Add Sprite class and move over related functions.

svn-id: r18230
This commit is contained in:
Travis Howell 2005-05-23 09:30:43 +00:00
parent 37d4e9499d
commit 28e156df83
8 changed files with 477 additions and 455 deletions

View file

@ -33,12 +33,15 @@
namespace Scumm {
void ScummEngine_v90he::allocateArrays() {
ScummEngine::allocateArrays();
spritesAllocTables(_numSprites, MAX(64, _numSprites / 4), 64);
Sprite::Sprite(ScummEngine_v90he *vm) : _vm(vm) {
}
void ScummEngine_v90he::getSpriteBounds(int spriteId, bool checkGroup, Common::Rect &bound) {
void ScummEngine_v90he::allocateArrays() {
ScummEngine::allocateArrays();
_sprite->spritesAllocTables(_numSprites, MAX(64, _numSprites / 4), 64);
}
void Sprite::getSpriteBounds(int spriteId, bool checkGroup, Common::Rect &bound) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
int16 spr_wiz_x, spr_wiz_y;
int angle, zoom, x1, y1;
@ -46,7 +49,7 @@ void ScummEngine_v90he::getSpriteBounds(int spriteId, bool checkGroup, Common::R
SpriteInfo *spi = &_spriteTable[spriteId];
_wiz->loadImgSpot(spi->resId, spi->resState, spr_wiz_x, spr_wiz_y);
_vm->_wiz->loadImgSpot(spi->resId, spi->resState, spr_wiz_x, spr_wiz_y);
if (checkGroup && spi->groupNum) {
SpriteGroup *spg = &_spriteGroups[spi->groupNum];
@ -65,7 +68,7 @@ void ScummEngine_v90he::getSpriteBounds(int spriteId, bool checkGroup, Common::R
if (spi->resId) {
angle = spi->angle;
zoom = spi->zoom;
_wiz->getWizImageDim(spi->resId, spi->resState, w, h);
_vm->_wiz->getWizImageDim(spi->resId, spi->resState, w, h);
if (!(spi->flags & (kSFZoomed | kSFRotated))) {
bound.left = x1;
bound.top = y1;
@ -85,14 +88,14 @@ void ScummEngine_v90he::getSpriteBounds(int spriteId, bool checkGroup, Common::R
}
}
if ((spi->flags & kSFRotated) && angle)
_wiz->polygonRotatePoints(pts, 4, angle);
_vm->_wiz->polygonRotatePoints(pts, 4, angle);
for (int j = 0; j < 4; ++j) {
pts[j].x += x1;
pts[j].y += y1;
}
_wiz->polygonCalcBoundBox(pts, 4, bound);
_vm->_wiz->polygonCalcBoundBox(pts, 4, bound);
}
} else {
bound.left = 1234;
@ -105,7 +108,7 @@ void ScummEngine_v90he::getSpriteBounds(int spriteId, bool checkGroup, Common::R
//
// spriteInfoGet functions
//
int ScummEngine_v90he::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGroupId, int type, int num, int *args) {
int Sprite::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGroupId, int type, int num, int *args) {
bool cond;
int code, classId, x, y;
debug(1, "findSprite: x %d, y %d, spriteGroup %d, type %d, num %d", x_pos, y_pos, spriteGroupId, type, num);
@ -156,13 +159,13 @@ int ScummEngine_v90he::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGro
if (spi->field_80) {
int16 x1, x2, y1, y2;
resState = spi->curImageState % _wiz->getWizImageStates(spi->field_80);
resState = spi->curImageState % _vm->_wiz->getWizImageStates(spi->field_80);
x = x_pos - spi->pos.x;
y = y_pos - spi->pos.y;
_wiz->loadImgSpot(spi->curResId, resState, x1, y1);
_wiz->loadImgSpot(spi->field_80, resState, x2, y2);
_vm->_wiz->loadImgSpot(spi->curResId, resState, x1, y1);
_vm->_wiz->loadImgSpot(spi->field_80, resState, x2, y2);
x += (x2 - x1);
y += (y2 - y1);
@ -195,15 +198,15 @@ int ScummEngine_v90he::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGro
if (spi->flags & kSFRotated && angle) {
angle = (360 - angle) % 360;
Common::Point pts[1];
_wiz->polygonRotatePoints(pts, 1, angle);
_vm->_wiz->polygonRotatePoints(pts, 1, angle);
}
_wiz->getWizImageDim(resId, resState, w, h);
_vm->_wiz->getWizImageDim(resId, resState, w, h);
x += w / 2;
y += h / 2;
}
if (_wiz->isWizPixelNonTransparent(resId, resState, x, y, spi->curImgFlags))
if (_vm->_wiz->isWizPixelNonTransparent(resId, resState, x, y, spi->curImgFlags))
return spi->id;
}
}
@ -211,7 +214,7 @@ int ScummEngine_v90he::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGro
return 0;
}
int ScummEngine_v90he::spriteInfoGet_classFlags(int spriteId, int num, int *args) {
int Sprite::getSpriteclassFlags(int spriteId, int num, int *args) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
int code, classId;
@ -234,85 +237,85 @@ int ScummEngine_v90he::spriteInfoGet_classFlags(int spriteId, int num, int *args
return 1;
}
int ScummEngine_v90he::spriteInfoGet_flagDoubleBuffered(int spriteId) {
int Sprite::getSpriteFlagDoubleBuffered(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return ((_spriteTable[spriteId].flags & kSFDoubleBuffered) != 0) ? 1 : 0;
