GUI: ThemeEngine.cpp/.h formatting fixes.

This commit is contained in:
Johannes Schickel 2011-04-03 15:04:20 +02:00
parent 407b9c9b2e
commit 28e6859a69
2 changed files with 205 additions and 203 deletions

View file

@ -69,18 +69,18 @@ struct WidgetDrawData {
/** Extra space that the widget occupies when it's drawn.
E.g. when taking into account rounded corners, drop shadows, etc
Used when restoring the widget background */
Used when restoring the widget background */
uint16 _backgroundOffset;
bool _buffer;
/**
* Calculates the background threshold offset of a given DrawData item.
* After fully loading all DrawSteps of a DrawData item, this function must be
* called in order to calculate if such draw steps would be drawn outside of
* the actual widget drawing zone (e.g. shadows). If this is the case, a constant
* value will be added when restoring the background of the widget.
* Calculates the background threshold offset of a given DrawData item.
* After fully loading all DrawSteps of a DrawData item, this function must be
* called in order to calculate if such draw steps would be drawn outside of
* the actual widget drawing zone (e.g. shadows). If this is the case, a constant
* value will be added when restoring the background of the widget.
*/
void calcBackgroundOffset();
};
@ -114,8 +114,8 @@ protected:
class ThemeItemTextData : public ThemeItem {
public:
ThemeItemTextData(ThemeEngine *engine, const TextDrawData *data, const TextColorData *color, const Common::Rect &area, const Common::String &text,
Graphics::TextAlign alignH, GUI::ThemeEngine::TextAlignVertical alignV,
bool ellipsis, bool restoreBg, int deltaX) :
Graphics::TextAlign alignH, GUI::ThemeEngine::TextAlignVertical alignV,
bool ellipsis, bool restoreBg, int deltaX) :
ThemeItem(engine, area), _data(data), _color(color), _text(text), _alignH(alignH), _alignV(alignV),
_ellipsis(ellipsis), _restoreBg(restoreBg), _deltax(deltaX) {}
@ -147,71 +147,71 @@ protected:
/**********************************************************
* Data definitions for theme engine elements
* Data definitions for theme engine elements
*********************************************************/
struct DrawDataInfo {
DrawData id; ///< The actual ID of the DrawData item.
const char *name; ///< The name of the DrawData item as it appears in the Theme Description files
bool buffer; ///< Sets whether this item is buffered on the backbuffer or drawn directly to the screen.
DrawData parent; ///< Parent DrawData item, for items that overlay. E.g. kButtonIdle -> kButtonHover
DrawData id; ///< The actual ID of the DrawData item.
const char *name; ///< The name of the DrawData item as it appears in the Theme Description files
bool buffer; ///< Sets whether this item is buffered on the backbuffer or drawn directly to the screen.
DrawData parent; ///< Parent DrawData item, for items that overlay. E.g. kButtonIdle -> kButtonHover
};
/**
* Default values for each DrawData item.
*/
static const DrawDataInfo kDrawDataDefaults[] = {
{kDDMainDialogBackground, "mainmenu_bg", true, kDDNone},
{kDDSpecialColorBackground, "special_bg", true, kDDNone},
{kDDPlainColorBackground, "plain_bg", true, kDDNone},
{kDDTooltipBackground, "tooltip_bg", true, kDDNone},
{kDDDefaultBackground, "default_bg", true, kDDNone},
{kDDTextSelectionBackground, "text_selection", false, kDDNone},
{kDDTextSelectionFocusBackground, "text_selection_focus", false, kDDNone},
{kDDMainDialogBackground, "mainmenu_bg", true, kDDNone},
{kDDSpecialColorBackground, "special_bg", true, kDDNone},
{kDDPlainColorBackground, "plain_bg", true, kDDNone},
{kDDTooltipBackground, "tooltip_bg", true, kDDNone},
{kDDDefaultBackground, "default_bg", true, kDDNone},
