Save addtion HE opcodes specific variables.

svn-id: r17824
This commit is contained in:
Travis Howell 2005-04-26 15:13:04 +00:00
parent 4239ac7407
commit 26ace23092
3 changed files with 76 additions and 20 deletions

View file

@ -958,15 +958,63 @@ void ScummEngine_v70he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
MKEND()
};
const SaveLoadEntry HE70Entries[] = {
MKLINE(ScummEngine_v70he, _heSndSoundId, sleInt32, VER(51)),
MKLINE(ScummEngine_v70he, _heSndOffset, sleInt32, VER(51)),
MKLINE(ScummEngine_v70he, _heSndChannel, sleInt32, VER(51)),
MKLINE(ScummEngine_v70he, _heSndFlags, sleInt32, VER(51)),
MKEND()
};
if (_heversion >= 71) {
s->saveLoadArrayOf(_wiz._polygons, ARRAYSIZE(_wiz._polygons), sizeof(_wiz._polygons[0]), polygonEntries);
}
s->saveLoadEntries(this, HE70Entries);
}
void ScummEngine_v90he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
ScummEngine_v70he::saveOrLoad(s, savegameVersion);
const SaveLoadEntry floodStateEntries[] = {
MKLINE(FloodStateParameters, box.left, sleInt32, VER(51)),
MKLINE(FloodStateParameters, box.top, sleInt32, VER(51)),
MKLINE(FloodStateParameters, box.right, sleInt32, VER(51)),
MKLINE(FloodStateParameters, box.bottom, sleInt32, VER(51)),
MKLINE(FloodStateParameters, field_10, sleInt32, VER(51)),
MKLINE(FloodStateParameters, field_14, sleInt32, VER(51)),
MKLINE(FloodStateParameters, field_18, sleInt32, VER(51)),
MKLINE(FloodStateParameters, field_1C, sleInt32, VER(51)),
MKEND()
};
const SaveLoadEntry HE90Entries[] = {
MKLINE(ScummEngine_v90he, _curMaxSpriteId, sleInt32, VER(51)),
MKLINE(ScummEngine_v90he, _curSpriteId, sleInt32, VER(51)),
MKLINE(ScummEngine_v90he, _curSpriteGroupId, sleInt32, VER(51)),
MKLINE(ScummEngine_v90he, _numSpritesToProcess, sleInt32, VER(51)),
MKLINE(ScummEngine_v90he, _heObject, sleInt32, VER(51)),
MKLINE(ScummEngine_v90he, _heObjectNum, sleInt32, VER(51)),
MKLINE(ScummEngine_v90he, _hePaletteNum, sleInt32, VER(51)),
MKEND()
};
saveOrLoadSpriteData(&*s, savegameVersion);
s->saveLoadArrayOf(&_floodStateParams, 1, sizeof(_floodStateParams), floodStateEntries);
s->saveLoadEntries(this, HE90Entries);
}
void ScummEngine_v100he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
ScummEngine_v90he::saveOrLoad(s, savegameVersion);
const SaveLoadEntry HE100Entries[] = {
MKLINE(ScummEngine_v100he, _heResId, sleInt32, VER(51)),
MKLINE(ScummEngine_v100he, _heResType, sleInt32, VER(51)),
MKEND()
};
s->saveLoadEntries(this, HE100Entries);
}
void ScummEngine::saveLoadResource(Serializer *ser, int type, int idx) {