Started to refactor the plugin code (moving backend specific stuff into backends/plugins/)

svn-id: r24148
This commit is contained in:
Max Horn 2006-10-07 00:22:48 +00:00
parent 1373686c34
commit 26e4e16800
6 changed files with 478 additions and 282 deletions

View file

@ -13,6 +13,7 @@ MODULE_OBJS := \
midi/quicktime.o \
midi/seq.o \
midi/windows.o \
plugins/posix/posix-provider.o \
saves/savefile.o \
saves/default/default-saves.o \
timer/default/default-timer.o

View file

@ -0,0 +1,126 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BACKENDS_PLUGINS_DYNAMICPLUGIN_H
#define BACKENDS_PLUGINS_DYNAMICPLUGIN_H
#include "common/stdafx.h"
#include "base/plugins.h"
/** Type of factory functions which make new Engine objects. */
typedef PluginError (*EngineFactory)(OSystem *syst, Engine **engine);
typedef const char *(*NameFunc)();
typedef GameDescriptor (*GameIDQueryFunc)(const char *gameid);
typedef GameList (*GameIDListFunc)();
typedef DetectedGameList (*DetectFunc)(const FSList &fslist);
class DynamicPlugin : public Plugin {
protected:
typedef void (*VoidFunc)();
Common::String _name;
Common::String _copyright;
GameIDQueryFunc _qf;
EngineFactory _ef;
DetectFunc _df;
GameList _games;
virtual VoidFunc findSymbol(const char *symbol) = 0;
public:
DynamicPlugin() : _qf(0), _ef(0), _df(0), _games() {}
const char *getName() const { return _name.c_str(); }
const char *getCopyright() const { return _copyright.c_str(); }
PluginError createInstance(OSystem *syst, Engine **engine) const {
assert(_ef);
return (*_ef)(syst, engine);
}
GameList getSupportedGames() const { return _games; }
GameDescriptor findGame(const char *gameid) const {
assert(_qf);
return (*_qf)(gameid);
}
DetectedGameList detectGames(const FSList &fslist) const {
assert(_df);
return (*_df)(fslist);
}
virtual bool loadPlugin() {
// Query the plugin's name
NameFunc nameFunc = (NameFunc)findSymbol("PLUGIN_name");
if (!nameFunc) {
unloadPlugin();
return false;
}
_name = nameFunc();
// Query the plugin's copyright
nameFunc = (NameFunc)findSymbol("PLUGIN_copyright");
if (!nameFunc) {
unloadPlugin();
return false;
}
_copyright = nameFunc();
// Query the plugin for the game ids it supports
GameIDListFunc gameListFunc = (GameIDListFunc)findSymbol("PLUGIN_gameIDList");
if (!gameListFunc) {
unloadPlugin();
return false;
}
_games = gameListFunc();
// Retrieve the gameid query function
_qf = (GameIDQueryFunc)findSymbol("PLUGIN_findGameID");
if (!_qf) {
unloadPlugin();
return false;
}
// Retrieve the factory function
_ef = (EngineFactory)findSymbol("PLUGIN_createEngine");
if (!_ef) {
unloadPlugin();
return false;
}
// Retrieve the detector function
_df = (DetectFunc)findSymbol("PLUGIN_detectGames");
if (!_df) {
unloadPlugin();
return false;
}
return true;
}
};
#endif