{kDDTextSelectionBackground, "text_selection", false, kDDNone},
{kDDTextSelectionFocusBackground, "text_selection_focus", false, kDDNone},
{kDDWidgetBackgroundDefault, "widget_default", true, kDDNone},
{kDDWidgetBackgroundSmall, "widget_small", true, kDDNone},
{kDDWidgetBackgroundEditText, "widget_textedit", true, kDDNone},
{kDDWidgetBackgroundSlider, "widget_slider", true, kDDNone},
{kDDWidgetBackgroundDefault, "widget_default", true, kDDNone},
{kDDWidgetBackgroundSmall, "widget_small", true, kDDNone},
{kDDWidgetBackgroundEditText, "widget_textedit", true, kDDNone},
{kDDWidgetBackgroundSlider, "widget_slider", true, kDDNone},
{kDDButtonIdle, "button_idle", true, kDDWidgetBackgroundSlider},
{kDDButtonHover, "button_hover", false, kDDButtonIdle},
{kDDButtonDisabled, "button_disabled", true, kDDNone},
{kDDButtonIdle, "button_idle", true, kDDWidgetBackgroundSlider},
{kDDButtonHover, "button_hover", false, kDDButtonIdle},
{kDDButtonDisabled, "button_disabled", true, kDDNone},
{kDDSliderFull, "slider_full", false, kDDNone},
{kDDSliderHover, "slider_hover", false, kDDNone},
{kDDSliderDisabled, "slider_disabled", false, kDDNone},
{kDDSliderFull, "slider_full", false, kDDNone},
{kDDSliderHover, "slider_hover", false, kDDNone},
{kDDSliderDisabled, "slider_disabled", false, kDDNone},
{kDDCheckboxDefault, "checkbox_default", true, kDDNone},
{kDDCheckboxDisabled, "checkbox_disabled", true, kDDNone},
{kDDCheckboxSelected, "checkbox_selected", false, kDDCheckboxDefault},
{kDDCheckboxDefault, "checkbox_default", true, kDDNone},
{kDDCheckboxDisabled, "checkbox_disabled", true, kDDNone},
{kDDCheckboxSelected, "checkbox_selected", false, kDDCheckboxDefault},
{kDDRadiobuttonDefault, "radiobutton_default", true, kDDNone},
{kDDRadiobuttonDisabled, "radiobutton_disabled", true, kDDNone},
{kDDRadiobuttonSelected, "radiobutton_selected", false, kDDRadiobuttonDefault},
{kDDRadiobuttonDefault, "radiobutton_default", true, kDDNone},
{kDDRadiobuttonDisabled, "radiobutton_disabled", true, kDDNone},
{kDDRadiobuttonSelected, "radiobutton_selected", false, kDDRadiobuttonDefault},
{kDDTabActive, "tab_active", false, kDDTabInactive},
{kDDTabInactive, "tab_inactive", true, kDDNone},
{kDDTabBackground, "tab_background", true, kDDNone},
{kDDTabActive, "tab_active", false, kDDTabInactive},
{kDDTabInactive, "tab_inactive", true, kDDNone},
{kDDTabBackground, "tab_background", true, kDDNone},
{kDDScrollbarBase, "scrollbar_base", true, kDDNone},
{kDDScrollbarBase, "scrollbar_base", true, kDDNone},
{kDDScrollbarButtonIdle, "scrollbar_button_idle", true, kDDNone},
{kDDScrollbarButtonHover, "scrollbar_button_hover", false, kDDScrollbarButtonIdle},
{kDDScrollbarButtonIdle, "scrollbar_button_idle", true, kDDNone},
{kDDScrollbarButtonHover, "scrollbar_button_hover", false, kDDScrollbarButtonIdle},
{kDDScrollbarHandleIdle, "scrollbar_handle_idle", false, kDDNone},
{kDDScrollbarHandleHover, "scrollbar_handle_hover", false, kDDScrollbarBase},
{kDDScrollbarHandleIdle, "scrollbar_handle_idle", false, kDDNone},
{kDDScrollbarHandleHover, "scrollbar_handle_hover", false, kDDScrollbarBase},
{kDDPopUpIdle, "popup_idle", true, kDDNone},
{kDDPopUpHover, "popup_hover", false, kDDPopUpIdle},
{kDDPopUpDisabled, "popup_disabled", true, kDDNone},
{kDDPopUpIdle, "popup_idle", true, kDDNone},
{kDDPopUpHover, "popup_hover", false, kDDPopUpIdle},
{kDDPopUpDisabled, "popup_disabled", true, kDDNone},
{kDDCaret, "caret", false, kDDNone},
{kDDSeparator, "separator", true, kDDNone},
{kDDCaret, "caret", false, kDDNone},
{kDDSeparator, "separator", true, kDDNone},
};
/**********************************************************
* ThemeItem functions for drawing queues.
* ThemeItem functions for drawing queues.
