TONY: Match consistency with other engines & move enums to new header.

This commit is contained in:
aryanrawlani28 2020-08-17 17:31:22 +05:30 committed by Eugene Sandulenko
parent f3b9477893
commit 274b8a51a1
4 changed files with 41 additions and 4 deletions

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@ -25,6 +25,7 @@
#include "engines/advancedDetector.h" #include "engines/advancedDetector.h"
#include "tony/detection/detection.h" #include "tony/detection/detection.h"
#include "tony/detection/detection_enums.h"
static const PlainGameDescriptor tonyGames[] = { static const PlainGameDescriptor tonyGames[] = {
{"tony", "Tony Tough and the Night of Roasted Moths"}, {"tony", "Tony Tough and the Night of Roasted Moths"},

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@ -20,14 +20,15 @@
* *
*/ */
namespace Tony { #ifndef TONY_DETECTION_H
#define TONY_DETECTION_H
enum { namespace Tony {
GF_COMPRESSED = (1 << 0)
};
struct TonyGameDescription { struct TonyGameDescription {
ADGameDescription desc; ADGameDescription desc;
}; };
} // End of namespace Tony } // End of namespace Tony
#endif // TONY_DETECTION_H

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@ -0,0 +1,34 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TONY_DETECTION_ENUMS_H
#define TONY_DETECTION_ENUMS_H
namespace Tony {
enum {
GF_COMPRESSED = (1 << 0)
};
} // End of namespace Tony
#endif // TONY_DETECTION_ENUMS_H

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@ -30,6 +30,7 @@
#include "tony/tony.h" #include "tony/tony.h"
#include "tony/game.h" #include "tony/game.h"
#include "tony/detection/detection.h" #include "tony/detection/detection.h"
#include "tony/detection/detection_enums.h"
namespace Tony { namespace Tony {