TWINE: converted hero position to Vec3 struct
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5 changed files with 28 additions and 30 deletions
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@ -1666,7 +1666,7 @@ static int32 lTHE_END(TwinEEngine *engine, LifeScriptContext &ctx) {
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engine->_gameState->inventoryMagicPoints = 80;
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engine->_scene->currentSceneIdx = LBA1SceneId::Polar_Island_Final_Battle;
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engine->_actor->heroBehaviour = engine->_actor->previousHeroBehaviour;
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engine->_scene->newHeroX = -1;
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engine->_scene->newHeroPos.x = -1;
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engine->_scene->sceneHero->angle = engine->_actor->previousHeroAngle;
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engine->autoSave();
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return 1; // break;
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