}
int ScummEngine_v90he::spriteInfoGet_flagYFlipped(int spriteId) {
int Sprite::getSpriteFlagYFlipped(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return ((_spriteTable[spriteId].flags & kSFYFlipped) != 0) ? 1 : 0;
}
int ScummEngine_v90he::spriteInfoGet_flagXFlipped(int spriteId) {
int Sprite::getSpriteFlagXFlipped(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return ((_spriteTable[spriteId].flags & kSFXFlipped) != 0) ? 1 : 0;
}
int ScummEngine_v90he::spriteInfoGet_flagActive(int spriteId) {
int Sprite::getSpriteFlagActive(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return ((_spriteTable[spriteId].flags & kSFActive) != 0) ? 1 : 0;
}
int ScummEngine_v90he::spriteInfoGet_flagNeedPaletteRemap(int spriteId) {
int Sprite::getSpriteFlagNeedPaletteRemap(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return ((_spriteTable[spriteId].flags & kSFNeedPaletteRemap) != 0) ? 1 : 0;
}
int ScummEngine_v90he::spriteInfoGet_flagDelayed(int spriteId) {
int Sprite::getSpriteFlagDelayed(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return ((_spriteTable[spriteId].flags & kSFDelayed) != 0) ? 1 : 0;
}
int ScummEngine_v90he::spriteInfoGet_flagMarkDirty(int spriteId) {
int Sprite::getSpriteFlagMarkDirty(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return ((_spriteTable[spriteId].flags & kSFMarkDirty) != 0) ? 1 : 0;
}
int ScummEngine_v90he::spriteInfoGet_flagHasImage(int spriteId) {
int Sprite::getSpriteFlagHasImage(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return ((_spriteTable[spriteId].flags & kSFImageless) != 0) ? 1 : 0;
}
int ScummEngine_v90he::spriteInfoGet_resId(int spriteId) {
int Sprite::getSpriteResId(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return _spriteTable[spriteId].resId;
}
int ScummEngine_v90he::spriteInfoGet_resState(int spriteId) {
int Sprite::getSpriteResState(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return _spriteTable[spriteId].resState;
}
int ScummEngine_v90he::spriteInfoGet_groupNum(int spriteId) {
int Sprite::getSpriteGroupNum(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return _spriteTable[spriteId].groupNum;
}
int ScummEngine_v90he::spriteInfoGet_paletteNum(int spriteId) {
int Sprite::getSpritePaletteNum(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return _spriteTable[spriteId].paletteNum;
}
int ScummEngine_v90he::spriteInfoGet_zorderPriority(int spriteId) {
int Sprite::getSpriteZorderPriority(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return _spriteTable[spriteId].zorderPriority;
}
int ScummEngine_v90he::spriteInfoGet_grp_tx(int spriteId) {
int Sprite::getSpritegrp_tx(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (_spriteTable[spriteId].groupNum)
@ -321,7 +324,7 @@ int ScummEngine_v90he::spriteInfoGet_grp_tx(int spriteId) {
return _spriteTable[spriteId].tx;
}
int ScummEngine_v90he::spriteInfoGet_grp_ty(int spriteId) {
int Sprite::getSpritegrp_ty(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (_spriteTable[spriteId].groupNum)
@ -330,50 +333,50 @@ int ScummEngine_v90he::spriteInfoGet_grp_ty(int spriteId) {
return _spriteTable[spriteId].ty;
}
int ScummEngine_v90he::spriteInfoGet_field_44(int spriteId) {
int Sprite::getSpriteField_44(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return _spriteTable[spriteId].field_44;
}
int ScummEngine_v90he::spriteInfoGet_xmapNum(int spriteId) {
int Sprite::getSpriteXmapNum(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return _spriteTable[spriteId].xmapNum;
}
int ScummEngine_v90he::spriteInfoGet_wizSize(int spriteId) {
int Sprite::getSpritewizSize(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return _spriteTable[spriteId].res_wiz_states;
}
int ScummEngine_v90he::spriteInfoGet_zoom(int spriteId) {
int Sprite::getSpritezoom(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return _spriteTable[spriteId].zoom;
}
int ScummEngine_v90he::spriteInfoGet_delayAmount(int spriteId) {
int Sprite::getSpritedelayAmount(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return _spriteTable[spriteId].delayAmount;
}
int ScummEngine_v90he::spriteInfoGet_maskImgResNum(int spriteId) {
int Sprite::getSpritemaskImgResNum(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return _spriteTable[spriteId].maskImgResNum;
}
int ScummEngine_v90he::spriteInfoGet_field_80(int spriteId) {
