LAB: More work on the comments
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ee4e67a731
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28c74aed05
9 changed files with 224 additions and 172 deletions
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@ -120,9 +120,6 @@ void LabEngine::setQuarters(uint16 quarters) {
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_inventory[kItemQuarter]._quantity = quarters;
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}
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/**
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* Draws the message for the room.
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*/
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void LabEngine::drawRoomMessage(uint16 curInv, CloseDataPtr closePtr) {
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if (_lastTooLong) {
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_lastTooLong = false;
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@ -158,9 +155,6 @@ void LabEngine::freeScreens() {
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}
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}
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/**
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* Permanently flips the imagery of a button.
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*/
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void LabEngine::perFlipButton(uint16 buttonId) {
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for (ButtonList::iterator button = _moveButtonList.begin(); button != _moveButtonList.end(); ++button) {
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Button *topButton = *button;
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@ -180,9 +174,6 @@ void LabEngine::perFlipButton(uint16 buttonId) {
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}
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}
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/**
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* Eats all the available messages.
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*/
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void LabEngine::eatMessages() {
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IntuiMessage *msg;
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@ -191,9 +182,6 @@ void LabEngine::eatMessages() {
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} while (msg && !g_engine->shouldQuit());
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}
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/**
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* Checks whether the close up is one of the special case closeups.
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*/
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bool LabEngine::doCloseUp(CloseDataPtr closePtr) {
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if (!closePtr)
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return false;
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@ -258,9 +246,6 @@ bool LabEngine::doCloseUp(CloseDataPtr closePtr) {
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return true;
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}
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/**
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* Gets the current inventory name.
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*/
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Common::String LabEngine::getInvName(uint16 curInv) {
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if (_mainDisplay)
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return _inventory[curInv]._bitmapName;
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@ -288,9 +273,6 @@ Common::String LabEngine::getInvName(uint16 curInv) {
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return _inventory[curInv]._bitmapName;
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}
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/**
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* Turns the interface off.
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*/
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void LabEngine::interfaceOff() {
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if (!_interfaceOff) {
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_event->attachButtonList(nullptr);
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@ -299,9 +281,6 @@ void LabEngine::interfaceOff() {
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}
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}
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/**
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* Turns the interface on.
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*/
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void LabEngine::interfaceOn() {
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if (_interfaceOff) {
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_interfaceOff = false;
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@ -316,9 +295,6 @@ void LabEngine::interfaceOn() {
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_event->attachButtonList(&_moveButtonList);
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}
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/**
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* If the user hits the "Use" button; things that can get used on themselves.
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*/
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bool LabEngine::doUse(uint16 curInv) {
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switch (curInv) {
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case kItemMap:
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@ -385,9 +361,6 @@ bool LabEngine::doUse(uint16 curInv) {
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}
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}
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/**
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* Decrements the current inventory number.
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*/
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void LabEngine::decIncInv(uint16 *curInv, bool decreaseFl) {
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int8 step = (decreaseFl) ? -1 : 1;
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uint newInv = *curInv + step;
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@ -417,9 +390,6 @@ void LabEngine::decIncInv(uint16 *curInv, bool decreaseFl) {
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}
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}
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/**
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* The main game loop.
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*/
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void LabEngine::mainGameLoop() {
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uint16 actionMode = 4;
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uint16 curInv = kItemMap;
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@ -1148,9 +1118,6 @@ void LabEngine::go() {
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_music->freeMusic();
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}
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/**
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* New code to allow quick(er) return navigation in game.
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*/
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int LabEngine::followCrumbs() {
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// NORTH, SOUTH, EAST, WEST
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int movement[4][4] = {
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