - start_aad_wait(557, -1); + startAadWait(557, -1); goAutoXy(588, 129, P_CHEWY, ANI_WAIT); } else if (!_G(spieler).flags36_40) { start_spz(CH_TALK5, 255, false, P_CHEWY); - start_aad_wait(568, -1); + startAadWait(568, -1); goAutoXy(588, 129, P_CHEWY, ANI_WAIT); } else { _G(spieler).flags36_1 = true; @@ -317,7 +317,7 @@ void Room97::proc3() { if (!_G(spieler).flags36_80) { goAutoXy(442, 35, P_HOWARD, ANI_WAIT); goAutoXy(497, 31, P_HOWARD, ANI_WAIT); - start_aad_wait(562, -1); + startAadWait(562, -1); } _G(spieler_mi)[P_CHEWY].Mode = false; _G(Sdi)[6].z_ebene = 166; @@ -336,14 +336,14 @@ void Room97::proc4() { _G(flags).AutoAniPlay = true; hideCur(); _G(spieler_mi)[P_CHEWY].Mode = true; - stop_person(P_CHEWY); + stopPerson(P_CHEWY); g_engine->_sound->playSound(9, 0); g_engine->_sound->stopSound(1); - start_detail_wait(9, 1, ANI_FRONT); + startSetailWait(9, 1, ANI_FRONT); _G(det)->showStaticSpr(21); while (_G(spieler_vector)[P_HOWARD].Xypos[0] > 996) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN; } @@ -357,11 +357,11 @@ void Room97::proc4() { goAutoXy(995, 77, P_HOWARD, ANI_WAIT); goAutoXy(1047, 87, P_HOWARD, ANI_WAIT); - start_detail_wait(29, 1, ANI_FRONT); + startSetailWait(29, 1, ANI_FRONT); _G(det)->hideStaticSpr(21); g_engine->_sound->playSound(9, 1); g_engine->_sound->stopSound(0); - start_detail_wait(9, 0, ANI_BACK); + startSetailWait(9, 0, ANI_BACK); goAutoXy(1008, 93, P_CHEWY, ANI_WAIT); goAutoXy(967, 111, P_CHEWY, ANI_WAIT); @@ -369,7 +369,7 @@ void Room97::proc4() { _G(det)->hideStaticSpr(2); _G(spieler_mi)[P_CHEWY].Mode = false; start_spz(CH_TALK5, 255, false, P_CHEWY); - start_aad_wait(553, -1); + startAadWait(553, -1); _G(HowardMov) = 0; showCur(); } @@ -386,7 +386,7 @@ int Room97::proc5() { auto_scroll(800, 0); while (_G(spieler_vector)[P_HOWARD].Xypos[0] < 1080) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN0; } @@ -396,16 +396,16 @@ int Room97::proc5() { g_engine->_sound->playSound(0, 0); g_engine->_sound->playSound(0); _G(spieler).scrollx = 720; - set_person_pos(822, 98, P_CHEWY, P_LEFT); - set_person_pos(861, 81, P_HOWARD, P_LEFT); + setPersonPos(822, 98, P_CHEWY, P_LEFT); + setPersonPos(861, 81, P_HOWARD, P_LEFT); del_inventar(_G(spieler).AkInvent); _G(det)->showStaticSpr(21); _G(spieler).flags35_80 = true; - start_aad_wait(546, -1); + startAadWait(546, -1); _G(det)->hideStaticSpr(21); g_engine->_sound->playSound(9, 1); g_engine->_sound->stopSound(0); - start_detail_wait(9, 0, ANI_GO); + startSetailWait(9, 0, ANI_GO); showCur(); return 1; @@ -419,17 +419,17 @@ int Room97::proc6() { autoMove(1, P_CHEWY); _G(spieler_mi)[P_CHEWY].Mode = true; goAutoXy(298, 120, P_CHEWY, ANI_WAIT); - set_person_spr(P_LEFT, P_CHEWY); + setPersonSpr(P_LEFT, P_CHEWY); start_spz_wait(CH_LGET_O, 1, false, P_CHEWY); _G(det)->hideStaticSpr(15); - start_detail_wait(1, 1, ANI_FRONT); + startSetailWait(1, 1, ANI_FRONT); _G(det)->showStaticSpr(28); autoMove(1, P_CHEWY); _G(det)->hideStaticSpr(18); - start_detail_wait(15, 1, ANI_FRONT); + startSetailWait(15, 1, ANI_FRONT); _G(det)->showStaticSpr(17); start_spz(CH_TALK5, 255, false, P_CHEWY); - start_aad_wait(558, -1); + startAadWait(558, -1); _G(det)->hideStaticSpr(28); _G(det)->stop_detail(5); _G(det)->showStaticSpr(15); @@ -454,12 +454,12 @@ int Room97::proc7() { _G(spieler_mi)[P_CHEWY].Mode = true; _G(spieler).PersonHide[P_CHEWY] = true; _G(det)->hideStaticSpr(17); - start_detail_wait(22, 1, ANI_FRONT); + startSetailWait(22, 1, ANI_FRONT); _G(atds)->set_steuer_bit(538, ATS_AKTIV_BIT, ATS_DATA); _G(atds)->set_ats_str(530, 2, ATS_DATA); new_invent_2_cur(SLIME_INV); _G(spieler).flags36_4 = true; - set_person_pos(304, 102, P_CHEWY, P_RIGHT); + setPersonPos(304, 102, P_CHEWY, P_RIGHT); _G(spieler).PersonHide[P_CHEWY] = false; autoMove(1, P_CHEWY); _G(spieler_mi)[P_CHEWY].Mode = false; @@ -481,45 +481,45 @@ int Room97::proc8() { diaNr = 560; else { start_spz_wait(14, 1, false, P_CHEWY); - _G(det)->start_detail(11, 255, false); + _G(det)->startDetail(11, 255, false); del_inventar(_G(spieler).AkInvent); _G(spieler).flags36_10 = true; _G(spieler).flags36_8 = false; - _G(det)->start_detail(12, 255, false); + _G(det)->startDetail(12, 255, false); _G(atds)->set_ats_str(530, 3, ATS_DATA); _G(atds)->del_steuer_bit(532, ATS_AKTIV_BIT, ATS_DATA); _G(atds)->set_ats_str(532, 1, ATS_DATA); - _G(det)->start_detail(6, 255, false); + _G(det)->startDetail(6, 255, false); _G(det)->hideStaticSpr(14); autoMove(3, P_CHEWY); auto_scroll(406, 0); - wait_show_screen(40); + waitShowScreen(40); _G(det)->stop_detail(24); g_engine->_sound->playSound(26, 0); g_engine->_sound->playSound(26); - start_detail_wait(25, 1, ANI_FRONT); - _G(det)->start_detail(26, 255, false); + startSetailWait(25, 1, ANI_FRONT); + _G(det)->startDetail(26, 255, false); _G(det)->stop_detail(23); - _G(det)->start_detail(27, 255, false); - wait_show_screen(80); + _G(det)->startDetail(27, 255, false); + waitShowScreen(80); autoMove(4, P_CHEWY); auto_scroll(646, 0); - start_aad_wait(566, -1); - wait_show_screen(60); - start_aad_wait(567, -1); + startAadWait(566, -1); + waitShowScreen(60); + startAadWait(567, -1); _G(det)->stop_detail(26); _G(det)->stop_detail(27); _G(spieler).flags36_20 = true; - _G(det)->start_detail(28, 255, false); + _G(det)->startDetail(28, 255, false); _G(det)->setSetailPos(27, 272, 110); - _G(det)->start_detail(27, 255, false); + _G(det)->startDetail(27, 255, false); _G(atds)->set_steuer_bit(533, ATS_AKTIV_BIT, ATS_DATA); _G(atds)->set_steuer_bit(534, ATS_AKTIV_BIT, ATS_DATA); } if (diaNr != -1) { start_spz(CH_TALK5, 255, false, P_CHEWY); - start_aad_wait(diaNr, -1); + startAadWait(diaNr, -1); } showCur(); @@ -535,14 +535,14 @@ int Room97::proc9() { if (!_G(spieler).flags36_20) { start_spz(CH_TALK5, 255, false, P_CHEWY); - start_aad_wait(556, -1); + startAadWait(556, -1); } else { start_spz_wait(13, 1, false, P_CHEWY); - start_detail_wait(0, 1, ANI_FRONT); + startSetailWait(0, 1, ANI_FRONT); _G(det)->showStaticSpr(13); - start_detail_wait(13, 1, ANI_FRONT); - _G(det)->start_detail(14, 255, false); - start_aad_wait(555, -1); + startSetailWait(13, 1, ANI_FRONT); + _G(det)->startDetail(14, 255, false); + startAadWait(555, -1); _G(spieler).flags36_40 = true; _G(atds)->set_steuer_bit(539, ATS_AKTIV_BIT, ATS_DATA); _G(atds)->del_steuer_bit(537, ATS_AKTIV_BIT, ATS_DATA); @@ -563,7 +563,7 @@ int Room97::proc10() { start_spz_wait(13, 1, false, P_CHEWY); g_engine->_sound->playSound(7, 0); g_engine->_sound->stopSound(1); - start_detail_wait(7, 1, ANI_FRONT); + startSetailWait(7, 1, ANI_FRONT); _G(det)->showStaticSpr(19); _G(spieler).flags37_1 = true; _G(atds)->set_steuer_bit(543, ATS_AKTIV_BIT, ATS_DATA); @@ -582,21 +582,21 @@ int Room97::proc11() { if (!_G(spieler).flags37_2) { start_spz(CH_TALK5, 255, false, P_CHEWY); - start_aad_wait(569, -1); + startAadWait(569, -1); } else { autoMove(9, P_CHEWY); - start_aad_wait(570, -1); + startAadWait(570, -1); start_spz_wait(13, 1, false, P_CHEWY); autoMove(7, P_CHEWY); start_spz(CH_TALK6, 255, false, P_CHEWY); - start_aad_wait(571, -1); + startAadWait(571, -1); g_engine->_sound->playSound(4, 0); g_engine->_sound->playSound(4); - _G(det)->start_detail(4, 1, false); + _G(det)->startDetail(4, 1, false); autoMove(12, P_CHEWY); start_spz_wait(64, 1, false, P_CHEWY); start_spz(65, 255, false, P_CHEWY); - start_aad_wait(561, -1); + startAadWait(561, -1); _G(spieler).SVal1 = 97; _G(spieler).SVal2 = 523; cur_2_inventory(); @@ -611,8 +611,8 @@ int Room97::proc11() { void Room97::proc12() { if (!_G(spieler).flags37_1) { - stop_person(P_CHEWY); - set_person_pos(491, 42, P_CHEWY, P_RIGHT); + stopPerson(P_CHEWY); + setPersonPos(491, 42, P_CHEWY, P_RIGHT); return; } @@ -621,13 +621,13 @@ void Room97::proc12() { _G(flags).AutoAniPlay = true; hideCur(); - stop_person(P_CHEWY); + stopPerson(P_CHEWY); _G(det)->showStaticSpr(26); goAutoXy(481, 39, P_CHEWY, ANI_WAIT); _G(spieler).PersonHide[P_CHEWY] = true; - set_person_pos(327, 42, P_CHEWY, P_LEFT); - wait_show_screen(50); - set_person_pos(347, 42, P_CHEWY, P_LEFT); + setPersonPos(327, 42, P_CHEWY, P_LEFT); + waitShowScreen(50); + setPersonPos(347, 42, P_CHEWY, P_LEFT); _G(spieler).PersonHide[P_CHEWY] = false; _G(det)->hideStaticSpr(26); _G(spieler_mi)[P_CHEWY].Mode = false; @@ -641,13 +641,13 @@ void Room97::proc13() { _G(flags).AutoAniPlay = true; hideCur(); - stop_person(P_CHEWY); + stopPerson(P_CHEWY); _G(spieler_mi)[P_CHEWY].Mode = true; _G(det)->showStaticSpr(26); _G(spieler).PersonHide[P_CHEWY] = true; - set_person_pos(508, 41, P_CHEWY, P_LEFT); - wait_show_screen(50); - set_person_pos(488, 41, P_CHEWY, P_LEFT); + setPersonPos(508, 41, P_CHEWY, P_LEFT); + waitShowScreen(50); + setPersonPos(488, 41, P_CHEWY, P_LEFT); _G(spieler).PersonHide[P_CHEWY] = false; autoMove(6, P_CHEWY); _G(det)->hideStaticSpr(26); @@ -674,13 +674,13 @@ void Room97::sensorAnim() { return; _G(flags).AutoAniPlay = true; - stop_person(P_CHEWY); + stopPerson(P_CHEWY); _G(menu_item) = CUR_USE; cursorChoice(CUR_USE); - set_person_pos(294, 42, P_CHEWY, P_LEFT); + setPersonPos(294, 42, P_CHEWY, P_LEFT); _G(atds)->del_steuer_bit(541, ATS_AKTIV_BIT, ATS_DATA); _slimeThrown = false; - _G(det)->start_detail(16, 1, 0); + _G(det)->startDetail(16, 1, 0); while (_G(det)->get_ani_status(16)) { get_user_key(NO_SETUP); @@ -689,35 +689,35 @@ void Room97::sensorAnim() { _G(maus_links_click) = true; } - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN; } hideCur(); if (!