renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no (known) VAR_SAVELOAD_SCRIPT value for V8)

svn-id: r7485
This commit is contained in:
Max Horn 2003-05-13 17:51:56 +00:00
parent cb8d07fd62
commit 2838aae2f4
3 changed files with 10 additions and 10 deletions

View file

@ -501,8 +501,8 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
VAR_RIGHTBTN_HOLD = 0xFF;
VAR_MOUSE_BUTTONS = 0xFF;
VAR_MOUSE_HOLD = 0xFF;
VAR_UNK_SCRIPT = 0xFF;
VAR_UNK_SCRIPT_2 = 0xFF;
VAR_SAVELOAD_SCRIPT = 0xFF;
VAR_SAVELOAD_SCRIPT2 = 0xFF;
VAR_DEFAULT_TALK_DELAY = 0xFF;
VAR_CHARSET_MASK = 0xFF;
@ -1767,13 +1767,13 @@ void Scumm::processKbd() {
} else
exitCutscene();
} else if (_lastKeyHit == saveloadkey && _currentRoom != 0) {
if (_features & GF_AFTER_V7)
runScript(VAR(VAR_UNK_SCRIPT), 0, 0, 0);
if (VAR_SAVELOAD_SCRIPT != 0xFF)
runScript(VAR(VAR_SAVELOAD_SCRIPT), 0, 0, 0);
saveloadDialog(); // Display NewGui
if (_features & GF_AFTER_V7)
runScript(VAR(VAR_UNK_SCRIPT_2), 0, 0, 0);
if (VAR_SAVELOAD_SCRIPT2 != 0xFF)
runScript(VAR(VAR_SAVELOAD_SCRIPT2), 0, 0, 0);
return;
} else if (VAR_TALKSTOP_KEY != 0xFF && _lastKeyHit == VAR(VAR_TALKSTOP_KEY)) {
_talkDelay = 0;