Move some aspect ratio related stuff to graphics/scaler/aspect.h

svn-id: r48186
This commit is contained in:
Max Horn 2010-03-08 10:29:00 +00:00
parent 9fb27a26f8
commit 28c6c600d4
12 changed files with 80 additions and 21 deletions

View file

@ -32,6 +32,7 @@
#include "graphics/font.h"
#include "graphics/fontman.h"
#include "graphics/scaler.h"
#include "graphics/scaler/aspect.h"
#include "graphics/surface.h"
static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
@ -476,6 +477,12 @@ void OSystem_SDL::initSize(uint w, uint h, const Graphics::PixelFormat *format)
_dirtyChecksums = (uint32 *)calloc(_cksumNum * 2, sizeof(uint32));
}
int OSystem_SDL::effectiveScreenHeight() const {
return _videoMode.scaleFactor *
(_videoMode.aspectRatioCorrection
? real2Aspect(_videoMode.screenHeight)
: _videoMode.screenHeight);
}
static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &width, int &height) {
assert(&width != &height);