Add LOOM cursor support

svn-id: r14703
This commit is contained in:
Max Horn 2004-08-23 08:37:55 +00:00
parent 5f3009d7d0
commit 28c32a9fb7
5 changed files with 106 additions and 65 deletions

View file

@ -21,6 +21,7 @@
#include "stdafx.h"
#include "scumm/bomp.h"
#include "scumm/charset.h"
#include "scumm/intern.h"
#include "scumm/object.h"
#include "scumm/scumm.h"
@ -41,7 +42,7 @@ static const byte default_cursor_colors[4] = {
static const uint16 default_cursor_images[5][16] = {
static uint16 default_cursor_images[5][16] = {
/* cross-hair */
{ 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000, 0x7e3f,
0x0000, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000 },
@ -81,13 +82,6 @@ void ScummEngine::animateCursor() {
}
}
void ScummEngine::setCursor(int cursor) {
if (cursor >= 0 && cursor <= 3)
_currentCursor = cursor;
else
warning("setCursor(%d)", cursor);
}
void ScummEngine::setCursorHotspot(int x, int y) {
_cursor.hotspotX = x;
_cursor.hotspotY = y;
@ -259,6 +253,48 @@ void ScummEngine_v6::useBompCursor(const byte *im, int width, int height) {
updateCursor();
}
void ScummEngine::redefineBuiltinCursorFromChar(int index, int chr) {
// Cursor image in both Looms are based on images from charset.
// For now we don't handle them.
if (_gameId != GID_LOOM && _gameId != GID_LOOM256) {
// FIXME: Actually: is this opcode ever called by a non-Loom game?
// Which V3-V5 game besides Loom makes use of custom cursors, ever?
warning("V3--V5 SO_CURSOR_IMAGE(%d,%d) called - tell Fingolfin where you saw this!", index, chr);
}
// const int oldID = _charset->getCurID();
if (_version == 3) {
_charset->setCurID(0);
} else if (_version >= 4) {
_charset->setCurID(1);
}
Graphics::Surface s;
byte buf[16*16];
memset(buf, 123, 16*16);
s.pixels = buf;
s.w = _charset->getCharWidth(chr);
s.h = _charset->getFontHeight();
s.pitch = s.w;
assert(s.w <= 16 && s.h <= 16);
s.bytesPerPixel = 1;
_charset->drawChar(chr, s, 0, 0);
uint16 *ptr = default_cursor_images[index];
memset(ptr, 0, 16 * sizeof(uint16));
for (int h = 0; h < s.h; h++) {
for (int w = 0; w < s.w; w++) {
if (buf[s.pitch * h + w] != 123)
*ptr |= 1 << (16 - w);
}
ptr++;
}
// _charset->setCurID(oldID);
}
void ScummEngine::setBuiltinCursor(int idx) {
int i, j;
byte color;
@ -270,25 +306,7 @@ void ScummEngine::setBuiltinCursor(int idx) {
else
color = default_cursor_colors[idx];
// FIXME: None of the stock cursors are right for Loom. Why is that?
// Fingolfing says: because it sets different cursor shapes --
// check the SO_CURSOR_IMAGE opcode in script_v5.cpp; if we implement
// that, this problem should be gone...
if (_gameId == GID_LOOM || _gameId == GID_LOOM256) {
int w = 0;
_cursor.width = 8;
_cursor.height = 8;
_cursor.hotspotX = 0;
_cursor.hotspotY = 0;
for (i = 0; i < 8; i++) {
w += (i >= 6) ? -2 : 1;
for (j = 0; j < w; j++)
_grabbedCursor[i * 8 + j] = color;
}
} else if (_version <= 2) {
if (_version <= 2) {
_cursor.width = 23;
_cursor.height = 21;
_cursor.hotspotX = 11;