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@ -0,0 +1,178 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifdef DYNAMIC_MODULES
#include "backends/plugins/posix/posix-provider.h"
#include "backends/plugins/dynamic-plugin.h"
#include "common/fs.h"
#include "common/util.h"
#if defined(UNIX)
#include <dlfcn.h>
#define PLUGIN_DIRECTORY "plugins/"
#elif defined(__DC__)
#include "dcloader.h"
#define PLUGIN_DIRECTORY "/"
#define PLUGIN_PREFIX ""
#define PLUGIN_SUFFIX ".PLG"
#elif defined(_WIN32)
#define PLUGIN_DIRECTORY ""
#define PLUGIN_PREFIX ""
#define PLUGIN_SUFFIX ".dll"
#else
#error No support for loading plugins on non-unix systems at this point!
#endif
class POSIXPlugin : public DynamicPlugin {
protected:
void *_dlHandle;
Common::String _filename;
virtual VoidFunc findSymbol(const char *symbol) {
#if defined(UNIX) || defined(__DC__)
void *func = dlsym(_dlHandle, symbol);
if (!func)
warning("Failed loading symbol '%s' from plugin '%s' (%s)", symbol, _filename.c_str(), dlerror());
#else
#if defined(_WIN32)
void *func = (void *)GetProcAddress((HMODULE)_dlHandle, symbol);
if (!func)
warning("Failed loading symbol '%s' from plugin '%s'", symbol, _filename.c_str());
#else
#error TODO
#endif
#endif
// FIXME HACK: This is a HACK to circumvent a clash between the ISO C++
// standard and POSIX: ISO C++ disallows casting between function pointers
// and data pointers, but dlsym always returns a void pointer. For details,
// see e.g. <http://www.trilithium.com/johan/2004/12/problem-with-dlsym/>.
assert(sizeof(VoidFunc) == sizeof(func));
VoidFunc tmp;
memcpy(&tmp, &func, sizeof(VoidFunc));
return tmp;
}
public:
POSIXPlugin(const Common::String &filename)
: _dlHandle(0), _filename(filename) {}
bool loadPlugin() {
assert(!_dlHandle);
#if defined(UNIX) || defined(__DC__)
_dlHandle = dlopen(_filename.c_str(), RTLD_LAZY);
if (!_dlHandle) {
warning("Failed loading plugin '%s' (%s)", _filename.c_str(), dlerror());
return false;
}
#else
#if defined(_WIN32)
_dlHandle = LoadLibrary(_filename.c_str());
if (!_dlHandle) {
warning("Failed loading plugin '%s'", _filename.c_str());
return false;
}
#else
#error TODO
#endif
#endif
bool ret = DynamicPlugin::loadPlugin();
#ifdef __DC__
if (ret)
dlforgetsyms(_dlHandle);
#endif
return ret;
}
void unloadPlugin() {
if (_dlHandle) {
#if defined(UNIX) || defined(__DC__)
if (dlclose(_dlHandle) != 0)
warning("Failed unloading plugin '%s' (%s)", _filename.c_str(), dlerror());
#elif defined(_WIN32)
if (!FreeLibrary((HMODULE)_dlHandle))
warning("Failed unloading plugin '%s'", _filename.c_str());
#else
#error TODO
#endif
}
}
};
POSIXPluginProvider::POSIXPluginProvider() {
}
POSIXPluginProvider::~POSIXPluginProvider() {
}
PluginList POSIXPluginProvider::getPlugins() {
PluginList pl;
// Load dynamic plugins
// TODO... this is right now just a nasty hack.
// This should search one or multiple directories for all plugins it can
// find (to this end, we maybe should use a special prefix/suffix; e.g.
// instead of libscumm.so, use scumm.engine or scumm.plugin etc.).
//
// The list of directories to search could be e.g.:
// User specified (via config file), ".", "./plugins", "$(prefix)/lib".
//
// We also need to add code which ensures what we are looking at is
// a) a ScummVM engine and b) matches the version of the executable.
// Hence one more symbol should be exported by plugins which returns
// the "ABI" version the plugin was built for, and we can compare that
// to the ABI version of the executable.
// Load all plugins.
// Scan for all plugins in this directory
FilesystemNode dir(PLUGIN_DIRECTORY);
FSList files;
if (!dir.listDir(files, FilesystemNode::kListFilesOnly)) {
error("Couldn't open plugin directory '%s'", PLUGIN_DIRECTORY);
}
for (FSList::const_iterator i = files.begin(); i != files.end(); ++i) {
Common::String name(i->name());
if (name.hasPrefix(PLUGIN_PREFIX) && name.hasSuffix(PLUGIN_SUFFIX)) {
pl.push_back(new POSIXPlugin(i->path()));
}
}
return pl;
}
#endif // DYNAMIC_MODULES

View file

@ -0,0 +1,42 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BACKENDS_PLUGINS_POSIX_H
#define BACKENDS_PLUGINS_POSIX_H
#include "common/stdafx.h"
#include "base/plugins.h"
#ifdef DYNAMIC_MODULES
class POSIXPluginProvider : public PluginProvider {
public:
POSIXPluginProvider();
~POSIXPluginProvider();
virtual PluginList getPlugins();
};
#endif
#endif

View file

@ -23,52 +23,18 @@
#include "common/stdafx.h"
#include "base/plugins.h"
#include "engines/engine.h"
#include "common/util.h"
#include "common/fs.h"
/** Type of factory functions which make new Engine objects. */
typedef PluginError (*EngineFactory)(OSystem *syst, Engine **engine);
typedef const char *(*NameFunc)();
typedef GameDescriptor (*GameIDQueryFunc)(const char *gameid);
typedef GameList (*GameIDListFunc)();
typedef DetectedGameList (*DetectFunc)(const FSList &fslist);
#ifdef DYNAMIC_MODULES
#ifdef UNIX
#include <dlfcn.h>
#define PLUGIN_DIRECTORY "plugins/"
#else
#ifdef __DC__
#include "dcloader.h"
#define PLUGIN_DIRECTORY "/"
#define PLUGIN_PREFIX ""
#define PLUGIN_SUFFIX ".PLG"
#else
#ifdef _WIN32
#define PLUGIN_DIRECTORY ""
#define PLUGIN_PREFIX ""
#define PLUGIN_SUFFIX ".dll"
#else
#error No support for loading plugins on non-unix systems at this point!
#if defined(UNIX)
#include "backends/plugins/posix/posix-provider.h"
#elif defined(__DC__)
#include "backends/plugins/dc/dc-provider.h"
#elif defined(_WIN32)
#include "backends/plugins/win32/win32-provider.h"
#endif
#endif
#endif
#endif
#else
PluginRegistrator::PluginRegistrator(const char *name, const char *copyright, GameList games, GameIDQueryFunc qf, EngineFactory ef, DetectFunc df)
: _name(name), _copyright(copyright), _qf(qf), _ef(ef), _df(df), _games(games) {
//printf("Automatically registered plugin '%s'\n", name);
}
#endif
#pragma mark -
void DetectedGame::updateDesc(const char *extra) {
@ -114,6 +80,9 @@ public:
delete _plugin;
}
virtual bool loadPlugin() { return true; }
virtual void unloadPlugin() {}
const char *getName() const { return _plugin->_name; }
const char *getCopyright() const { return _plugin->_copyright; }
@ -134,266 +103,118 @@ public:
return (*_plugin->_df)(fslist);
}
};
#endif
#pragma mark -
#ifdef DYNAMIC_MODULES
class DynamicPlugin : public Plugin {
protected:
typedef void (*VoidFunc)();
void *_dlHandle;
Common::String _filename;
Common::String _name;
Common::String _copyright;
GameIDQueryFunc _qf;
EngineFactory _ef;
DetectFunc _df;
GameList _games;
VoidFunc findSymbol(const char *symbol);
class StaticPluginProvider : public PluginProvider {
public:
DynamicPlugin(const Common::String &filename)
: _dlHandle(0), _filename(filename), _qf(0), _ef(0), _df(0), _games() {}
const char *getName() const { return _name.c_str(); }
const char *getCopyright() const { return _copyright.c_str(); }
PluginError createInstance(OSystem *syst, Engine **engine) const {
assert(_ef);
return (*_ef)(syst, engine);
StaticPluginProvider() {
}
~StaticPluginProvider() {
}
GameList getSupportedGames() const { return _games; }
GameDescriptor findGame(const char *gameid) const {
assert(_qf);
return (*_qf)(gameid);
virtual PluginList getPlugins() {
PluginList pl;
#define LINK_PLUGIN(ID) \
extern PluginRegistrator *g_##ID##_PluginReg; \
extern void g_##ID##_PluginReg_alloc(); \
g_##ID##_PluginReg_alloc(); \
plugin = g_##ID##_PluginReg; \
pl.push_back(new StaticPlugin(plugin));
// "Loader" for the static plugins.
// Iterate over all registered (static) plugins and load them.
PluginRegistrator *plugin;
#ifndef DISABLE_SCUMM
LINK_PLUGIN(SCUMM)
#endif
#ifndef DISABLE_SKY
LINK_PLUGIN(SKY)
#endif