int Sprite::getSpriteField_80(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return _spriteTable[spriteId].field_80;
}
int ScummEngine_v90he::spriteInfoGet_field_8C_90(int spriteId, int type) {
debug(0, "spriteInfoGet_field_8C_90: spriteId %d type 0x%x", spriteId, type);
int Sprite::getSpriteField_8C_90(int spriteId, int type) {
debug(0, "getSpriteField_8C_90: spriteId %d type 0x%x", spriteId, type);
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
// XXX U32 related check
@ -386,29 +389,29 @@ int ScummEngine_v90he::spriteInfoGet_field_8C_90(int spriteId, int type) {
case 0x7E:
return _spriteTable[spriteId].delayCount;
default:
error("spriteInfoGet_field_8C_90: Invalid type %d", type);
error("getSpriteField_8C_90: Invalid type %d", type);
}
}
void ScummEngine_v90he::getSpriteImageDim(int spriteId, int32 &w, int32 &h) {
void Sprite::getSpriteImageDim(int spriteId, int32 &w, int32 &h) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (_spriteTable[spriteId].resId) {
_wiz->getWizImageDim(_spriteTable[spriteId].resId, _spriteTable[spriteId].resState, w, h);
_vm->_wiz->getWizImageDim(_spriteTable[spriteId].resId, _spriteTable[spriteId].resState, w, h);
} else {
w = 0;
h = 0;
}
}
void ScummEngine_v90he::spriteInfoGet_tx_ty(int spriteId, int32 &tx, int32 &ty) {
void Sprite::getSpritetx_ty(int spriteId, int32 &tx, int32 &ty) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
tx = _spriteTable[spriteId].tx;
ty = _spriteTable[spriteId].ty;
}
void ScummEngine_v90he::spriteInfoGet_dx_dy(int spriteId, int32 &dx, int32 &dy) {
void Sprite::getSpritedx_dy(int spriteId, int32 &dx, int32 &dy) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
dx = _spriteTable[spriteId].dx;
@ -418,13 +421,13 @@ void ScummEngine_v90he::spriteInfoGet_dx_dy(int spriteId, int32 &dx, int32 &dy)
//
// spriteGroupGet functions
//
int ScummEngine_v90he::spriteGroupGet_allocateGroupSpritesList(int spriteGroupId) {
int ScummEngine_v90he::getGroupallocateGroupSpritesList(int spriteGroupId) {
int i, numSprites = 0;
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
checkRange(_sprite->_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (i = (_varNumSprites - 1); i > 0; i--) {
if (_spriteTable[i].groupNum == spriteGroupId)
for (i = (_sprite->_varNumSprites - 1); i > 0; i--) {
if (_sprite->_spriteTable[i].groupNum == spriteGroupId)
numSprites++;
}
@ -436,8 +439,8 @@ int ScummEngine_v90he::spriteGroupGet_allocateGroupSpritesList(int spriteGroupId
writeArray(0, 0, 0, numSprites);
numSprites = 1;
for (i = (_varNumSprites - 1); i > 0; i--) {
if (_spriteTable[i].groupNum == spriteGroupId) {
for (i = (_sprite->_varNumSprites - 1); i > 0; i--) {
if (_sprite->_spriteTable[i].groupNum == spriteGroupId) {
writeArray(0, 0, numSprites, i);
numSprites++;
}
@ -446,43 +449,43 @@ int ScummEngine_v90he::spriteGroupGet_allocateGroupSpritesList(int spriteGroupId
return readVar(0);
}
int ScummEngine_v90he::spriteGroupGet_zorderPriority(int spriteGroupId) {
int Sprite::getGroupzorderPriority(int spriteGroupId) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
return _spriteGroups[spriteGroupId].zorderPriority;
}
int ScummEngine_v90he::spriteGroupGet_dstResNum(int spriteGroupId) {
int Sprite::getGroupdstResNum(int spriteGroupId) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
return _spriteGroups[spriteGroupId].dstResNum;
}
int ScummEngine_v90he::spriteGroupGet_scale_x_ratio_mul(int spriteGroupId) {
int Sprite::getGroupScale_x_ratio_mul(int spriteGroupId) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
return _spriteGroups[spriteGroupId].scale_x_ratio_mul;
}
int ScummEngine_v90he::spriteGroupGet_scale_x_ratio_div(int spriteGroupId) {
int Sprite::getGroupScale_x_ratio_div(int spriteGroupId) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
return _spriteGroups[spriteGroupId].scale_x_ratio_div;
}
int ScummEngine_v90he::spriteGroupGet_scale_y_ratio_mul(int spriteGroupId) {
int Sprite::getGroupScale_y_ratio_mul(int spriteGroupId) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
return _spriteGroups[spriteGroupId].scale_y_ratio_mul;
}
int ScummEngine_v90he::spriteGroupGet_scale_y_ratio_div(int spriteGroupId) {
int Sprite::getGroupScale_y_ratio_div(int spriteGroupId) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
return _spriteGroups[spriteGroupId].scale_y_ratio_div;
}
void ScummEngine_v90he::spriteGroupGet_tx_ty(int spriteGroupId, int32 &tx, int32 &ty) {
void Sprite::getGrouptx_ty(int spriteGroupId, int32 &tx, int32 &ty) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
tx = _spriteGroups[spriteGroupId].tx;
@ -492,7 +495,7 @@ void ScummEngine_v90he::spriteGroupGet_tx_ty(int spriteGroupId, int32 &tx, int32
//
// spriteInfoSet functions
//
void ScummEngine_v90he::spriteInfoSet_paletteNum(int spriteId, int value) {
void Sprite::setSpritePaletteNum(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (_spriteTable[spriteId].paletteNum != value) {
@ -501,7 +504,7 @@ void ScummEngine_v90he::spriteInfoSet_paletteNum(int spriteId, int value) {
}
}
void ScummEngine_v90he::spriteInfoSet_maskImgResNum(int spriteId, int value) {
void Sprite::setSpriteMaskImgResNum(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (_spriteTable[spriteId].maskImgResNum != value) {
@ -510,13 +513,13 @@ void ScummEngine_v90he::spriteInfoSet_maskImgResNum(int spriteId, int value) {
}
}
void ScummEngine_v90he::spriteInfoSet_field_80(int spriteId, int value) {
void Sprite::setSpriteField80(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].field_80 = value;
}
void ScummEngine_v90he::spriteInfoSet_resState(int spriteId, int state) {
void Sprite::setSpriteResState(int spriteId, int state) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (_spriteTable[spriteId].resId) {
@ -531,7 +534,7 @@ void ScummEngine_v90he::spriteInfoSet_resState(int spriteId, int state) {
}
}
void ScummEngine_v90he::spriteInfoSet_tx_ty(int spriteId, int value1, int value2) {
void Sprite::setSpritetx_ty(int spriteId, int value1, int value2) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (_spriteTable[spriteId].tx != value1 || _spriteTable[spriteId].ty != value2) {
@ -541,7 +544,7 @@ void ScummEngine_v90he::spriteInfoSet_tx_ty(int spriteId, int value1, int value2
}
}
void ScummEngine_v90he::spriteInfoSet_groupNum(int spriteId, int value) {
void Sprite::setSpriteGroupNum(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
checkRange(_varNumSpriteGroups, 0, value, "Invalid sprite group %d");
@ -549,14 +552,14 @@ void ScummEngine_v90he::spriteInfoSet_groupNum(int spriteId, int value) {
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
void ScummEngine_v90he::spriteInfoSet_dx_dy(int spriteId, int value1, int value2) {
void Sprite::setSpritedx_dy(int spriteId, int value1, int value2) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].dx = value1;
_spriteTable[spriteId].dy = value2;
}
void ScummEngine_v90he::spriteInfoSet_xmapNum(int spriteId, int value) {
void Sprite::setSpriteXmapNum(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].xmapNum = value;
@ -564,19 +567,19 @@ void ScummEngine_v90he::spriteInfoSet_xmapNum(int spriteId, int value) {
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
void ScummEngine_v90he::spriteInfoSet_field_44(int spriteId, int value1, int value2) {
void Sprite::setSpriteField44(int spriteId, int value1, int value2) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].field_44 = value2;
}
void ScummEngine_v90he::spriteInfoSet_zorderPriority(int spriteId, int value) {
void Sprite::setSpriteZorderPriority(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].zorderPriority = value;
}
void ScummEngine_v90he::spriteInfoSet_Inc_tx_ty(int spriteId, int value1, int value2) {
void Sprite::setSpriteInc_tx_ty(int spriteId, int value1, int value2) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].tx += value1;
@ -586,7 +589,7 @@ void ScummEngine_v90he::spriteInfoSet_Inc_tx_ty(int spriteId, int value1, int va
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
void ScummEngine_v90he::spriteInfoSet_zoom(int spriteId, int value) {
void Sprite::setSpriteZoom(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].flags |= kSFZoomed;
@ -599,7 +602,7 @@ void ScummEngine_v90he::spriteInfoSet_zoom(int spriteId, int value) {
}
}
void ScummEngine_v90he::spriteInfoSet_angle(int spriteId, int value) {
void Sprite::setSpriteAngle(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].flags |= kSFRotated;
@ -612,7 +615,7 @@ void ScummEngine_v90he::spriteInfoSet_angle(int spriteId, int value) {
}
}
void ScummEngine_v90he::spriteInfoSet_flagDoubleBuffered(int spriteId, int value) {
void Sprite::setSpriteFlagDoubleBuffered(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
int oldFlags = _spriteTable[spriteId].flags;
