OPENGL: Implement CLUT8 look up as Pipeline.
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12 changed files with 175 additions and 31 deletions
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@ -31,7 +31,7 @@ ShaderPipeline::ShaderPipeline()
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: _activeShader(nullptr) {
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}
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void ShaderPipeline::activate() {
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void ShaderPipeline::activateInternal() {
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GL_CALL(glEnableVertexAttribArray(kPositionAttribLocation));
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GL_CALL(glEnableVertexAttribArray(kTexCoordAttribLocation));
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