LAB: More work on the comments

This commit is contained in:
Strangerke 2015-12-20 02:42:52 +01:00 committed by Willem Jan Palenstijn
parent ee4e67a731
commit 28c74aed05
9 changed files with 224 additions and 172 deletions

View file

@ -120,9 +120,6 @@ void LabEngine::setQuarters(uint16 quarters) {
_inventory[kItemQuarter]._quantity = quarters;
}
/**
* Draws the message for the room.
*/
void LabEngine::drawRoomMessage(uint16 curInv, CloseDataPtr closePtr) {
if (_lastTooLong) {
_lastTooLong = false;
@ -158,9 +155,6 @@ void LabEngine::freeScreens() {
}
}
/**
* Permanently flips the imagery of a button.
*/
void LabEngine::perFlipButton(uint16 buttonId) {
for (ButtonList::iterator button = _moveButtonList.begin(); button != _moveButtonList.end(); ++button) {
Button *topButton = *button;
@ -180,9 +174,6 @@ void LabEngine::perFlipButton(uint16 buttonId) {
}
}
/**
* Eats all the available messages.
*/
void LabEngine::eatMessages() {
IntuiMessage *msg;
@ -191,9 +182,6 @@ void LabEngine::eatMessages() {
} while (msg && !g_engine->shouldQuit());
}
/**
* Checks whether the close up is one of the special case closeups.
*/
bool LabEngine::doCloseUp(CloseDataPtr closePtr) {
if (!closePtr)
return false;
@ -258,9 +246,6 @@ bool LabEngine::doCloseUp(CloseDataPtr closePtr) {
return true;
}
/**
* Gets the current inventory name.
*/
Common::String LabEngine::getInvName(uint16 curInv) {
if (_mainDisplay)
return _inventory[curInv]._bitmapName;
@ -288,9 +273,6 @@ Common::String LabEngine::getInvName(uint16 curInv) {
return _inventory[curInv]._bitmapName;
}
/**
* Turns the interface off.
*/
void LabEngine::interfaceOff() {
if (!_interfaceOff) {
_event->attachButtonList(nullptr);
@ -299,9 +281,6 @@ void LabEngine::interfaceOff() {
}
}
/**
* Turns the interface on.
*/
void LabEngine::interfaceOn() {
if (_interfaceOff) {
_interfaceOff = false;
@ -316,9 +295,6 @@ void LabEngine::interfaceOn() {
_event->attachButtonList(&_moveButtonList);
}
/**
* If the user hits the "Use" button; things that can get used on themselves.
*/
bool LabEngine::doUse(uint16 curInv) {
switch (curInv) {
case kItemMap:
@ -385,9 +361,6 @@ bool LabEngine::doUse(uint16 curInv) {
}
}
/**
* Decrements the current inventory number.
*/
void LabEngine::decIncInv(uint16 *curInv, bool decreaseFl) {
int8 step = (decreaseFl) ? -1 : 1;
uint newInv = *curInv + step;
@ -417,9 +390,6 @@ void LabEngine::decIncInv(uint16 *curInv, bool decreaseFl) {
}
}
/**
* The main game loop.
*/
void LabEngine::mainGameLoop() {
uint16 actionMode = 4;
uint16 curInv = kItemMap;
@ -1148,9 +1118,6 @@ void LabEngine::go() {
_music->freeMusic();
}
/**
* New code to allow quick(er) return navigation in game.
*/
int LabEngine::followCrumbs() {
// NORTH, SOUTH, EAST, WEST
int movement[4][4] = {