@ -625,7 +628,7 @@ void ScummEngine_v90he::spriteInfoSet_flagDoubleBuffered(int spriteId, int value
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
void ScummEngine_v90he::spriteInfoSet_flagYFlipped(int spriteId, int value) {
void Sprite::setSpriteFlagYFlipped(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
int oldFlags = _spriteTable[spriteId].flags;
@ -638,7 +641,7 @@ void ScummEngine_v90he::spriteInfoSet_flagYFlipped(int spriteId, int value) {
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
void ScummEngine_v90he::spriteInfoSet_flagXFlipped(int spriteId, int value) {
void Sprite::setSpriteFlagXFlipped(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
int oldFlags = _spriteTable[spriteId].flags;
@ -651,7 +654,7 @@ void ScummEngine_v90he::spriteInfoSet_flagXFlipped(int spriteId, int value) {
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
void ScummEngine_v90he::spriteInfoSet_flagActive(int spriteId, int value) {
void Sprite::setSpriteFlagActive(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (value)
@ -660,7 +663,7 @@ void ScummEngine_v90he::spriteInfoSet_flagActive(int spriteId, int value) {
_spriteTable[spriteId].flags &= ~kSFActive;
}
void ScummEngine_v90he::spriteInfoSet_flagNeedPaletteRemap(int spriteId, int value) {
void Sprite::setSpriteFlagNeedPaletteRemap(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
int oldFlags = _spriteTable[spriteId].flags;
@ -673,7 +676,7 @@ void ScummEngine_v90he::spriteInfoSet_flagNeedPaletteRemap(int spriteId, int val
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
void ScummEngine_v90he::spriteInfoSet_flagDelayed(int spriteId, int value) {
void Sprite::setSpriteFlagDelayed(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (value)
@ -682,7 +685,7 @@ void ScummEngine_v90he::spriteInfoSet_flagDelayed(int spriteId, int value) {
_spriteTable[spriteId].flags &= ~kSFDelayed;
}
void ScummEngine_v90he::spriteInfoSet_flagMarkDirty(int spriteId, int value) {
void Sprite::setSpriteFlagMarkDirty(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
switch(value) {
@ -697,11 +700,11 @@ void ScummEngine_v90he::spriteInfoSet_flagMarkDirty(int spriteId, int value) {
_spriteTable[spriteId].flags &= ~(kSFMarkDirty | kSFBlitDirectly);
break;
default:
error("spriteInfoSet_flagMarkDirty: Invalid value %d", value);
error("setSpriteFlagMarkDirty: Invalid value %d", value);
}
}
void ScummEngine_v90he::spriteInfoSet_flagHasImage(int spriteId, int value) {
void Sprite::setSpriteFlagHasImage(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
// Note that condition is inverted
@ -711,14 +714,14 @@ void ScummEngine_v90he::spriteInfoSet_flagHasImage(int spriteId, int value) {
_spriteTable[spriteId].flags &= ~kSFImageless;
}
void ScummEngine_v90he::spriteInfoSet_delay(int spriteId, int value) {
void Sprite::setSpriteDelay(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].delayAmount = value;
_spriteTable[spriteId].delayCount = value;
}
void ScummEngine_v90he::spriteInfoSet_setClassFlag(int spriteId, int classId, int toggle) {
void Sprite::setSpriteSetClassFlag(int spriteId, int classId, int toggle) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
checkRange(32, 1, classId, "class %d out of range in statement");
@ -729,20 +732,20 @@ void ScummEngine_v90he::spriteInfoSet_setClassFlag(int spriteId, int classId, in
}
}
void ScummEngine_v90he::spriteInfoSet_resetClassFlags(int spriteId) {
void Sprite::setSpriteResetClassFlags(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].classFlags = 0;
}
void ScummEngine_v90he::spriteInfoSet_field_84(int spriteId, int value) {
void Sprite::setSpriteField84(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].field_84 = value;
}
void ScummEngine_v90he::spriteInfoSet_field_8C_90(int spriteId, int type, int value) {
debug(0, "spriteInfoSet_field_8C_90: spriteId %d type 0x%x", spriteId, type);
void Sprite::setSpriteField8C_90(int spriteId, int type, int value) {
debug(0, "setSpriteField8C_90: spriteId %d type 0x%x", spriteId, type);
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
int delay;
@ -764,11 +767,11 @@ void ScummEngine_v90he::spriteInfoSet_field_8C_90(int spriteId, int type, int va
_spriteTable[spriteId].delayCount = value;
break;
default:
error("spriteInfoSet_field_8C_90: Invalid value %d", type);
error("setSpriteField8C_90: Invalid value %d", type);
}
}
void ScummEngine_v90he::spriteInfoSet_resetSprite(int spriteId) {
void Sprite::setSpriteResetSprite(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].angle = 0;
@ -799,7 +802,7 @@ void ScummEngine_v90he::spriteInfoSet_resetSprite(int spriteId) {
_spriteTable[spriteId].field_90 = 0;
}
void ScummEngine_v90he::spriteAddImageToList(int spriteId, int imageNum, int *spriteIdptr) {
void Sprite::spriteAddImageToList(int spriteId, int imageNum, int *spriteIdptr) {
int origResId, origResWizStates;
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
@ -812,7 +815,7 @@ void ScummEngine_v90he::spriteAddImageToList(int spriteId, int imageNum, int *sp
_spriteTable[spriteId].resState = 0;
if (_spriteTable[spriteId].resId) {
_spriteTable[spriteId].res_wiz_states = _wiz->getWizImageStates(_spriteTable[spriteId].resId);
_spriteTable[spriteId].res_wiz_states = _vm->_wiz->getWizImageStates(_spriteTable[spriteId].resId);
_spriteTable[spriteId].flags |= kSFActive | kSFDelayed | kSFMarkDirty | kSFBlitDirectly;
if (_spriteTable[spriteId].resId != origResId || _spriteTable[spriteId].res_wiz_states != origResWizStates)
@ -831,7 +834,7 @@ void ScummEngine_v90he::spriteAddImageToList(int spriteId, int imageNum, int *sp
//
// spriteGroupSet functions
//
void ScummEngine_v90he::redrawSpriteGroup(int spriteGroupId) {
void Sprite::redrawSpriteGroup(int spriteGroupId) {
for (int i = 0; i < _numSpritesToProcess; ++i) {
SpriteInfo *spi = _activeSpritesTable[i];
if (spi->groupNum == spriteGroupId) {
@ -840,7 +843,7 @@ void ScummEngine_v90he::redrawSpriteGroup(int spriteGroupId) {
}
}
void ScummEngine_v90he::spriteGroupSet_case0_0(int spriteGroupId, int value1, int value2) {
void Sprite::setGroupCase0_0(int spriteGroupId, int value1, int value2) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
@ -854,7 +857,7 @@ void ScummEngine_v90he::spriteGroupSet_case0_0(int spriteGroupId, int value1, in
}
}
void ScummEngine_v90he::spriteGroupSet_case0_1(int spriteGroupId, int value) {
void Sprite::setGroupCase0_1(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
@ -863,7 +866,7 @@ void ScummEngine_v90he::spriteGroupSet_case0_1(int spriteGroupId, int value) {
}
}
void ScummEngine_v90he::spriteGroupSet_case0_2(int spriteGroupId, int value) {
void Sprite::setGroupCase0_2(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
@ -874,25 +877,25 @@ void ScummEngine_v90he::spriteGroupSet_case0_2(int spriteGroupId, int value) {
}
}
void ScummEngine_v90he::spriteGroupSet_case0_3(int spriteGroupId, int value) {
void Sprite::setGroupCase0_3(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].groupNum == spriteGroupId)
spriteInfoSet_flagMarkDirty(i, value);
setSpriteFlagMarkDirty(i, value);
}
}
void ScummEngine_v90he::spriteGroupSet_case0_4(int spriteGroupId) {
void Sprite::setGroupCase0_4(int spriteGroupId) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].groupNum == spriteGroupId)
spriteInfoSet_resetSprite(i);
setSpriteResetSprite(i);
}
}
void ScummEngine_v90he::spriteGroupSet_case0_5(int spriteGroupId, int value) {
void Sprite::setGroupCase0_5(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
@ -903,7 +906,7 @@ void ScummEngine_v90he::spriteGroupSet_case0_5(int spriteGroupId, int value) {
}
}
void ScummEngine_v90he::spriteGroupSet_case0_6(int spriteGroupId, int value) {
void Sprite::setGroupCase0_6(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
@ -916,7 +919,7 @@ void ScummEngine_v90he::spriteGroupSet_case0_6(int spriteGroupId, int value) {
}
}
void ScummEngine_v90he::spriteGroupSet_case0_7(int spriteGroupId, int value) {
void Sprite::setGroupCase0_7(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
@ -928,7 +931,7 @@ void ScummEngine_v90he::spriteGroupSet_case0_7(int spriteGroupId, int value) {
}
}
void ScummEngine_v90he::spriteGroupSet_bbox(int spriteGroupId, int x1, int y1, int x2, int y2) {
void Sprite::setGroupbbox(int spriteGroupId, int x1, int y1, int x2, int y2) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
_spriteGroups[spriteGroupId].flags |= kSGFClipBox;
@ -940,7 +943,7 @@ void ScummEngine_v90he::spriteGroupSet_bbox(int spriteGroupId, int x1, int y1, i
redrawSpriteGroup(spriteGroupId);
}
void ScummEngine_v90he::spriteGroupSet_zorderPriority(int spriteGroupId, int value) {
void Sprite::setGroupzorderPriority(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
if (_spriteGroups[spriteGroupId].zorderPriority != value) {
