Moved engines to the new engines/ directory
svn-id: r20582
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2a9a0d4211
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531 changed files with 454 additions and 454 deletions
303
engines/scumm/nut_renderer.cpp
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303
engines/scumm/nut_renderer.cpp
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "common/stdafx.h"
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#include "scumm/scumm.h"
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#include "scumm/nut_renderer.h"
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#include "scumm/util.h"
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namespace Scumm {
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NutRenderer::NutRenderer(ScummEngine *vm) :
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_vm(vm),
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_loaded(false),
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_numChars(0) {
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memset(_chars, 0, sizeof(_chars));
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}
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NutRenderer::~NutRenderer() {
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for (int i = 0; i < _numChars; i++) {
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delete []_chars[i].src;
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}
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}
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void smush_decode_codec1(byte *dst, const byte *src, int left, int top, int width, int height, int pitch);
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static void smush_decode_codec21(byte *dst, const byte *src, int width, int height, int pitch) {
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while (height--) {
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uint8 *dstPtrNext = dst + pitch;
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const uint8 *srcPtrNext = src + 2 + READ_LE_UINT16(src); src += 2;
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int len = width;
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do {
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int offs = READ_LE_UINT16(src); src += 2;
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dst += offs;
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len -= offs;
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if (len <= 0) {
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break;
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}
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int w = READ_LE_UINT16(src) + 1; src += 2;
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len -= w;
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if (len < 0) {
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w += len;
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}
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// the original codec44 handles this part slightly differently (this is the only difference with codec21) :
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// src bytes equal to 255 are replaced by 0 in dst
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// src bytes equal to 1 are replaced by a color passed as an argument in the original function
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// other src bytes values are copied as-is
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memcpy(dst, src, w); dst += w; src += w;
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} while (len > 0);
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dst = dstPtrNext;
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src = srcPtrNext;
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}
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}
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bool NutRenderer::loadFont(const char *filename) {
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if (_loaded) {
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debug(0, "NutRenderer::loadFont() Font already loaded, ok, loading...");
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}
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ScummFile file;
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_vm->openFile(file, filename);
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if (!file.isOpen()) {
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error("NutRenderer::loadFont() Can't open font file: %s", filename);
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return false;
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}
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uint32 tag = file.readUint32BE();
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if (tag != 'ANIM') {
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error("NutRenderer::loadFont() there is no ANIM chunk in font header");
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return false;
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}
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uint32 length = file.readUint32BE();
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byte *dataSrc = (byte *)malloc(length);
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file.read(dataSrc, length);
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file.close();
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if (READ_BE_UINT32(dataSrc) != 'AHDR') {
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error("NutRenderer::loadFont() there is no AHDR chunk in font header");
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free(dataSrc);
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return false;
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}
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_numChars = READ_LE_UINT16(dataSrc + 10);
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assert(_numChars <= ARRAYSIZE(_chars));
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uint32 offset = 0;
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for (int l = 0; l < _numChars; l++) {
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offset += READ_BE_UINT32(dataSrc + offset + 4) + 8;
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if (READ_BE_UINT32(dataSrc + offset) != 'FRME') {
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error("NutRenderer::loadFont(%s) there is no FRME chunk %d (offset %x)", filename, l, offset);
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break;
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}
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offset += 8;
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if (READ_BE_UINT32(dataSrc + offset) != 'FOBJ') {
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error("NutRenderer::loadFont(%s) there is no FOBJ chunk in FRME chunk %d (offset %x)", filename, l, offset);
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break;
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}
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int codec = READ_LE_UINT16(dataSrc + offset + 8);
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_chars[l].xoffs = READ_LE_UINT16(dataSrc + offset + 10);
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_chars[l].yoffs = READ_LE_UINT16(dataSrc + offset + 12);
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_chars[l].width = READ_LE_UINT16(dataSrc + offset + 14);
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_chars[l].height = READ_LE_UINT16(dataSrc + offset + 16);
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const int srcSize = _chars[l].width * _chars[l].height;
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_chars[l].src = new byte[srcSize];
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// If characters have transparency, then bytes just get skipped and
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// so there may appear some garbage. That's why we have to fill it
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// with zeroes first.
