Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
svn-id: r41243
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parent
3ba873c72b
commit
26d8b2bb72
8 changed files with 17 additions and 17 deletions
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@ -1242,7 +1242,7 @@ cmd(restart_game) {
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g_agi->selectionBox(" Restart game, or continue? \n\n\n", buttons);
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if (sel == 0) {
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g_agi->restartGame = true;
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g_agi->_restartGame = true;
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g_agi->setflag(fRestartGame, true);
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g_agi->_menu->enableAll();
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}
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@ -1346,7 +1346,7 @@ cmd(get_string) {
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do {
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g_agi->mainCycle();
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} while (game.inputMode == INPUT_GETSTRING && !(g_agi->shouldQuit() || g_agi->restartGame));
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} while (game.inputMode == INPUT_GETSTRING && !(g_agi->shouldQuit() || g_agi->_restartGame));
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}
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cmd(get_num) {
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@ -1366,7 +1366,7 @@ cmd(get_num) {
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do {
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g_agi->mainCycle();
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} while (game.inputMode == INPUT_GETSTRING && !(g_agi->shouldQuit() || g_agi->restartGame));
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} while (game.inputMode == INPUT_GETSTRING && !(g_agi->shouldQuit() || g_agi->_restartGame));
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_v[p1] = atoi(game.strings[MAX_STRINGS]);
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@ -1770,7 +1770,7 @@ int AgiEngine::runLogic(int n) {
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curLogic->cIP = curLogic->sIP;
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timerHack = 0;
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while (ip < _game.logics[n].size && !(shouldQuit() || restartGame)) {
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while (ip < _game.logics[n].size && !(shouldQuit() || _restartGame)) {
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if (_debug.enabled) {
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if (_debug.steps > 0) {
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if (_debug.logic0 || n) {
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