@ -949,7 +952,7 @@ void ScummEngine_v90he::spriteGroupSet_zorderPriority(int spriteGroupId, int val
}
}
void ScummEngine_v90he::spriteGroupSet_tx_ty(int spriteGroupId, int value1, int value2) {
void Sprite::setGrouptx_ty(int spriteGroupId, int value1, int value2) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
if (_spriteGroups[spriteGroupId].tx != value1 || _spriteGroups[spriteGroupId].ty != value2) {
@ -959,7 +962,7 @@ void ScummEngine_v90he::spriteGroupSet_tx_ty(int spriteGroupId, int value1, int
}
}
void ScummEngine_v90he::spriteGroupSet_inc_tx_ty(int spriteGroupId, int value1, int value2) {
void Sprite::setGroupinc_tx_ty(int spriteGroupId, int value1, int value2) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
if (value1 || value2) {
@ -969,7 +972,7 @@ void ScummEngine_v90he::spriteGroupSet_inc_tx_ty(int spriteGroupId, int value1,
}
}
void ScummEngine_v90he::spriteGroupSet_dstResNum(int spriteGroupId, int value) {
void Sprite::setGroupdstResNum(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
if (_spriteGroups[spriteGroupId].dstResNum != value) {
@ -978,7 +981,7 @@ void ScummEngine_v90he::spriteGroupSet_dstResNum(int spriteGroupId, int value) {
}
}
void ScummEngine_v90he::spriteGroupSet_scaling(int spriteGroupId) {
void Sprite::setGroupscaling(int spriteGroupId) {
if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div))
_spriteGroups[spriteGroupId].scaling = 1;
else
@ -986,60 +989,60 @@ void ScummEngine_v90he::spriteGroupSet_scaling(int spriteGroupId) {
}
void ScummEngine_v90he::spriteGroupSet_scale_x_ratio_mul(int spriteGroupId, int value) {
void Sprite::setGroupScale_x_ratio_mul(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
if (_spriteGroups[spriteGroupId].scale_x_ratio_mul != value) {
_spriteGroups[spriteGroupId].scale_x_ratio_mul = value;
spriteGroupSet_scaling(spriteGroupId);
setGroupscaling(spriteGroupId);
redrawSpriteGroup(spriteGroupId);
}
}
void ScummEngine_v90he::spriteGroupSet_scale_x_ratio_div(int spriteGroupId, int value) {
void Sprite::setGroupScale_x_ratio_div(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
if (value == 0)
error("spriteGroupSet_scale_x_ratio_div: Divisor must not be 0");
error("setGroupScale_x_ratio_div: Divisor must not be 0");
if (_spriteGroups[spriteGroupId].scale_x_ratio_div != value) {
_spriteGroups[spriteGroupId].scale_x_ratio_div = value;
spriteGroupSet_scaling(spriteGroupId);
setGroupscaling(spriteGroupId);
redrawSpriteGroup(spriteGroupId);
}
}
void ScummEngine_v90he::spriteGroupSet_scale_y_ratio_mul(int spriteGroupId, int value) {
void Sprite::setGroupScale_y_ratio_mul(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
if (_spriteGroups[spriteGroupId].scale_y_ratio_mul != value) {
_spriteGroups[spriteGroupId].scale_y_ratio_mul = value;
spriteGroupSet_scaling(spriteGroupId);
setGroupscaling(spriteGroupId);
redrawSpriteGroup(spriteGroupId);
}
}
void ScummEngine_v90he::spriteGroupSet_scale_y_ratio_div(int spriteGroupId, int value) {
void Sprite::setGroupScale_y_ratio_div(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
if (value == 0)
error("spriteGroupSet_scale_y_ratio_div: Divisor must not be 0");
error("setGroupScale_y_ratio_div: Divisor must not be 0");
if (_spriteGroups[spriteGroupId].scale_y_ratio_div != value) {
_spriteGroups[spriteGroupId].scale_y_ratio_div = value;
spriteGroupSet_scaling(spriteGroupId);
setGroupscaling(spriteGroupId);
redrawSpriteGroup(spriteGroupId);
}
}
void ScummEngine_v90he::spriteGroupSet_flagClipBoxAnd(int spriteGroupId) {
void Sprite::setGroupflagClipBoxAnd(int spriteGroupId) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
_spriteGroups[spriteGroupId].flags &= ~(kSGFClipBox);
redrawSpriteGroup(spriteGroupId);
}
void ScummEngine_v90he::spritesAllocTables(int numSprites, int numGroups, int numMaxSprites) {
void Sprite::spritesAllocTables(int numSprites, int numGroups, int numMaxSprites) {
_varNumSpriteGroups = numGroups;
_numSpritesToProcess = 0;
_varNumSprites = numSprites;
@ -1049,7 +1052,7 @@ void ScummEngine_v90he::spritesAllocTables(int numSprites, int numGroups, int nu
_activeSpritesTable = (SpriteInfo **)malloc((_varNumSprites + 1) * sizeof(SpriteInfo *));
}
void ScummEngine_v90he::spritesResetGroup(int spriteGroupId) {
void Sprite::spritesResetGroup(int spriteGroupId) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
SpriteGroup *spg = &_spriteGroups[spriteGroupId];