*********************************************************/
void ThemeItemDrawData::drawSelf(bool draw, bool restore) {
@ -259,7 +259,7 @@ void ThemeItemBitmap::drawSelf(bool draw, bool restore) {
/**********************************************************
* ThemeEngine class
* ThemeEngine class
*********************************************************/
ThemeEngine::ThemeEngine(Common::String id, GraphicsMode mode) :
_system(0), _vectorRenderer(0),
@ -326,7 +326,7 @@ ThemeEngine::~ThemeEngine() {
/**********************************************************
* Rendering mode management
* Rendering mode management
*********************************************************/
const ThemeEngine::Renderer ThemeEngine::_rendererModes[] = {
{ _s("Disabled GFX"), _sc("Disabled GFX", "lowres"), "none", kGfxDisabled },
@ -368,7 +368,7 @@ const char *ThemeEngine::findModeConfigName(GraphicsMode mode) {
/**********************************************************
* Theme setup/initialization
* Theme setup/initialization
*********************************************************/
bool ThemeEngine::init() {
// reset everything and reload the graphics
@ -512,7 +512,7 @@ void ThemeEngine::setGraphicsMode(GraphicsMode mode) {
void WidgetDrawData::calcBackgroundOffset() {
uint maxShadow = 0;
for (Common::List<Graphics::DrawStep>::const_iterator step = _steps.begin();
step != _steps.end(); ++step) {
step != _steps.end(); ++step) {
if ((step->autoWidth || step->autoHeight) && step->shadow > maxShadow)
maxShadow = step->shadow;
@ -531,7 +531,7 @@ void ThemeEngine::restoreBackground(Common::Rect r) {
/**********************************************************
* Theme elements management
* Theme elements management
*********************************************************/
void ThemeEngine::addDrawStep(const Common::String &drawDataId, const Graphics::DrawStep &step) {
DrawData id = parseDrawDataId(drawDataId);
@ -659,7 +659,7 @@ bool ThemeEngine::addDrawData(const Common::String &data, bool cached) {
/**********************************************************
* Theme XML loading
* Theme XML loading
*********************************************************/
void ThemeEngine::loadTheme(const Common::String &themeId) {
unloadTheme();
@ -717,9 +717,9 @@ bool ThemeEngine::loadDefaultXML() {
#ifndef DISABLE_GUI_BUILTIN_THEME
const char *defaultXML =
#include "themes/default.inc"
;
;
if (!_parser->loadBuffer((const byte*)defaultXML, strlen(defaultXML)))
if (!_parser->loadBuffer((const byte *)defaultXML, strlen(defaultXML)))
return false;
_themeName = "ScummVM Classic Theme (Builtin Version)";
@ -793,7 +793,7 @@ bool ThemeEngine::loadThemeXML(const Common::String &themeId) {
/**********************************************************
* Drawing Queue management
* Drawing Queue management
*********************************************************/
void ThemeEngine::queueDD(DrawData type, const Common::Rect &r, uint32 dynamic, bool restore) {
if (_widgets[type] == 0)
@ -820,7 +820,7 @@ void ThemeEngine::queueDD(DrawData type, const Common::Rect &r, uint32 dynamic,
}
void ThemeEngine::queueDDText(TextData type, TextColor color, const Common::Rect &r, const Common::String &text, bool restoreBg,
bool ellipsis, Graphics::TextAlign alignH, TextAlignVertical alignV, int deltax) {
bool ellipsis, Graphics::TextAlign alignH, TextAlignVertical alignV, int deltax) {
if (_texts[type] == 0)
return;
@ -856,7 +856,7 @@ void ThemeEngine::queueBitmap(const Graphics::Surface *bitmap, const Common::Rec
/**********************************************************
* Widget drawing functions
* Widget drawing functions
*********************************************************/
void ThemeEngine::drawButton(const Common::Rect &r, const Common::String &str, WidgetStateInfo state, uint16 hints) {
if (!ready())
@ -1088,7 +1088,7 @@ void ThemeEngine::drawTab(const Common::Rect &r, int tabHeight, int tabWidth, co
}
if (active >= 0 &&
(r.left + active * tabWidth < r.right) && (r.left + (active + 1) * tabWidth < r.right)) {
(r.left + active * tabWidth < r.right) && (r.left + (active + 1) * tabWidth < r.right)) {
Common::Rect tabRect(r.left + active * tabWidth, r.top, r.left + (active + 1) * tabWidth, r.top + tabHeight);
const uint16 tabLeft = active * tabWidth;
const uint16 tabRight = MAX(r.right - tabRect.right, 0);
@ -1191,25 +1191,25 @@ void ThemeEngine::debugWidgetPosition(const char *name, const Common::Rect &r) {
}
/**********************************************************
* Screen/overlay management
* Screen/overlay management
*********************************************************/
void ThemeEngine::updateScreen(bool render) {
if (!_bufferQueue.empty()) {
_vectorRenderer->setSurface(&_backBuffer);
for (Common::List<ThemeItem*>::iterator q = _bufferQueue.begin(); q != _bufferQueue.end(); ++q) {
for (Common::List<ThemeItem *>::iterator q = _bufferQueue.begin(); q != _bufferQueue.end(); ++q) {
(*q)->drawSelf(true, false);
delete *q;
}
_vectorRenderer->setSurface(&_screen);
memcpy(_screen.getBasePtr(0,0), _backBuffer.getBasePtr(0,0), _screen.pitch * _screen.h);
memcpy(_screen.getBasePtr(0, 0), _backBuffer.getBasePtr(0, 0), _screen.pitch * _screen.h);
_bufferQueue.clear();
}
if (!_screenQueue.empty()) {
_vectorRenderer->disableShadows();
for (Common::List<ThemeItem*>::iterator q = _screenQueue.begin(); q != _screenQueue.end(); ++q) {
for (Common::List<ThemeItem *>::iterator q = _screenQueue.begin(); q != _screenQueue.end(); ++q) {
(*q)->drawSelf(true, false);
delete *q;
}
@ -1232,7 +1232,7 @@ void ThemeEngine::addDirtyRect(Common::Rect r) {
// Check if the new rectangle is contained within another in the list
Common::List<Common::Rect>::iterator it;
for (it = _dirtyScreen.begin(); it != _dirtyScreen.end(); ) {
for (it = _dirtyScreen.begin(); it != _dirtyScreen.end();) {
// If we find a rectangle which fully contains the new one,
// we can abort the search.
