Fixed some code formatting thanks to LordHoto

svn-id: r32275
This commit is contained in:
Jordi Vilalta Prat 2008-05-26 00:28:48 +00:00
parent 6ef8e5238b
commit 2862a30dac
6 changed files with 18 additions and 18 deletions

View file

@ -564,8 +564,8 @@ static void listGames() {
printf("Game ID Full Title \n"
"-------------------- ------------------------------------------------------\n");
const EnginePlugin::list &plugins = EngineMan.getPlugins();
EnginePlugin::list::const_iterator iter = plugins.begin();
const EnginePlugin::List &plugins = EngineMan.getPlugins();
EnginePlugin::List::const_iterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
GameList list = (**iter)->getSupportedGames();
for (GameList::iterator v = list.begin(); v != list.end(); ++v) {

View file

@ -284,7 +284,7 @@ void PluginManager::loadPlugins() {
for (ProviderList::iterator pp = _providers.begin();
pp != _providers.end();
++pp) {
PluginList pl((**pp).getPlugins());
PluginList pl((*pp)->getPlugins());
for (PluginList::iterator plugin = pl.begin(); plugin != pl.end(); ++plugin) {
tryLoadPlugin(*plugin);
}
@ -303,7 +303,7 @@ void PluginManager::unloadPluginsExcept(PluginType type, const Plugin *plugin) {
if (*p == plugin) {
found = *p;
} else {
(**p).unloadPlugin();
(*p)->unloadPlugin();
delete *p;
}
}
@ -355,13 +355,13 @@ DECLARE_SINGLETON(EngineManager);
GameDescriptor EngineManager::findGame(const Common::String &gameName, const EnginePlugin **plugin) const {
// Find the GameDescriptor for this target
const EnginePlugin::list &plugins = getPlugins();
const EnginePlugin::List &plugins = getPlugins();
GameDescriptor result;
if (plugin)
*plugin = 0;
EnginePlugin::list::const_iterator iter = plugins.begin();
EnginePlugin::List::const_iterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
result = (**iter)->findGame(gameName.c_str());
if (!result.gameid().empty()) {
@ -376,11 +376,11 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Eng
GameList EngineManager::detectGames(const FSList &fslist) const {
GameList candidates;
const EnginePlugin::list &plugins = getPlugins();
const EnginePlugin::List &plugins = getPlugins();
// Iterate over all known games and for each check if it might be
// the game in the presented directory.
EnginePlugin::list::const_iterator iter;
EnginePlugin::List::const_iterator iter;
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
candidates.push_back((**iter)->detectGames(fslist));
}
@ -388,8 +388,8 @@ GameList EngineManager::detectGames(const FSList &fslist) const {
return candidates;
}
const EnginePlugin::list &EngineManager::getPlugins() const {
return (const EnginePlugin::list&)PluginManager::instance().getPlugins(PLUGIN_TYPE_ENGINE);
const EnginePlugin::List &EngineManager::getPlugins() const {
return (const EnginePlugin::List &)PluginManager::instance().getPlugins(PLUGIN_TYPE_ENGINE);
}
@ -399,6 +399,6 @@ const EnginePlugin::list &EngineManager::getPlugins() const {
DECLARE_SINGLETON(MidiManager);
const MidiPlugin::list &MidiManager::getPlugins() const {
return (const MidiPlugin::list&)PluginManager::instance().getPlugins(PLUGIN_TYPE_MIDI);
const MidiPlugin::List &MidiManager::getPlugins() const {
return (const MidiPlugin::List &)PluginManager::instance().getPlugins(PLUGIN_TYPE_MIDI);
}

View file

@ -193,7 +193,7 @@ public:
return (PO_t *)_pluginObject;
}
typedef Common::Array<PluginSubclass *> list;
typedef Common::Array<PluginSubclass *> List;
};
/**
@ -246,7 +246,7 @@ protected:
* @param filename the name of the loadable code module
* @return a pointer to a Plugin instance, or 0 if an error occurred.
*/
virtual Plugin* createPlugin(const Common::String &filename) const = 0;
virtual Plugin *createPlugin(const Common::String &filename) const = 0;
/**
* Check if the supplied filename corresponds to a loadable plugin file in

View file

@ -108,7 +108,7 @@ private:
public:
GameDescriptor findGame(const Common::String &gameName, const EnginePlugin **plugin = NULL) const;
GameList detectGames(const FSList &fslist) const;
const EnginePlugin::list &getPlugins() const;
const EnginePlugin::List &getPlugins() const;
};
/** Convenience shortcut for accessing the engine manager. */

View file

@ -128,8 +128,8 @@ AboutDialog::AboutDialog()
_lines.push_back("");
addLine("\\C\\c1""Available engines:");
const EnginePlugin::list &plugins = EngineMan.getPlugins();
EnginePlugin::list::const_iterator iter = plugins.begin();
const EnginePlugin::List &plugins = EngineMan.getPlugins();
EnginePlugin::List::const_iterator iter = plugins.begin();
for (; iter != plugins.end(); ++iter) {
Common::String str;
str = "\\C";

View file

@ -84,7 +84,7 @@ private:
friend class Common::Singleton<SingletonBaseType>;
public:
const MidiPlugin::list &getPlugins() const;
const MidiPlugin::List &getPlugins() const;
};
/** Convenience shortcut for accessing the MIDI manager. */