#ifndef DISABLE_SWORD1
LINK_PLUGIN(SWORD1)
#endif
#ifndef DISABLE_SWORD2
LINK_PLUGIN(SWORD2)
#endif
#ifndef DISABLE_AGOS
LINK_PLUGIN(AGOS)
#endif
#ifndef DISABLE_QUEEN
LINK_PLUGIN(QUEEN)
#endif
#ifndef DISABLE_SAGA
LINK_PLUGIN(SAGA)
#endif
#ifndef DISABLE_KYRA
LINK_PLUGIN(KYRA)
#endif
#ifndef DISABLE_GOB
LINK_PLUGIN(GOB)
#endif
#ifndef DISABLE_LURE
LINK_PLUGIN(LURE)
#endif
#ifndef DISABLE_CINE
LINK_PLUGIN(CINE)
#endif
#ifndef DISABLE_AGI
LINK_PLUGIN(AGI)
#endif
return pl;
}
DetectedGameList detectGames(const FSList &fslist) const {
assert(_df);
return (*_df)(fslist);
}
bool loadPlugin();
void unloadPlugin();
};
DynamicPlugin::VoidFunc DynamicPlugin::findSymbol(const char *symbol) {
#if defined(UNIX) || defined(__DC__)
void *func = dlsym(_dlHandle, symbol);
if (!func)
warning("Failed loading symbol '%s' from plugin '%s' (%s)", symbol, _filename.c_str(), dlerror());
#else
#if defined(_WIN32)
void *func = (void *)GetProcAddress((HMODULE)_dlHandle, symbol);
if (!func)
warning("Failed loading symbol '%s' from plugin '%s'", symbol, _filename.c_str());
#else
#error TODO
#endif
#endif
// FIXME HACK: This is a HACK to circumvent a clash between the ISO C++
// standard and POSIX: ISO C++ disallows casting between function pointers
// and data pointers, but dlsym always returns a void pointer. For details,
// see e.g. <http://www.trilithium.com/johan/2004/12/problem-with-dlsym/>.
assert(sizeof(VoidFunc) == sizeof(func));
VoidFunc tmp;
memcpy(&tmp, &func, sizeof(VoidFunc));
return tmp;
}
bool DynamicPlugin::loadPlugin() {
assert(!_dlHandle);
#if defined(UNIX) || defined(__DC__)
_dlHandle = dlopen(_filename.c_str(), RTLD_LAZY);
if (!_dlHandle) {
warning("Failed loading plugin '%s' (%s)", _filename.c_str(), dlerror());
return false;
}
#else
#if defined(_WIN32)
_dlHandle = LoadLibrary(_filename.c_str());
if (!_dlHandle) {
warning("Failed loading plugin '%s'", _filename.c_str());
return false;
}
#else
#error TODO
#endif
#endif
// Query the plugin's name
NameFunc nameFunc = (NameFunc)findSymbol("PLUGIN_name");
if (!nameFunc) {
unloadPlugin();
return false;
}
_name = nameFunc();
// Query the plugin's copyright
nameFunc = (NameFunc)findSymbol("PLUGIN_copyright");
if (!nameFunc) {
unloadPlugin();
return false;
}
_copyright = nameFunc();
// Query the plugin for the game ids it supports
GameIDListFunc gameListFunc = (GameIDListFunc)findSymbol("PLUGIN_gameIDList");
if (!gameListFunc) {
unloadPlugin();
return false;
}
_games = gameListFunc();
// Retrieve the gameid query function
_qf = (GameIDQueryFunc)findSymbol("PLUGIN_findGameID");
if (!_qf) {
unloadPlugin();
return false;
}
// Retrieve the factory function
_ef = (EngineFactory)findSymbol("PLUGIN_createEngine");
if (!_ef) {
unloadPlugin();
return false;
}
// Retrieve the detector function
_df = (DetectFunc)findSymbol("PLUGIN_detectGames");
if (!_df) {
unloadPlugin();
return false;
}
#ifdef __DC__
dlforgetsyms(_dlHandle);
#endif
return true;
}
void DynamicPlugin::unloadPlugin() {
if (_dlHandle) {
#if defined(UNIX) || defined(__DC__)
if (dlclose(_dlHandle) != 0)
warning("Failed unloading plugin '%s' (%s)", _filename.c_str(), dlerror());
#elif defined(_WIN32)
if (!FreeLibrary((HMODULE)_dlHandle))
warning("Failed unloading plugin '%s'", _filename.c_str());
#else
#error TODO
#endif
}
}
#endif // DYNAMIC_MODULES
#pragma mark -
DECLARE_SINGLETON(PluginManager);
PluginManager::PluginManager() {
// FIXME: The following code should be moved to the backend specific code,
// usually into the main() function just before scummvm_main is called
#ifdef DYNAMIC_MODULES
#if defined(UNIX)
