Save addtion HE opcodes specific variables.
svn-id: r17824
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parent
4239ac7407
commit
26ace23092
3 changed files with 76 additions and 20 deletions
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@ -958,15 +958,63 @@ void ScummEngine_v70he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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MKEND()
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};
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const SaveLoadEntry HE70Entries[] = {
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MKLINE(ScummEngine_v70he, _heSndSoundId, sleInt32, VER(51)),
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MKLINE(ScummEngine_v70he, _heSndOffset, sleInt32, VER(51)),
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MKLINE(ScummEngine_v70he, _heSndChannel, sleInt32, VER(51)),
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MKLINE(ScummEngine_v70he, _heSndFlags, sleInt32, VER(51)),
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MKEND()
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};
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if (_heversion >= 71) {
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s->saveLoadArrayOf(_wiz._polygons, ARRAYSIZE(_wiz._polygons), sizeof(_wiz._polygons[0]), polygonEntries);
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}
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s->saveLoadEntries(this, HE70Entries);
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}
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void ScummEngine_v90he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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ScummEngine_v70he::saveOrLoad(s, savegameVersion);
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const SaveLoadEntry floodStateEntries[] = {
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MKLINE(FloodStateParameters, box.left, sleInt32, VER(51)),
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MKLINE(FloodStateParameters, box.top, sleInt32, VER(51)),
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MKLINE(FloodStateParameters, box.right, sleInt32, VER(51)),
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MKLINE(FloodStateParameters, box.bottom, sleInt32, VER(51)),
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MKLINE(FloodStateParameters, field_10, sleInt32, VER(51)),
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MKLINE(FloodStateParameters, field_14, sleInt32, VER(51)),
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MKLINE(FloodStateParameters, field_18, sleInt32, VER(51)),
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MKLINE(FloodStateParameters, field_1C, sleInt32, VER(51)),
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MKEND()
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};
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const SaveLoadEntry HE90Entries[] = {
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MKLINE(ScummEngine_v90he, _curMaxSpriteId, sleInt32, VER(51)),
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MKLINE(ScummEngine_v90he, _curSpriteId, sleInt32, VER(51)),
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MKLINE(ScummEngine_v90he, _curSpriteGroupId, sleInt32, VER(51)),
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MKLINE(ScummEngine_v90he, _numSpritesToProcess, sleInt32, VER(51)),
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MKLINE(ScummEngine_v90he, _heObject, sleInt32, VER(51)),
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MKLINE(ScummEngine_v90he, _heObjectNum, sleInt32, VER(51)),
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MKLINE(ScummEngine_v90he, _hePaletteNum, sleInt32, VER(51)),
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MKEND()
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};
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saveOrLoadSpriteData(&*s, savegameVersion);
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s->saveLoadArrayOf(&_floodStateParams, 1, sizeof(_floodStateParams), floodStateEntries);
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s->saveLoadEntries(this, HE90Entries);
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}
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void ScummEngine_v100he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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ScummEngine_v90he::saveOrLoad(s, savegameVersion);
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const SaveLoadEntry HE100Entries[] = {
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MKLINE(ScummEngine_v100he, _heResId, sleInt32, VER(51)),
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MKLINE(ScummEngine_v100he, _heResType, sleInt32, VER(51)),
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MKEND()
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};
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s->saveLoadEntries(this, HE100Entries);
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}
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void ScummEngine::saveLoadResource(Serializer *ser, int type, int idx) {
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