GRIM: Reduce the points in irisAroundRegion to use 2D-coordinates.

This commit is contained in:
Einar Johan T. Sømåen 2011-07-28 02:04:56 +02:00
parent 3632df14d7
commit 27fb697036

View file

@ -1290,24 +1290,24 @@ void GfxOpenGL::irisAroundRegion(int x, int y)
glColor3f(0.0f, 0.0f, 0.0f);
float points[] = {
0.0f, 0.0f, 0.0f,
0.0f, y, 0.0f,
_screenWidth, 0.0f, 0.0f,
_screenWidth, y, 0.0f,
_screenWidth - x, y, 0.0f,
_screenWidth, _screenHeight, 0.0f,
_screenWidth - x, _screenHeight, 0.0f,
_screenWidth - x, _screenHeight - y, 0.0f,
0.0f, _screenHeight, 0.0f,
0.0f, _screenHeight - y, 0.0f,
0.0f + x, _screenHeight - y, 0.0f,
0.0f, y, 0.0f,
x, y, 0.0f
0.0f, 0.0f,
0.0f, y,
_screenWidth, 0.0f,
_screenWidth, y,
_screenWidth - x, y,
_screenWidth, _screenHeight,
_screenWidth - x, _screenHeight,
_screenWidth - x, _screenHeight - y,
0.0f, _screenHeight,
0.0f, _screenHeight - y,
0.0f + x, _screenHeight - y,
0.0f, y,
x, y
};
glBegin(GL_TRIANGLE_STRIP);
for (int i = 0 ;i < 13; i++) {
glVertex3fv(points+3*i);
glVertex2fv(points+3*i);
}
glEnd();