SCI: Clean up kRandom + allow 0 parameters via signatures
Also added in depth comments about the currently known variations Returning the RNG seed is now implemented (although it seems no games actually use this functionality, it seems to be just script bugs). Also remove Torin kRandom workarounds.
This commit is contained in:
parent
29b32d52fa
commit
26b6d450df
4 changed files with 30 additions and 24 deletions
|
@ -764,14 +764,6 @@ const SciWorkaroundEntry kPlatform32_workarounds[] = {
|
|||
SCI_WORKAROUNDENTRY_TERMINATOR
|
||||
};
|
||||
|
||||
// gameID, room,script,lvl, object-name, method-name, local-call-signature, index, workaround
|
||||
const SciWorkaroundEntry kRandom_workarounds[] = {
|
||||
{ GID_TORIN, 51400,64928, 0, "Blink", "init", NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // when Lycentia knocks Torin out after he removes her collar
|
||||
{ GID_TORIN, 51400,64928, 0, "Blink", "cycleDone", NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // when Lycentia knocks Torin out after he removes her collar
|
||||
SCI_WORKAROUNDENTRY_TERMINATOR
|
||||
};
|
||||
|
||||
|
||||
// gameID, room,script,lvl, object-name, method-name, local-call-signature, index, workaround
|
||||
const SciWorkaroundEntry kReadNumber_workarounds[] = {
|
||||
{ GID_CNICK_LAURABOW,100, 101, 0, "dominoes.opt", "doit", NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // When dominoes.opt is present, the game scripts call kReadNumber with an extra integer parameter - bug #6425
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue