* initial works on GUI, launcher works, not external themes yet
* cleanup header files
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177 changed files with 45509 additions and 216 deletions
82
gui/saveload.h
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82
gui/saveload.h
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/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef GUI_SAVELOAD_DIALOG_H
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#define GUI_SAVELOAD_DIALOG_H
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#include "gui/dialog.h"
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#include "engines/metaengine.h"
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namespace GUI {
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class ListWidget;
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class GraphicsWidget;
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class SaveLoadChooser : public GUI::Dialog {
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typedef Common::String String;
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typedef Common::StringList StringList;
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protected:
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GUI::ListWidget *_list;
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GUI::ButtonWidget *_chooseButton;
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GUI::ButtonWidget *_deleteButton;
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GUI::GraphicsWidget *_gfxWidget;
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GUI::ContainerWidget *_container;
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GUI::StaticTextWidget *_date;
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GUI::StaticTextWidget *_time;
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GUI::StaticTextWidget *_playtime;
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const EnginePlugin *_plugin;
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bool _delSupport;
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bool _metaInfoSupport;
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bool _thumbnailSupport;
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bool _saveDateSupport;
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bool _playTimeSupport;
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String _target;
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SaveStateList _saveList;
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String _resultString;
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uint8 _fillR, _fillG, _fillB;
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void updateSaveList();
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void updateSelection(bool redraw);
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public:
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SaveLoadChooser(const String &title, const String &buttonLabel);
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~SaveLoadChooser();
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virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
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void setList(const StringList& list);
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int runModal(const EnginePlugin *plugin, const String &target);
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void open();
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const Common::String &getResultString() const;
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void setSaveMode(bool saveMode);
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virtual void reflowLayout();
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virtual void close();
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};
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} // End of namespace GUI
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#endif
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