if (it->contains(r))
@ -1271,7 +1271,7 @@ void ThemeEngine::openDialog(bool doBuffer, ShadingStyle style) {
addDirtyRect(Common::Rect(0, 0, _screen.w, _screen.h));
}
memcpy(_backBuffer.getBasePtr(0,0), _screen.getBasePtr(0,0), _screen.pitch * _screen.h);
memcpy(_backBuffer.getBasePtr(0, 0), _screen.getBasePtr(0, 0), _screen.pitch * _screen.h);
_vectorRenderer->setSurface(&_screen);
}
@ -1310,8 +1310,8 @@ bool ThemeEngine::createCursor(const Common::String &filename, int hotspotX, int
// Now, scan the bitmap. We have to convert it from 16 bit color mode
// to 8 bit mode, and have to create a suitable palette on the fly.
uint colorsFound = 0;
Common::HashMap<int, int> colorToIndex;
const OverlayColor *src = (const OverlayColor*)cursor->pixels;
Common::HashMap<int, int> colorToIndex;
const OverlayColor *src = (const OverlayColor *)cursor->pixels;
for (uint y = 0; y < _cursorHeight; ++y) {
for (uint x = 0; x < _cursorWidth; ++x) {
byte r, g, b;
@ -1353,7 +1353,7 @@ bool ThemeEngine::createCursor(const Common::String &filename, int hotspotX, int
/**********************************************************
* Legacy GUI::Theme support functions
* Legacy GUI::Theme support functions
*********************************************************/
const Graphics::Font *ThemeEngine::getFont(FontStyle font) const {
@ -1389,7 +1389,7 @@ DrawData ThemeEngine::parseDrawDataId(const Common::String &name) const {
}
/**********************************************************
* External data loading
* External data loading
*********************************************************/
const Graphics::Font *ThemeEngine::loadFontFromArchive(const Common::String &filename) {
@ -1498,7 +1498,7 @@ Common::String ThemeEngine::genLocalizedFontFilename(const Common::String &filen
/**********************************************************
* Static Theme XML functions
* Static Theme XML functions
*********************************************************/
bool ThemeEngine::themeConfigParseHeader(Common::String header, Common::String &themeName) {
@ -1584,7 +1584,9 @@ struct TDComparator {
const Common::String _id;
TDComparator(const Common::String &id) : _id(id) {}
bool operator()(const ThemeEngine::ThemeDescriptor &r) { return _id == r.id; }
bool operator()(const ThemeEngine::ThemeDescriptor &r) {
return _id == r.id;
}
};
} // end of anonymous namespace
@ -1626,7 +1628,7 @@ void ThemeEngine::listUsableThemes(Common::Archive &archive, Common::List<ThemeD
Common::ArchiveMemberList fileList;
archive.listMatchingMembers(fileList, "*.zip");
for (Common::ArchiveMemberList::iterator i = fileList.begin();
i != fileList.end(); ++i) {
i != fileList.end(); ++i) {
td.name.clear();
if (themeConfigUsable(**i, td.name)) {
td.filename = (*i)->getName();

View file

@ -35,8 +35,8 @@
#define SCUMMVM_THEME_VERSION_STR "SCUMMVM_STX0.8.3"
namespace Graphics {
struct DrawStep;
class VectorRenderer;
struct DrawStep;
class VectorRenderer;
}
namespace GUI {
@ -53,9 +53,9 @@ class ThemeItem;
class ThemeParser;
/**
* DrawData sets enumeration.
* Each DD set corresponds to the actual looks
* of a widget in a given state.
* DrawData sets enumeration.
* Each DD set corresponds to the actual looks
* of a widget in a given state.
*/
enum DrawData {
kDDMainDialogBackground,
@ -134,7 +134,7 @@ enum TextColor {
class ThemeEngine {
protected:
typedef Common::HashMap<Common::String, Graphics::Surface*> ImagesMap;
typedef Common::HashMap<Common::String, Graphics::Surface *> ImagesMap;
friend class GUI::Dialog;
friend class GUI::GuiObject;
@ -150,12 +150,12 @@ public:
/// Widget background type
enum WidgetBackground {
kWidgetBackgroundNo, ///< No background at all
kWidgetBackgroundPlain, ///< Simple background, this may not include borders
kWidgetBackgroundBorder, ///< Same as kWidgetBackgroundPlain just with a border
kWidgetBackgroundBorderSmall, ///< Same as kWidgetBackgroundPlain just with a small border
kWidgetBackgroundEditText, ///< Background used for edit text fields
kWidgetBackgroundSlider ///< Background used for sliders
kWidgetBackgroundNo, ///< No background at all
kWidgetBackgroundPlain, ///< Simple background, this may not include borders
kWidgetBackgroundBorder, ///< Same as kWidgetBackgroundPlain just with a border
kWidgetBackgroundBorderSmall, ///< Same as kWidgetBackgroundPlain just with a small border
kWidgetBackgroundEditText, ///< Background used for edit text fields
kWidgetBackgroundSlider ///< Background used for sliders
};
/// Dialog background type
@ -169,18 +169,18 @@ public:
/// State of the widget to be drawn
enum State {
kStateDisabled, ///< Indicates that the widget is disabled, that does NOT include that it is invisible
kStateEnabled, ///< Indicates that the widget is enabled
kStateHighlight ///< Indicates that the widget is highlighted by the user
kStateDisabled, ///< Indicates that the widget is disabled, that does NOT include that it is invisible
kStateEnabled, ///< Indicates that the widget is enabled
kStateHighlight ///< Indicates that the widget is highlighted by the user
};
typedef State WidgetStateInfo;
/// Text inversion state of the text to be draw
enum TextInversionState {
kTextInversionNone, ///< Indicates that the text should not be drawn inverted
kTextInversion, ///< Indicates that the text should be drawn inverted, but not focused
kTextInversionFocus ///< Indicates that the text should be drawn inverted, and focused
kTextInversionNone, ///< Indicates that the text should not be drawn inverted
kTextInversion, ///< Indicates that the text should be drawn inverted, but not focused
kTextInversionFocus ///< Indicates that the text should be drawn inverted, and focused
};
enum ScrollbarState {
@ -193,34 +193,34 @@ public:
/// Font style selector
enum FontStyle {
kFontStyleBold = 0, ///< A bold font. This is also the default font.
kFontStyleNormal = 1, ///< A normal font.
kFontStyleItalic = 2, ///< Italic styled font.
kFontStyleFixedNormal = 3, ///< Fixed size font.
kFontStyleFixedBold = 4, ///< Fixed size bold font.
kFontStyleFixedItalic = 5, ///< Fixed size italic font.
kFontStyleTooltip = 6, ///< Tiny console font
kFontStyleBold = 0, ///< A bold font. This is also the default font.
kFontStyleNormal = 1, ///< A normal font.
kFontStyleItalic = 2, ///< Italic styled font.
kFontStyleFixedNormal = 3, ///< Fixed size font.
kFontStyleFixedBold = 4, ///< Fixed size bold font.
kFontStyleFixedItalic = 5, ///< Fixed size italic font.
kFontStyleTooltip = 6, ///< Tiny console font
kFontStyleMax
};
/// Font color selector
enum FontColor {
kFontColorNormal = 0, ///< The default color of the theme
kFontColorAlternate = 1, ///< Alternative font color
kFontColorNormal = 0, ///< The default color of the theme
kFontColorAlternate = 1, ///< Alternative font color
kFontColorMax
};
/// Function used to process areas other than the current dialog
enum ShadingStyle {
kShadingNone, ///< No special post processing
kShadingDim, ///< Dimming unused areas
kShadingLuminance ///< Converting colors to luminance for unused areas
kShadingNone, ///< No special post processing
kShadingDim, ///< Dimming unused areas
kShadingLuminance ///< Converting colors to luminance for unused areas
};
// Special image ids for images used in the GUI
static const char * const kImageLogo; ///< ScummVM logo used in the launcher
static const char * const kImageLogoSmall; ///< ScummVM logo used in the GMM
static const char * const kImageSearch; ///< Search tool image used in the launcher
static const char *const kImageLogo; ///< ScummVM logo used in the launcher
static const char *const kImageLogoSmall; ///< ScummVM logo used in the GMM
static const char *const kImageSearch; ///< Search tool image used in the launcher
/**
* Graphics mode enumeration.
@ -228,9 +228,9 @@ public:
* surface.
