Merged o_loadGame() and o_saveGame() into o1_loadUserGame() and
o1_saveUserGame(). svn-id: r21753
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parent
e931f9d07d
commit
28c34673dc
3 changed files with 2 additions and 12 deletions
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@ -1111,14 +1111,14 @@ void SimonEngine::o1_setAdjNoun() {
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void SimonEngine::o1_saveUserGame() {
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// 132: save game
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_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
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o_saveGame();
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saveOrLoadDialog(false);
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_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
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}
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void SimonEngine::o1_loadUserGame() {
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// 133: load game
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_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
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o_loadGame();
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saveOrLoadDialog(true);
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_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
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}
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@ -33,14 +33,6 @@
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namespace Simon {
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void SimonEngine::o_saveGame() {
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saveOrLoadDialog(false);
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}
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void SimonEngine::o_loadGame() {
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saveOrLoadDialog(true);
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}
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int SimonEngine::countSaveGames() {
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Common::InSaveFile *f;
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uint i = 1;
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@ -574,8 +574,6 @@ protected:
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void o_waitForSync(uint a);
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void skipSpeech();
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void o_sync(uint a);
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void o_saveGame();
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void o_loadGame();
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void o_confirmQuit();
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void o_restoreIconArray(uint a);
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void o_freezeBottom();
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