addPluginProvider(new POSIXPluginProvider());
#elif defined(__DC__)
addPluginProvider(new DCPluginProvider());
#elif defined(_WIN32)
addPluginProvider(new Win32PluginProvider());
#else
#error No support for loading plugins on non-unix systems at this point!
#endif
#else
addPluginProvider(new StaticPluginProvider());
#endif
}
PluginManager::~PluginManager() {
// Explicitly unload all loaded plugins
unloadPlugins();
}
void PluginManager::addPluginProvider(PluginProvider *pp) {
_providers.push_back(pp);
}
void PluginManager::loadPlugins() {
#ifdef DYNAMIC_MODULES
// Load dynamic plugins
// TODO... this is right now just a nasty hack.
// This should search one or multiple directories for all plugins it can
// find (to this end, we maybe should use a special prefix/suffix; e.g.
// instead of libscumm.so, use scumm.engine or scumm.plugin etc.).
//
// The list of directories to search could be e.g.:
// User specified (via config file), ".", "./plugins", "$(prefix)/lib".
//
// We also need to add code which ensures what we are looking at is
// a) a ScummVM engine and b) matches the version of the executable.
// Hence one more symbol should be exported by plugins which returns
// the "ABI" version the plugin was built for, and we can compare that
// to the ABI version of the executable.
// Load all plugins.
// Scan for all plugins in this directory
FilesystemNode dir(PLUGIN_DIRECTORY);
FSList files;
if (!dir.listDir(files, FilesystemNode::kListFilesOnly)) {
error("Couldn't open plugin directory '%s'", PLUGIN_DIRECTORY);
}
for (FSList::const_iterator i = files.begin(); i != files.end(); ++i) {
Common::String name(i->name());
if (name.hasPrefix(PLUGIN_PREFIX) && name.hasSuffix(PLUGIN_SUFFIX)) {
tryLoadPlugin(new DynamicPlugin(i->path()));
for (ProviderList::iterator pp = _providers.begin();
pp != _providers.end();
++pp) {
PluginList pl((**pp).getPlugins());
for (PluginList::iterator plugin = pl.begin(); plugin != pl.end(); ++plugin) {
tryLoadPlugin(*plugin);
}
}
#else
#define LINK_PLUGIN(ID) \
extern PluginRegistrator *g_##ID##_PluginReg; \
extern void g_##ID##_PluginReg_alloc(); \
g_##ID##_PluginReg_alloc(); \
plugin = g_##ID##_PluginReg; \
tryLoadPlugin(new StaticPlugin(plugin));
// "Loader" for the static plugins.
// Iterate over all registered (static) plugins and load them.
PluginRegistrator *plugin;
#ifndef DISABLE_SCUMM
LINK_PLUGIN(SCUMM)
#endif
#ifndef DISABLE_SKY
LINK_PLUGIN(SKY)
#endif
#ifndef DISABLE_SWORD1
LINK_PLUGIN(SWORD1)
#endif
#ifndef DISABLE_SWORD2
LINK_PLUGIN(SWORD2)
#endif
#ifndef DISABLE_AGOS
LINK_PLUGIN(AGOS)
#endif
#ifndef DISABLE_QUEEN
LINK_PLUGIN(QUEEN)
#endif
#ifndef DISABLE_SAGA
LINK_PLUGIN(SAGA)
#endif
#ifndef DISABLE_KYRA
LINK_PLUGIN(KYRA)
#endif
#ifndef DISABLE_GOB
LINK_PLUGIN(GOB)
#endif
#ifndef DISABLE_LURE
LINK_PLUGIN(LURE)
#endif
#ifndef DISABLE_CINE
LINK_PLUGIN(CINE)
#endif
#ifndef DISABLE_AGI
LINK_PLUGIN(AGI)
#endif
#endif
}
void PluginManager::unloadPlugins() {
@ -423,6 +244,15 @@ bool PluginManager::tryLoadPlugin(Plugin *plugin) {
if (plugin->loadPlugin()) {
// If successful, add it to the list of known plugins and return.
_plugins.push_back(plugin);
// TODO/FIXME: We should perform some additional checks here:
// * Check for some kind of "API version" (possibly derived from the
// SVN tree revision?)
// * If two plugins provide the same engine, we should only load one.
// To detect this situation, we could just compare the plugin name.
// To handle it, simply prefer modules loaded earlier to those coming.
// Or vice versa... to be determined... :-)
return true;
} else {
// Failed to load the plugin

View file

@ -25,6 +25,7 @@
#define BASE_PLUGINS_H
#include "common/array.h"
#include "common/list.h"
#include "common/singleton.h"
#include "common/util.h"
#include "base/game.h"
@ -86,14 +87,14 @@ enum PluginError {
*/
class Plugin {
public:
virtual ~Plugin() {}
virtual ~Plugin() {}
virtual bool loadPlugin() { return true; }
virtual void unloadPlugin() {}
virtual bool loadPlugin() = 0;
virtual void unloadPlugin() = 0;
virtual const char *getName() const = 0;
virtual const char *getCopyright() const = 0;
virtual int getVersion() const { return 0; } // TODO!
// virtual int getVersion() const { return 0; } // TODO!
virtual GameList getSupportedGames() const = 0;
virtual GameDescriptor findGame(const char *gameid) const = 0;
@ -173,7 +174,8 @@ protected:
GameList _games;
public:
PluginRegistrator(const char *name, const char *copyright, GameList games, GameIDQueryFunc qf, EngineFactory ef, DetectFunc df);
PluginRegistrator(const char *name, const char *copyright, GameList games, GameIDQueryFunc qf, EngineFactory ef, DetectFunc df)
: _name(name), _copyright(copyright), _qf(qf), _ef(ef), _df(df), _games(games) {}
};
#endif
@ -182,7 +184,20 @@ public:
typedef Common::Array<Plugin *> PluginList;
class PluginManager;
class PluginProvider {
public:
virtual ~PluginProvider() {}
/**
* Return a list of Plugin objects. The caller is responsible for actually
* loading/unloading them (by invoking the appropriate methods).
* Furthermore, the caller is responsible for deleting these objects
* eventually.
*/
virtual PluginList getPlugins() = 0;
};
//class PluginManager;
/**
* Instances of this class manage all plugins, including loading them,
@ -191,8 +206,10 @@ class PluginManager;
* @todo Add support for dynamic plugins (this may need additional API, e.g. for a plugin path)
*/
class PluginManager : public Common::Singleton<PluginManager> {
typedef Common::List<PluginProvider *> ProviderList;
private:
PluginList _plugins;
ProviderList _providers;
bool tryLoadPlugin(Plugin *plugin);
@ -201,6 +218,8 @@ private:
public:
~PluginManager();
void addPluginProvider(PluginProvider *pp);
void loadPlugins();
void unloadPlugins();