*/
enum GraphicsMode {
kGfxDisabled = 0, ///< No GFX
kGfxStandard16bit, ///< 2BPP with the standard (aliased) renderer.
kGfxAntialias16bit ///< 2BPP with the optimized AA renderer.
kGfxDisabled = 0, ///< No GFX
kGfxStandard16bit, ///< 2BPP with the standard (aliased) renderer.
kGfxAntialias16bit ///< 2BPP with the optimized AA renderer.
};
/** Constant value to expand dirty rectangles, to make sure they are fully copied */
@ -265,20 +265,20 @@ public:
void disable();
/**
* Implementation of the GUI::Theme API. Called when a
* new dialog is opened. Note that the boolean parameter
* meaning has been changed.
* Implementation of the GUI::Theme API. Called when a
* new dialog is opened. Note that the boolean parameter
* meaning has been changed.
*
* @param enableBuffering If set to true, buffering is enabled for
* drawing this dialog, and will continue enabled
* until disabled.
* drawing this dialog, and will continue enabled
* until disabled.
*/
void openDialog(bool enableBuffering, ShadingStyle shading = kShadingNone);
/**
* The updateScreen() method is called every frame.
* It processes all the drawing queues and then copies dirty rects
* in the current Screen surface to the overlay.
* The updateScreen() method is called every frame.
* It processes all the drawing queues and then copies dirty rects
* in the current Screen surface to the overlay.
*/
void updateScreen(bool render = true);
@ -309,35 +309,35 @@ public:
//@{
void drawWidgetBackground(const Common::Rect &r, uint16 hints,
WidgetBackground background = kWidgetBackgroundPlain, WidgetStateInfo state = kStateEnabled);
WidgetBackground background = kWidgetBackgroundPlain, WidgetStateInfo state = kStateEnabled);
void drawButton(const Common::Rect &r, const Common::String &str,
WidgetStateInfo state = kStateEnabled, uint16 hints = 0);
WidgetStateInfo state = kStateEnabled, uint16 hints = 0);
void drawSurface(const Common::Rect &r, const Graphics::Surface &surface,
WidgetStateInfo state = kStateEnabled, int alpha = 256, bool themeTrans = false);
WidgetStateInfo state = kStateEnabled, int alpha = 256, bool themeTrans = false);
void drawSlider(const Common::Rect &r, int width,
WidgetStateInfo state = kStateEnabled);
WidgetStateInfo state = kStateEnabled);
void drawCheckbox(const Common::Rect &r, const Common::String &str,
bool checked, WidgetStateInfo state = kStateEnabled);
bool checked, WidgetStateInfo state = kStateEnabled);
void drawRadiobutton(const Common::Rect &r, const Common::String &str,
bool checked, WidgetStateInfo state = kStateEnabled);
bool checked, WidgetStateInfo state = kStateEnabled);
void drawTab(const Common::Rect &r, int tabHeight, int tabWidth,
const Common::Array<Common::String> &tabs, int active, uint16 hints,
int titleVPad, WidgetStateInfo state = kStateEnabled);
const Common::Array<Common::String> &tabs, int active, uint16 hints,
int titleVPad, WidgetStateInfo state = kStateEnabled);
void drawScrollbar(const Common::Rect &r, int sliderY, int sliderHeight,
ScrollbarState, WidgetStateInfo state = kStateEnabled);
ScrollbarState, WidgetStateInfo state = kStateEnabled);
void drawPopUpWidget(const Common::Rect &r, const Common::String &sel,
int deltax, WidgetStateInfo state = kStateEnabled, Graphics::TextAlign align = Graphics::kTextAlignLeft);
int deltax, WidgetStateInfo state = kStateEnabled, Graphics::TextAlign align = Graphics::kTextAlignLeft);
void drawCaret(const Common::Rect &r, bool erase,
WidgetStateInfo state = kStateEnabled);
WidgetStateInfo state = kStateEnabled);
void drawLineSeparator(const Common::Rect &r, WidgetStateInfo state = kStateEnabled);
@ -362,13 +362,13 @@ public:
/**
* Returns the DrawData enumeration value that represents the given string
* in the DrawDataDefaults enumeration.
* It's slow, but called sparsely.
* Returns the DrawData enumeration value that represents the given string
* in the DrawDataDefaults enumeration.
* It's slow, but called sparsely.
*
* @returns The drawdata enum value, or -1 if not found.
* @param name The representing name, as found on Theme Description XML files.
* @see kDrawDataDefaults[]
* @returns The drawdata enum value, or -1 if not found.
* @param name The representing name, as found on Theme Description XML files.
* @see kDrawDataDefaults[]
*/
DrawData parseDrawDataId(const Common::String &name) const;
@ -377,34 +377,34 @@ public:
/**
* Interface for ThemeParser class: Parsed DrawSteps are added via this function.
* There is no return type because DrawSteps can always be added, unless something
* goes horribly wrong.
* The specified step will be added to the Steps list of the given DrawData id.
