AGI: Renamed some #defines to our code conventions and moved them to enums
This commit is contained in:
parent
026a2c52da
commit
273e37f726
10 changed files with 182 additions and 176 deletions
|
@ -257,7 +257,7 @@ bool SpritesMgr::testUpdating(VtEntry *v, AgiEngine *agi) {
|
|||
if (~agi->_game.dirView[v->currentView].flags & RES_LOADED)
|
||||
return false;
|
||||
|
||||
return (v->flags & (ANIMATED | UPDATE | DRAWN)) == (ANIMATED | UPDATE | DRAWN);
|
||||
return (v->flags & (fAnimated | fUpdate | fDrawn)) == (fAnimated | fUpdate | fDrawn);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -268,7 +268,7 @@ bool SpritesMgr::testNotUpdating(VtEntry *v, AgiEngine *vm) {
|
|||
if (~vm->_game.dirView[v->currentView].flags & RES_LOADED)
|
||||
return false;
|
||||
|
||||
return (v->flags & (ANIMATED | UPDATE | DRAWN)) == (ANIMATED | DRAWN);
|
||||
return (v->flags & (fAnimated | fUpdate | fDrawn)) == (fAnimated | fDrawn);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -332,7 +332,7 @@ void SpritesMgr::buildList(SpriteList &l, bool (*test)(VtEntry *, AgiEngine *))
|
|||
for (v = _vm->_game.viewTable; v < &_vm->_game.viewTable[MAX_VIEWTABLE]; v++) {
|
||||
if ((*test)(v, _vm)) {
|
||||
entry[i] = v;
|
||||
yVal[i] = v->flags & FIXED_PRIORITY ? prioToY(v->priority) : v->yPos;
|
||||
yVal[i] = v->flags & fFixedPriority ? prioToY(v->priority) : v->yPos;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
@ -407,13 +407,13 @@ void SpritesMgr::commitSprites(SpriteList &l, bool immediate) {
|
|||
continue;
|
||||
|
||||
if (s->v->xPos == s->v->xPos2 && s->v->yPos == s->v->yPos2) {
|
||||
s->v->flags |= DIDNT_MOVE;
|
||||
s->v->flags |= fDidntMove;
|
||||
continue;
|
||||
}
|
||||
|
||||
s->v->xPos2 = s->v->xPos;
|
||||
s->v->yPos2 = s->v->yPos;
|
||||
s->v->flags &= ~DIDNT_MOVE;
|
||||
s->v->flags &= ~fDidntMove;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue