FULLPIPE: Initial engine skeleton with detection
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112
engines/fullpipe/detection.cpp
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112
engines/fullpipe/detection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/file.h"
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#include "fullpipe/fullpipe.h"
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namespace Fullpipe {
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const char *FullpipeEngine::getGameId() const {
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return _gameDescription->gameid;
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}
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}
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static const PlainGameDescriptor fullpipeGames[] = {
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{"fullpipe", "Full Pipe"},
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{0, 0}
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};
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namespace Fullpipe {
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static const ADGameDescription gameDescriptions[] = {
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// Fullpipe Russian version
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{
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"fullpipe",
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0,
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AD_ENTRY1s("0654.sc2", "099f54f86d33ad2395f3b854b7e05058", 2272),
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Common::RU_RUS,
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Common::kPlatformWindows,
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ADGF_NO_FLAGS,
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GUIO1(GUIO_NONE)
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},
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// Fullpipe German version
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{
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"fullpipe",
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0,
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AD_ENTRY1s("0654.sc2", "d8743351fc53d205f42d91f6d791e51b", 2272),
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Common::RU_RUS,
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Common::kPlatformWindows,
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ADGF_NO_FLAGS,
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GUIO1(GUIO_NONE)
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},
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AD_TABLE_END_MARKER
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};
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} // End of namespace Fullpipe
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class FullpipeMetaEngine : public AdvancedMetaEngine {
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public:
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FullpipeMetaEngine() : AdvancedMetaEngine(Fullpipe::gameDescriptions, sizeof(ADGameDescription), fullpipeGames) {
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_singleid = "fullpipe";
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}
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virtual const char *getName() const {
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return "Fullpipe Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Fullpipe Engine (C) Pipe Studio";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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};
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bool FullpipeMetaEngine::hasFeature(MetaEngineFeature f) const {
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return false;
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}
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bool Fullpipe::FullpipeEngine::hasFeature(EngineFeature f) const {
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return false;
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}
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bool FullpipeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
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*engine = new Fullpipe::FullpipeEngine(syst, desc);
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}
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return desc != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(FULLPIPE)
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REGISTER_PLUGIN_DYNAMIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
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#endif
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