* Interface for ThemeParser class: Parsed DrawSteps are added via this function.
* There is no return type because DrawSteps can always be added, unless something
* goes horribly wrong.
* The specified step will be added to the Steps list of the given DrawData id.
*
* @param drawDataId The representing DrawData name, as found on Theme Description XML files.
* @param step The actual DrawStep struct to be added.
* @param drawDataId The representing DrawData name, as found on Theme Description XML files.
* @param step The actual DrawStep struct to be added.
*/
void addDrawStep(const Common::String &drawDataId, const Graphics::DrawStep &step);
/**
* Interface for the ThemeParser class: Parsed DrawData sets are added via this function.
* The goal of the function is to initialize each DrawData set before their DrawSteps can
* be added, hence this must be called for each DD set before addDrawStep() can be called
* for that given set.
* Interface for the ThemeParser class: Parsed DrawData sets are added via this function.
* The goal of the function is to initialize each DrawData set before their DrawSteps can
* be added, hence this must be called for each DD set before addDrawStep() can be called
* for that given set.
*
* @param data The representing DrawData name, as found on Theme Description XML files.
* @param cached Whether this DD set will be cached beforehand.
* @param data The representing DrawData name, as found on Theme Description XML files.
* @param cached Whether this DD set will be cached beforehand.
*/
bool addDrawData(const Common::String &data, bool cached);
/**
* Interface for the ThemeParser class: Loads a font to use on the GUI from the given
* filename.
* Interface for the ThemeParser class: Loads a font to use on the GUI from the given
* filename.
*
* @param fontName Identifier name for the font.
* @param file Name of the font file.
* @param fontName Identifier name for the font.
* @param file Name of the font file.
*/
bool addFont(TextData textId, const Common::String &file);
@ -418,25 +418,25 @@ public:
/**
* Interface for the ThemeParser class: Loads a bitmap file to use on the GUI.
* The filename is also used as its identifier.
* Interface for the ThemeParser class: Loads a bitmap file to use on the GUI.
* The filename is also used as its identifier.
*
* @param filename Name of the bitmap file.
* @param filename Name of the bitmap file.
*/
bool addBitmap(const Common::String &filename);
/**
* Adds a new TextStep from the ThemeParser. This will be deprecated/removed once the
* new Font API is in place. FIXME: Is that so ???
* Adds a new TextStep from the ThemeParser. This will be deprecated/removed once the
* new Font API is in place. FIXME: Is that so ???
*/
bool addTextData(const Common::String &drawDataId, TextData textId, TextColor id, Graphics::TextAlign alignH, TextAlignVertical alignV);
protected:
/**
* Returns if the Theme is ready to draw stuff on screen.
* Must be called instead of just checking _initOk, because
* this checks if the renderer is initialized AND if the theme
* is loaded.
* Returns if the Theme is ready to draw stuff on screen.
* Must be called instead of just checking _initOk, because
* this checks if the renderer is initialized AND if the theme
* is loaded.
*/
bool ready() const {
return _initOk && _themeOk;
@ -446,15 +446,15 @@ protected:
void loadTheme(const Common::String &themeid);
/**
* Changes the active graphics mode of the GUI; may be used to either
* initialize the GUI or to change the mode while the GUI is already running.
* Changes the active graphics mode of the GUI; may be used to either
* initialize the GUI or to change the mode while the GUI is already running.
*/
void setGraphicsMode(GraphicsMode mode);
public:
/**
* Finishes buffering: widgets from then on will be drawn straight on the screen
* without drawing queues.
* Finishes buffering: widgets from then on will be drawn straight on the screen
* without drawing queues.
*/
inline void finishBuffering() { _buffering = false; }
inline void startBuffering() { _buffering = true; }
@ -474,21 +474,21 @@ public:
}
/**
* Interface for the Theme Parser: Creates a new cursor by loading the given
* bitmap and sets it as the active cursor.
* Interface for the Theme Parser: Creates a new cursor by loading the given
* bitmap and sets it as the active cursor.
*
* @param filename File name of the bitmap to load.
* @param hotspotX X Coordinate of the bitmap which does the cursor click.
* @param hotspotY Y Coordinate of the bitmap which does the cursor click.
* @param scale Scale at which the bitmap is supposed to be used.
* @param filename File name of the bitmap to load.
* @param hotspotX X Coordinate of the bitmap which does the cursor click.
* @param hotspotY Y Coordinate of the bitmap which does the cursor click.
* @param scale Scale at which the bitmap is supposed to be used.
*/
bool createCursor(const Common::String &filename, int hotspotX, int hotspotY, int scale);
/**
* Wrapper for restoring data from the Back Buffer to the screen.
* The actual processing is done in the VectorRenderer.
* Wrapper for restoring data from the Back Buffer to the screen.
* The actual processing is done in the VectorRenderer.
