Moved AdvancedDetector from common/ to engines/

svn-id: r36132
This commit is contained in:
Max Horn 2009-01-29 22:13:01 +00:00
parent 7eaafd933f
commit 28cf213605
32 changed files with 694 additions and 703 deletions

View file

@ -719,7 +719,7 @@ GameList ScummMetaEngine::getSupportedGames() const {
}
GameDescriptor ScummMetaEngine::findGame(const char *gameid) const {
return Common::AdvancedDetector::findGameID(gameid, gameDescriptions, obsoleteGameIDsTable);
return AdvancedDetector::findGameID(gameid, gameDescriptions, obsoleteGameIDsTable);
}
GameList ScummMetaEngine::detectGames(const Common::FSList &fslist) const {
@ -783,7 +783,7 @@ Common::Error ScummMetaEngine::createInstance(OSystem *syst, Engine **engine) co
// We start by checking whether the specified game ID is obsolete.
// If that is the case, we automatically upgrade the target to use
// the correct new game ID (and platform, if specified).
for (const Common::ADObsoleteGameID *o = obsoleteGameIDsTable; o->from; ++o) {
for (const ADObsoleteGameID *o = obsoleteGameIDsTable; o->from; ++o) {
if (!scumm_stricmp(gameid, o->from)) {
// Match found, perform upgrade
gameid = o->to;