Merged o_loadGame() and o_saveGame() into o1_loadUserGame() and

o1_saveUserGame().

svn-id: r21753
This commit is contained in:
Torbjörn Andersson 2006-04-10 08:04:45 +00:00
parent e931f9d07d
commit 28c34673dc
3 changed files with 2 additions and 12 deletions

View file

@ -1111,14 +1111,14 @@ void SimonEngine::o1_setAdjNoun() {
void SimonEngine::o1_saveUserGame() {
// 132: save game
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
o_saveGame();
saveOrLoadDialog(false);
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
void SimonEngine::o1_loadUserGame() {
// 133: load game
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
o_loadGame();
saveOrLoadDialog(true);
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}

View file

@ -33,14 +33,6 @@
namespace Simon {
void SimonEngine::o_saveGame() {
saveOrLoadDialog(false);
}
void SimonEngine::o_loadGame() {
saveOrLoadDialog(true);
}
int SimonEngine::countSaveGames() {
Common::InSaveFile *f;
uint i = 1;

View file

@ -574,8 +574,6 @@ protected:
void o_waitForSync(uint a);
void skipSpeech();
void o_sync(uint a);
void o_saveGame();
void o_loadGame();
void o_confirmQuit();
void o_restoreIconArray(uint a);
void o_freezeBottom();