AGI: Renamed some #defines to our code conventions and moved them to enums
This commit is contained in:
parent
026a2c52da
commit
273e37f726
10 changed files with 182 additions and 176 deletions
|
@ -474,8 +474,8 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) {
|
|||
v->cycleTimeCount = in->readByte();
|
||||
v->direction = in->readByte();
|
||||
|
||||
v->motion = in->readByte();
|
||||
v->cycle = in->readByte();
|
||||
v->motion = (MotionType)in->readByte();
|
||||
v->cycle = (CycleType)in->readByte();
|
||||
v->priority = in->readByte();
|
||||
|
||||
v->flags = in->readUint16BE();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue