ALL: Eliminate LOCAL_PI macro
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27e12d8a96
22 changed files with 35 additions and 45 deletions
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@ -128,7 +128,7 @@ void BaseRenderOpenGL3D::setLightParameters(int index, const Math::Vector3d &pos
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glLightf(GL_LIGHT0 + index, GL_SPOT_EXPONENT, 0.0f);
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// wme sets the phi angle to 1.0 (in radians)
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// so either 180/pi or (180/pi)/2 should give the same result
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glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, (180.0f / M_PI));
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glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, (180.0f / (float)M_PI));
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} else {
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glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, 180.0f);
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}
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