OPENGL: Implement CLUT8 look up as Pipeline.

This commit is contained in:
Johannes Schickel 2016-02-28 23:58:04 +01:00
parent 8a4938f82b
commit 26f106497a
12 changed files with 175 additions and 31 deletions

View file

@ -31,7 +31,7 @@ ShaderPipeline::ShaderPipeline()
: _activeShader(nullptr) {
}
void ShaderPipeline::activate() {
void ShaderPipeline::activateInternal() {
GL_CALL(glEnableVertexAttribArray(kPositionAttribLocation));
GL_CALL(glEnableVertexAttribArray(kTexCoordAttribLocation));