M4: Added function pointers to the the script engine data map list
svn-id: r54034
This commit is contained in:
parent
997625c3b3
commit
274fbd028d
4 changed files with 26 additions and 10 deletions
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@ -229,15 +229,18 @@ struct MadsConfigData {
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#define SET_GLOBAL(x,y) _madsVm->globals()->_globals[x] = y
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#define SET_GLOBAL32(x,y) { _madsVm->globals()->_globals[x] = (y) & 0xffff; _madsVm->globals()->_globals[(x) + 1] = (y) >> 16; }
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typedef int (*IntFunctionPtr)();
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union DataMapEntry {
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bool *boolValue;
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uint16 *uint16Value;
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int *intValue;
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IntFunctionPtr fnPtr;
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};
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typedef Common::HashMap<uint16, uint16> DataMapHash;
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enum DataMapType {BOOL, UINT16, INT};
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enum DataMapType {BOOL, UINT16, INT, INT_FN};
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class DataMapWrapper {
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friend class DataMap;
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@ -249,16 +252,18 @@ public:
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DataMapWrapper(uint16 *v) { _value.uint16Value = v; _type = UINT16; }
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DataMapWrapper(int16 *v) { _value.uint16Value = (uint16 *)v; _type = UINT16; }
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DataMapWrapper(int *v) { _value.intValue = v; _type = INT; }
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DataMapWrapper(IntFunctionPtr v) { _value.fnPtr = v; _type = INT_FN; }
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uint16 getIntValue() {
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if (_type == BOOL) return *_value.boolValue ? 0xffff : 0;
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else if (_type == UINT16) return *_value.uint16Value;
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else return *_value.intValue;
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else if (_type == INT) return *_value.intValue;
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else return _value.fnPtr();
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}
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void setIntValue(uint16 v) {
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if (_type == BOOL) *_value.boolValue = v != 0;
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else if (_type == UINT16) *_value.uint16Value = v;
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else *_value.intValue = v;
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else if (_type == INT) *_value.intValue = v;
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}
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};
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@ -182,7 +182,9 @@ void MadsSceneLogic::initialiseDataMap() {
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MAP_DATA(&_madsVm->_player._playerPos.y);
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MAP_DATA(&_madsVm->_player._direction);
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MAP_DATA(&_madsVm->_player._visible);
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MAP_DATA(&_madsVm->scene()->_animActive);
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MAP_DATA(&getActiveAnimationBool);
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MAP_DATA(&getAnimationCurrentFrame);
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}
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DataMap &MadsSceneLogic::dataMap() {
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@ -62,7 +62,6 @@ void SceneNode::load(Common::SeekableReadStream *stream) {
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MadsScene::MadsScene(MadsEngine *vm): _sceneResources(), Scene(vm, &_sceneResources), MadsView(this) {
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_vm = vm;
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_activeAnimation = NULL;
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_animActive = false;
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MadsView::_bgSurface = Scene::_backgroundSurface;
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MadsView::_depthSurface = Scene::_walkSurface;
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@ -217,7 +216,6 @@ void MadsScene::leaveScene() {
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if (_activeAnimation) {
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delete _activeAnimation;
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_activeAnimation = NULL;
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_animActive = false;
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}
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Scene::leaveScene();
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@ -386,7 +384,6 @@ void MadsScene::updateState() {
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if (((MadsAnimation *) _activeAnimation)->freeFlag() || freeFlag) {
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delete _activeAnimation;
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_activeAnimation = NULL;
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_animActive = false;
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}
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}
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@ -458,7 +455,6 @@ void MadsScene::freeAnimation() {
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delete _activeAnimation;
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_activeAnimation = NULL;
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_animActive = false;
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}
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@ -578,7 +574,6 @@ void MadsScene::loadAnimation(const Common::String &animName, int abortTimers) {
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MadsAnimation *anim = new MadsAnimation(_vm, this);
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anim->load(animName.c_str(), abortTimers);
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_activeAnimation = anim;
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_animActive = true;
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}
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bool MadsScene::getDepthHighBit(const Common::Point &pt) {
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@ -1244,4 +1239,16 @@ void MadsInterfaceView::leaveScene() {
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_madsVm->_viewManager->deleteView(view);
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}
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//--------------------------------------------------------------------------
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int getActiveAnimationBool() {
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return (_madsVm->scene()->activeAnimation()) ? 1 : 0;
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}
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int getAnimationCurrentFrame() {
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Animation *anim = _madsVm->scene()->activeAnimation();
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return anim ? anim->getCurrentFrame() : 0;
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}
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} // End of namespace M4
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@ -108,7 +108,6 @@ public:
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Common::Point _destPos;
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int _destFacing;
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Common::Point _customDest;
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bool _animActive;
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public:
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MadsScene(MadsEngine *vm);
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virtual ~MadsScene();
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@ -192,6 +191,9 @@ public:
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bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
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};
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extern int getActiveAnimationBool();
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extern int getAnimationCurrentFrame();
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} // End of namespace M4
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#endif
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