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memset(_chars[l].src, 0, srcSize);
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const uint8 *fobjptr = dataSrc + offset + 22;
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switch (codec) {
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case 1:
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smush_decode_codec1(_chars[l].src, fobjptr, 0, 0, _chars[l].width, _chars[l].height, _chars[l].width);
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break;
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case 21:
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case 44:
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smush_decode_codec21(_chars[l].src, fobjptr, _chars[l].width, _chars[l].height, _chars[l].width);
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break;
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default:
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error("NutRenderer::loadFont: unknown codec: %d", codec);
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}
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}
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free(dataSrc);
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_loaded = true;
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return true;
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}
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int NutRenderer::getCharWidth(byte c) const {
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if (!_loaded) {
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error("NutRenderer::getCharWidth() Font is not loaded");
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return 0;
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}
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if (c >= 0x80 && _vm->_useCJKMode)
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return _vm->_2byteWidth / 2;
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if (c >= _numChars)
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error("invalid character in NutRenderer::getCharWidth : %d (%d)", c, _numChars);
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return _chars[c].width;
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}
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int NutRenderer::getCharHeight(byte c) const {
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if (!_loaded) {
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error("NutRenderer::getCharHeight() Font is not loaded");
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return 0;
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}
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if (c >= 0x80 && _vm->_useCJKMode)
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return _vm->_2byteHeight;
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if (c >= _numChars)
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error("invalid character in NutRenderer::getCharHeight : %d (%d)", c, _numChars);
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return _chars[c].height;
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}
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void NutRenderer::drawShadowChar(const Graphics::Surface &s, int c, int x, int y, byte color, bool showShadow) {
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if (!_loaded) {
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error("NutRenderer::drawShadowChar() Font is not loaded");
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return;
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}
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// HACK: we draw the character a total of 7 times: 6 times shifted
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// and in black for the shadow, and once in the right color and position.
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// This way we achieve the exact look as the original CMI had. However,
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// the question remains whether they did it this way, too, or if there is
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// some "font shadow" resource we don't know yet.
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static const int offsetX[7] = { -1, 0, 1, 0, 1, 2, 0 };
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static const int offsetY[7] = { 0, -1, 0, 1, 2, 1, 0 };
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const int cTable[7] = { 0, 0, 0, 0, 0, 0, color };
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int i = 0;
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if (!showShadow)
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i = 6;
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for (; i < 7; i++) {
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x += offsetX[i];
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y += offsetY[i];
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color = cTable[i];
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if (c >= 256 && _vm->_useCJKMode)
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draw2byte(s, c, x, y, color);
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else
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drawChar(s, (byte)c, x, y, color);
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x -= offsetX[i];
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y -= offsetY[i];
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}
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}
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void NutRenderer::drawFrame(byte *dst, int c, int x, int y) {
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const int width = MIN(_chars[c].width, _vm->_screenWidth - x);
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const int height = MIN(_chars[c].height, _vm->_screenHeight - y);
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const byte *src = _chars[c].src;
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const int srcPitch = _chars[c].width;
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byte bits = 0;
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const int minX = x < 0 ? -x : 0;
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const int minY = y < 0 ? -y : 0;
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if (height <= 0 || width <= 0) {
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return;
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}
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dst += _vm->_screenWidth * y + x;
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if (minY) {
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src += minY * srcPitch;
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dst += minY * _vm->_screenWidth;
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}
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for (int ty = minY; ty < height; ty++) {
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for (int tx = minX; tx < width; tx++) {
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bits = src[tx];
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if (bits != 231 && bits) {
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dst[tx] = bits;
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}
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}
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src += srcPitch;
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dst += _vm->_screenWidth;
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}
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}
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void NutRenderer::drawChar(const Graphics::Surface &s, byte c, int x, int y, byte color) {
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byte *dst = (byte *)s.pixels + y * s.pitch + x;
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const int width = MIN(_chars[c].width, s.w - x);
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const int height = MIN(_chars[c].height, s.h - y);
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const byte *src = _chars[c].src;
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const int srcPitch = _chars[c].width;
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const int minX = x < 0 ? -x : 0;
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const int minY = y < 0 ? -y : 0;
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if (height <= 0 || width <= 0) {
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return;
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}
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if (minY) {
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src += minY * srcPitch;
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dst += minY * s.pitch;
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}
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for (int ty = minY; ty < height; ty++) {
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for (int tx = minX; tx < width; tx++) {
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if (src[tx] != 0) {
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dst[tx] = color;
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}
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}
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src += srcPitch;
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dst += s.pitch;
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}
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}
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void NutRenderer::draw2byte(const Graphics::Surface &s, int c, int x, int y, byte color) {
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if (!_loaded) {
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error("NutRenderer::draw2byte() Font is not loaded");
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return;
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}
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byte *dst = (byte *)s.pixels + y * s.pitch + x;
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const int width = _vm->_2byteWidth;
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const int height = MIN(_vm->_2byteHeight, s.h - y);
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const byte *src = _vm->get2byteCharPtr(c);
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byte bits = 0;
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if (height <= 0 || width <= 0) {
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return;
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}
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for (int ty = 0; ty < height; ty++) {
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for (int tx = 0; tx < width; tx++) {
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if ((tx & 7) == 0)
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bits = *src++;
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if (x + tx < 0 || x + tx >= s.w || y + ty < 0)
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continue;
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if (bits & revBitMask(tx % 8)) {
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dst[tx] = color;
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}
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}
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dst += s.pitch;
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}
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}
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} // End of namespace Scumm
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