@ -1067,19 +1070,19 @@ void ScummEngine_v90he::spritesResetGroup(int spriteGroupId) {
spg->scale_y_ratio_div = 1;
}
void ScummEngine_v90he::spritesResetTables(bool refreshScreen) {
void Sprite::spritesResetTables(bool refreshScreen) {
memset(_spriteTable, 0, (_varNumSprites + 1) * sizeof(SpriteInfo));
memset(_spriteGroups, 0, (_varNumSpriteGroups + 1) * sizeof(SpriteGroup));
for (int curGrp = 1; curGrp < _varNumSpriteGroups; ++curGrp)
spritesResetGroup(curGrp);
if (refreshScreen) {
gdi.copyVirtScreenBuffers(Common::Rect(_screenWidth, _screenHeight));
_vm->gdi.copyVirtScreenBuffers(Common::Rect(_vm->_screenWidth, _vm->_screenHeight));
}
_numSpritesToProcess = 0;
}
void ScummEngine_v90he::spritesBlitToScreen() {
void Sprite::spritesBlitToScreen() {
int xmin, xmax, ymin, ymax;
xmin = ymin = 1234;
xmax = ymax = -1234;
@ -1092,7 +1095,7 @@ void ScummEngine_v90he::spritesBlitToScreen() {
spi->flags &= ~kSFChanged;
if (spi->bbox.left <= spi->bbox.right && spi->bbox.top <= spi->bbox.bottom) {
if (spi->flags & kSFBlitDirectly) {
gdi.copyVirtScreenBuffers(spi->bbox, USAGE_BIT_RESTORED);
_vm->gdi.copyVirtScreenBuffers(spi->bbox, USAGE_BIT_RESTORED);
} else if (firstLoop) {
xmin = spi->bbox.left;
ymin = spi->bbox.top;
@ -1121,12 +1124,12 @@ void ScummEngine_v90he::spritesBlitToScreen() {
}
}
if (refreshScreen) {
gdi.copyVirtScreenBuffers(Common::Rect(xmin, ymin, xmax, ymax), USAGE_BIT_RESTORED);
_vm->gdi.copyVirtScreenBuffers(Common::Rect(xmin, ymin, xmax, ymax), USAGE_BIT_RESTORED);
}
}
void ScummEngine_v90he::spritesMarkDirty(bool checkZOrder) {
VirtScreen *vs = &virtscr[kMainVirtScreen];
void Sprite::spritesMarkDirty(bool checkZOrder) {
VirtScreen *vs = &_vm->virtscr[kMainVirtScreen];
for (int i = 0; i < _numSpritesToProcess; ++i) {
SpriteInfo *spi = _activeSpritesTable[i];
if (!(spi->flags & (kSFNeedRedraw | kSF30))) {
@ -1154,7 +1157,7 @@ void ScummEngine_v90he::spritesMarkDirty(bool checkZOrder) {
}
}
void ScummEngine_v90he::spritesUpdateImages() {
void Sprite::spritesUpdateImages() {
for (int i = 0; i < _numSpritesToProcess; ++i) {
SpriteInfo *spi = _activeSpritesTable[i];
if (spi->dx || spi->dy) {
@ -1199,7 +1202,7 @@ static int compareSprTable(const void *a, const void *b) {
return 0;
}
void ScummEngine_v90he::spritesSortActiveSprites() {
void Sprite::spritesSortActiveSprites() {
int groupZorder;
_numSpritesToProcess = 0;
@ -1235,7 +1238,7 @@ void ScummEngine_v90he::spritesSortActiveSprites() {
qsort(_activeSpritesTable, _numSpritesToProcess, sizeof(SpriteInfo *), compareSprTable);
}
void ScummEngine_v90he::spritesProcessWiz(bool arg) {
void Sprite::spritesProcessWiz(bool arg) {
int spr_flags;
int16 spr_wiz_x, spr_wiz_y;
int resId, resState;
@ -1263,7 +1266,7 @@ void ScummEngine_v90he::spritesProcessWiz(bool arg) {
spi->flags &= ~kSFNeedRedraw;
resId = spi->resId;
resState = spi->resState;
_wiz->loadImgSpot(spi->resId, spi->resState, spr_wiz_x, spr_wiz_y);
_vm->_wiz->loadImgSpot(spi->resId, spi->resState, spr_wiz_x, spr_wiz_y);
if (spi->groupNum) {
SpriteGroup *spg = &_spriteGroups[spi->groupNum];
@ -1294,7 +1297,7 @@ void ScummEngine_v90he::spritesProcessWiz(bool arg) {
if (resId) {
angle = spi->angle;
zoom = spi->zoom;
_wiz->getWizImageDim(resId, resState, w, h);
_vm->_wiz->getWizImageDim(resId, resState, w, h);
if (!(spi->flags & (kSFZoomed | kSFRotated))) {
bboxPtr->left = wiz.img.x1;
bboxPtr->top = wiz.img.y1;
@ -1314,14 +1317,14 @@ void ScummEngine_v90he::spritesProcessWiz(bool arg) {
}
}
if ((spi->flags & kSFRotated) && angle)
_wiz->polygonRotatePoints(pts, 4, angle);
_vm->_wiz->polygonRotatePoints(pts, 4, angle);
for (int j = 0; j < 4; ++j) {
pts[j].x += wiz.img.x1;
pts[j].y += wiz.img.y1;
}
_wiz->polygonCalcBoundBox(pts, 4, spi->bbox);
_vm->_wiz->polygonCalcBoundBox(pts, 4, spi->bbox);
}
} else {
bboxPtr->left = 1234;
@ -1389,11 +1392,11 @@ void ScummEngine_v90he::spritesProcessWiz(bool arg) {
wiz.processFlags |= kWPFDstResNum;
wiz.dstResNum = _spriteGroups[spi->groupNum].dstResNum;
}
_wiz->displayWizComplexImage(&wiz);
_vm->_wiz->displayWizComplexImage(&wiz);
}
}
void ScummEngine_v90he::saveOrLoadSpriteData(Serializer *s, uint32 savegameVersion) {
void Sprite::saveOrLoadSpriteData(Serializer *s, uint32 savegameVersion) {
static const SaveLoadEntry spriteEntries[] = {
MKLINE(SpriteInfo, id, sleInt32, VER(48)),
MKLINE(SpriteInfo, zorder, sleInt32, VER(48)),