_slimeThrown) { - start_detail_wait(17, 1, ANI_FRONT); - _G(det)->start_detail(16, 1, true); + startSetailWait(17, 1, ANI_FRONT); + _G(det)->startDetail(16, 1, true); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(20, 1, false); - set_person_pos(318, 42, P_CHEWY, P_LEFT); + startSetailWait(20, 1, false); + setPersonPos(318, 42, P_CHEWY, P_LEFT); _G(spieler).PersonHide[P_CHEWY] = false; } else { _G(spieler).flags37_4 = true; del_inventar(_G(spieler).AkInvent); _G(det)->showStaticSpr(27); _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(21, 1, ANI_FRONT); + startSetailWait(21, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; _G(det)->hideStaticSpr(27); - start_detail_wait(18, 1, ANI_FRONT); + startSetailWait(18, 1, ANI_FRONT); g_engine->_sound->playSound(8, 0); g_engine->_sound->stopSound(1); - start_detail_wait(8, 1, ANI_FRONT); + startSetailWait(8, 1, ANI_FRONT); _G(det)->showStaticSpr(20); autoMove(10, P_CHEWY); auto_scroll(60, 0); - start_aad_wait(544, -1); + startAadWait(544, -1); _bool18DB32 = true; autoMove(11, P_CHEWY); _bool18DB32 = false; @@ -727,12 +727,12 @@ void Room97::sensorAnim() { autoMove(7, P_CHEWY); while (_G(spieler).scrollx < 368) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); SHOULD_QUIT_RETURN; } _G(det)->showStaticSpr(26); - set_person_pos(482, 24, P_NICHELLE, P_RIGHT); + setPersonPos(482, 24, P_NICHELLE, P_RIGHT); goAutoXy(477, 29, P_NICHELLE, ANI_WAIT); _G(det)->hideStaticSpr(26); _G(spieler).flags37_2 = true; diff --git a/engines/chewy/sound.cpp b/engines/chewy/sound.cpp index 6c4cdc6aa92..0bf762c5017 100644 --- a/engines/chewy/sound.cpp +++ b/engines/chewy/sound.cpp @@ -172,7 +172,7 @@ void Sound::playSpeech(int num, bool waitForFinish) { if (waitForFinish) { // Wait for speech to finish while (isSpeechActive() && !SHOULD_QUIT) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } } } @@ -275,7 +275,7 @@ void Sound::convertTMFToMod(uint8 *tmfData, uint32 tmfSize, uint8 *modData, uint void Sound::waitForSpeechToFinish() { if (_G(spieler).SpeechSwitch) { while (g_engine->_sound->isSpeechActive() && !SHOULD_QUIT) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } } } diff --git a/engines/chewy/sprite.cpp b/engines/chewy/sprite.cpp index 9b38c939bff..bd9d1faf8d1 100644 --- a/engines/chewy/sprite.cpp +++ b/engines/chewy/sprite.cpp @@ -28,7 +28,7 @@ namespace Chewy { #define ZOBJ_ANI_DETAIL 1 #define ZOBJ_STATIC_DETAIL 2 -#define ZOBJ_INVENTAR 3 +#define ZOBJ_INVENTORY 3 #define ZOBJ_AUTO_OBJ 4 #define ZOBJ_PROGANI 5 #define ZOBJ_CHEWY 6 @@ -108,9 +108,8 @@ static const int16 SPZ_ANI_PH[][2] = { }; -void sprite_engine() { +void spriteEngine() { int16 min_zeiger = 0; - int16 spr_nr; int16 x, y; ObjMov detmov; TafSeqInfo *ts_info; @@ -145,7 +144,7 @@ void sprite_engine() { _G(det)->plot_static_details(_G(spieler).scrollx, _G(spieler).scrolly, nr, nr); break; - case ZOBJ_INVENTAR: + case ZOBJ_INVENTORY: _G(out)->sprite_set(_G(inv_spr)[nr], _G(spieler).room_m_obj[nr].X - _G(spieler).scrollx, _G(spieler).room_m_obj[nr].Y - _G(spieler).scrolly, 0); @@ -154,28 +153,28 @@ void sprite_engine() { case ZOBJ_CHEWY: if (!_G(spieler).PersonHide[P_CHEWY]) { if (!_G(spz_ani)[P_CHEWY]) { - spr_nr = _G(chewy_ph)[_G(spieler_vector)[P_CHEWY].Phase * 8 + _G(spieler_vector)[P_CHEWY].PhNr]; - x = _G(spieler_mi)[P_CHEWY].XyzStart[0] + _G(chewy_kor)[spr_nr * 2] - _G(spieler).scrollx; - y = _G(spieler_mi)[P_CHEWY].XyzStart[1] + _G(chewy_kor)[spr_nr * 2 + 1] - _G(spieler).scrolly; + int16 sprNr = _G(chewy_ph)[_G(spieler_vector)[P_CHEWY].Phase * 8 + _G(spieler_vector)[P_CHEWY].PhNr]; + x = _G(spieler_mi)[P_CHEWY].XyzStart[0] + _G(chewy_kor)[sprNr * 2] - _G(spieler).scrollx; + y = _G(spieler_mi)[P_CHEWY].XyzStart[1] + _G(chewy_kor)[sprNr * 2 + 1] - _G(spieler).scrolly; calc_zoom(_G(spieler_mi)[P_CHEWY].XyzStart[1], (int16)_G(room)->_roomInfo->_zoomFactor, (int16)_G(room)->_roomInfo->_zoomFactor, &_G(spieler_vector)[P_CHEWY]); - _G(out)->scale_set(_G(chewy)->image[spr_nr], x, y, + _G(out)->scale_set(_G(chewy)->image[sprNr], x, y, _G(spieler_vector)[P_CHEWY].Xzoom, _G(spieler_vector)[P_CHEWY].Yzoom, _G(scr_width)); } else { - spr_nr = _G(spz_spr_nr)[_G(spieler_vector)[P_CHEWY].PhNr]; - x = _G(spieler_mi)[P_CHEWY].XyzStart[0] + _G(spz_tinfo)->_correction[spr_nr * 2] - + int16 sprNr = _G(spz_spr_nr)[_G(spieler_vector)[P_CHEWY].PhNr]; + x = _G(spieler_mi)[P_CHEWY].XyzStart[0] + _G(spz_tinfo)->_correction[sprNr * 2] - _G(spieler).scrollx; - y = _G(spieler_mi)[P_CHEWY].XyzStart[1] + _G(spz_tinfo)->_correction[spr_nr * 2 + 1] - + y = _G(spieler_mi)[P_CHEWY].XyzStart[1] + _G(spz_tinfo)->_correction[sprNr * 2 + 1] - _G(spieler).scrolly; calc_zoom(_G(spieler_mi)[P_CHEWY].XyzStart[1], (int16)_G(room)->_roomInfo->_zoomFactor, (int16)_G(room)->_roomInfo->_zoomFactor, &_G(spieler_vector)[P_CHEWY]); - _G(out)->scale_set(_G(spz_tinfo)->image[spr_nr], x, y, + _G(out)->scale_set(_G(spz_tinfo)->image[sprNr], x, y, _G(spieler_vector)[P_CHEWY].Xzoom, _G(spieler_vector)[P_CHEWY].Yzoom, _G(scr_width)); @@ -185,20 +184,21 @@ void sprite_engine() { case ZOBJ_HOWARD: case ZOBJ_NICHELLE: { - int16 p_nr = _G(z_obj_sort)[min_zeiger].ObjArt - 6; - if (!