*
* @param r Area to restore.
* @param r Area to restore.
*/
void restoreBackground(Common::Rect r);
@ -498,33 +498,33 @@ public:
protected:
/**
* Initializes the drawing screen surfaces, _screen and _backBuffer.
* If the surfaces already exist, they are cleared and re-initialized.
* Initializes the drawing screen surfaces, _screen and _backBuffer.
* If the surfaces already exist, they are cleared and re-initialized.
*
* @param backBuffer Sets whether the _backBuffer surface should be initialized.
* @template PixelType C type which specifies the size of each pixel.
* Defaults to uint16 (2 BPP for the surfaces)
* @param backBuffer Sets whether the _backBuffer surface should be initialized.
* @template PixelType C type which specifies the size of each pixel.
* Defaults to uint16 (2 BPP for the surfaces)
*/
template<typename PixelType> void screenInit(bool backBuffer = true);
/**
* Loads the given theme into the ThemeEngine.
* Loads the given theme into the ThemeEngine.
*
* @param themeId Theme identifier.
* @returns true if the theme was successfully loaded.
* @param themeId Theme identifier.
* @returns true if the theme was successfully loaded.
*/
bool loadThemeXML(const Common::String &themeId);
/**
* Loads the default theme file (the embedded XML file found
* in ThemeDefaultXML.cpp).
* Called only when no other themes are available.
* Loads the default theme file (the embedded XML file found
* in ThemeDefaultXML.cpp).
* Called only when no other themes are available.
*/
bool loadDefaultXML();
/**
* Unloads the currently loaded theme so another one can
* be loaded.
* Unloads the currently loaded theme so another one can
* be loaded.
*/
void unloadTheme();
@ -535,31 +535,31 @@ protected:
Common::String genLocalizedFontFilename(const Common::String &filename) const;
/**
* Actual Dirty Screen handling function.
* Handles all the dirty squares in the list, merges and optimizes
* them when possible and draws them to the screen.
* Called from updateScreen()
* Actual Dirty Screen handling function.
* Handles all the dirty squares in the list, merges and optimizes
* them when possible and draws them to the screen.
* Called from updateScreen()
*/
void renderDirtyScreen();
/**
* Generates a DrawQueue item and enqueues it so it's drawn to the screen
* when the drawing queue is processed.
* Generates a DrawQueue item and enqueues it so it's drawn to the screen
* when the drawing queue is processed.
*
* If Buffering is enabled, the DrawQueue item will be automatically placed
* on its corresponding queue.
* If Buffering is disabled, the DrawQueue item will be processed immediately
* and drawn to the screen.
* If Buffering is enabled, the DrawQueue item will be automatically placed
* on its corresponding queue.
* If Buffering is disabled, the DrawQueue item will be processed immediately
* and drawn to the screen.
*
* This function is called from all the Widget Drawing methods.
* This function is called from all the Widget Drawing methods.
*/
void queueDD(DrawData type, const Common::Rect &r, uint32 dynamic = 0, bool restore = false);
void queueDDText(TextData type, TextColor color, const Common::Rect &r, const Common::String &text, bool restoreBg,
bool elipsis, Graphics::TextAlign alignH = Graphics::kTextAlignLeft, TextAlignVertical alignV = kTextAlignVTop, int deltax = 0);
bool elipsis, Graphics::TextAlign alignH = Graphics::kTextAlignLeft, TextAlignVertical alignV = kTextAlignVTop, int deltax = 0);
void queueBitmap(const Graphics::Surface *bitmap, const Common::Rect &r, bool alpha);
/**
* DEBUG: Draws a white square and writes some text next to it.
* DEBUG: Draws a white square and writes some text next to it.
*/
void debugWidgetPosition(const char *name, const Common::Rect &r);
@ -603,7 +603,7 @@ protected:
Graphics::Surface _backBuffer;
/** Sets whether the current drawing is being buffered (stored for later
processing) or drawn directly to the screen. */
processing) or drawn directly to the screen. */
bool _buffering;
/** Bytes per pixel of the Active Drawing Surface (i.e. the screen) */
@ -643,7 +643,7 @@ protected:
/** Queue with all the drawing that must be done to the screen */
Common::List<ThemeItem *> _screenQueue;
bool _initOk; ///< Class and renderer properly initialized
bool _initOk; ///< Class and renderer properly initialized
bool _themeOk; ///< Theme data successfully loaded.
bool _enabled; ///< Whether the Theme is currently shown on the overlay
@ -661,7 +661,7 @@ protected:
byte *_cursor;
bool _needPaletteUpdates;
uint _cursorWidth, _cursorHeight;
byte _cursorPal[3*MAX_CURS_COLORS];
byte _cursorPal[3 * MAX_CURS_COLORS];
byte _cursorPalSize;
};