TONY: Match consistency with other engines & move enums to new header.
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4 changed files with 41 additions and 4 deletions
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@ -25,6 +25,7 @@
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#include "engines/advancedDetector.h"
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#include "tony/detection/detection.h"
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#include "tony/detection/detection_enums.h"
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static const PlainGameDescriptor tonyGames[] = {
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{"tony", "Tony Tough and the Night of Roasted Moths"},
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@ -20,14 +20,15 @@
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*
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*/
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namespace Tony {
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#ifndef TONY_DETECTION_H
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#define TONY_DETECTION_H
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enum {
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GF_COMPRESSED = (1 << 0)
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};
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namespace Tony {
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struct TonyGameDescription {
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ADGameDescription desc;
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};
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} // End of namespace Tony
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#endif // TONY_DETECTION_H
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34
engines/tony/detection/detection_enums.h
Normal file
34
engines/tony/detection/detection_enums.h
Normal file
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@ -0,0 +1,34 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TONY_DETECTION_ENUMS_H
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#define TONY_DETECTION_ENUMS_H
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namespace Tony {
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enum {
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GF_COMPRESSED = (1 << 0)
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};
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} // End of namespace Tony
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#endif // TONY_DETECTION_ENUMS_H
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@ -30,6 +30,7 @@
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#include "tony/tony.h"
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#include "tony/game.h"
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#include "tony/detection/detection.h"
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#include "tony/detection/detection_enums.h"
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namespace Tony {
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