_G(spieler).PersonHide[p_nr]) { - if (!_G(spz_ani)[p_nr]) { - ts_info = _G(PersonTaf)[p_nr]; - spr_nr = _G(PersonSpr)[p_nr][_G(spieler_vector)[p_nr].PhNr]; + int16 personNr = _G(z_obj_sort)[min_zeiger].ObjArt - 6; + if (!_G(spieler).PersonHide[personNr]) { + int16 sprNr; + if (!_G(spz_ani)[personNr]) { + ts_info = _G(PersonTaf)[personNr]; + sprNr = _G(PersonSpr)[personNr][_G(spieler_vector)[personNr].PhNr]; } else { ts_info = _G(spz_tinfo); - spr_nr = _G(spz_spr_nr)[_G(spieler_vector)[p_nr].PhNr]; + sprNr = _G(spz_spr_nr)[_G(spieler_vector)[personNr].PhNr]; } - x = _G(spieler_mi)[p_nr].XyzStart[0] + ts_info->_correction[spr_nr * 2] - _G(spieler).scrollx; - y = _G(spieler_mi)[p_nr].XyzStart[1] + ts_info->_correction[spr_nr * 2 + 1] - _G(spieler).scrolly; - calc_zoom(_G(spieler_mi)[p_nr].XyzStart[1], _G(spieler).ZoomXy[p_nr][0],_G(spieler).ZoomXy[p_nr][1], &_G(spieler_vector)[p_nr]); - _G(out)->scale_set(ts_info->image[spr_nr], x, y, _G(spieler_vector)[p_nr].Xzoom, _G(spieler_vector)[p_nr].Yzoom, _G(scr_width)); + x = _G(spieler_mi)[personNr].XyzStart[0] + ts_info->_correction[sprNr * 2] - _G(spieler).scrollx; + y = _G(spieler_mi)[personNr].XyzStart[1] + ts_info->_correction[sprNr * 2 + 1] - _G(spieler).scrolly; + calc_zoom(_G(spieler_mi)[personNr].XyzStart[1], _G(spieler).ZoomXy[personNr][0],_G(spieler).ZoomXy[personNr][1], &_G(spieler_vector)[personNr]); + _G(out)->scale_set(ts_info->image[sprNr], x, y, _G(spieler_vector)[personNr].Xzoom, _G(spieler_vector)[personNr].Yzoom, _G(scr_width)); } } break; @@ -207,14 +207,14 @@ void sprite_engine() { break; case ZOBJ_AUTO_OBJ: { - spr_nr = _G(mov_phasen)[nr].Phase[_G(auto_mov_vector)[nr].Phase][0] + + int16 sprNr = _G(mov_phasen)[nr].Phase[_G(auto_mov_vector)[nr].Phase][0] + _G(auto_mov_vector)[nr].PhNr; - int16 *cxy = _G(room_blk).DetKorrekt + (spr_nr << 1); + int16 *cxy = _G(room_blk).DetKorrekt + (sprNr << 1); calc_zoom(_G(auto_mov_vector)[nr].Xypos[1], _G(mov_phasen)[nr].ZoomFak, _G(mov_phasen)[nr].ZoomFak, &_G(auto_mov_vector)[nr]); - _G(out)->scale_set(_G(room_blk).DetImage[spr_nr], + _G(out)->scale_set(_G(room_blk).DetImage[sprNr], _G(auto_mov_vector)[nr].Xypos[0] + cxy[0] - _G(spieler).scrollx, _G(auto_mov_vector)[nr].Xypos[1] + cxy[1] - _G(spieler).scrolly, _G(auto_mov_vector)[nr].Xzoom, @@ -230,10 +230,9 @@ void sprite_engine() { } void calc_z_ebene() { - int16 i; _G(z_count) = 0; - for (i = 0; i < MAX_PERSON; i++) { + for (int16 i = 0; i < MAX_PERSON; i++) { if (_G(spieler).PersonRoomNr[P_CHEWY + i] == _G(spieler).PersonRoomNr[P_CHEWY] && _G(spieler_mi)[P_CHEWY + i].Id != NO_MOV_OBJ) { _G(z_obj_sort)[_G(z_count)].ObjArt = ZOBJ_CHEWY + i; @@ -244,7 +243,7 @@ void calc_z_ebene() { } } - for (i = 0; i < MAXDETAILS; i++) { + for (int16 i = 0; i < MAXDETAILS; i++) { if (_G(Sdi)[i].SprNr != -1) { _G(z_obj_sort)[_G(z_count)].ObjArt = ZOBJ_STATIC_DETAIL; _G(z_obj_sort)[_G(z_count)].ObjNr = i; @@ -259,17 +258,17 @@ void calc_z_ebene() { } } - for (i = 0; i < _G(obj)->mov_obj_room[0]; i++) { + for (int16 i = 0; i < _G(obj)->mov_obj_room[0]; i++) { if (_G(spieler).room_m_obj[_G(obj)->mov_obj_room[i + 1]].ZEbene < 2000) { - _G(z_obj_sort)[_G(z_count)].ObjArt = ZOBJ_INVENTAR; + _G(z_obj_sort)[_G(z_count)].ObjArt = ZOBJ_INVENTORY; _G(z_obj_sort)[_G(z_count)].ObjNr = _G(obj)->mov_obj_room[i + 1]; _G(z_obj_sort)[_G(z_count)].ObjZ = _G(spieler).room_m_obj[_G(obj)->mov_obj_room[i + 1]].ZEbene; ++_G(z_count); } } - for (i = 0; i < MAX_PROG_ANI; i++) { + for (int16 i = 0; i < MAX_PROG_ANI; i++) { if (_G(spr_info)[i].ZEbene < 200) { _G(z_obj_sort)[_G(z_count)].ObjArt = ZOBJ_PROGANI; _G(z_obj_sort)[_G(z_count)].ObjNr = i; @@ -278,7 +277,7 @@ void calc_z_ebene() { } } - for (i = 0; i < _G(auto_obj); i++) { + for (int16 i = 0; i < _G(auto_obj); i++) { if (_G(auto_mov_vector)[i].Xypos[2] < 200) { _G(z_obj_sort)[_G(z_count)].ObjArt = ZOBJ_AUTO_OBJ; _G(z_obj_sort)[_G(z_count)].ObjNr = i; @@ -289,54 +288,52 @@ void calc_z_ebene() { } int16 mouse_on_prog_ani() { - int16 ani_nr = -1; - for (int16 i = 0; i < MAX_PROG_ANI && ani_nr == -1; i++) { + int16 aniNr = -1; + for (int16 i = 0; i < MAX_PROG_ANI && aniNr == -1; i++) { if (_G(minfo).x >= _G(spr_info)[i].X && _G(minfo).x <= _G(spr_info)[i].X1 && _G(minfo).y >= _G(spr_info)[i].Y && _G(minfo).y <= _G(spr_info)[i].Y1) { - ani_nr = i; + aniNr = i; } } - return ani_nr; + return aniNr; } -void set_person_pos(int16 x, int16 y, int16 p_nr, int16 richtung) { - if (richtung != -1) - set_person_spr(richtung, p_nr); - _G(spieler_vector)[p_nr].Xypos[0] = x; - _G(spieler_vector)[p_nr].Xypos[1] = y; - _G(spieler_mi)[p_nr].XyzStart[0] = x; - _G(spieler_mi)[p_nr].XyzStart[1] = y; - _G(spieler_vector)[p_nr].Count = 0; - _G(spieler_vector)[p_nr].Delay = _G(spieler).DelaySpeed; - _G(spieler_vector)[p_nr].DelayCount = 0; - calc_zoom(_G(spieler_mi)[p_nr].XyzStart[1], - _G(spieler).ZoomXy[p_nr][0], - _G(spieler).ZoomXy[p_nr][1], - &_G(spieler_vector)[p_nr]); - int16 tmp_nr = p_nr; - if (p_nr >= P_NICHELLE) { - ++tmp_nr; +void setPersonPos(int16 x, int16 y, int16 personNr, int16 direction) { + if (direction != -1) + setPersonSpr(direction, personNr); + _G(spieler_vector)[personNr].Xypos[0] = x; + _G(spieler_vector)[personNr].Xypos[1] = y; + _G(spieler_mi)[personNr].XyzStart[0] = x; + _G(spieler_mi)[personNr].XyzStart[1] = y; + _G(spieler_vector)[personNr].Count = 0; + _G(spieler_vector)[personNr].Delay = _G(spieler).DelaySpeed; + _G(spieler_vector)[personNr].DelayCount = 0; + calc_zoom(_G(spieler_mi)[personNr].XyzStart[1], + _G(spieler).ZoomXy[personNr][0], + _G(spieler).ZoomXy[personNr][1], + &_G(spieler_vector)[personNr]); + int16 tmpNr = personNr; + if (personNr >= P_NICHELLE) { + ++tmpNr; } - _G(ssi)[tmp_nr].X = _G(spieler_vector)[p_nr].Xypos[0] - _G(spieler).scrollx + _G(spieler_mi)[p_nr].HotX; - _G(ssi)[tmp_nr].Y = _G(spieler_vector)[p_nr].Xypos[1] - _G(spieler).scrolly; - if (!_G(flags).ExitMov) { - if (p_nr == P_CHEWY) { - int16 u_index = _G(ged)->ged_idx(x + _G(spieler_mi)[p_nr].HotX, y + _G(spieler_mi)[p_nr].HotY, - _G(room)->_gedXAnz[_G(room_blk).AkAblage], - _G(ged_mem)[_G(room_blk).AkAblage]); - check_shad(u_index, 1); - } + _G(ssi)[tmpNr].X = _G(spieler_vector)[personNr].Xypos[0] - _G(spieler).scrollx + _G(spieler_mi)[personNr].HotX; + _G(ssi)[tmpNr].Y = _G(spieler_vector)[personNr].Xypos[1] - _G(spieler).scrolly; + if (!_G(flags).ExitMov && personNr == P_CHEWY) { + int16 u_index = _G(ged)->ged_idx(x + _G(spieler_mi)[personNr].HotX, y + _G(spieler_mi)[personNr].HotY, + _G(room)->_gedXAnz[_G(room_blk).AkAblage], + _G(ged_mem)[_G(room_blk).AkAblage]); + check_shad(u_index, 1); } } -void set_person_spr(int16 nr, int16 p_nr) { +void setPersonSpr(int16 nr, int16 personNr) { if (nr == 5 || nr == 4) nr = 0; else if (nr == 10 || nr == 7) nr = 1; - switch (p_nr) { + switch (personNr) { case P_CHEWY: switch (nr) { case P_LEFT: @@ -353,6 +350,8 @@ void set_person_spr(int16 nr, int16 p_nr) { _G(person_end_phase)[P_CHEWY] = P_RIGHT; break; + default: + break; } break; @@ -360,24 +359,26 @@ void set_person_spr(int16 nr, int16 p_nr) { case P_NICHELLE: #define HO_L_STEHEN 0 #define HO_R_STEHEN 0 - _G(spieler_vector)[p_nr].PhNr = 0; - _G(spieler_vector)[p_nr].PhAnz = 8; - _G(person_end_phase)[p_nr] = P_LEFT; + _G(spieler_vector)[personNr].PhNr = 0; + _G(spieler_vector)[personNr].PhAnz = 8; + _G(person_end_phase)[personNr] = P_LEFT; switch (nr) { case P_LEFT: - _G(spieler_vector)[p_nr].Phase = HO_L_STEHEN; - _G(spieler_vector)[p_nr].PhNr = 0; - _G(spieler_vector)[p_nr].PhAnz = 8; - _G(person_end_phase)[p_nr] = P_LEFT; + _G(spieler_vector)[personNr].Phase = HO_L_STEHEN; + _G(spieler_vector)[personNr].PhNr = 0; + _G(spieler_vector)[personNr].PhAnz = 8; + _G(person_end_phase)[personNr] = P_LEFT; break; case P_RIGHT: - _G(spieler_vector)[p_nr].Phase = HO_R_STEHEN; - _G(spieler_vector)[p_nr].PhNr = 0; - _G(spieler_vector)[p_nr].PhAnz = 8; - _G(person_end_phase)[p_nr] = P_RIGHT; + _G(spieler_vector)[personNr].Phase = HO_R_STEHEN; + _G(spieler_vector)[personNr].PhNr = 0; + _G(spieler_vector)[personNr].PhAnz = 8; + _G(person_end_phase)[personNr] = P_RIGHT; break; + default: + break; } break; @@ -386,120 +387,119 @@ void set_person_spr(int16 nr, int16 p_nr) { } } -void stop_person(int16 p_nr) { +void stopPerson(int16 personNr) { _G(mov)->stop_auto_go(); - _G(spieler_vector)[p_nr].Count = 0; + _G(spieler_vector)[personNr].Count = 0; } -void start_detail_wait(int16 ani_nr, int16 rep, int16 mode) { - _G(tmp_maus_links) = _G(maus_links_click); +void startSetailWait(int16 aniNr, int16 rep, int16 mode) { + const int16 oldMouseLinksClick = _G(maus_links_click); _G(maus_links_click) = false; - _G(det)->start_detail(ani_nr, rep, mode); - while (_G(det)->get_ani_status(ani_nr) && !SHOULD_QUIT) { - set_up_screen(DO_SETUP); + _G(det)->startDetail(aniNr, rep, mode); + while (_G(det)->get_ani_status(aniNr) && !SHOULD_QUIT) { + setupScreen(DO_SETUP); } - _G(maus_links_click) = _G(tmp_maus_links); + _G(maus_links_click) = oldMouseLinksClick; } -void start_detail_frame(int16 ani_nr, int16 rep, int16 mode, int16 frame) { - _G(tmp_maus_links) = _G(maus_links_click); +void startDetailFrame(int16 aniNr, int16 rep, int16 mode, int16 frame) { + const int16 oldMouseLinksClick = _G(maus_links_click); _G(maus_links_click) = false; - _G(det)->start_detail(ani_nr, rep, mode); - AniDetailInfo *adi = _G(det)->getAniDetail(ani_nr); + _G(det)->startDetail(aniNr, rep, mode); + AniDetailInfo *adi = _G(det)->getAniDetail(aniNr); if (mode == ANI_FRONT) frame = adi->ani_count + frame; else frame = adi->ani_count - frame; - while (_G(det)->get_ani_status(ani_nr) && adi->ani_count != frame && !SHOULD_QUIT) { - set_up_screen(DO_SETUP); + while (_G(det)->get_ani_status(aniNr) && adi->ani_count != frame && !SHOULD_QUIT) { + setupScreen(DO_SETUP); } - _G(maus_links_click) = _G(tmp_maus_links); + _G(maus_links_click) = oldMouseLinksClick; } -void wait_detail(int16 det_nr) { - while (_G(det)->get_ani_status(det_nr) && !SHOULD_QUIT) - set_up_screen(DO_SETUP); +void waitDetail(int16 detNr) { + while (_G(det)->get_ani_status(detNr) && !SHOULD_QUIT) + setupScreen(DO_SETUP); } -void wait_show_screen(int16 frames) { - _G(tmp_maus_links) = _G(maus_links_click); +void waitShowScreen(int16 frames) { + const int16 oldMouseLinksClick = _G(maus_links_click); _G(maus_links_click) = false; if (_G(spieler).DelaySpeed > 0) frames *= _G(spieler).DelaySpeed; while (--frames > 0 && !SHOULD_QUIT) { if (_G(flags).AniUserAction) get_user_key(NO_SETUP); - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } - _G(maus_links_click) = _G(tmp_maus_links); + _G(maus_links_click) = oldMouseLinksClick; } -void start_ani_block(int16 anz, const AniBlock *ab) { - _G(tmp_maus_links) = _G(maus_links_click); +void startAniBlock(int16 nr, const AniBlock *ab) { + const int16 oldMouseLinksClick = _G(maus_links_click); _G(maus_links_click) = false; - for (int16 i = 0; i < anz; i++) { + for (int16 i = 0; i < nr; i++) { if (ab[i].Mode == ANI_WAIT) - start_detail_wait(ab[i].Nr, ab[i].Repeat, ab[i].Dir); + startSetailWait(ab[i].Nr, ab[i].Repeat, ab[i].Dir); else - _G(det)->start_detail(ab[i].Nr, ab[i].Repeat, ab[i].Dir); + _G(det)->startDetail(ab[i].Nr, ab[i].Repeat, ab[i].Dir); } - _G(maus_links_click) = _G(tmp_maus_links); + _G(maus_links_click) = oldMouseLinksClick; } -void start_aad_wait(int16 dia_nr, int16 str_nr) { - _G(tmp_maus_links) = _G(maus_links_click); +void startAadWait(int16 diaNr, int16 strNr) { + const int16 oldMouseLinksClick = _G(maus_links_click); _G(maus_links_click) = false; _G(talk_start_ani) = -1; _G(talk_hide_static) = -1; setSsiPos(); - _G(atds)->start_aad(dia_nr); + _G(atds)->start_aad(diaNr); while (!SHOULD_QUIT && ( _G(atds)->aad_get_status() != -1 || g_engine->_sound->isSpeechActive() )) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } - _G(maus_links_click) = _G(tmp_maus_links); + _G(maus_links_click) = oldMouseLinksClick; if (_G(minfo).button) _G(flags).main_maus_flag = 1; _G(kbinfo).scan_code = Common::KEYCODE_INVALID; stop_spz(); } -void start_aad(int16 dia_nr) { +void start_aad(int16 diaNr) { g_engine->_sound->waitForSpeechToFinish(); setSsiPos(); - _G(atds)->start_aad(dia_nr); + _G(atds)->start_aad(diaNr); } -bool start_ats_wait(int16 txt_nr, int16 txt_mode, int16 col, int16 mode) { - int16 VocNr; - int16 vocx; +bool startAtsWait(int16 txtNr, int16 txtMode, int16 col, int16 mode) { DisplayMode ret = DISPLAY_NONE; - _G(tmp_maus_links) = _G(maus_links_click); + const int16 oldMouseLinksClick = _G(maus_links_click); _G(maus_links_click) = false; if (!_G(flags).AtsText) { _G(flags).AtsText = true; - if (txt_nr != -1) { + if (txtNr != -1) { if (_G(menu_item) != CUR_WALK) atdsStringStart(30000, 0, 0, AAD_STR_START); - ret = _G(atds)->start_ats(txt_nr, txt_mode, col, mode, &VocNr); + int16 VocNr; + ret = _G(atds)->start_ats(txtNr, txtMode, col, mode, &VocNr); if (ret == DISPLAY_VOC || ret == DISPLAY_ALL) { - vocx = _G(spieler_vector)[P_CHEWY].Xypos[0] - _G(spieler).scrollx + _G(spieler_mi)[P_CHEWY].HotX; + int16 vocx = _G(spieler_vector)[P_CHEWY].Xypos[0] - _G(spieler).scrollx + _G(spieler_mi)[P_CHEWY].HotX; g_engine->_sound->setSoundChannelBalance(0, _G(atds)->getStereoPos(vocx)); g_engine->_sound->playSpeech(VocNr, _G(atds)->getAtdDisplay() == DISPLAY_VOC); //warning("FIXME - unknown constant SMP_PLAYING"); - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } if (ret != DISPLAY_NONE) { @@ -510,7 +510,7 @@ bool start_ats_wait(int16 txt_nr, int16 txt_mode, int16 col, int16 mode) { DISPLAY_TXT : DISPLAY_NONE; } - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } } @@ -525,57 +525,57 @@ bool start_ats_wait(int16 txt_nr, int16 txt_mode, int16 col, int16 mode) { _G(flags).main_maus_flag = 1; _G(kbinfo).scan_code = Common::KEYCODE_INVALID; - _G(maus_links_click) = _G(tmp_maus_links); + _G(maus_links_click) = oldMouseLinksClick; return ret != DISPLAY_NONE; } -void aad_wait(int16 str_nr) { - _G(tmp_maus_links) = _G(maus_links_click); +void aadWait(int16 strNr) { + const int16 oldMouseLinksClick = _G(maus_links_click); _G(maus_links_click) = false; - if (str_nr == -1) { + if (strNr == -1) { while (_G(atds)->aad_get_status() != -1 && !SHOULD_QUIT) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } } else { - while (_G(atds)->aad_get_status() < str_nr && !SHOULD_QUIT) { - set_up_screen(DO_SETUP); + while (_G(atds)->aad_get_status() < strNr && !SHOULD_QUIT) { + setupScreen(DO_SETUP); } } - _G(maus_links_click) = _G(tmp_maus_links); + _G(maus_links_click) = oldMouseLinksClick; if (_G(minfo).button) _G(flags).main_maus_flag = 1; _G(kbinfo).scan_code = Common::KEYCODE_INVALID; } -void start_aad(int16 dia_nr, int16 ssi_nr) { - if (ssi_nr == 0) { +void start_aad(int16 diaNr, int16 ssiNr) { + if (ssiNr == 0) { _G(ssi)[0].X = _G(spieler_vector)[P_CHEWY].Xypos[0] - _G(spieler).scrollx + _G(spieler_mi)[P_CHEWY].HotX; _G(ssi)[0].Y = _G(spieler_vector)[P_CHEWY].Xypos[1] - _G(spieler).scrolly; _G(atds)->set_split_win(0, &_G(ssi)[0]); } - _G(atds)->start_aad(dia_nr); + _G(atds)->start_aad(diaNr); } -void start_ads_wait(int16 dia_nr) { +void start_ads_wait(int16 diaNr) { if (!_G(flags).AdsDialog) { _G(menu_item) = CUR_TALK; cursorChoice(_G(menu_item)); - loadAdsDia(dia_nr); + loadAdsDia(diaNr); while (_G(flags).AdsDialog && !SHOULD_QUIT) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } } } void wait_auto_obj(int16 nr) { - _G(tmp_maus_links) = _G(maus_links_click); + const int16 oldMouseLinksClick = _G(maus_links_click); _G(maus_links_click) = false; while (_G(mov_phasen)[nr].Repeat != -1 && !SHOULD_QUIT) { - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } - _G(maus_links_click) = _G(tmp_maus_links); + _G(maus_links_click) = oldMouseLinksClick; } void stop_auto_obj(int16 nr) { @@ -929,7 +929,7 @@ void calc_person_end_ani(ObjMov *om, int16 p_nr) { _G(ani_stand_count)[p_nr] = 0; om->PhNr = 0; _G(ani_stand_flag)[p_nr] = true; - set_person_spr(_G(person_end_phase)[p_nr], p_nr); + setPersonSpr(_G(person_end_phase)[p_nr], p_nr); } else if (_G(ani_stand_flag)[p_nr]) { om->Delay = _G(spieler).DelaySpeed + 1; if (om->PhNr < om->PhAnz - 1) @@ -937,7 +937,7 @@ void calc_person_end_ani(ObjMov *om, int16 p_nr) { else _G(ani_stand_flag)[p_nr] = false; } else { - set_person_spr(_G(person_end_phase)[p_nr], p_nr); + setPersonSpr(_G(person_end_phase)[p_nr], p_nr); om->PhNr = 0; ++_G(ani_stand_count)[p_nr]; } @@ -1032,7 +1032,7 @@ void zoom_mov_anpass(ObjMov *om, MovInfo *mi) { void start_spz_wait(int16 ani_id, int16 count, bool reverse, int16 p_nr) { if (start_spz(ani_id, count, reverse, p_nr)) { while (_G(spz_count) && !SHOULD_QUIT) - set_up_screen(DO_SETUP); + setupScreen(DO_SETUP); } } @@ -1099,7 +1099,7 @@ void stop_spz() { _G(spz_ani)[_G(spz_p_nr)] = false; _G(spieler_vector)[_G(spz_p_nr)].Count = 0; _G(spieler_vector)[_G(spz_p_nr)].PhNr = 0; - set_person_spr(_G(person_end_phase)[_G(spz_p_nr)], _G(spz_p_nr)); + setPersonSpr(_G(person_end_phase)[_G(spz_p_nr)], _G(spz_p_nr)); _G(spz_delay)[_G(spz_p_nr)] = 0; } } diff --git a/engines/chewy/t_event.cpp b/engines/chewy/t_event.cpp index 558c741b675..a8a34509137 100644 --- a/engines/chewy/t_event.cpp +++ b/engines/chewy/t_event.cpp @@ -144,7 +144,7 @@ int16 atsAction(int16 txtNr, int16 txtMode, int16 mode) { case 73: if (!_G(spieler).R9Gitter) { _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(5, 1, ANI_FRONT); + startSetailWait(5, 1, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; } else { retValue = false; @@ -158,7 +158,7 @@ int16 atsAction(int16 txtNr, int16 txtMode, int16 mode) { autoMove(3, P_CHEWY); flic_cut(FCUT_004); start_spz(CH_TALK5, -1, false, P_CHEWY); - start_aad_wait(108, 0); + startAadWait(108, 0); showCur(); } else { retValue = false; @@ -194,7 +194,7 @@ int16 atsAction(int16 txtNr, int16 txtMode, int16 mode) { if (is_cur_inventar(TRANSLATOR_INV)) { autoMove(6, P_CHEWY); _G(spieler).R14Translator = true; - start_aad_wait(25, -1); + startAadWait(25, -1); } else retValue = false; break; @@ -778,7 +778,7 @@ int16 atsAction(int16 txtNr, int16 txtMode, int16 mode) { case 95: if (_G(spieler).R13Band == true) - start_aad_wait(116, -1); + startAadWait(116, -1); break; case 100: @@ -827,7 +827,7 @@ int16 atsAction(int16 txtNr, int16 txtMode, int16 mode) { case 11: autoMove(3, P_CHEWY); _G(det)->stop_detail(5); - _G(det)->start_detail(6, 2, ANI_FRONT); + _G(det)->startDetail(6, 2, ANI_FRONT); Room2::jump_out_r1(9); break; @@ -997,11 +997,11 @@ int16 atsAction(int16 txtNr, int16 txtMode, int16 mode) { break; case 505: - start_aad_wait(482, -1); + startAadWait(482, -1); break; case 506: - start_aad_wait(483, -1); + startAadWait(483, -1); break; case 512: @@ -1198,7 +1198,7 @@ void adsAction(int16 diaNr, int16 blkNr, int16 strEndNr) { case 20: if (blkNr == 0 && strEndNr == 1) { _G(spieler).PersonHide[P_CHEWY] = true; - start_detail_wait(28, 3, ANI_FRONT); + startSetailWait(28, 3, ANI_FRONT); _G(spieler).PersonHide[P_CHEWY] = false; } break; @@ -1224,9 +1224,9 @@ void ads_ende(int16 diaNr, int16 blkNr, int16 strEndNr) { case 22: if (strEndNr == 1) { _G(det)->del_static_ani(3); - start_detail_wait(5, 1, ANI_FRONT); + startSetailWait(5, 1, ANI_FRONT); _G(det)->set_static_ani(3, -1); - start_aad_wait(456, -1); + startAadWait(456, -1); } break; @@ -1507,7 +1507,7 @@ void atdsStringStart(int16 diaNr, int16 strNr, int16 personNr, int16 mode) { case 1: if (mode == AAD_STR_START) { - _G(det)->start_detail(5, 255, ANI_FRONT); + _G(det)->startDetail(5, 255, ANI_FRONT); } else { _G(det)->stop_detail(5); } @@ -1561,7 +1561,7 @@ void atdsStringStart(int16 diaNr, int16 strNr, int16 personNr, int16 mode) { } for (int16 i = 0; i < nbr; i++) { if (mode == AAD_STR_START) { - _G(det)->start_detail(tmp, 255, ANI_FRONT); + _G(det)->startDetail(tmp, 255, ANI_FRONT); } else { _G(det)->stop_detail(tmp); } @@ -2102,7 +2102,7 @@ void atdsStringStart(int16 diaNr, int16 strNr, int16 personNr, int16 mode) { case R61_VERLAG_DIA: if (mode == AAD_STR_START) { - _G(det)->start_detail(personNr, 255, ANI_FRONT); + _G(det)->startDetail(personNr, 255, ANI_FRONT); } else { _G(det)->stop_detail(personNr); } @@ -2142,12 +2142,12 @@ void atdsStringStart(int16 diaNr, int16 strNr, int16 personNr, int16 mode) { } if (oldFormat) { - _G(det)->start_detail(_G(talk_start_ani), 255, ANI_FRONT); + _G(det)->startDetail(_G(talk_start_ani), 255, ANI_FRONT); _G(det)->stop_detail(talkStopAni); _G(det)->hideStaticSpr(_G(talk_hide_static)); _G(det)->showStaticSpr(talkShowStatic); } else { - _G(det)->start_detail(talkAni, 255, ANI_FRONT); + _G(det)->startDetail(talkAni, 255, ANI_FRONT); _G(det)->stop_detail(stopAni); } } @@ -2215,7 +2215,7 @@ void calc_inv_use_txt(int16 test_nr) { invent_2_slot(K_KERNE_INV); } else if (_G(spieler).AkInvent == 88) { _G(spieler).flags26_10 = true; - start_aad_wait(_G(spieler).PersonRoomNr[P_CHEWY] + 350, -1); + startAadWait(_G(spieler).PersonRoomNr[P_CHEWY] + 350, -1); } break; @@ -2255,14 +2255,14 @@ void calc_inv_use_txt(int16 test_nr) { _G(spieler).flags26_10 = true; _G(flags).InventMenu = false; start_spz(CH_TALK6, 255, false, P_CHEWY); - start_aad_wait(_G(spieler).PersonRoomNr[P_CHEWY] + 350, -1); + startAadWait(_G(spieler).PersonRoomNr[P_CHEWY] + 350, -1); _G(flags).InventMenu = true; _G(atds)->set_ats_str(88, 1, INV_ATS_DATA); break; case 88: _G(spieler).flags26_10 = true; - start_aad_wait(350, -1); + startAadWait(350, -1); _G(atds)->set_ats_str(88, 1, INV_ATS_DATA); break; @@ -2354,9 +2354,9 @@ bool calc_inv_no_use(int16 test_nr, int16 mode) { if (txt_nr != -1) { if (!_G(flags).InventMenu) { if (txt_nr >= 15000) { - ret = start_ats_wait(txt_nr - 15000, TXT_MARK_USE, 14, INV_USE_DEF); + ret = startAtsWait(txt_nr - 15000, TXT_MARK_USE, 14, INV_USE_DEF); } else { - ret = start_ats_wait(txt_nr, TXT_MARK_USE, 14, INV_USE_DATA); + ret = startAtsWait(txt_nr, TXT_MARK_USE, 14, INV_USE_DATA); } } else { Dialogs::Inventory::look(-1, INV_USE_ATS_MODE, txt_nr); @@ -2372,7 +2372,7 @@ bool calc_inv_no_use(int16 test_nr, int16 mode) { calc_inv_get_text(_G(spieler).AkInvent, test_nr); Dialogs::Inventory::look(-1, INV_USE_ATS_MODE, RAND_NO_USE[r_val] + 15000); } else { - ret = start_ats_wait(RAND_NO_USE[r_val], TXT_MARK_USE, 14, INV_USE_DEF); + ret = startAtsWait(RAND_NO_USE[r_val], TXT_MARK_USE, 14, INV_USE_DEF); } } } @@ -2753,7 +2753,7 @@ void calc_person_dia(int16 p_nr) { _G(stopAutoMove)[i] = true; } - start_aad_wait(_G(spieler).PersonDia[p_nr], -1); + startAadWait(_G(spieler).PersonDia[p_nr], -1); for (int i = 0; i < 3; ++i) { _G(spieler).PersonDiaRoom[i] = tmp[i]; @@ -2776,7 +2776,7 @@ void calc_person_dia(int16 p_nr) { if (_G(spieler).PersonDia[P_NICHELLE] < 10000) { _G(cur_hide_flag) = false; hideCur(); - start_aad_wait(_G(spieler).PersonDia[P_NICHELLE], -1); + startAadWait(_G(spieler).PersonDia[P_NICHELLE], -1); _G(stopAutoMove)[P_NICHELLE] = _G(spieler).PersonDiaRoom[P_NICHELLE]; showCur(); } else {