TWINE: converted hero position to Vec3 struct

This commit is contained in:
Martin Gerhardy 2021-02-25 17:34:10 +01:00
parent 87893749b5
commit 290b5de7e4
5 changed files with 28 additions and 30 deletions

View file

@ -1666,7 +1666,7 @@ static int32 lTHE_END(TwinEEngine *engine, LifeScriptContext &ctx) {
engine->_gameState->inventoryMagicPoints = 80;
engine->_scene->currentSceneIdx = LBA1SceneId::Polar_Island_Final_Battle;
engine->_actor->heroBehaviour = engine->_actor->previousHeroBehaviour;
engine->_scene->newHeroX = -1;
engine->_scene->newHeroPos.x = -1;
engine->_scene->sceneHero->angle = engine->_actor->previousHeroAngle;
engine->autoSave();
return 1; // break;