M4: Added function pointers to the the script engine data map list

svn-id: r54034
This commit is contained in:
Paul Gilbert 2010-11-02 00:15:18 +00:00
parent 997625c3b3
commit 274fbd028d
4 changed files with 26 additions and 10 deletions

View file

@ -229,15 +229,18 @@ struct MadsConfigData {
#define SET_GLOBAL(x,y) _madsVm->globals()->_globals[x] = y
#define SET_GLOBAL32(x,y) { _madsVm->globals()->_globals[x] = (y) & 0xffff; _madsVm->globals()->_globals[(x) + 1] = (y) >> 16; }
typedef int (*IntFunctionPtr)();
union DataMapEntry {
bool *boolValue;
uint16 *uint16Value;
int *intValue;
IntFunctionPtr fnPtr;
};
typedef Common::HashMap<uint16, uint16> DataMapHash;
enum DataMapType {BOOL, UINT16, INT};
enum DataMapType {BOOL, UINT16, INT, INT_FN};
class DataMapWrapper {
friend class DataMap;
@ -249,16 +252,18 @@ public:
DataMapWrapper(uint16 *v) { _value.uint16Value = v; _type = UINT16; }
DataMapWrapper(int16 *v) { _value.uint16Value = (uint16 *)v; _type = UINT16; }
DataMapWrapper(int *v) { _value.intValue = v; _type = INT; }
DataMapWrapper(IntFunctionPtr v) { _value.fnPtr = v; _type = INT_FN; }
uint16 getIntValue() {
if (_type == BOOL) return *_value.boolValue ? 0xffff : 0;
else if (_type == UINT16) return *_value.uint16Value;
else return *_value.intValue;
else if (_type == INT) return *_value.intValue;
else return _value.fnPtr();
}
void setIntValue(uint16 v) {
if (_type == BOOL) *_value.boolValue = v != 0;
else if (_type == UINT16) *_value.uint16Value = v;
else *_value.intValue = v;
else if (_type == INT) *_value.intValue = v;
}
};

View file

@ -182,7 +182,9 @@ void MadsSceneLogic::initialiseDataMap() {
MAP_DATA(&_madsVm->_player._playerPos.y);
MAP_DATA(&_madsVm->_player._direction);
MAP_DATA(&_madsVm->_player._visible);
MAP_DATA(&_madsVm->scene()->_animActive);
MAP_DATA(&getActiveAnimationBool);
MAP_DATA(&getAnimationCurrentFrame);
}
DataMap &MadsSceneLogic::dataMap() {

View file

@ -62,7 +62,6 @@ void SceneNode::load(Common::SeekableReadStream *stream) {
MadsScene::MadsScene(MadsEngine *vm): _sceneResources(), Scene(vm, &_sceneResources), MadsView(this) {
_vm = vm;
_activeAnimation = NULL;
_animActive = false;
MadsView::_bgSurface = Scene::_backgroundSurface;
MadsView::_depthSurface = Scene::_walkSurface;
@ -217,7 +216,6 @@ void MadsScene::leaveScene() {
if (_activeAnimation) {
delete _activeAnimation;
_activeAnimation = NULL;
_animActive = false;
}
Scene::leaveScene();
@ -386,7 +384,6 @@ void MadsScene::updateState() {
if (((MadsAnimation *) _activeAnimation)->freeFlag() || freeFlag) {
delete _activeAnimation;
_activeAnimation = NULL;
_animActive = false;
}
}
@ -458,7 +455,6 @@ void MadsScene::freeAnimation() {
delete _activeAnimation;
_activeAnimation = NULL;
_animActive = false;
}
@ -578,7 +574,6 @@ void MadsScene::loadAnimation(const Common::String &animName, int abortTimers) {
MadsAnimation *anim = new MadsAnimation(_vm, this);
anim->load(animName.c_str(), abortTimers);
_activeAnimation = anim;
_animActive = true;
}
bool MadsScene::getDepthHighBit(const Common::Point &pt) {
@ -1244,4 +1239,16 @@ void MadsInterfaceView::leaveScene() {
_madsVm->_viewManager->deleteView(view);
}
//--------------------------------------------------------------------------
int getActiveAnimationBool() {
return (_madsVm->scene()->activeAnimation()) ? 1 : 0;
}
int getAnimationCurrentFrame() {
Animation *anim = _madsVm->scene()->activeAnimation();
return anim ? anim->getCurrentFrame() : 0;
}
} // End of namespace M4

View file

@ -108,7 +108,6 @@ public:
Common::Point _destPos;
int _destFacing;
Common::Point _customDest;
bool _animActive;
public:
MadsScene(MadsEngine *vm);
virtual ~MadsScene();
@ -192,6 +191,9 @@ public:
bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
};
extern int getActiveAnimationBool();
extern int getAnimationCurrentFrame();
} // End of namespace M4
#endif